<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Rune-Server</title>
		<link>http://www.rune-server.org/</link>
		<description>King of the runescape private server, come here to learn how to make your own and play on one today!</description>
		<language>en</language>
		<lastBuildDate>Thu, 09 Sep 2010 00:12:46 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>120</ttl>
		<image>
			<url>http://www.rune-server.org/images/mistystyle/misc/rss.jpg</url>
			<title>Rune-Server</title>
			<link>http://www.rune-server.org/</link>
		</image>
		<item>
			<title><![CDATA[[PI] Paying 10$ For Webclient [Rune-Fusion]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263526-pi-paying-10-webclient-rune-fusion.html</link>
			<pubDate>Thu, 09 Sep 2010 00:03:34 GMT</pubDate>
			<description>Ima Paying 10$ For someone To make me a rune-fusion Webclient  
 
Heres How it will work I will Send the Files to you 
 
you make it And let me team...</description>
			<content:encoded><![CDATA[<div>Ima Paying 10$ For someone To make me a rune-fusion Webclient <br />
<br />
Heres How it will work I will Send the Files to you<br />
<br />
you make it And let me team view you to make sure it works <br />
<br />
Then i will Pay 5$ First befor you send then 5$ After i Get ALL the files i Can Jar and Sign the client i just need help with Making Webclient Enabled <br />
<br />
MSN - <a href="mailto:Drunkk@live.com">Drunkk@live.com</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Drunkk</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263526-pi-paying-10-webclient-rune-fusion.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Object Index [PI]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263525-pi-object-index-pi.html</link>
			<pubDate>Wed, 08 Sep 2010 23:51:11 GMT</pubDate>
			<description><![CDATA[How can i change the "object index" I've been looking around in ObjectDef and ObjectManager but i cannot seem to find it. Does anyone know where i...]]></description>
			<content:encoded><![CDATA[<div>How can i change the &quot;object index&quot; I've been looking around in ObjectDef and ObjectManager but i cannot seem to find it. Does anyone know where i can find it and how to change it?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>LG_legacy</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263525-pi-object-index-pi.html</guid>
		</item>
		<item>
			<title>Need Help</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263524-need-help.html</link>
			<pubDate>Wed, 08 Sep 2010 23:50:54 GMT</pubDate>
			<description><![CDATA[Currently I'm the owner of RuneExtream which is a 614 project that is being completely coded from scratch. We have currently just released our open...]]></description>
			<content:encoded><![CDATA[<div>Currently I'm the owner of RuneExtream which is a 614 project that is being completely coded from scratch. We have currently just released our open beta.<br />
<br />
I currently need help because I'm short on coders. If you are a good coder that can work on a professional staff please consider this opportunity.<br />
<br />
If you are interested in this this open position please register on our forums and post an application following this format<br />
<br />
<a href="http://rune.wowextream.com/forums/runeextream/viewtopic.php?f=13&amp;t=14&amp;sid=d237c0a8e028074d40462b77cea9dbde" target="_blank">RuneExtream Developer Application Format</a><br />
<br />
Please look at this format completely. Most people fail to do so. <br />
<br />
The perks to being a coder are that upon release you will have a silver crown and you won't have to put up with players because that isn't your job. All you do is code and enjoy the game you helped code :D<br />
<br />
We are only looking for one or two coders. Thank you for your help this is greatly needed.<br />
<br />
Currently we have:<br />
People are able to log in and actually play the game, obviously.<br />
100% XML Player saving/loading<br />
50% banking (no tabs, item swaping, just basic banking)<br />
100% Un-Equip <br />
And we are currently working on NPC Melee Combat<br />
<br />
obvioulsy we intend to do a whole lot more, but as I said we need help. Thank you again.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>Drursion</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263524-need-help.html</guid>
		</item>
		<item>
			<title>Eargasm and Eyegasm and Mindgasm - Easily best h3 video of all time</title>
			<link>http://www.rune-server.org/general-discussion/media/videos/263523-eargasm-eyegasm-mindgasm-easily-best-h3-video-all-time.html</link>
			<pubDate>Wed, 08 Sep 2010 23:49:25 GMT</pubDate>
			<description><![CDATA[Image: http://img837.imageshack.us/img837/349/screeniei.png  
 
*"Legacy" download versions:* 
 
720p x264 (best quality)...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://img837.imageshack.us/img837/349/screeniei.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font size="4"><font color="Red"><b>&quot;Legacy&quot; download versions:</b></font></font><br />
<font size="2"><br />
<a href="http://www.megaupload.com/?d=NKO0FKMP" target="_blank">720p x264 (best quality)</a><br />
<br />
<a href="http://www.megaupload.com/?d=U6KRT5BP" target="_blank">720p h264</a><br />
<br />
<a href="http://www.megaupload.com/?d=WDWGTER4" target="_blank">480p h264</a><br />
<br />
<a href="http://www.megaupload.com/?d=V1BTEVFX" target="_blank">FLAC audio</a><br />
<br />
<a href="http://www.youtube.com/watch?v=mCKSfVpYGH4" target="_blank">Youtube</a><br />
<font color="blue"><br />
1080p will be available next week</font></font><br />
<br />
<font size="4"><font color="Red"><b>ZoLA's Documentary: The making of &quot;Legacy&quot;</b></font></font><br />
<font size="2"><a href="http://www.megaupload.com/?d=1VV801FS" target="_blank"><br />
Click here to download the documentary</a></font><br />
<br />
<b>Given the scale of this huge project, CT has given me the OK to premier this in the General Discussion. All capturing, directing, and editing was done by ZoLA over the last year. Enjoy.</b><br />
<br />
</div></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/media/videos/">Videos</category>
			<dc:creator>Saint</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/media/videos/263523-eargasm-eyegasm-mindgasm-easily-best-h3-video-all-time.html</guid>
		</item>
		<item>
			<title>Npc z554</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263521-npc-z554.html</link>
			<pubDate>Wed, 08 Sep 2010 23:44:31 GMT</pubDate>
			<description><![CDATA[Hey, sooo I fixed region, but it wasn't the reason NPC's doesn't work. :S I added ::npc command, and when I do it, I get dced, and if I tele to a...]]></description>
			<content:encoded><![CDATA[<div>Hey, sooo I fixed region, but it wasn't the reason NPC's doesn't work. :S I added ::npc command, and when I do it, I get dced, and if I tele to a place where there's an NPC spawned, I get dced. Any ideas on how to fix?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator><![CDATA[Elmo's World]]></dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263521-npc-z554.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Running on 64 BIT]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263520-pi-running-64-bit.html</link>
			<pubDate>Wed, 08 Sep 2010 23:27:08 GMT</pubDate>
			<description><![CDATA[Does anyone know how to fix a PI client, so that it's able to run on a 64 bit comp?]]></description>
			<content:encoded><![CDATA[<div>Does anyone know how to fix a PI client, so that it's able to run on a 64 bit comp?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>0 v b0w v 0</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263520-pi-running-64-bit.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] MvM ?]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263519-pi-mvm.html</link>
			<pubDate>Wed, 08 Sep 2010 23:18:26 GMT</pubDate>
			<description>How do I make an NPC attack another NPC?</description>
			<content:encoded><![CDATA[<div>How do I make an NPC attack another NPC?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>odd17</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263519-pi-mvm.html</guid>
		</item>
		<item>
			<title><![CDATA[Interface Method [Custom] - MSN! LOOK]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263518-interface-method-custom-msn-look.html</link>
			<pubDate>Wed, 08 Sep 2010 23:16:49 GMT</pubDate>
			<description><![CDATA[Hey, i'm looking for someone who can help me out with an interface method [non-renamed client], and teach me a little about it. I prefer not to pay...]]></description>
			<content:encoded><![CDATA[<div>Hey, i'm looking for someone who can help me out with an interface method [non-renamed client], and teach me a little about it. I prefer not to pay but if its mandatory i guess i will. <br />
<br />
Msn: <a href="mailto:Ryan-ZgsPK@hotmail.com">Ryan-ZgsPK@hotmail.com</a><br />
<br />
If your any good at this, this will be no challenge at all.<br />
<br />
This will include hover buttons as well. I already have all the interfaces you will need.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>ZgsPK</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263518-interface-method-custom-msn-look.html</guid>
		</item>
		<item>
			<title>Gotta love runescape adverts.</title>
			<link>http://www.rune-server.org/official-runescape/humor/263515-gotta-love-runescape-adverts.html</link>
			<pubDate>Wed, 08 Sep 2010 23:11:27 GMT</pubDate>
			<description>*I feel so non-ripped now. :C my six pack doesnt l00k as good as those. 
* 
Image: http://i53.tinypic.com/35mh7bc.png</description>
			<content:encoded><![CDATA[<div><b><font size="7">I feel so non-ripped now. :C my six pack doesnt l00k as good as those.</font><br />
</b><br />
<img src="http://i53.tinypic.com/35mh7bc.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/official-runescape/humor/">Humor</category>
			<dc:creator>Jerry`</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/official-runescape/humor/263515-gotta-love-runescape-adverts.html</guid>
		</item>
		<item>
			<title>Want to have alot of $$$?</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263509-want-have-alot.html</link>
			<pubDate>Wed, 08 Sep 2010 22:43:03 GMT</pubDate>
			<description><![CDATA[Win a fkn lottery! :trollface: :lol: XD 
 
'' MAD PPL PL0X DON'T POST '' Cos im already askin, UMADBRO? XDXDXDXDXDXD 
 LOOOOLLLLLL IM DRGNK...]]></description>
			<content:encoded><![CDATA[<div>Win a fkn lottery! :trollface: :lol: XD<br />
<br />
'' MAD PPL PL0X DON'T POST '' Cos im already askin, UMADBRO? XDXDXDXDXDXD<br />
 LOOOOLLLLLL IM DRGNK :awesome::awesome: :hurr:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>iTroll^</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263509-want-have-alot.html</guid>
		</item>
		<item>
			<title>Switch Stewie for Galkon ?</title>
			<link>http://www.rune-server.org/site/feedback/suggestions/263508-switch-stewie-galkon.html</link>
			<pubDate>Wed, 08 Sep 2010 22:41:18 GMT</pubDate>
			<description><![CDATA[Well this isn't to hate on anyone but Mister Wiggles(Stewie) should be demoted and Galkon should take his place as sb mod. Galkon visits rune-server...]]></description>
			<content:encoded><![CDATA[<div>Well this isn't to hate on anyone but Mister Wiggles(Stewie) should be demoted and Galkon should take his place as sb mod. Galkon visits rune-server for a good amount of time daily and Stewie logs in weekly, he has only done 2 appeals every since he's been demoted. If admins are ready to give him sectional back when he comes back then they shouldn't hesitate to demote him. We need moderators who can be active for at least a good amount of days ..</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/suggestions/">Suggestions</category>
			<dc:creator><![CDATA['Mystic Flow]]></dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/suggestions/263508-switch-stewie-galkon.html</guid>
		</item>
		<item>
			<title><![CDATA[NPC's Following]]></title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263507-npcs-following.html</link>
			<pubDate>Wed, 08 Sep 2010 22:39:22 GMT</pubDate>
			<description><![CDATA[How do i stop NPC's following on teleport for z508? 
 
Thanks]]></description>
			<content:encoded><![CDATA[<div>How do i stop NPC's following on teleport for z508?<br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>Demon</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263507-npcs-following.html</guid>
		</item>
		<item>
			<title>Panda Swag</title>
			<link>http://www.rune-server.org/general-discussion/humor/video-audio/263504-panda-swag.html</link>
			<pubDate>Wed, 08 Sep 2010 22:27:20 GMT</pubDate>
			<description>YouTube - Panda Swaggin (http://www.youtube.com/watch?v=iAhTonW0w0A)</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=iAhTonW0w0A" target="_blank">YouTube - Panda Swaggin</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/humor/video-audio/">Video/Audio</category>
			<dc:creator>DrDiablo</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/humor/video-audio/263504-panda-swag.html</guid>
		</item>
		<item>
			<title>Why i hate internet explorer.</title>
			<link>http://www.rune-server.org/general-discussion/chat/263502-why-i-hate-internet-explorer.html</link>
			<pubDate>Wed, 08 Sep 2010 22:25:55 GMT</pubDate>
			<description>I wanted to try to work with CSS (Styling Language for websites). So i made a layout :p. it came out alot better then i had thought but its still...</description>
			<content:encoded><![CDATA[<div>I wanted to try to work with CSS (Styling Language for websites). So i made a layout :p. it came out alot better then i had thought but its still pretty crappy..<br />
<br />
My First Layout:<br />
<img src="http://img197.imageshack.us/img197/3988/firstlayout1.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img535.imageshack.us/img535/6139/firstlayout2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Rate from 1 - 10 :) (Yes you may vote -1 if you want.)<br />
<br />
But back to my point, those 2 screns were taken on google chome. Now these 2 pics were taken on internet explorer:<br />
<br />
<img src="http://img836.imageshack.us/img836/6654/flie1.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img46.imageshack.us/img46/933/flie2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I hate you internet explorer.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/chat/">Chat</category>
			<dc:creator>mikelmao</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/chat/263502-why-i-hate-internet-explorer.html</guid>
		</item>
		<item>
			<title>Hey!</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263501-hey.html</link>
			<pubDate>Wed, 08 Sep 2010 22:25:44 GMT</pubDate>
			<description>Hey moderator! Leave them kids alone! 
/continue</description>
			<content:encoded><![CDATA[<div>Hey moderator! Leave them kids alone!<br />
/continue</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>Sydney</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263501-hey.html</guid>
		</item>
		<item>
			<title>Day/Month/Year or Month/Day/Year</title>
			<link>http://www.rune-server.org/general-discussion/voting/263500-day-month-year-month-day-year.html</link>
			<pubDate>Wed, 08 Sep 2010 22:19:39 GMT</pubDate>
			<description><![CDATA[Don't argue about it, just vote. 
People who grew up with m/d/y will feel its the best way, opposite for those who grew up with the other, there will...]]></description>
			<content:encoded><![CDATA[<div>Don't argue about it, just vote.<br />
People who grew up with m/d/y will feel its the best way, opposite for those who grew up with the other, there will be conflict, don't argue and just vote.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/voting/">Voting</category>
			<dc:creator>Nikki</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/voting/263500-day-month-year-month-day-year.html</guid>
		</item>
		<item>
			<title>ancient curse problem z525</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263498-ancient-curse-problem-z525.html</link>
			<pubDate>Wed, 08 Sep 2010 21:55:43 GMT</pubDate>
			<description>on my client i got ancient curses and when i press turmoil it shows the deflect melee pic but how do i change it so that everything is in place, and...</description>
			<content:encoded><![CDATA[<div>on my client i got ancient curses and when i press turmoil it shows the deflect melee pic but how do i change it so that everything is in place, and how do i make it actually say turmoil when u click on it</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>lt gangster</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263498-ancient-curse-problem-z525.html</guid>
		</item>
		<item>
			<title>1200+ on 508 server</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/show-off/263492-1200-508-server.html</link>
			<pubDate>Wed, 08 Sep 2010 21:47:51 GMT</pubDate>
			<description><![CDATA[Yeah i know people will say things like "uhh, they are bots not real players", "you connected to your localHost..", well i dont care what you say.. i...]]></description>
			<content:encoded><![CDATA[<div>Yeah i know people will say things like &quot;uhh, they are bots not real players&quot;, &quot;you connected to your localHost..&quot;, well i dont care what you say.. i see this as another accomplishment for 508 servers.<br />
<br />
The bots where running around + preforming commands, i had another picture with 984 bots running, talking, and preforming commands<br />
<br />
<img src="http://i54.tinypic.com/14o22rq.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/show-off/">Show-off</category>
			<dc:creator>owner pkin</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/show-off/263492-1200-508-server.html</guid>
		</item>
		<item>
			<title>Nicknames client 525 header doesnt work?</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263491-nicknames-client-525-header-doesnt-work.html</link>
			<pubDate>Wed, 08 Sep 2010 21:40:43 GMT</pubDate>
			<description><![CDATA[Why wont it work i'm getting this in my run.bat everytime i startup the client... 
 
 
Code: 
--------- 
Error unrecognised seq config code: 81...]]></description>
			<content:encoded><![CDATA[<div>Why wont it work i'm getting this in my run.bat everytime i startup the client...<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 22<br />
Error unrecognised seq config code: 214<br />
Error unrecognised seq config code: 214<br />
Error unrecognised seq config code: 215<br />
Error unrecognised seq config code: 215<br />
Error unrecognised seq config code: 216<br />
Error unrecognised seq config code: 216<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 88<br />
Error unrecognised seq config code: 184<br />
Error unrecognised seq config code: 184<br />
Error unrecognised seq config code: 185<br />
Error unrecognised seq config code: 185<br />
Error unrecognised seq config code: 186<br />
Error unrecognised seq config code: 186<br />
Error unrecognised seq config code: 187<br />
Error unrecognised seq config code: 187<br />
Error unrecognised seq config code: 188<br />
Error unrecognised seq config code: 188<br />
Error unrecognised seq config code: 189<br />
Error unrecognised seq config code: 189<br />
Error unrecognised seq config code: 189<br />
Error unrecognised seq config code: 189<br />
Error unrecognised seq config code: 188<br />
Error unrecognised seq config code: 188<br />
Error unrecognised seq config code: 187<br />
Error unrecognised seq config code: 187<br />
Error unrecognised seq config code: 186<br />
Error unrecognised seq config code: 186<br />
Error unrecognised seq config code: 185<br />
Error unrecognised seq config code: 185<br />
Error unrecognised seq config code: 184<br />
Error unrecognised seq config code: 184<br />
Error unrecognised seq config code: 166<br />
Error unrecognised seq config code: 166<br />
Error unrecognised seq config code: 167<br />
Error unrecognised seq config code: 167<br />
Error unrecognised seq config code: 168<br />
Error unrecognised seq config code: 168<br />
Error unrecognised seq config code: 169<br />
Error unrecognised seq config code: 169<br />
Error unrecognised seq config code: 170<br />
Error unrecognised seq config code: 170<br />
Error unrecognised seq config code: 171<br />
Error unrecognised seq config code: 171<br />
Error unrecognised seq config code: 171<br />
Error unrecognised seq config code: 171<br />
Error unrecognised seq config code: 170<br />
Error unrecognised seq config code: 170<br />
Error unrecognised seq config code: 169<br />
Error unrecognised seq config code: 169<br />
Error unrecognised seq config code: 168<br />
Error unrecognised seq config code: 168<br />
Error unrecognised seq config code: 167<br />
Error unrecognised seq config code: 167<br />
Error unrecognised seq config code: 166<br />
Error unrecognised seq config code: 166<br />
Error unrecognised seq config code: 172<br />
Error unrecognised seq config code: 172<br />
Error unrecognised seq config code: 173<br />
Error unrecognised seq config code: 173<br />
Error unrecognised seq config code: 174<br />
Error unrecognised seq config code: 174<br />
Error unrecognised seq config code: 175<br />
Error unrecognised seq config code: 175<br />
Error unrecognised seq config code: 176<br />
Error unrecognised seq config code: 176<br />
Error unrecognised seq config code: 177<br />
Error unrecognised seq config code: 177<br />
Error unrecognised seq config code: 177<br />
Error unrecognised seq config code: 177<br />
Error unrecognised seq config code: 176<br />
Error unrecognised seq config code: 176<br />
Error unrecognised seq config code: 175<br />
Error unrecognised seq config code: 175<br />
Error unrecognised seq config code: 174<br />
Error unrecognised seq config code: 174<br />
Error unrecognised seq config code: 173<br />
Error unrecognised seq config code: 173<br />
Error unrecognised seq config code: 172<br />
Error unrecognised seq config code: 172<br />
Error unrecognised seq config code: 66<br />
Error unrecognised seq config code: 66<br />
Error unrecognised seq config code: 66<br />
Error unrecognised seq config code: 66<br />
Error unrecognised seq config code: 67<br />
Error unrecognised seq config code: 68<br />
Error unrecognised seq config code: 68<br />
Error unrecognised seq config code: 68<br />
Error unrecognised seq config code: 69<br />
Error unrecognised seq config code: 68<br />
Error unrecognised seq config code: 68<br />
Error unrecognised seq config code: 67<br />
Error unrecognised seq config code: 67<br />
Error unrecognised seq config code: 66<br />
Error unrecognised seq config code: 66<br />
Error unrecognised seq config code: 66<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 81<br />
Error unrecognised seq config code: 106<br />
Error unrecognised seq config code: 172<br />
Error unrecognised seq config code: 172<br />
Error unrecognised seq config code: 173<br />
Error unrecognised seq config code: 173<br />
Error unrecognised seq config code: 174<br />
Error unrecognised seq config code: 174<br />
Error unrecognised seq config code: 175<br />
Error unrecognised seq config code: 175<br />
Error unrecognised seq config code: 176<br />
Error unrecognised seq config code: 176<br />
Error unrecognised seq config code: 177<br />
Error unrecognised seq config code: 177<br />
Error unrecognised seq config code: 177<br />
Error unrecognised seq config code: 177<br />
Error unrecognised seq config code: 176<br />
Error unrecognised seq config code: 176<br />
Error unrecognised seq config code: 175<br />
Error unrecognised seq config code: 175<br />
Error unrecognised seq config code: 174<br />
Error unrecognised seq config code: 174<br />
Error unrecognised seq config code: 173<br />
Error unrecognised seq config code: 173<br />
Error unrecognised seq config code: 172<br />
Error unrecognised seq config code: 172<br />
Error unrecognised seq config code: 166<br />
Error unrecognised seq config code: 166<br />
Error unrecognised seq config code: 167<br />
Error unrecognised seq config code: 167<br />
Error unrecognised seq config code: 168<br />
Error unrecognised seq config code: 168<br />
Error unrecognised seq config code: 169<br />
Error unrecognised seq config code: 169<br />
Error unrecognised seq config code: 170<br />
Error unrecognised seq config code: 170<br />
Error unrecognised seq config code: 171<br />
Error unrecognised seq config code: 171<br />
Error unrecognised seq config code: 171<br />
Error unrecognised seq config code: 171<br />
Error unrecognised seq config code: 170<br />
Error unrecognised seq config code: 170<br />
Error unrecognised seq config code: 169<br />
Error unrecognised seq config code: 169<br />
Error unrecognised seq config code: 168<br />
Error unrecognised seq config code: 168<br />
Error unrecognised seq config code: 167<br />
Error unrecognised seq config code: 167<br />
Error unrecognised seq config code: 166<br />
Error unrecognised seq config code: 166<br />
Error unrecognised seq config code: 178<br />
Error unrecognised seq config code: 178<br />
Error unrecognised seq config code: 179<br />
Error unrecognised seq config code: 179<br />
Error unrecognised seq config code: 180<br />
Error unrecognised seq config code: 180<br />
Error unrecognised seq config code: 181<br />
Error unrecognised seq config code: 181<br />
Error unrecognised seq config code: 182<br />
Error unrecognised seq config code: 182<br />
Error unrecognised seq config code: 183<br />
Error unrecognised seq config code: 183<br />
Error unrecognised seq config code: 183<br />
Error unrecognised seq config code: 183<br />
Error unrecognised seq config code: 182<br />
Error unrecognised seq config code: 182<br />
Error unrecognised seq config code: 181<br />
Error unrecognised seq config code: 181<br />
java.lang.ArrayIndexOutOfBoundsException: 29677<br />
&nbsp; &nbsp; &nbsp; &nbsp; at Stream.readUnsignedByte(Stream.java:130)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at Class18.&lt;init&gt;(Class18.java:21)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at Class36.methodCustomAnimations(Class36.java:140)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at Animation.unpackConfig(Animation.java:29)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at client.startUp(client.java:8278)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at RSApplet.run(RSApplet.java:33)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at client.run(client.java:5574)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at java.lang.Thread.run(Unknown Source)<br />
Error unrecognised seq config code: 180<br />
Error unrecognised seq config code: 180</code><hr />
</div></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>Nintendo</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263491-nicknames-client-525-header-doesnt-work.html</guid>
		</item>
		<item>
			<title>Past tense</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263490-past-tense.html</link>
			<pubDate>Wed, 08 Sep 2010 21:29:29 GMT</pubDate>
			<description><![CDATA[What's the past tense of shit? :hurr:]]></description>
			<content:encoded><![CDATA[<div>What's the past tense of shit? :hurr:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>Sydney</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263490-past-tense.html</guid>
		</item>
		<item>
			<title>Paying 25$ for 562 Webclient!</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263489-paying-25-562-webclient.html</link>
			<pubDate>Wed, 08 Sep 2010 21:28:18 GMT</pubDate>
			<description>Title says it all. Pm me</description>
			<content:encoded><![CDATA[<div>Title says it all. Pm me</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>Solstice</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263489-paying-25-562-webclient.html</guid>
		</item>
		<item>
			<title>Teacher strips in classroom</title>
			<link>http://www.rune-server.org/general-discussion/news/263488-teacher-strips-classroom.html</link>
			<pubDate>Wed, 08 Sep 2010 21:21:59 GMT</pubDate>
			<description>http://www.dailymail.co.uk/news/article-1233270/Teacher-stripped-waist-impress-students-guilty-miscounduct.html</description>
			<content:encoded><![CDATA[<div><a href="http://www.dailymail.co.uk/news/article-1233270/Teacher-stripped-waist-impress-students-guilty-miscounduct.html" target="_blank">http://www.dailymail.co.uk/news/arti...scounduct.html</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/news/">News</category>
			<dc:creator>Gnarly</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/news/263488-teacher-strips-classroom.html</guid>
		</item>
		<item>
			<title>Adding new models to cache - updating INDEX?</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263487-adding-new-models-cache-updating-index.html</link>
			<pubDate>Wed, 08 Sep 2010 21:13:10 GMT</pubDate>
			<description><![CDATA[*title* 
 
How am I supposed to do this? I'm using Decompressor, method234/method235 to write the models to cache.]]></description>
			<content:encoded><![CDATA[<div>*title*<br />
<br />
How am I supposed to do this? I'm using Decompressor, method234/method235 to write the models to cache.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>Karl Kani</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263487-adding-new-models-cache-updating-index.html</guid>
		</item>
		<item>
			<title>Eclipse.</title>
			<link>http://www.rune-server.org/graphics/showcase/263486-eclipse.html</link>
			<pubDate>Wed, 08 Sep 2010 21:10:06 GMT</pubDate>
			<description><![CDATA[Image: http://i53.tinypic.com/105nz8p.png  
 
My best so far ? 
 
 
Let's discuss ..]]></description>
			<content:encoded><![CDATA[<div><img src="http://i53.tinypic.com/105nz8p.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
My best so far ?<br />
<br />
<br />
Let's discuss ..</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/graphics/showcase/">Showcase</category>
			<dc:creator>Alesana`</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/graphics/showcase/263486-eclipse.html</guid>
		</item>
		<item>
			<title>SMF Database Down</title>
			<link>http://www.rune-server.org/affiliates/echohosting/263485-smf-database-down.html</link>
			<pubDate>Wed, 08 Sep 2010 20:56:55 GMT</pubDate>
			<description><![CDATA[You're MYSQL server's wern't working for the last 2 days and still arent >.>]]></description>
			<content:encoded><![CDATA[<div>You're MYSQL server's wern't working for the last 2 days and still arent &gt;.&gt;</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/affiliates/echohosting/">EchoHosting</category>
			<dc:creator>Jinrake</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/affiliates/echohosting/263485-smf-database-down.html</guid>
		</item>
		<item>
			<title>Spoilers</title>
			<link>http://www.rune-server.org/site/feedback/suggestions/263484-spoilers.html</link>
			<pubDate>Wed, 08 Sep 2010 20:53:43 GMT</pubDate>
			<description>Well there are currently 2 types of spoilers. One that uses a text param, and one that doesnt. 
 
 
Text param: 
 
lol 
 
No text param: 
 
lol</description>
			<content:encoded><![CDATA[<div>Well there are currently 2 types of spoilers. One that uses a text param, and one that doesnt.<br />
<br />
<br />
Text param:<br />
<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> for <i>Text param here</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
lol
</div>
</div>
</div><br />
<br />
No text param:<br />
<br />
<script language='JavaScript' type='text/javascript'>
        <!--
            function spoiler(obj)
            {
                  for (var i = 0; i < obj.childNodes.length; i++)
                  {
                        if (obj.childNodes[i].id == 'idTitle')
                            titleRow = obj.childNodes[i];
                    if (obj.childNodes[i].id == 'idSpoiler')
                    {
                        if (obj.childNodes[i].style.display != 'none')
                        {
                            obj.childNodes[i].style.display = 'none';
                            titleRow.innerHTML = '&nbsp;<b>Click to show spoiler</b>';
                        }
                        else
                        {
                            obj.childNodes[i].style.display = 'block';
                            titleRow.innerHTML = '&nbsp;<b>Click to hide spoiler</b>';
                        }
                    }
                }
            }
        //--></script>
<div width="100%" class="alt1" onclick="spoiler(this);" style="border-collapse: collapse; border: solid thin black;"><div id="idTitle" class="alt2" style="border-collapse: collapse; border: solid thin black; width: 100%;">&nbsp;<b>Click to show spoiler</b></div><div id="idSpoiler" style="display: none;">lol</div></div><br /><br />
<br />
<br />
<br />
Now we all know that the on-param requires clicking on any part of the bar to view/hide it. However, this is <b>extremely</b> annoying with the auto image resizer that is installed. Many project/adverisement threads use these with a large amount of media, so each time i click to resize 1 pic, i have to scroll ALL the way back up, unhide the spoiler, then scroll down, just to view that 1 pic in full size.<br />
<br />
Perhaps this can be fixed? Either way it's a complaint as it's annoying as hell lol.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/suggestions/">Suggestions</category>
			<dc:creator>Scu11</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/suggestions/263484-spoilers.html</guid>
		</item>
		<item>
			<title>Hyperion Webclient</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263482-hyperion-webclient.html</link>
			<pubDate>Wed, 08 Sep 2010 20:52:10 GMT</pubDate>
			<description>Can anybody help me make a Hyperion webclient?</description>
			<content:encoded><![CDATA[<div>Can anybody help me make a Hyperion webclient?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>edgevillepkz</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263482-hyperion-webclient.html</guid>
		</item>
		<item>
			<title>Logitech Dinovo Edge</title>
			<link>http://www.rune-server.org/computing/general/reviews/263480-logitech-dinovo-edge.html</link>
			<pubDate>Wed, 08 Sep 2010 20:40:28 GMT</pubDate>
			<description><![CDATA[Just got this beast second hand for £99 (all the other ones on ebay were £130+ so got a bargain). It's a really great keyboard. Completely wireless,...]]></description>
			<content:encoded><![CDATA[<div>Just got this beast second hand for £99 (all the other ones on ebay were £130+ so got a bargain). It's a really great keyboard. Completely wireless, does not require batteries, runs off it's own lithium battery (atm i have it fully charged and it expects 60 day usage before running out). Comes with a charging dock that's really nice and sleek.<br />
<br />
Right hand side of the keyboard contains an embedded track pad with left and right click buttons, a touch sensitive volume control button. All the function keys are fully programmable and light up when you press the &quot;Fn&quot; key on the bottom row. On the left hand there are zoom buttons, along with a sleep button.<br />
<br />
The bottom of the keyboard contains an aluminum rest, which is such an improvement over my old plasticy keyboard.<br />
<br />
The keyboard case itself feels really well built, despite having a plastic overcoat, it doesn't feel at all like plastic.<br />
<br />
You must actually press the keys down rather than just tapping them on this keyboard, which is a lot better imo as it does prevent mis-types. Something similar is on the apple keyboards if you've tried one. It's also incredibly then and has no right hand number pad so it's pretty small if you intend on taking it out and about.<br />
<br />
More info and pictures can be found here: <a href="http://www.logitech.com/en-us/keyboards/keyboard/devices/192#section=gallery" target="_blank">diNovo Edge?</a><br />
<br />
I'd really suggest buying one, I got it today and it's a GREAT product. Much better than my previous razer arctosa.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/computing/general/reviews/">Reviews</category>
			<dc:creator>Scu11</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/computing/general/reviews/263480-logitech-dinovo-edge.html</guid>
		</item>
		<item>
			<title>Portal page</title>
			<link>http://www.rune-server.org/site/accounts/requests/miscellaneous/263475-portal-page.html</link>
			<pubDate>Wed, 08 Sep 2010 20:16:05 GMT</pubDate>
			<description><![CDATA[I don't have permission to view the portal page since I have this rank. Could someone fix this for me, please?]]></description>
			<content:encoded><![CDATA[<div>I don't have permission to view the portal page since I have this rank. Could someone fix this for me, please?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/accounts/requests/miscellaneous/">Miscellaneous</category>
			<dc:creator>WH:II:DOW</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/accounts/requests/miscellaneous/263475-portal-page.html</guid>
		</item>
		<item>
			<title><![CDATA[RuneLive/Euroscape ''Java'' Files Release! ( All dupes fixed )]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/downloads/263474-runelive-euroscape-java-files-release-all-dupes-fixed.html</link>
			<pubDate>Wed, 08 Sep 2010 20:12:50 GMT</pubDate>
			<description>Image: http://i50.tinypic.com/2nvfhhz.png  
 
Hello, 
 
I have decided to release my server Java files which you just gotta put with your other...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://i50.tinypic.com/2nvfhhz.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Hello,<br />
<br />
I have decided to release my server Java files which you just gotta put with your other Project insanity files and compile. Thats how you will get your server with no dupes and 255 + all players kick bug which was fixed by ''Lmctruck30'' as he said... I just sent him the source and he said he fixed it but the shit happened to me again so that mean's he didn't ... He was threatening me that he will release my source... But i don't really give a shit so i decided to release it myself since its not the newest version but still has all the dupes fixed or at least the most dupes fixed of all the project insanity servers that are running now or has been released before.<br />
<br />
Credits:<br />
-<font color="Red">Akeid </font>''for fucking something up and making it laggy''<br />
<br />
-<font color="#ff0000">Sanity</font> ''For such a great base''<br />
<br />
-<font color="#ff0000">Pro codar back </font>''for some retarded stuff which he said was good but slowed shit down''<br />
<br />
<font color="Red">Foreverrrr??</font> - Fixing some shit for meh lol.<br />
<br />
-<font color="#ff0000">Rune-Server</font> ''This goes to everyone that helped me and that tutorials i have followed, thank you guys very much i would have never had such a success with the server without your help. So bad its almost dead now ;P''<br />
<br />
<br />
<br />
Enjoy! :P P.S. It also has claws :P<br />
NOTE: Put all that files/folders to your ''Project Insanity\src\server'' folder and compile.<br />
<br />
<div align="center"><a href="http://www.mediafire.com/?5ccn9z3bow279ls" target="_blank">source.rar</a></div><br />
<br />
<img src="http://i47.tinypic.com/14txbn7.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i46.tinypic.com/2wcms6c.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i47.tinypic.com/jzunia.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i46.tinypic.com/244uxio.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i45.tinypic.com/2gw9fmx.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<b><font color="Red">NOTE TO THE HATERS: I don't give a fuck what ever you say... Go troll someone else... </font></b></div></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/downloads/">Downloads</category>
			<dc:creator>iTroll^</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/downloads/263474-runelive-euroscape-java-files-release-all-dupes-fixed.html</guid>
		</item>
		<item>
			<title>RuneLive Source</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/downloads/263473-runelive-source.html</link>
			<pubDate>Wed, 08 Sep 2010 20:07:08 GMT</pubDate>
			<description>FORUM MODS: I was paid money to fix this source but the owner of the server got a refund from the work i did. 
 
I am releasing this source and...</description>
			<content:encoded><![CDATA[<div>FORUM MODS: I was paid money to fix this source but the owner of the server got a refund from the work i did.<br />
<br />
I am releasing this source and should not be removed until I am paid in full.<br />
<br />
Picture of the transaction.<br />
<br />
<img src="http://i55.tinypic.com/nldapy.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
Special Note: After talking with plimus the order was report as fraud. I have every right to do this.<br />
<br />
<br />
<a href="http://uppit.com/65rqw6b799m3/src.rar" target="_blank">UppIT - Free File hosting - src.rar</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/downloads/">Downloads</category>
			<dc:creator>Lmctruck30</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/downloads/263473-runelive-source.html</guid>
		</item>
		<item>
			<title><![CDATA[[562] Fixing The Login Error/Glitch]]></title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/tutorials/263472-562-fixing-login-error-glitch.html</link>
			<pubDate>Wed, 08 Sep 2010 20:06:36 GMT</pubDate>
			<description><![CDATA[Some of you may know this glitch, when you try to log into the server, it stays on "Connecting to Server". This is because one of the accounts on...]]></description>
			<content:encoded><![CDATA[<div>Some of you may know this glitch, when you try to log into the server, it stays on &quot;Connecting to Server&quot;. This is because one of the accounts on your server is nulled. What I mean is, nothing is in the account file, its 1kb. Now I haven't found out how this is caused but I do know a way to fix it.<br />
<br />
Error:<br />
<img src="http://img20.imageshack.us/img20/2159/loginglitch.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
To fix this:<br />
<br />
Data&gt;SavedGames<br />
<br />
Click on &quot;Size&quot;:<br />
<img src="http://img521.imageshack.us/img521/3834/errorud.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Then scroll down to the bottom and delete the 1kb accounts or the ones which are really small.<br />
<br />
<br />
-Thanks for reading, <br />
KEVIN</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/tutorials/">Tutorials</category>
			<dc:creator>Royal</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/tutorials/263472-562-fixing-login-error-glitch.html</guid>
		</item>
		<item>
			<title>Moderators dealing with cases</title>
			<link>http://www.rune-server.org/site/feedback/suggestions/263471-moderators-dealing-cases.html</link>
			<pubDate>Wed, 08 Sep 2010 19:59:35 GMT</pubDate>
			<description>I suggest that any moderator involved in a case (whether it be a member appealing a ban or a member reporting someone else whilst a moderator was...</description>
			<content:encoded><![CDATA[<div>I suggest that any moderator involved in a case (whether it be a member appealing a ban or a member reporting someone else whilst a moderator was there), should not be allowed to handle with said case.<br />
<br />
An example of this? <a href="http://www.rune-server.org/site/accounts/appeals/archived-appeals/263444-apeal.html#post2253799" target="_blank">http://www.rune-server.org/site/acco...ml#post2253799</a><br />
<br />
Austin dealt the ban, however I do not feel he should of been able to deny that (probably because it was a fair appeal), but mainly because it then reduces chance of bias, and makes the other moderators overlook the whole situation, as they must read it for themselves in order to determine the outcome.<br />
<br />
(This thread isnt intentionally intended at austin, that thread was just top of the appeals lol).</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/suggestions/">Suggestions</category>
			<dc:creator>Scu11</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/suggestions/263471-moderators-dealing-cases.html</guid>
		</item>
		<item>
			<title>attacking problems 562</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263470-attacking-problems-562-a.html</link>
			<pubDate>Wed, 08 Sep 2010 19:55:24 GMT</pubDate>
			<description><![CDATA[I got these combat problems: 
 
Meele will fail if the opponent keep move, you don't follow the account properly and keep attack, you stop attack. 
...]]></description>
			<content:encoded><![CDATA[<div>I got these combat problems:<br />
<br />
Meele will fail if the opponent keep move, you don't follow the account properly and keep attack, you stop attack.<br />
<br />
Ranged can't attack properly, you run up next to the person you want to attack by clicking attack on 'im. if you click attack again you may attack, it's very glitchy.<br />
<br />
giving Rep++ for solutions/help :awesome:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>thejavafreak</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263470-attacking-problems-562-a.html</guid>
		</item>
		<item>
			<title>Corrupted staff</title>
			<link>http://www.rune-server.org/site/feedback/complaints/263469-corrupted-staff.html</link>
			<pubDate>Wed, 08 Sep 2010 19:53:17 GMT</pubDate>
			<description>Nice corrupted staff we got here. 
 
All mods assblock abusive mods. Aj allows abusive mods. 
 
Aj even tells mods to abuse: 
 
Image:...</description>
			<content:encoded><![CDATA[<div>Nice corrupted staff we got here.<br />
<br />
All mods assblock abusive mods. Aj allows abusive mods.<br />
<br />
Aj even tells mods to abuse:<br />
<br />
<img src="http://dl.dropbox.com/u/3681001/reports/24.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://dl.dropbox.com/u/3681001/reports/25.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://dl.dropbox.com/u/3681001/reports/26.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://dl.dropbox.com/u/3681001/reports/27.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Quote:<br />
Eric W. zegt (20:38):<br />
*Cool abuse bro<br />
Aj zegt (20:38):<br />
*I didn't ban u<br />
Eric W. zegt (20:38):<br />
*O so you allow abuse to happen<br />
Aj zegt (20:38):<br />
*I didn't see anything im on wow<br />
Eric W. zegt (20:38):<br />
*You were there...<br />
Aj zegt (20:38):<br />
*and the logs reset<br />
Aj zegt (20:39):<br />
*so?<br />
Aj zegt (20:39):<br />
*i pruned austin cuz he said a bad word<br />
Eric W. zegt (20:39):<br />
*Unban me then<br />
Eric W. zegt (20:39):<br />
*i asked where they came from<br />
Eric W. zegt (20:40):<br />
*and i got banned<br />
Aj zegt (20:40):<br />
*you have to appeal<br />
Aj zegt (20:40):<br />
*It's protocol<br />
Eric W. zegt (20:40):<br />
*i did<br />
Aj zegt (20:40):<br />
*Nathan will deal with it ASAP<br />
Eric W. zegt (20:40):<br />
*ROFL nathan<br />
Eric W. zegt (20:40):<br />
*ye sure<br />
Eric W. zegt (20:40):<br />
*And why am i ip banned<br />
Aj zegt (20:40):<br />
*ur not?<br />
Eric W. zegt (20:40):<br />
*i am<br />
Aj zegt (20:41):<br />
*screenshot<br />
Aj zegt (20:41):<br />
*Probably the anti-dos<br />
Aj zegt (20:41):<br />
*it will say your ip banned, if an admin does<br />
Eric W. zegt (20:42):<br />
*Ye right. i first get banned with abuse and a say nice abuse<br />
Eric W. zegt (20:42):<br />
*and im ip banned<br />
Eric W. zegt (20:42):<br />
*cool<br />
Aj zegt (20:42):<br />
* /facepalm<br />
Eric W. zegt (20:42):<br />
*i seriously cant believe i even wanted to pay for you admin back<br />
Aj zegt (20:42):<br />
*when u get ip banned by admin, it tell su<br />
Aj zegt (20:42):<br />
*that is anti-dos<br />
Aj zegt (20:42):<br />
*u fatty<br />
Eric W. zegt (20:43):<br />
*Ye sure it is... Good way to ruin a ignore friendship<br />
Aj zegt (20:43):<br />
* sigh.. not going to sit here and explain basic vbulletin for u<br />
Eric W. zegt (20:43):<br />
*Sigh ppl say you banned me<br />
Aj zegt (20:43):<br />
*who<br />
Aj zegt (20:44):<br />
*<a href="http://i55.tinypic.com/2rw3tqe.png" target="_blank">http://i55.tinypic.com/2rw3tqe.png</a><br />
Eric W. zegt (20:45):<br />
*THen you still allowed Abuse to happen before your eyes<br />
Aj zegt (20:45):<br />
*<a href="http://img245.imageshack.us/img245/1...0908134308.jpg" target="_blank">http://img245.imageshack.us/img245/1...0908134308.jpg</a><br />
Eric W. zegt (20:45):<br />
*That is not an excuse<br />
Eric W. zegt (20:45):<br />
*you were there<br />
Eric W. zegt (20:45):<br />
*you said something<br />
Eric W. zegt (20:45):<br />
*i replied<br />
Eric W. zegt (20:45):<br />
*i got banned<br />
Eric W. zegt (20:46):<br />
*and you say<br />
Eric W. zegt (20:46):<br />
*were did swat go
			
			<hr />
		</td>
	</tr>
	</table>
</div>What a great staff we got banning for no reasons and being protected.<br />
<br />
TL;DR<br />
Abusive mods get assprotected by staff<br />
<br />
<font color="Red"><b><i>inb4permbancusisayfacts</i></b></font></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/complaints/">Complaints</category>
			<dc:creator>SWAT</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/complaints/263469-corrupted-staff.html</guid>
		</item>
		<item>
			<title>614 Slowing Gfx Down ?? HOW !???</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263468-614-slowing-gfx-down-how.html</link>
			<pubDate>Wed, 08 Sep 2010 19:47:32 GMT</pubDate>
			<description>Ok i am need to know how to slow the Gfx down so that the emote has enough time to finish so... The Emote HAppens when i click the item (Tele Tabs )...</description>
			<content:encoded><![CDATA[<div>Ok i am need to know how to slow the Gfx down so that the emote has enough time to finish so... The Emote HAppens when i click the item (Tele Tabs ) and then the gfx come after emote is done.<br />
<br />
Any Help ive tryed everything and nothing seemed to work please help<br />
<br />
[614] BTw</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>nick2010</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263468-614-slowing-gfx-down-how.html</guid>
		</item>
		<item>
			<title>again</title>
			<link>http://www.rune-server.org/site/accounts/appeals/forum-appeals/263464-again.html</link>
			<pubDate>Wed, 08 Sep 2010 19:35:55 GMT</pubDate>
			<description>Were you Banned or Infracted: infracted 
Please indicate why you were Banned/Infracted: apparently flame/harassment 
Which moderator Banned/Infracted...</description>
			<content:encoded><![CDATA[<div>Were you Banned or Infracted: infracted<br />
Please indicate why you were Banned/Infracted: apparently flame/harassment<br />
Which moderator Banned/Infracted you? austin (surprise surprise)<br />
What the is account which you are appealing for? scu11<br />
Please specify date of Ban/Infraction: today<br />
Please provide as much detail to prove Innocence. Or make an Apology(Does NOT apply to infractions):<br />
<br />
<img src="http://imgur.com/nzu01.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
no proof so idk how im supposed to argue against this. also he claims &quot;flame/harassment&quot;. who have i flamed / harassed LOL.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/accounts/appeals/forum-appeals/">Forum Appeals</category>
			<dc:creator>Scu11</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/accounts/appeals/forum-appeals/263464-again.html</guid>
		</item>
		<item>
			<title>Advertising Rule in RSPS Section</title>
			<link>http://www.rune-server.org/site/feedback/complaints/263461-advertising-rule-rsps-section.html</link>
			<pubDate>Wed, 08 Sep 2010 19:33:01 GMT</pubDate>
			<description>*Hello All* 
 
Today i was informed that a new rule was added by Austin_, about not allowing one or two word replys in the advertise section. 
 
The...</description>
			<content:encoded><![CDATA[<div><b>Hello All</b><br />
<br />
Today i was informed that a new rule was added by Austin_, about not allowing one or two word replys in the advertise section.<br />
<br />
The Link: <a href="http://www.rune-server.org/runescape-development/rs2-server/advertise/263229-posting-advertisement-threads.html" target="_blank">http://www.rune-server.org/runescape...t-threads.html</a><br />
<br />
I do not agree with this rule and the reason is because one or two word replys are all you need in some replys.<br />
<br />
Replying<br />
<br />
<b>Good Luck:</b><br />
You are providing the creator of the thread with confidence and also providing your support for the server and wishing him/her all the best.<br />
<br />
<b>Good Job:</b><br />
You are again providing him/her with confidence since you are saying his/her work is good.<br />
<br />
Now an example of how the one word <br />
<br />
<b>Questions:</b><br />
&quot;Will you be releasing your server?&quot;<br />
<br />
Answer <b>&quot;No&quot;</b><br />
<br />
&quot;Will you be adding 474 animations and such to the client in the future&quot;<br />
<br />
Answer <b>&quot;Yes&quot;</b><br />
<br />
I do not see how you can be infracted for saying these types of things.<br />
<br />
and inb4seanisharrasingaustin.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/complaints/">Complaints</category>
			<dc:creator>Lord Sean</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/complaints/263461-advertising-rule-rsps-section.html</guid>
		</item>
		<item>
			<title>Messing up with adjustment layers.</title>
			<link>http://www.rune-server.org/graphics/showcase/263460-messing-up-adjustment-layers.html</link>
			<pubDate>Wed, 08 Sep 2010 19:31:39 GMT</pubDate>
			<description>Image: http://i56.tinypic.com/158bhcj.png  
 
:ninja: 
 
Colors look like shit :O</description>
			<content:encoded><![CDATA[<div><img src="http://i56.tinypic.com/158bhcj.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
:ninja:<br />
<br />
Colors look like shit :O</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/graphics/showcase/">Showcase</category>
			<dc:creator>Alesana`</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/graphics/showcase/263460-messing-up-adjustment-layers.html</guid>
		</item>
		<item>
			<title>BufferedImages show-off thingy bluh..</title>
			<link>http://www.rune-server.org/programming/application-development/java/263457-bufferedimages-show-off-thingy-bluh.html</link>
			<pubDate>Wed, 08 Sep 2010 19:21:51 GMT</pubDate>
			<description>The following is a quote from my blog: 
 
---Quote--- 
I’m so happy right now! Not only did I manage to get my fontsheets right so they work, but it...</description>
			<content:encoded><![CDATA[<div>The following is a quote from my blog:<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				I’m so happy right now! Not only did I manage to get my fontsheets right so they work, but it also support different font sizes, and I can control the spaces between each character smoothly. I didn’t even use a cheap hack to get it done.<br />
<br />
You might want an explanation of how this is done:<br />
I’m basicly loading my sheets as BufferedImages. After that I split the sheet up in small “boxes”. These boxes size are specified in arguments of the splitToBoxes method.<br />
Then I can just grab any of those boxes I want, and draw them as I like. Now for the fontsheets I wrote some seperate logic for analyzing the String so it’ll automaticly find the image sequence needed.<br />
<br />
I feel accomplished <br />
<br />
Edit (8/11 2010): I managed to get my technique transferred to drawing fields. I just need to specify the borders and corners and of course the fill, but then I can pretty much draw any shape! Both the fontsheet, and the the new field-drawing-technique thing needed a good deal of logic. I also just figured that I could use the technique to draw characters running around, animated easily – without so much logic!
			
			<hr />
		</td>
	</tr>
	</table>
</div>Have I done a good job, or did I do something easy?<br />
Do you think this is easy? <br />
<br />
Just want to know if I rightfully can be happy I finally got this to work flawlessly..</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/programming/application-development/java/">Java</category>
			<dc:creator>Masochist</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/programming/application-development/java/263457-bufferedimages-show-off-thingy-bluh.html</guid>
		</item>
		<item>
			<title>Feedback section suggestions</title>
			<link>http://www.rune-server.org/site/feedback/suggestions/263453-feedback-section-suggestions.html</link>
			<pubDate>Wed, 08 Sep 2010 19:17:45 GMT</pubDate>
			<description>Lots of threads seem to get locked here without explanation (or with a crap reason if an explanation is posted). Even if something might not be done,...</description>
			<content:encoded><![CDATA[<div>Lots of threads seem to get locked here without explanation (or with a crap reason if an explanation is posted). Even if something might not be done, it'd still be nice to keep them open to see if any compromises could be made or if better reasons for a change could be made by the users.<br />
<br />
Also, I think you may as well get rid of the complaints section since most of them are just suggestions but posted in a negative manner.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/suggestions/">Suggestions</category>
			<dc:creator>Graham</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/suggestions/263453-feedback-section-suggestions.html</guid>
		</item>
		<item>
			<title>Comedy Movies</title>
			<link>http://www.rune-server.org/general-discussion/chat/263452-comedy-movies.html</link>
			<pubDate>Wed, 08 Sep 2010 19:17:36 GMT</pubDate>
			<description>Does anyone know some good comedy movies?</description>
			<content:encoded><![CDATA[<div>Does anyone know some good comedy movies?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/chat/">Chat</category>
			<dc:creator>doekie</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/chat/263452-comedy-movies.html</guid>
		</item>
		<item>
			<title>Current Runescape website template</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/tutorials/263450-current-runescape-website-template.html</link>
			<pubDate>Wed, 08 Sep 2010 19:07:50 GMT</pubDate>
			<description>I noticed there were no CURRENT runescape website templates on the forums, so I found one. For inf on how to set it up, follow this tutorial -...</description>
			<content:encoded><![CDATA[<div>I noticed there were no CURRENT runescape website templates on the forums, so I found one. For inf on how to set it up, follow this tutorial - <a href="http://www.rune-server.org/runescape-development/rs2-server/tutorials/261735-how-setup-my-oldschool-runescape-site-webclient-included.html" target="_blank">http://www.rune-server.org/runescape...-included.html</a><br />
<br />
Login system doesn't work<br />
<br />
<b><font size="5"><font color="Red">Terms of use</font></font></b><br />
<br />
By downloading this file you agree that I am not responsible for how the files are used,<br />
And punishment for using the files discussed in a court of law (If Any) shall not<br />
be backed up,<br />
<br />
If a runescape representative comes across your website and sees that it is identical to the Official Runescape.com website possible legal action will be taken against you.<br />
<br />
All images in file are Copyright<br />
<br />
<br />
<br />
<br />
<br />
Download Link (sorry for massive size) - <br />
<br />
<br />
Have fun kiddies</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/tutorials/">Tutorials</category>
			<dc:creator>mastazak</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/tutorials/263450-current-runescape-website-template.html</guid>
		</item>
		<item>
			<title><![CDATA[Buying Good Source [ 100-300USD]]]></title>
			<link>http://www.rune-server.org/market/virtual-items/buying/263448-buying-good-source-100-300usd.html</link>
			<pubDate>Wed, 08 Sep 2010 18:58:45 GMT</pubDate>
			<description>Beat Soulsplit :p  
 
317/474 
 
Must be able to handle 500 players without lagg 
 
Packed 
 
Perfect Combat System</description>
			<content:encoded><![CDATA[<div>Beat Soulsplit :p <br />
<br />
317/474<br />
<br />
Must be able to handle 500 players without lagg<br />
<br />
Packed<br />
<br />
Perfect Combat System<br />
<br />
Skills working<br />
<br />
NO DUPES<br />
<br />
I'm willing to spend 100-300 USD</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/market/virtual-items/buying/">Buying</category>
			<dc:creator>Vegas</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/market/virtual-items/buying/263448-buying-good-source-100-300usd.html</guid>
		</item>
		<item>
			<title><![CDATA[[PAYPAL] Selling 107 P2P/100 F2P account]]></title>
			<link>http://www.rune-server.org/market/runescape-market/selling/accounts/263446-paypal-selling-107-p2p-100-f2p-account.html</link>
			<pubDate>Wed, 08 Sep 2010 18:50:32 GMT</pubDate>
			<description><![CDATA[Looking for offers,  I have an idea of what I wish to sell for. Doesn't have much cash must be 1-2m at the very most. 
 
Reasons for email and...]]></description>
			<content:encoded><![CDATA[<div>Looking for offers,  I have an idea of what I wish to sell for. Doesn't have much cash must be 1-2m at the very most.<br />
<br />
Reasons for email and recoverys is that I actually used this account unlike most people on these forums....<br />
<br />
Willing to tell more of the stats on msn if needed.<br />
<br />
<img src="http://img205.imageshack.us/img205/8798/greenyd.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img819.imageshack.us/img819/3448/hitems.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img80.imageshack.us/img80/3313/skillsg.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/market/runescape-market/selling/accounts/">Accounts</category>
			<dc:creator>Niigga</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/market/runescape-market/selling/accounts/263446-paypal-selling-107-p2p-100-f2p-account.html</guid>
		</item>
		<item>
			<title>Were you Banned or Infracted: Please indicate why you were Banned/Infracted: Which mo</title>
			<link>http://www.rune-server.org/site/accounts/appeals/forum-appeals/263443-were-you-banned-infracted-please-indicate-why-you-were-banned-infracted-mo.html</link>
			<pubDate>Wed, 08 Sep 2010 18:39:56 GMT</pubDate>
			<description><![CDATA[Were you Banned or Infracted: Infracted 
Please indicate why you were Banned/Infracted: "Aledged spamming" 
Which moderator Banned/Infracted you?...]]></description>
			<content:encoded><![CDATA[<div>Were you Banned or Infracted: Infracted<br />
Please indicate why you were Banned/Infracted: &quot;Aledged spamming&quot;<br />
Which moderator Banned/Infracted you? Austin<br />
What the is account which you are appealing for? Scu11<br />
Please specify date of Ban/Infraction: Today<br />
Please provide as much detail to prove Innocence. Or make an Apology(Does NOT apply to infractions):<br />
<br />
<img src="http://imgur.com/nhVkz.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
The guy said he &quot;released his own pathfinding&quot; yet it was ripped from the rs client, so I thought i'd mention that it isn't his work. How is that spam lol.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/accounts/appeals/forum-appeals/">Forum Appeals</category>
			<dc:creator>Scu11</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/accounts/appeals/forum-appeals/263443-were-you-banned-infracted-please-indicate-why-you-were-banned-infracted-mo.html</guid>
		</item>
		<item>
			<title>Modeling</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/models/263441-modeling.html</link>
			<pubDate>Wed, 08 Sep 2010 18:27:31 GMT</pubDate>
			<description><![CDATA[I wan't to learn modelin but i want to use Meta is there any tuts?]]></description>
			<content:encoded><![CDATA[<div>I wan't to learn modelin but i want to use Meta is there any tuts?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/models/">Models</category>
			<dc:creator>Ironik</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/models/263441-modeling.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Evolution Destiny - PK Fever [PI]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/advertise/263437-pi-evolution-destiny-pk-fever-pi.html</link>
			<pubDate>Wed, 08 Sep 2010 18:20:47 GMT</pubDate>
			<description><![CDATA[Well, I was really bored and decided I'd host a server for the hell of it. 
 
Client Download - Client.rar...]]></description>
			<content:encoded><![CDATA[<div>Well, I was really bored and decided I'd host a server for the hell of it.<br />
<br />
Client Download - <a href="http://www.mediafire.com/?r7epg8ht0xavf4a" target="_blank">Client.rar</a><br />
Forums Link - <a href="http://www.Evolution-Destiny.com" target="_blank">Evolution Destiny's Official Forums &amp;bull; Index page</a><br />
<br />
<b><u>Details</u></b><br />
<br />
The server focus's on player killing; How-ever all skills work and there is a decent economy, so hopefully when you get a kill it'll mean something. <br />
<br />
<b><u>Features</u></b><br />
<ul><li>Experience Per Hit 750</li>
<li>Combat overall is very nice and would rate it at 90%</li>
<li>Decent Economy</li>
<li>Loads of Mini-games and Boss's to Slay</li>
<li>100% Duel Arena</li>
<li>100% Barrows</li>
<li>100% God-Wars</li>
<li>100% KBD</li>
<li>All Known Dupes Fixed</li>
<li>All Known Bugs Fixed</li>
<li>Active Wilderness</li>
<li>Free Gameplay</li>
<li>Friendly &amp; Helpful Staff</li>
</ul><br />
<br />
<b><u>Summary</u></b><br />
<br />
Well, like i said i was bored and thought i'd host a PK server to keep me interested in RSPS and give me something to do. The way i have the server set its based around PKing, though it will have a decent economy. Yes, i have barrows and whips and such in shops; but they are at a price where there can be an economy made out of it all. You can still do barrows and do slayer and all that for items and sell to the shops if players won't buy and still make alot of money. Thats why its a decent economy because you can still kill the monsters and make money or you can thieve and buy the items from shops.<br />
<br />
The reason for adding barrows, whips, and other monster dropped items into shops was because a server just starting off takes awhile to get those items into the economy and most people don't like having to wait for someone to get a whip or to get 85 slayer to buy or get one.<br />
<br />
So, adding those items into the shops will get the pking started sooner and hopefully gain peoples interest. Just give it a try you'll like it.<br />
<br />
(God swords and DFS and other rare items such as that aren't sold in shops and must be obtained through monster drops)<br />
<br />
<br />
<br />
<br />
<img src="http://www.upload.ee/image/797947/Barrows.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.upload.ee/image/797963/Range.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.upload.ee/image/797964/Rares.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.upload.ee/image/797966/Rushing.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.upload.ee/image/797968/teleports.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.upload.ee/image/797970/teleports2.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.upload.ee/image/797973/teleports3.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.upload.ee/image/797981/teleports4.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.upload.ee/image/797986/teleports5.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.upload.ee/image/797989/Thieving.PNG" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<i><b><u>Credits</u></b></i><br />
<br />
Credits to Sanity For The Source &amp; Client</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/advertise/">Advertise</category>
			<dc:creator>Envy</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/advertise/263437-pi-evolution-destiny-pk-fever-pi.html</guid>
		</item>
		<item>
			<title>Secondairy Donator</title>
			<link>http://www.rune-server.org/site/accounts/requests/miscellaneous/263435-secondairy-donator.html</link>
			<pubDate>Wed, 08 Sep 2010 18:05:41 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by Thee Wolf)--- 
*What needs to be done(explanation):* I would like my 'Donator' rank to be put as a secondary. 
 
*Last...]]></description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>Thee Wolf</strong>
					(Post 2253649)
				</div>
				<div style="font-style:italic"><b>What needs to be done(explanation):</b> I would like my 'Donator' rank to be put as a secondary.<br />
<br />
<b>Last request:</b> Awhile ago.<br />
<br />
Thanks.<br />
<br />
<div style=" background-color: #B5C7CE; -moz-border-radius: 10px; -webkit-border-radius: 10px; border: 1px solid #666; padding: 4px;" ><strong>Edit: </strong> I would like to be able to switch back and forth.</div></div>
			
			<hr />
		</td>
	</tr>
	</table>
</div>Same as him. Dan deleted my reply on his post</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/accounts/requests/miscellaneous/">Miscellaneous</category>
			<dc:creator>SWAT</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/accounts/requests/miscellaneous/263435-secondairy-donator.html</guid>
		</item>
		<item>
			<title>Need a hoster for my 562</title>
			<link>http://www.rune-server.org/general-discussion/hosting/263434-need-hoster-my-562-a.html</link>
			<pubDate>Wed, 08 Sep 2010 17:55:24 GMT</pubDate>
			<description>msn me :) tom.93@hotmail.com. preferably the server should be online pretty much all the time.  
 
Image:...</description>
			<content:encoded><![CDATA[<div>msn me :) <a href="mailto:tom.93@hotmail.com">tom.93@hotmail.com</a>. preferably the server should be online pretty much all the time. <br />
<br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/bitemybullet562.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Bite-My-Bullet.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0008.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0005-1.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0004-1.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0037.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0036.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0035.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0032.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0031.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0030.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0029.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0028.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0027.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0025.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0022.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0020.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0019.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0016.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0012.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i420.photobucket.com/albums/pp285/airwalk93/Server0011.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/hosting/">Hosting</category>
			<dc:creator>A N I M A L</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/hosting/263434-need-hoster-my-562-a.html</guid>
		</item>
		<item>
			<title><![CDATA[[CSS] Error and Success box]]></title>
			<link>http://www.rune-server.org/programming/web-development/other/263423-css-error-success-box.html</link>
			<pubDate>Wed, 08 Sep 2010 17:18:32 GMT</pubDate>
			<description>Hey, i made a error and success box in css. i started learning css so i decided to make it.. Maybe someone needs it :p 
 
Image:...</description>
			<content:encoded><![CDATA[<div>Hey, i made a error and success box in css. i started learning css so i decided to make it.. Maybe someone needs it :p<br />
<br />
<img src="http://img163.imageshack.us/img163/9980/successanderror.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
CSS CODE:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">.error {<br />
&nbsp; &nbsp; width: 350px;<br />
&nbsp; &nbsp; background-color: #F9D3D3;<br />
&nbsp; &nbsp; border-width: 2px;<br />
&nbsp; &nbsp; border-style: dotted;<br />
&nbsp; &nbsp; border-color: black;<br />
&nbsp; &nbsp; font-weight: bold;<br />
}<br />
.success {<br />
&nbsp; &nbsp; width: 350px;<br />
&nbsp; &nbsp; background-color: #D5F9D3;<br />
&nbsp; &nbsp; border-width: 2px;<br />
&nbsp; &nbsp; border-style: dotted;<br />
&nbsp; &nbsp; border-color: black;<br />
&nbsp; &nbsp; font-weight: bold;<br />
}</code><hr />
</div>HTML Code:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&lt;fieldset class=&quot;error&quot;&gt;&lt;legend&gt;Error&lt;/legend&gt;Something Went Wrong&lt;/fieldset&gt;<br />
&lt;fieldset class=&quot;success&quot;&gt;&lt;legend&gt;Success&lt;/legend&gt;Everything succeeded&lt;/fieldset&gt;</code><hr />
</div><a href="http://uppit.com/xnsdlkel1vxa/error_boxes.html" target="_blank">Click here to download the page (HTML &amp; CSS)</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/programming/web-development/other/">Other</category>
			<dc:creator>mikelmao</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/programming/web-development/other/263423-css-error-success-box.html</guid>
		</item>
		<item>
			<title>My 99 Mining Party!!!</title>
			<link>http://www.rune-server.org/official-runescape/other/263422-my-99-mining-party.html</link>
			<pubDate>Wed, 08 Sep 2010 17:11:14 GMT</pubDate>
			<description>Hey Guys I was gonna announce that i will be getting 99 Mining either today or tomorrow, I am not for sure when it will be but i will update this as...</description>
			<content:encoded><![CDATA[<div>Hey Guys I was gonna announce that i will be getting 99 Mining either today or tomorrow, I am not for sure when it will be but i will update this as soon as i find out!!!<br />
<br />
Anyways if you wanna participate just reply to this message and ill post my clan chat on here and a time when i will be getting it, i will also be recording it and putting on youtube! <br />
<br />
I want as many people there as possible so please participate. I will post a time as soon as i can estimate when i will get the level.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/official-runescape/other/">Other</category>
			<dc:creator>Zardoz</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/official-runescape/other/263422-my-99-mining-party.html</guid>
		</item>
		<item>
			<title><![CDATA[How to make a Control Panel [508]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/tutorials/263420-how-make-control-panel-508-a.html</link>
			<pubDate>Wed, 08 Sep 2010 17:06:45 GMT</pubDate>
			<description><![CDATA[How To Make A Control Panel [508] 
 
 
Difficulty : 1  
 
 
 
Requirements : Any 508 Server , Knowledge on how to copy and paste]]></description>
			<content:encoded><![CDATA[<div><div align="center"><font size="5">How To Make A Control Panel [508]</font></div><br />
<br />
<font size="4">Difficulty :</font> <font size="3">1</font> <br />
<br />
<br />
<br />
<font size="4">Requirements :</font> Any 508 Server , Knowledge on how to copy and paste<br />
<br />
<br />
<font size="4">Credits :</font> <font size="3">100% ME</font><br />
<br />
<br />
Ok lets get started , by the way this is my first tutorial so don't get angry if i do something wrong or forget to add something , just tell me in a comment and i will fix it. Ok This is an EASY tutorial and i know there are many of GUI tutorials out there but i just want to make it even easier for you and give you my design. <br />
<br />
<font size="3"><b>STEP 1 :</b><br />
</font><br />
Create A File Named <b>Gui.java</b> in the same folder as your <b>Engine.java</b><br />
Put this in there :<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">package Bulby;<br />
import Bulby.players.Player;<br />
import Bulby.Engine;<br />
import Bulby.Server;<br />
/*<br />
&nbsp;* To change this template, choose Tools | Templates<br />
&nbsp;* and open the template in the editor.<br />
&nbsp;*/<br />
<br />
/*<br />
&nbsp;* Gui.java<br />
&nbsp;*<br />
&nbsp;* Created on Sep 8, 2010, 3:50:04 AM<br />
&nbsp;*/<br />
<br />
/**<br />
&nbsp;*<br />
&nbsp;* @author Will<br />
&nbsp;*/<br />
public class Gui extends javax.swing.JFrame {<br />
<br />
&nbsp; &nbsp; /** Creates new form Gui */<br />
&nbsp; &nbsp; public Gui() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; initComponents();<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; /** This method is called from within the constructor to<br />
&nbsp; &nbsp;  * initialize the form.<br />
&nbsp; &nbsp;  * WARNING: Do NOT modify this code. The content of this method is<br />
&nbsp; &nbsp;  * always regenerated by the Form Editor.<br />
&nbsp; &nbsp;  */<br />
&nbsp; &nbsp; @SuppressWarnings(&quot;unchecked&quot;)<br />
&nbsp; &nbsp; // &lt;editor-fold defaultstate=&quot;collapsed&quot; desc=&quot;Generated Code&quot;&gt;<br />
&nbsp; &nbsp; private void initComponents() {<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton1 = new javax.swing.JButton();<br />
&nbsp; &nbsp; &nbsp; &nbsp; jLabel1 = new javax.swing.JLabel();<br />
&nbsp; &nbsp; &nbsp; &nbsp; jTextField1 = new javax.swing.JTextField();<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton2 = new javax.swing.JButton();<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton3 = new javax.swing.JButton();<br />
&nbsp; &nbsp; &nbsp; &nbsp; jTextField2 = new javax.swing.JTextField();<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton4 = new javax.swing.JButton();<br />
&nbsp; &nbsp; &nbsp; &nbsp; jTextField3 = new javax.swing.JTextField();<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton5 = new javax.swing.JButton();<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton6 = new javax.swing.JButton();<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);<br />
&nbsp; &nbsp; &nbsp; &nbsp; setTitle(&quot;Willscape-GUI&quot;);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton1.setText(&quot;Players Online&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton1.addActionListener(new java.awt.event.ActionListener() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public void actionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jButton1ActionPerformed(evt);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; });<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jTextField1.setText(&quot;Username Here&quot;);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton2.setText(&quot;Make Admin&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton2.addActionListener(new java.awt.event.ActionListener() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public void actionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jButton2ActionPerformed(evt);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; });<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton3.setText(&quot;Make Mod&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton3.addActionListener(new java.awt.event.ActionListener() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public void actionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jButton3ActionPerformed(evt);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; });<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jTextField2.setText(&quot;Username Here&quot;);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton4.setText(&quot;Yell&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton4.addActionListener(new java.awt.event.ActionListener() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public void actionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jButton4ActionPerformed(evt);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; });<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jTextField3.setText(&quot;Message Here&quot;);<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton5.setText(&quot;Names Of All Players Online&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton5.addActionListener(new java.awt.event.ActionListener() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public void actionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jButton5ActionPerformed(evt);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; });<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton6.setText(&quot;Kick All Online Users&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; jButton6.addActionListener(new java.awt.event.ActionListener() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public void actionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jButton6ActionPerformed(evt);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; });<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());<br />
&nbsp; &nbsp; &nbsp; &nbsp; getContentPane().setLayout(layout);<br />
&nbsp; &nbsp; &nbsp; &nbsp; layout.setHorizontalGroup(<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createSequentialGroup()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addContainerGap()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton5, javax.swing.GroupLayout.DEFAULT_SIZE, 274, Short.MAX_VALUE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createSequentialGroup()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton4, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton3, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton2, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton1, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 102, Short.MAX_VALUE))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jTextField1, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 166, Short.MAX_VALUE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jLabel1, javax.swing.GroupLayout.Alignment.LEADING)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jTextField2, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 166, Short.MAX_VALUE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jTextField3, javax.swing.GroupLayout.DEFAULT_SIZE, 166, Short.MAX_VALUE)))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton6, javax.swing.GroupLayout.DEFAULT_SIZE, 274, Short.MAX_VALUE))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addContainerGap())<br />
&nbsp; &nbsp; &nbsp; &nbsp; );<br />
&nbsp; &nbsp; &nbsp; &nbsp; layout.setVerticalGroup(<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createSequentialGroup()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addContainerGap()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton1)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jLabel1))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGap(18, 18, 18)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton2)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jTextField1, javax.swing.GroupLayout.DEFAULT_SIZE, 22, Short.MAX_VALUE))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGap(18, 18, 18)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jTextField2, javax.swing.GroupLayout.DEFAULT_SIZE, 23, Short.MAX_VALUE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton3))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGap(18, 18, 18)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton4)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jTextField3, javax.swing.GroupLayout.DEFAULT_SIZE, 23, Short.MAX_VALUE))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGap(18, 18, 18)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton5)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addComponent(jButton6)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; .addGap(27, 27, 27))<br />
&nbsp; &nbsp; &nbsp; &nbsp; );<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; pack();<br />
&nbsp; &nbsp; }// &lt;/editor-fold&gt;<br />
<br />
&nbsp; &nbsp; private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {<br />
jLabel1.setText(Engine.getPlayerCount() + &quot; players online&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; System.out.println(Engine.getPlayerCount() + &quot; players online&quot;);&nbsp; &nbsp; &nbsp; &nbsp; // TODO add your handling code here:<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; private void jButton4ActionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; // TODO add your handling code here:<br />
&nbsp; &nbsp; &nbsp; &nbsp; String text=jTextField3.getText();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int sent2 = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (Player pl : Server.engine.players) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (pl != null) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pl.frames.sendMessage(pl, &quot;&lt;col=E11515&gt;[Server Message] &quot; + text);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sent2++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; System.out.println(&quot;Message Sent To &quot; + sent2 + &quot; Player(s)&quot;);<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; private void jButton2ActionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; // TODO add your handling code here:<br />
&nbsp; &nbsp; &nbsp; &nbsp; String Madmin=jTextField1.getText();<br />
&nbsp; &nbsp; &nbsp; &nbsp; Player p2 = Server.engine.players[Engine.getIdFromName(Madmin)];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p2.rights = 2;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; System.out.println(&quot;[GUI] Made &quot;+Madmin+&quot; An Admin.&quot;); //What happens when button1 is clicked<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; // TODO add your handling code here:<br />
&nbsp; &nbsp; &nbsp; &nbsp; String Mmod=jTextField2.getText();<br />
&nbsp; &nbsp; &nbsp; &nbsp; Player p2 = Server.engine.players[Engine.getIdFromName(Mmod)];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p2.rights = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; System.out.println(&quot;[GUI] Made &quot;+Mmod+&quot; An Mod.&quot;); //What happens when button1 is clicked<br />
<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; private void jButton5ActionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; // TODO add your handling code here:<br />
&nbsp; &nbsp; &nbsp; &nbsp; String names = &quot;&quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (Player pl : Server.engine.players) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (pl != null) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; names = names + pl.username + &quot;, &quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; System.out.println(names);<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; private void jButton6ActionPerformed(java.awt.event.ActionEvent evt) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; // TODO add your handling code here:<br />
&nbsp; &nbsp; &nbsp; &nbsp;  for (Player pl : Server.engine.players) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (pl != null) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  pl.frames.logout(pl);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; /**<br />
&nbsp; &nbsp; * @param args the command line arguments<br />
&nbsp; &nbsp; */<br />
&nbsp; &nbsp; public static void main(String args[]) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; java.awt.EventQueue.invokeLater(new Runnable() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public void run() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; new Gui().setVisible(true);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; });<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; // Variables declaration - do not modify<br />
&nbsp; &nbsp; private javax.swing.JButton jButton1;<br />
&nbsp; &nbsp; private javax.swing.JButton jButton2;<br />
&nbsp; &nbsp; private javax.swing.JButton jButton3;<br />
&nbsp; &nbsp; private javax.swing.JButton jButton4;<br />
&nbsp; &nbsp; private javax.swing.JButton jButton5;<br />
&nbsp; &nbsp; private javax.swing.JButton jButton6;<br />
&nbsp; &nbsp; private javax.swing.JLabel jLabel1;<br />
&nbsp; &nbsp; private javax.swing.JTextField jTextField1;<br />
&nbsp; &nbsp; private javax.swing.JTextField jTextField2;<br />
&nbsp; &nbsp; private javax.swing.JTextField jTextField3;<br />
&nbsp; &nbsp; // End of variables declaration<br />
<br />
}</code><hr />
</div>Just Change the Package And Imports To Work For Your Source<br />
<br />
<br />
<font size="3"><b>Step 2 :</b></font><br />
<br />
Open Up Engine.java and add this to the imports :<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">import Bulby.Gui;<br />
import javax.swing.JFrame;</code><hr />
</div>Ok good we are almost done now all you need to do is hit Ctrl + F , type in &quot;public void run() {&quot;. Directly Under That Bracket paste this in :<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; Gui gui = new Gui();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; gui.setSize(294, 285); <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; gui.setVisible(true);</code><hr />
</div><font size="3"><b>Step 3 :</b></font><br />
<br />
Compile and on the run of your server this should pop up :<br />
<img src="http://i54.tinypic.com/9ami39.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
You can change 'Willscape-GUI&quot; to whatever you want and congrats on making a cool control panel :awesome:<br />
<br />
Please Leave Posts And Tell Me How I DID :coolface:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/tutorials/">Tutorials</category>
			<dc:creator>willscape</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/tutorials/263420-how-make-control-panel-508-a.html</guid>
		</item>
		<item>
			<title>Secondary Donator</title>
			<link>http://www.rune-server.org/site/accounts/requests/miscellaneous/263419-secondary-donator.html</link>
			<pubDate>Wed, 08 Sep 2010 17:01:18 GMT</pubDate>
			<description><![CDATA[*What needs to be done(explanation):* I would like my 'Donator' rank to be put as a secondary. 
 
*Last request:* Awhile ago. 
 
Thanks. 
 
 I would...]]></description>
			<content:encoded><![CDATA[<div><b>What needs to be done(explanation):</b> I would like my 'Donator' rank to be put as a secondary.<br />
<br />
<b>Last request:</b> Awhile ago.<br />
<br />
Thanks.<br />
<br />
<div style=" background-color: #B5C7CE; -moz-border-radius: 10px; -webkit-border-radius: 10px; border: 1px solid #666; padding: 4px;" ><strong>Edit: </strong> I would like to be able to switch back and forth.</div></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/accounts/requests/miscellaneous/">Miscellaneous</category>
			<dc:creator>Thee Wolf</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/accounts/requests/miscellaneous/263419-secondary-donator.html</guid>
		</item>
		<item>
			<title>Agility Screenshots</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/show-off/263418-agility-screenshots.html</link>
			<pubDate>Wed, 08 Sep 2010 17:00:16 GMT</pubDate>
			<description><![CDATA[I've decided to show off some screenshots of my server's agility. 
All obstacles in the brimhaven work, except for 2. (working on them) 
 
It's all...]]></description>
			<content:encoded><![CDATA[<div>I've decided to show off some screenshots of my server's agility.<br />
All obstacles in the brimhaven work, except for 2. (working on them)<br />
<br />
It's all done with the force movement mask (0x400) the proper way. ;)<br />
<br />
<br />
Here are the screenshots:<br />
<br />
<img src="http://emps-scape.net/screenshots/small wall.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://emps-scape.net/screenshots/saw.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://emps-scape.net/screenshots/blade.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://emps-scape.net/screenshots/darts.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://emps-scape.net/screenshots/spikes.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<br />
What do you think? ^^</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/show-off/">Show-off</category>
			<dc:creator>thomy-13</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/show-off/263418-agility-screenshots.html</guid>
		</item>
		<item>
			<title>Custom Crowns Issue</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263416-custom-crowns-issue.html</link>
			<pubDate>Wed, 08 Sep 2010 16:56:00 GMT</pubDate>
			<description><![CDATA[Right well I've done everything except one thing. I am completely adding new sprites so that player rights 1 = donator, 2 = player support, 3 = mod,...]]></description>
			<content:encoded><![CDATA[<div>Right well I've done everything except one thing. I am completely adding new sprites so that player rights 1 = donator, 2 = player support, 3 = mod, 4 = admin and 5 = owner. So far every one is working perfectly except for some reason rights 3 is showing the icon from rights 2. I've checked the sprite and it is not a sprite issue, there is some code either in the client or server (Project Insanity) that is making the rights 2 crown appear on rights 3. I am aware this is what happens before I edited the crowns but I am not sure where the code is that does this. Can anybody direct me? I've looked all over.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>Matt</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263416-custom-crowns-issue.html</guid>
		</item>
		<item>
			<title>Barrage Pkz 562 /|\/|\ Looking For 2 Coders!</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263415-barrage-pkz-562-looking-2-coders.html</link>
			<pubDate>Wed, 08 Sep 2010 16:52:27 GMT</pubDate>
			<description><![CDATA[Hey so My name is Devin (Solstice) Of Barrage Pkz 562, And due to a HECTIC real life schedule, I don't have time to code a server alone :( 
So I'm...]]></description>
			<content:encoded><![CDATA[<div>Hey so My name is Devin (Solstice) Of Barrage Pkz 562, And due to a HECTIC real life schedule, I don't have time to code a server alone :(<br />
So I'm looking for 1-2 Coders who would recieve Co-Owner (Ofc) and would be on often enough to make a difference in the server.<br />
<br />
We are a fairly new community, our server has a lot of great features, aswell as a bit of bugs that we'd like straightened out.<br />
<br />
Our goal here at Barrage Pkz 562 is to reach #1 on all top lists and have Hundreds of players on each day.<br />
<br />
If you interested PM me or send me a message on msn: <a href="mailto:afallingrose@live.com">afallingrose@live.com</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/requests/">Requests</category>
			<dc:creator>Solstice</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263415-barrage-pkz-562-looking-2-coders.html</guid>
		</item>
		<item>
			<title>Simple tile dump</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/configuration/263414-simple-tile-dump.html</link>
			<pubDate>Wed, 08 Sep 2010 16:49:34 GMT</pubDate>
			<description>This can be used for pathfinding and such, this includes every non-walkable tile in lumby :) 
 
 
Code: 
--------- 
AbsX 3192 AbsY 3199 Type 1...</description>
			<content:encoded><![CDATA[<div>This can be used for pathfinding and such, this includes every non-walkable tile in lumby :)<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">AbsX 3192 AbsY 3199 Type 1 Direction 1<br />
AbsX 3193 AbsY 3199 Type 2 Direction 3<br />
AbsX 3194 AbsY 3199 Type 1 Direction 3<br />
AbsX 3195 AbsY 3198 Type 0 Direction 3<br />
AbsX 3196 AbsY 3198 Type 0 Direction 3<br />
AbsX 3197 AbsY 3198 Type 0 Direction 3<br />
AbsX 3198 AbsY 3198 Type 0 Direction 3<br />
AbsX 3177 AbsY 3206 Type 0 Direction 1<br />
AbsX 3178 AbsY 3206 Type 0 Direction 1<br />
AbsX 3179 AbsY 3206 Type 0 Direction 1<br />
AbsX 3180 AbsY 3206 Type 0 Direction 1<br />
AbsX 3181 AbsY 3206 Type 0 Direction 1<br />
AbsX 3182 AbsY 3206 Type 0 Direction 1<br />
AbsX 3183 AbsY 3206 Type 0 Direction 1<br />
AbsX 3184 AbsY 3206 Type 0 Direction 1<br />
AbsX 3185 AbsY 3206 Type 0 Direction 1<br />
AbsX 3186 AbsY 3205 Type 1 Direction 1<br />
AbsX 3187 AbsY 3204 Type 1 Direction 1<br />
AbsX 3188 AbsY 3203 Type 1 Direction 1<br />
AbsX 3189 AbsY 3202 Type 1 Direction 1<br />
AbsX 3190 AbsY 3201 Type 1 Direction 1<br />
AbsX 3191 AbsY 3200 Type 1 Direction 1<br />
AbsX 3191 AbsY 3259 Type 1 Direction 1<br />
AbsX 3191 AbsY 3260 Type 0 Direction 2<br />
AbsX 3191 AbsY 3261 Type 1 Direction 2<br />
AbsX 3192 AbsY 3257 Type 1 Direction 1<br />
AbsX 3192 AbsY 3258 Type 0 Direction 2<br />
AbsX 3192 AbsY 3262 Type 0 Direction 2<br />
AbsX 3192 AbsY 3263 Type 0 Direction 2<br />
AbsX 3193 AbsY 3256 Type 1 Direction 1<br />
AbsX 3194 AbsY 3256 Type 0 Direction 1<br />
AbsX 3195 AbsY 3256 Type 0 Direction 1<br />
AbsX 3196 AbsY 3256 Type 0 Direction 1<br />
AbsX 3197 AbsY 3256 Type 0 Direction 1<br />
AbsX 3198 AbsY 3256 Type 0 Direction 1<br />
AbsX 3199 AbsY 3256 Type 0 Direction 1<br />
AbsX 3186 AbsY 3265 Type 2 Direction 3<br />
AbsX 3186 AbsY 3266 Type 0 Direction 0<br />
AbsX 3186 AbsY 3267 Type 0 Direction 0<br />
AbsX 3187 AbsY 3265 Type 0 Direction 3<br />
AbsX 3188 AbsY 3265 Type 0 Direction 3<br />
AbsX 3189 AbsY 3265 Type 0 Direction 3<br />
AbsX 3190 AbsY 3265 Type 0 Direction 3<br />
AbsX 3191 AbsY 3265 Type 0 Direction 3<br />
AbsX 3192 AbsY 3264 Type 0 Direction 2<br />
AbsX 3192 AbsY 3265 Type 2 Direction 2<br />
AbsX 3192 AbsY 3266 Type 0 Direction 2<br />
AbsX 3192 AbsY 3267 Type 0 Direction 2<br />
AbsX 3192 AbsY 3268 Type 0 Direction 2<br />
AbsX 3192 AbsY 3269 Type 0 Direction 2<br />
AbsX 3186 AbsY 3268 Type 0 Direction 0<br />
AbsX 3186 AbsY 3269 Type 0 Direction 0<br />
AbsX 3184 AbsY 3270 Type 2 Direction 3<br />
AbsX 3186 AbsY 3270 Type 0 Direction 3<br />
AbsX 3187 AbsY 3270 Type 0 Direction 3<br />
AbsX 3188 AbsY 3270 Type 2 Direction 3<br />
AbsX 3189 AbsY 3270 Type 0 Direction 3<br />
AbsX 3191 AbsY 3270 Type 0 Direction 3<br />
AbsX 3192 AbsY 3270 Type 2 Direction 2<br />
AbsX 3185 AbsY 3270 Type 0 Direction 3<br />
AbsX 3190 AbsY 3270 Type 0 Direction 3<br />
AbsX 3200 AbsY 3199 Type 0 Direction 3<br />
AbsX 3201 AbsY 3199 Type 0 Direction 3<br />
AbsX 3202 AbsY 3199 Type 0 Direction 3<br />
AbsX 3203 AbsY 3199 Type 0 Direction 3<br />
AbsX 3204 AbsY 3199 Type 0 Direction 3<br />
AbsX 3205 AbsY 3199 Type 0 Direction 3<br />
AbsX 3206 AbsY 3199 Type 0 Direction 3<br />
AbsX 3207 AbsY 3199 Type 0 Direction 3<br />
AbsX 3208 AbsY 3199 Type 0 Direction 3<br />
AbsX 3209 AbsY 3199 Type 0 Direction 3<br />
AbsX 3210 AbsY 3199 Type 0 Direction 3<br />
AbsX 3211 AbsY 3199 Type 0 Direction 3<br />
AbsX 3212 AbsY 3199 Type 0 Direction 3<br />
AbsX 3213 AbsY 3199 Type 0 Direction 3<br />
AbsX 3214 AbsY 3199 Type 0 Direction 3<br />
AbsX 3215 AbsY 3199 Type 0 Direction 3<br />
AbsX 3216 AbsY 3199 Type 0 Direction 3<br />
AbsX 3217 AbsY 3199 Type 0 Direction 3<br />
AbsX 3218 AbsY 3199 Type 0 Direction 3<br />
AbsX 3219 AbsY 3199 Type 0 Direction 3<br />
AbsX 3220 AbsY 3199 Type 0 Direction 3<br />
AbsX 3221 AbsY 3199 Type 0 Direction 3<br />
AbsX 3222 AbsY 3199 Type 0 Direction 3<br />
AbsX 3223 AbsY 3199 Type 0 Direction 3<br />
AbsX 3224 AbsY 3199 Type 1 Direction 3<br />
AbsX 3225 AbsY 3198 Type 1 Direction 3<br />
AbsX 3226 AbsY 3197 Type 0 Direction 3<br />
AbsX 3227 AbsY 3197 Type 0 Direction 3<br />
AbsX 3228 AbsY 3197 Type 0 Direction 3<br />
AbsX 3229 AbsY 3197 Type 0 Direction 3<br />
AbsX 3235 AbsY 3198 Type 0 Direction 1<br />
AbsX 3247 AbsY 3193 Type 0 Direction 0<br />
AbsX 3247 AbsY 3190 Type 2 Direction 3<br />
AbsX 3247 AbsY 3191 Type 0 Direction 0<br />
AbsX 3247 AbsY 3192 Type 0 Direction 0<br />
AbsX 3247 AbsY 3194 Type 0 Direction 0<br />
AbsX 3247 AbsY 3195 Type 2 Direction 0<br />
AbsX 3248 AbsY 3190 Type 0 Direction 3<br />
AbsX 3248 AbsY 3195 Type 0 Direction 1<br />
AbsX 3249 AbsY 3190 Type 0 Direction 3<br />
AbsX 3249 AbsY 3195 Type 0 Direction 1<br />
AbsX 3250 AbsY 3190 Type 0 Direction 3<br />
AbsX 3250 AbsY 3195 Type 0 Direction 1<br />
AbsX 3251 AbsY 3190 Type 0 Direction 3<br />
AbsX 3251 AbsY 3195 Type 0 Direction 1<br />
AbsX 3252 AbsY 3190 Type 2 Direction 2<br />
AbsX 3252 AbsY 3191 Type 0 Direction 2<br />
AbsX 3252 AbsY 3192 Type 0 Direction 2<br />
AbsX 3252 AbsY 3193 Type 0 Direction 2<br />
AbsX 3252 AbsY 3194 Type 0 Direction 2<br />
AbsX 3252 AbsY 3195 Type 2 Direction 1<br />
AbsX 3247 AbsY 3190 Type 2 Direction 3<br />
AbsX 3247 AbsY 3191 Type 0 Direction 0<br />
AbsX 3247 AbsY 3192 Type 0 Direction 0<br />
AbsX 3247 AbsY 3193 Type 0 Direction 0<br />
AbsX 3247 AbsY 3194 Type 0 Direction 0<br />
AbsX 3247 AbsY 3195 Type 2 Direction 0<br />
AbsX 3248 AbsY 3190 Type 0 Direction 3<br />
AbsX 3248 AbsY 3195 Type 0 Direction 1<br />
AbsX 3249 AbsY 3190 Type 0 Direction 3<br />
AbsX 3249 AbsY 3195 Type 0 Direction 1<br />
AbsX 3250 AbsY 3190 Type 0 Direction 3<br />
AbsX 3250 AbsY 3195 Type 0 Direction 1<br />
AbsX 3251 AbsY 3190 Type 0 Direction 3<br />
AbsX 3251 AbsY 3195 Type 0 Direction 1<br />
AbsX 3252 AbsY 3190 Type 2 Direction 2<br />
AbsX 3252 AbsY 3191 Type 0 Direction 2<br />
AbsX 3252 AbsY 3192 Type 0 Direction 2<br />
AbsX 3252 AbsY 3193 Type 0 Direction 2<br />
AbsX 3252 AbsY 3194 Type 0 Direction 2<br />
AbsX 3252 AbsY 3195 Type 2 Direction 1<br />
AbsX 3230 AbsY 3195 Type 2 Direction 3<br />
AbsX 3230 AbsY 3196 Type 0 Direction 0<br />
AbsX 3230 AbsY 3197 Type 0 Direction 0<br />
AbsX 3230 AbsY 3198 Type 2 Direction 0<br />
AbsX 3231 AbsY 3195 Type 0 Direction 3<br />
AbsX 3231 AbsY 3198 Type 0 Direction 1<br />
AbsX 3232 AbsY 3195 Type 0 Direction 3<br />
AbsX 3232 AbsY 3198 Type 0 Direction 1<br />
AbsX 3233 AbsY 3195 Type 0 Direction 3<br />
AbsX 3233 AbsY 3198 Type 0 Direction 1<br />
AbsX 3234 AbsY 3195 Type 0 Direction 3<br />
AbsX 3234 AbsY 3198 Type 0 Direction 1<br />
AbsX 3235 AbsY 3195 Type 0 Direction 3<br />
AbsX 3236 AbsY 3195 Type 0 Direction 3<br />
AbsX 3236 AbsY 3198 Type 0 Direction 1<br />
AbsX 3237 AbsY 3195 Type 2 Direction 2<br />
AbsX 3237 AbsY 3196 Type 0 Direction 2<br />
AbsX 3237 AbsY 3197 Type 0 Direction 2<br />
AbsX 3237 AbsY 3198 Type 2 Direction 1<br />
AbsX 3202 AbsY 3169 Type 0 Direction 0<br />
AbsX 3237 AbsY 3190 Type 3 Direction 1<br />
AbsX 3237 AbsY 3191 Type 0 Direction 2<br />
AbsX 3237 AbsY 3192 Type 0 Direction 2<br />
AbsX 3237 AbsY 3193 Type 0 Direction 2<br />
AbsX 3237 AbsY 3194 Type 0 Direction 2<br />
AbsX 3237 AbsY 3199 Type 0 Direction 2<br />
AbsX 3238 AbsY 3190 Type 0 Direction 1<br />
AbsX 3239 AbsY 3190 Type 0 Direction 1<br />
AbsX 3241 AbsY 3190 Type 0 Direction 1<br />
AbsX 3242 AbsY 3190 Type 0 Direction 1<br />
AbsX 3243 AbsY 3190 Type 0 Direction 1<br />
AbsX 3244 AbsY 3190 Type 0 Direction 1<br />
AbsX 3245 AbsY 3190 Type 0 Direction 1<br />
AbsX 3246 AbsY 3190 Type 0 Direction 1<br />
AbsX 3252 AbsY 3196 Type 0 Direction 0<br />
AbsX 3252 AbsY 3197 Type 0 Direction 0<br />
AbsX 3252 AbsY 3198 Type 0 Direction 0<br />
AbsX 3252 AbsY 3199 Type 0 Direction 0<br />
AbsX 3240 AbsY 3190 Type 0 Direction 1<br />
AbsX 3201 AbsY 3170 Type 0 Direction 2<br />
AbsX 3202 AbsY 3171 Type 0 Direction 3<br />
AbsX 3203 AbsY 3171 Type 0 Direction 3<br />
AbsX 3205 AbsY 3171 Type 0 Direction 3<br />
AbsX 3206 AbsY 3169 Type 0 Direction 0<br />
AbsX 3206 AbsY 3170 Type 0 Direction 0<br />
AbsX 3204 AbsY 3171 Type 0 Direction 3<br />
AbsX 3236 AbsY 3253 Type 0 Direction 0<br />
AbsX 3236 AbsY 3254 Type 0 Direction 0<br />
AbsX 3234 AbsY 3257 Type 0 Direction 0<br />
AbsX 3234 AbsY 3258 Type 0 Direction 0<br />
AbsX 3234 AbsY 3259 Type 0 Direction 0<br />
AbsX 3234 AbsY 3260 Type 0 Direction 3<br />
AbsX 3235 AbsY 3247 Type 0 Direction 1<br />
AbsX 3235 AbsY 3248 Type 0 Direction 0<br />
AbsX 3235 AbsY 3249 Type 0 Direction 0<br />
AbsX 3235 AbsY 3250 Type 0 Direction 0<br />
AbsX 3235 AbsY 3251 Type 0 Direction 0<br />
AbsX 3235 AbsY 3260 Type 0 Direction 3<br />
AbsX 3236 AbsY 3240 Type 0 Direction 1<br />
AbsX 3236 AbsY 3241 Type 0 Direction 0<br />
AbsX 3236 AbsY 3242 Type 0 Direction 0<br />
AbsX 3236 AbsY 3243 Type 0 Direction 3<br />
AbsX 3236 AbsY 3246 Type 0 Direction 1<br />
AbsX 3236 AbsY 3247 Type 0 Direction 0<br />
AbsX 3236 AbsY 3260 Type 0 Direction 3<br />
AbsX 3237 AbsY 3236 Type 0 Direction 1<br />
AbsX 3237 AbsY 3237 Type 0 Direction 0<br />
AbsX 3237 AbsY 3238 Type 0 Direction 0<br />
AbsX 3237 AbsY 3239 Type 0 Direction 0<br />
AbsX 3237 AbsY 3240 Type 0 Direction 0<br />
AbsX 3237 AbsY 3243 Type 0 Direction 0<br />
AbsX 3237 AbsY 3244 Type 0 Direction 0<br />
AbsX 3237 AbsY 3245 Type 0 Direction 0<br />
AbsX 3237 AbsY 3246 Type 0 Direction 0<br />
AbsX 3237 AbsY 3252 Type 0 Direction 0<br />
AbsX 3237 AbsY 3253 Type 0 Direction 0<br />
AbsX 3237 AbsY 3254 Type 0 Direction 0<br />
AbsX 3237 AbsY 3260 Type 0 Direction 3<br />
AbsX 3238 AbsY 3232 Type 0 Direction 1<br />
AbsX 3238 AbsY 3233 Type 0 Direction 0<br />
AbsX 3238 AbsY 3234 Type 0 Direction 0<br />
AbsX 3238 AbsY 3235 Type 0 Direction 0<br />
AbsX 3238 AbsY 3236 Type 0 Direction 0<br />
AbsX 3238 AbsY 3250 Type 0 Direction 2<br />
AbsX 3238 AbsY 3251 Type 0 Direction 3<br />
AbsX 3238 AbsY 3256 Type 0 Direction 1<br />
AbsX 3238 AbsY 3258 Type 0 Direction 0<br />
AbsX 3238 AbsY 3259 Type 0 Direction 0<br />
AbsX 3239 AbsY 3230 Type 0 Direction 1<br />
AbsX 3239 AbsY 3231 Type 0 Direction 0<br />
AbsX 3239 AbsY 3232 Type 0 Direction 0<br />
AbsX 3239 AbsY 3240 Type 2 Direction 3<br />
AbsX 3239 AbsY 3245 Type 0 Direction 2<br />
AbsX 3239 AbsY 3246 Type 0 Direction 2<br />
AbsX 3239 AbsY 3247 Type 0 Direction 2<br />
AbsX 3239 AbsY 3248 Type 0 Direction 2<br />
AbsX 3240 AbsY 3230 Type 0 Direction 0<br />
AbsX 3240 AbsY 3240 Type 0 Direction 3<br />
AbsX 3242 AbsY 3223 Type 0 Direction 0<br />
AbsX 3242 AbsY 3227 Type 0 Direction 3<br />
AbsX 3243 AbsY 3221 Type 0 Direction 0<br />
AbsX 3243 AbsY 3224 Type 0 Direction 1<br />
AbsX 3243 AbsY 3227 Type 0 Direction 3<br />
AbsX 3244 AbsY 3220 Type 0 Direction 3<br />
AbsX 3244 AbsY 3224 Type 0 Direction 1<br />
AbsX 3244 AbsY 3227 Type 0 Direction 3<br />
AbsX 3244 AbsY 3231 Type 0 Direction 2<br />
AbsX 3244 AbsY 3233 Type 0 Direction 0<br />
AbsX 3245 AbsY 3224 Type 0 Direction 1<br />
AbsX 3245 AbsY 3227 Type 0 Direction 3<br />
AbsX 3246 AbsY 3219 Type 0 Direction 3<br />
AbsX 3246 AbsY 3224 Type 0 Direction 1<br />
AbsX 3246 AbsY 3227 Type 0 Direction 3<br />
AbsX 3247 AbsY 3219 Type 0 Direction 3<br />
AbsX 3247 AbsY 3224 Type 0 Direction 1<br />
AbsX 3247 AbsY 3227 Type 0 Direction 0<br />
AbsX 3247 AbsY 3228 Type 0 Direction 0<br />
AbsX 3248 AbsY 3219 Type 0 Direction 3<br />
AbsX 3249 AbsY 3219 Type 0 Direction 3<br />
AbsX 3250 AbsY 3219 Type 0 Direction 3<br />
AbsX 3250 AbsY 3223 Type 0 Direction 3<br />
AbsX 3251 AbsY 3223 Type 0 Direction 3<br />
AbsX 3252 AbsY 3216 Type 0 Direction 0<br />
AbsX 3252 AbsY 3217 Type 0 Direction 0<br />
AbsX 3253 AbsY 3215 Type 0 Direction 3<br />
AbsX 3253 AbsY 3222 Type 0 Direction 3<br />
AbsX 3257 AbsY 3211 Type 0 Direction 0<br />
AbsX 3258 AbsY 3200 Type 0 Direction 1<br />
AbsX 3258 AbsY 3201 Type 0 Direction 0<br />
AbsX 3258 AbsY 3203 Type 0 Direction 2<br />
AbsX 3258 AbsY 3204 Type 0 Direction 2<br />
AbsX 3258 AbsY 3206 Type 0 Direction 0<br />
AbsX 3258 AbsY 3209 Type 0 Direction 0<br />
AbsX 3258 AbsY 3218 Type 0 Direction 3<br />
AbsX 3259 AbsY 3200 Type 0 Direction 1<br />
AbsX 3260 AbsY 3200 Type 0 Direction 1<br />
AbsX 3261 AbsY 3200 Type 0 Direction 1<br />
AbsX 3261 AbsY 3204 Type 0 Direction 2<br />
AbsX 3261 AbsY 3205 Type 0 Direction 2<br />
AbsX 3261 AbsY 3206 Type 0 Direction 2<br />
AbsX 3261 AbsY 3207 Type 0 Direction 2<br />
AbsX 3261 AbsY 3208 Type 0 Direction 2<br />
AbsX 3262 AbsY 3200 Type 0 Direction 1<br />
AbsX 3262 AbsY 3201 Type 0 Direction 2<br />
AbsX 3262 AbsY 3202 Type 0 Direction 2<br />
AbsX 3262 AbsY 3210 Type 0 Direction 2<br />
AbsX 3262 AbsY 3211 Type 0 Direction 2<br />
AbsX 3262 AbsY 3212 Type 0 Direction 2<br />
AbsX 3262 AbsY 3214 Type 0 Direction 0<br />
AbsX 3225 AbsY 3239 Type 3 Direction 1<br />
AbsX 3225 AbsY 3241 Type 3 Direction 2<br />
AbsX 3226 AbsY 3239 Type 2 Direction 3<br />
AbsX 3226 AbsY 3241 Type 2 Direction 0<br />
AbsX 3227 AbsY 3239 Type 0 Direction 3<br />
AbsX 3227 AbsY 3241 Type 0 Direction 1<br />
AbsX 3229 AbsY 3261 Type 3 Direction 2<br />
AbsX 3229 AbsY 3262 Type 3 Direction 1<br />
AbsX 3230 AbsY 3260 Type 3 Direction 1<br />
AbsX 3230 AbsY 3261 Type 0 Direction 3<br />
AbsX 3230 AbsY 3262 Type 0 Direction 1<br />
AbsX 3230 AbsY 3263 Type 3 Direction 2<br />
AbsX 3240 AbsY 3261 Type 0 Direction 3<br />
AbsX 3240 AbsY 3262 Type 0 Direction 1<br />
AbsX 3231 AbsY 3261 Type 0 Direction 3<br />
AbsX 3231 AbsY 3262 Type 0 Direction 1<br />
AbsX 3232 AbsY 3261 Type 0 Direction 3<br />
AbsX 3232 AbsY 3262 Type 0 Direction 1<br />
AbsX 3233 AbsY 3261 Type 0 Direction 3<br />
AbsX 3233 AbsY 3262 Type 0 Direction 1<br />
AbsX 3234 AbsY 3261 Type 0 Direction 3<br />
AbsX 3234 AbsY 3262 Type 0 Direction 1<br />
AbsX 3235 AbsY 3261 Type 0 Direction 3<br />
AbsX 3235 AbsY 3262 Type 0 Direction 1<br />
AbsX 3236 AbsY 3261 Type 0 Direction 3<br />
AbsX 3236 AbsY 3262 Type 0 Direction 1<br />
AbsX 3237 AbsY 3261 Type 0 Direction 3<br />
AbsX 3237 AbsY 3262 Type 0 Direction 1<br />
AbsX 3238 AbsY 3261 Type 0 Direction 3<br />
AbsX 3238 AbsY 3262 Type 0 Direction 1<br />
AbsX 3239 AbsY 3261 Type 0 Direction 3<br />
AbsX 3239 AbsY 3262 Type 0 Direction 1<br />
AbsX 3219 AbsY 3250 Type 1 Direction 1<br />
AbsX 3219 AbsY 3251 Type 0 Direction 2<br />
AbsX 3219 AbsY 3252 Type 0 Direction 2<br />
AbsX 3219 AbsY 3253 Type 0 Direction 2<br />
AbsX 3219 AbsY 3257 Type 0 Direction 2<br />
AbsX 3219 AbsY 3258 Type 1 Direction 2<br />
AbsX 3220 AbsY 3249 Type 1 Direction 1<br />
AbsX 3220 AbsY 3259 Type 1 Direction 2<br />
AbsX 3221 AbsY 3249 Type 0 Direction 1<br />
AbsX 3221 AbsY 3260 Type 1 Direction 2<br />
AbsX 3222 AbsY 3249 Type 0 Direction 1<br />
AbsX 3222 AbsY 3260 Type 0 Direction 3<br />
AbsX 3223 AbsY 3260 Type 0 Direction 3<br />
AbsX 3224 AbsY 3260 Type 0 Direction 3<br />
AbsX 3225 AbsY 3248 Type 0 Direction 1<br />
AbsX 3225 AbsY 3260 Type 0 Direction 3<br />
AbsX 3226 AbsY 3248 Type 0 Direction 1<br />
AbsX 3226 AbsY 3260 Type 0 Direction 3<br />
AbsX 3227 AbsY 3248 Type 0 Direction 1<br />
AbsX 3227 AbsY 3260 Type 0 Direction 3<br />
AbsX 3228 AbsY 3248 Type 0 Direction 1<br />
AbsX 3228 AbsY 3260 Type 0 Direction 3<br />
AbsX 3229 AbsY 3248 Type 1 Direction 0<br />
AbsX 3229 AbsY 3260 Type 1 Direction 3<br />
AbsX 3230 AbsY 3249 Type 0 Direction 1<br />
AbsX 3230 AbsY 3259 Type 1 Direction 3<br />
AbsX 3231 AbsY 3249 Type 1 Direction 0<br />
AbsX 3231 AbsY 3250 Type 0 Direction 0<br />
AbsX 3231 AbsY 3251 Type 0 Direction 0<br />
AbsX 3231 AbsY 3252 Type 0 Direction 0<br />
AbsX 3231 AbsY 3253 Type 0 Direction 0<br />
AbsX 3231 AbsY 3254 Type 0 Direction 0<br />
AbsX 3231 AbsY 3255 Type 0 Direction 0<br />
AbsX 3231 AbsY 3256 Type 0 Direction 0<br />
AbsX 3231 AbsY 3257 Type 0 Direction 0<br />
AbsX 3231 AbsY 3258 Type 1 Direction 3<br />
AbsX 3236 AbsY 3227 Type 1 Direction 1<br />
AbsX 3237 AbsY 3205 Type 0 Direction 0<br />
AbsX 3237 AbsY 3206 Type 0 Direction 0<br />
AbsX 3237 AbsY 3225 Type 1 Direction 2<br />
AbsX 3237 AbsY 3226 Type 1 Direction 1<br />
AbsX 3238 AbsY 3225 Type 0 Direction 3<br />
AbsX 3238 AbsY 3226 Type 0 Direction 1<br />
AbsX 3239 AbsY 3227 Type 0 Direction 3<br />
AbsX 3242 AbsY 3218 Type 1 Direction 1<br />
AbsX 3243 AbsY 3217 Type 1 Direction 1<br />
AbsX 3244 AbsY 3217 Type 0 Direction 1<br />
AbsX 3245 AbsY 3217 Type 0 Direction 1<br />
AbsX 3246 AbsY 3217 Type 0 Direction 1<br />
AbsX 3247 AbsY 3217 Type 0 Direction 1<br />
AbsX 3248 AbsY 3217 Type 0 Direction 1<br />
AbsX 3249 AbsY 3216 Type 0 Direction 2<br />
AbsX 3250 AbsY 3204 Type 0 Direction 2<br />
AbsX 3250 AbsY 3205 Type 0 Direction 2<br />
AbsX 3250 AbsY 3206 Type 0 Direction 2<br />
AbsX 3250 AbsY 3207 Type 0 Direction 2<br />
AbsX 3250 AbsY 3208 Type 0 Direction 2<br />
AbsX 3250 AbsY 3209 Type 0 Direction 2<br />
AbsX 3250 AbsY 3210 Type 0 Direction 2<br />
AbsX 3250 AbsY 3213 Type 0 Direction 2<br />
AbsX 3250 AbsY 3214 Type 0 Direction 2<br />
AbsX 3251 AbsY 3224 Type 0 Direction 1<br />
AbsX 3251 AbsY 3227 Type 0 Direction 3<br />
AbsX 3252 AbsY 3224 Type 0 Direction 1<br />
AbsX 3252 AbsY 3227 Type 0 Direction 3<br />
AbsX 3253 AbsY 3224 Type 0 Direction 1<br />
AbsX 3253 AbsY 3227 Type 0 Direction 3<br />
AbsX 3253 AbsY 3254 Type 0 Direction 1<br />
AbsX 3253 AbsY 3255 Type 0 Direction 0<br />
AbsX 3253 AbsY 3256 Type 0 Direction 0<br />
AbsX 3253 AbsY 3257 Type 0 Direction 0<br />
AbsX 3253 AbsY 3258 Type 0 Direction 0<br />
AbsX 3253 AbsY 3259 Type 0 Direction 0<br />
AbsX 3253 AbsY 3260 Type 0 Direction 0<br />
AbsX 3253 AbsY 3261 Type 0 Direction 0<br />
AbsX 3253 AbsY 3262 Type 0 Direction 0<br />
AbsX 3253 AbsY 3263 Type 0 Direction 0<br />
AbsX 3254 AbsY 3224 Type 0 Direction 1<br />
AbsX 3254 AbsY 3228 Type 1 Direction 2<br />
AbsX 3254 AbsY 3254 Type 0 Direction 1<br />
AbsX 3255 AbsY 3224 Type 1 Direction 0<br />
AbsX 3255 AbsY 3228 Type 0 Direction 3<br />
AbsX 3255 AbsY 3254 Type 0 Direction 1<br />
AbsX 3256 AbsY 3225 Type 0 Direction 1<br />
AbsX 3256 AbsY 3229 Type 1 Direction 2<br />
AbsX 3256 AbsY 3254 Type 0 Direction 1<br />
AbsX 3257 AbsY 3228 Type 1 Direction 0<br />
AbsX 3257 AbsY 3241 Type 1 Direction 1<br />
AbsX 3257 AbsY 3242 Type 0 Direction 2<br />
AbsX 3257 AbsY 3254 Type 0 Direction 1<br />
AbsX 3258 AbsY 3236 Type 0 Direction 2<br />
AbsX 3258 AbsY 3237 Type 0 Direction 2<br />
AbsX 3258 AbsY 3238 Type 0 Direction 2<br />
AbsX 3258 AbsY 3239 Type 0 Direction 2<br />
AbsX 3258 AbsY 3240 Type 0 Direction 2<br />
AbsX 3258 AbsY 3254 Type 0 Direction 1<br />
AbsX 3259 AbsY 3254 Type 0 Direction 1<br />
AbsX 3260 AbsY 3254 Type 0 Direction 1<br />
AbsX 3261 AbsY 3235 Type 0 Direction 0<br />
AbsX 3261 AbsY 3236 Type 0 Direction 0<br />
AbsX 3261 AbsY 3237 Type 0 Direction 0<br />
AbsX 3261 AbsY 3238 Type 0 Direction 0<br />
AbsX 3261 AbsY 3239 Type 0 Direction 0<br />
AbsX 3261 AbsY 3240 Type 0 Direction 0<br />
AbsX 3261 AbsY 3241 Type 0 Direction 0<br />
AbsX 3261 AbsY 3254 Type 0 Direction 1<br />
AbsX 3262 AbsY 3254 Type 0 Direction 1<br />
AbsX 3263 AbsY 3254 Type 0 Direction 1<br />
AbsX 3219 AbsY 3254 Type 3 Direction 2<br />
AbsX 3219 AbsY 3256 Type 3 Direction 1<br />
AbsX 3223 AbsY 3249 Type 3 Direction 0<br />
AbsX 3224 AbsY 3248 Type 3 Direction 1<br />
AbsX 3226 AbsY 3206 Type 1 Direction 1<br />
AbsX 3235 AbsY 3228 Type 3 Direction 1<br />
AbsX 3236 AbsY 3224 Type 3 Direction 2<br />
AbsX 3237 AbsY 3207 Type 3 Direction 3<br />
AbsX 3238 AbsY 3204 Type 3 Direction 3<br />
AbsX 3238 AbsY 3224 Type 3 Direction 1<br />
AbsX 3238 AbsY 3227 Type 3 Direction 2<br />
AbsX 3239 AbsY 3225 Type 3 Direction 2<br />
AbsX 3239 AbsY 3226 Type 3 Direction 1<br />
AbsX 3241 AbsY 3219 Type 3 Direction 1<br />
AbsX 3241 AbsY 3261 Type 3 Direction 3<br />
AbsX 3241 AbsY 3262 Type 3 Direction 0<br />
AbsX 3250 AbsY 3211 Type 3 Direction 2<br />
AbsX 3250 AbsY 3212 Type 3 Direction 1<br />
AbsX 3251 AbsY 3225 Type 3 Direction 3<br />
AbsX 3251 AbsY 3226 Type 3 Direction 0<br />
AbsX 3256 AbsY 3243 Type 3 Direction 1<br />
AbsX 3257 AbsY 3225 Type 3 Direction 0<br />
AbsX 3257 AbsY 3230 Type 3 Direction 2<br />
AbsX 3258 AbsY 3235 Type 3 Direction 1<br />
AbsX 3260 AbsY 3243 Type 3 Direction 3<br />
AbsX 3261 AbsY 3234 Type 3 Direction 0<br />
AbsX 3217 AbsY 3218 Type 0 Direction 0<br />
AbsX 3244 AbsY 3216 Type 0 Direction 3<br />
AbsX 3217 AbsY 3219 Type 0 Direction 0<br />
AbsX 3243 AbsY 3216 Type 0 Direction 3<br />
AbsX 3208 AbsY 3211 Type 0 Direction 1<br />
AbsX 3226 AbsY 3214 Type 0 Direction 2<br />
AbsX 3226 AbsY 3223 Type 0 Direction 2<br />
AbsX 3228 AbsY 3240 Type 0 Direction 2<br />
AbsX 3230 AbsY 3235 Type 0 Direction 1<br />
AbsX 3234 AbsY 3207 Type 0 Direction 0<br />
AbsX 3246 AbsY 3244 Type 0 Direction 3<br />
AbsX 3207 AbsY 3210 Type 0 Direction 2<br />
AbsX 3207 AbsY 3227 Type 0 Direction 2<br />
AbsX 3233 AbsY 3203 Type 0 Direction 1<br />
AbsX 3238 AbsY 3210 Type 0 Direction 0<br />
AbsX 3214 AbsY 3245 Type 0 Direction 1<br />
AbsX 3215 AbsY 3211 Type 0 Direction 1<br />
AbsX 3215 AbsY 3225 Type 0 Direction 1<br />
AbsX 3207 AbsY 3214 Type 0 Direction 2<br />
AbsX 3207 AbsY 3222 Type 0 Direction 2<br />
AbsX 3230 AbsY 3218 Type 0 Direction 0<br />
AbsX 3230 AbsY 3219 Type 0 Direction 0<br />
AbsX 3221 AbsY 3254 Type 3 Direction 2<br />
AbsX 3221 AbsY 3255 Type 3 Direction 1<br />
AbsX 3225 AbsY 3251 Type 3 Direction 0<br />
AbsX 3226 AbsY 3251 Type 3 Direction 1<br />
AbsX 3228 AbsY 3235 Type 3 Direction 1<br />
AbsX 3228 AbsY 3242 Type 3 Direction 2<br />
AbsX 3233 AbsY 3235 Type 3 Direction 0<br />
AbsX 3233 AbsY 3242 Type 3 Direction 3<br />
AbsX 3242 AbsY 3244 Type 3 Direction 2<br />
AbsX 3242 AbsY 3248 Type 3 Direction 1<br />
AbsX 3249 AbsY 3248 Type 3 Direction 0<br />
AbsX 3248 AbsY 3245 Type 0 Direction 2<br />
AbsX 3249 AbsY 3244 Type 0 Direction 3<br />
AbsX 3250 AbsY 3248 Type 2 Direction 1<br />
AbsX 3248 AbsY 3243 Type 0 Direction 2<br />
AbsX 3248 AbsY 3247 Type 0 Direction 2<br />
AbsX 3248 AbsY 3246 Type 0 Direction 2<br />
AbsX 3249 AbsY 3246 Type 0 Direction 1<br />
AbsX 3250 AbsY 3244 Type 2 Direction 2<br />
AbsX 3250 AbsY 3247 Type 0 Direction 2<br />
AbsX 3243 AbsY 3244 Type 2 Direction 3<br />
AbsX 3243 AbsY 3245 Type 0 Direction 0<br />
AbsX 3243 AbsY 3246 Type 0 Direction 0<br />
AbsX 3243 AbsY 3247 Type 0 Direction 0<br />
AbsX 3243 AbsY 3248 Type 2 Direction 0<br />
AbsX 3244 AbsY 3244 Type 0 Direction 3<br />
AbsX 3244 AbsY 3248 Type 0 Direction 1<br />
AbsX 3245 AbsY 3244 Type 0 Direction 3<br />
AbsX 3245 AbsY 3248 Type 0 Direction 1<br />
AbsX 3246 AbsY 3248 Type 0 Direction 1<br />
AbsX 3247 AbsY 3244 Type 0 Direction 3<br />
AbsX 3247 AbsY 3248 Type 0 Direction 1<br />
AbsX 3248 AbsY 3244 Type 2 Direction 2<br />
AbsX 3248 AbsY 3248 Type 2 Direction 1<br />
AbsX 3201 AbsY 3204 Type 0 Direction 0<br />
AbsX 3201 AbsY 3205 Type 0 Direction 0<br />
AbsX 3201 AbsY 3206 Type 0 Direction 0<br />
AbsX 3201 AbsY 3207 Type 0 Direction 0<br />
AbsX 3201 AbsY 3208 Type 0 Direction 0<br />
AbsX 3201 AbsY 3209 Type 0 Direction 0<br />
AbsX 3201 AbsY 3210 Type 0 Direction 0<br />
AbsX 3201 AbsY 3211 Type 0 Direction 0<br />
AbsX 3201 AbsY 3212 Type 0 Direction 0<br />
AbsX 3201 AbsY 3213 Type 0 Direction 0<br />
AbsX 3201 AbsY 3214 Type 0 Direction 0<br />
AbsX 3201 AbsY 3215 Type 0 Direction 0<br />
AbsX 3201 AbsY 3216 Type 0 Direction 0<br />
AbsX 3201 AbsY 3217 Type 0 Direction 0<br />
AbsX 3201 AbsY 3218 Type 0 Direction 0<br />
AbsX 3201 AbsY 3219 Type 0 Direction 0<br />
AbsX 3201 AbsY 3220 Type 0 Direction 0<br />
AbsX 3201 AbsY 3221 Type 0 Direction 0<br />
AbsX 3201 AbsY 3222 Type 0 Direction 0<br />
AbsX 3201 AbsY 3223 Type 0 Direction 0<br />
AbsX 3201 AbsY 3224 Type 0 Direction 0<br />
AbsX 3201 AbsY 3225 Type 0 Direction 0<br />
AbsX 3201 AbsY 3226 Type 0 Direction 0<br />
AbsX 3201 AbsY 3227 Type 0 Direction 0<br />
AbsX 3201 AbsY 3228 Type 0 Direction 0<br />
AbsX 3201 AbsY 3229 Type 0 Direction 0<br />
AbsX 3201 AbsY 3230 Type 0 Direction 0<br />
AbsX 3201 AbsY 3231 Type 0 Direction 0<br />
AbsX 3201 AbsY 3232 Type 0 Direction 0<br />
AbsX 3201 AbsY 3233 Type 0 Direction 0<br />
AbsX 3202 AbsY 3203 Type 1 Direction 3<br />
AbsX 3202 AbsY 3234 Type 1 Direction 0<br />
AbsX 3203 AbsY 3202 Type 1 Direction 3<br />
AbsX 3203 AbsY 3235 Type 1 Direction 0<br />
AbsX 3204 AbsY 3201 Type 0 Direction 3<br />
AbsX 3204 AbsY 3236 Type 0 Direction 1<br />
AbsX 3205 AbsY 3201 Type 0 Direction 3<br />
AbsX 3205 AbsY 3236 Type 0 Direction 1<br />
AbsX 3206 AbsY 3201 Type 0 Direction 3<br />
AbsX 3206 AbsY 3236 Type 0 Direction 1<br />
AbsX 3207 AbsY 3201 Type 0 Direction 3<br />
AbsX 3207 AbsY 3236 Type 0 Direction 1<br />
AbsX 3208 AbsY 3201 Type 0 Direction 3<br />
AbsX 3208 AbsY 3236 Type 0 Direction 1<br />
AbsX 3209 AbsY 3201 Type 0 Direction 3<br />
AbsX 3209 AbsY 3236 Type 0 Direction 1<br />
AbsX 3210 AbsY 3201 Type 0 Direction 3<br />
AbsX 3210 AbsY 3236 Type 0 Direction 1<br />
AbsX 3211 AbsY 3201 Type 0 Direction 3<br />
AbsX 3211 AbsY 3236 Type 0 Direction 1<br />
AbsX 3212 AbsY 3201 Type 0 Direction 3<br />
AbsX 3212 AbsY 3236 Type 0 Direction 1<br />
AbsX 3213 AbsY 3202 Type 1 Direction 2<br />
AbsX 3213 AbsY 3235 Type 1 Direction 1<br />
AbsX 3214 AbsY 3203 Type 1 Direction 2<br />
AbsX 3214 AbsY 3234 Type 1 Direction 1<br />
AbsX 3215 AbsY 3203 Type 0 Direction 3<br />
AbsX 3215 AbsY 3234 Type 0 Direction 1<br />
AbsX 3216 AbsY 3203 Type 0 Direction 3<br />
AbsX 3216 AbsY 3234 Type 0 Direction 1<br />
AbsX 3217 AbsY 3203 Type 0 Direction 3<br />
AbsX 3217 AbsY 3234 Type 0 Direction 1<br />
AbsX 3218 AbsY 3203 Type 0 Direction 3<br />
AbsX 3218 AbsY 3234 Type 0 Direction 1<br />
AbsX 3219 AbsY 3203 Type 0 Direction 3<br />
AbsX 3219 AbsY 3234 Type 0 Direction 1<br />
AbsX 3220 AbsY 3203 Type 0 Direction 3<br />
AbsX 3220 AbsY 3234 Type 0 Direction 1<br />
AbsX 3221 AbsY 3204 Type 1 Direction 2<br />
AbsX 3221 AbsY 3233 Type 1 Direction 1<br />
AbsX 3222 AbsY 3205 Type 1 Direction 2<br />
AbsX 3222 AbsY 3232 Type 1 Direction 1<br />
AbsX 3223 AbsY 3206 Type 1 Direction 2<br />
AbsX 3223 AbsY 3231 Type 1 Direction 1<br />
AbsX 3224 AbsY 3207 Type 1 Direction 2<br />
AbsX 3224 AbsY 3230 Type 1 Direction 1<br />
AbsX 3225 AbsY 3208 Type 1 Direction 2<br />
AbsX 3225 AbsY 3229 Type 1 Direction 1<br />
AbsX 3226 AbsY 3209 Type 0 Direction 2<br />
AbsX 3226 AbsY 3210 Type 0 Direction 2<br />
AbsX 3226 AbsY 3211 Type 0 Direction 2<br />
AbsX 3226 AbsY 3212 Type 0 Direction 2<br />
AbsX 3226 AbsY 3225 Type 0 Direction 2<br />
AbsX 3226 AbsY 3226 Type 0 Direction 2<br />
AbsX 3226 AbsY 3227 Type 0 Direction 2<br />
AbsX 3226 AbsY 3228 Type 0 Direction 2<br />
AbsX 3207 AbsY 3243 Type 1 Direction 1<br />
AbsX 3207 AbsY 3244 Type 0 Direction 2<br />
AbsX 3207 AbsY 3245 Type 0 Direction 2<br />
AbsX 3207 AbsY 3246 Type 0 Direction 2<br />
AbsX 3207 AbsY 3247 Type 0 Direction 2<br />
AbsX 3207 AbsY 3248 Type 0 Direction 2<br />
AbsX 3207 AbsY 3249 Type 0 Direction 2<br />
AbsX 3207 AbsY 3250 Type 1 Direction 2<br />
AbsX 3208 AbsY 3242 Type 1 Direction 1<br />
AbsX 3208 AbsY 3251 Type 1 Direction 2<br />
AbsX 3209 AbsY 3241 Type 1 Direction 1<br />
AbsX 3209 AbsY 3252 Type 1 Direction 2<br />
AbsX 3210 AbsY 3241 Type 0 Direction 1<br />
AbsX 3210 AbsY 3252 Type 0 Direction 3<br />
AbsX 3211 AbsY 3241 Type 0 Direction 1<br />
AbsX 3211 AbsY 3252 Type 0 Direction 3<br />
AbsX 3212 AbsY 3241 Type 0 Direction 1<br />
AbsX 3212 AbsY 3252 Type 0 Direction 3<br />
AbsX 3213 AbsY 3241 Type 1 Direction 0<br />
AbsX 3213 AbsY 3252 Type 1 Direction 3<br />
AbsX 3214 AbsY 3242 Type 1 Direction 0<br />
AbsX 3214 AbsY 3251 Type 1 Direction 3<br />
AbsX 3215 AbsY 3243 Type 1 Direction 0<br />
AbsX 3215 AbsY 3244 Type 0 Direction 0<br />
AbsX 3215 AbsY 3246 Type 0 Direction 0<br />
AbsX 3215 AbsY 3247 Type 0 Direction 0<br />
AbsX 3215 AbsY 3248 Type 0 Direction 0<br />
AbsX 3215 AbsY 3249 Type 0 Direction 0<br />
AbsX 3215 AbsY 3250 Type 1 Direction 3<br />
AbsX 3221 AbsY 3251 Type 1 Direction 1<br />
AbsX 3221 AbsY 3252 Type 0 Direction 2<br />
AbsX 3221 AbsY 3253 Type 0 Direction 2<br />
AbsX 3221 AbsY 3256 Type 0 Direction 2<br />
AbsX 3221 AbsY 3257 Type 0 Direction 2<br />
AbsX 3221 AbsY 3258 Type 1 Direction 2<br />
AbsX 3222 AbsY 3251 Type 0 Direction 1<br />
AbsX 3222 AbsY 3258 Type 0 Direction 3<br />
AbsX 3223 AbsY 3251 Type 0 Direction 1<br />
AbsX 3223 AbsY 3258 Type 0 Direction 3<br />
AbsX 3224 AbsY 3251 Type 0 Direction 1<br />
AbsX 3224 AbsY 3258 Type 0 Direction 3<br />
AbsX 3225 AbsY 3258 Type 0 Direction 3<br />
AbsX 3226 AbsY 3202 Type 0 Direction 2<br />
AbsX 3226 AbsY 3203 Type 0 Direction 2<br />
AbsX 3226 AbsY 3204 Type 0 Direction 2<br />
AbsX 3226 AbsY 3258 Type 0 Direction 3<br />
AbsX 3227 AbsY 3200 Type 1 Direction 1<br />
AbsX 3227 AbsY 3201 Type 0 Direction 2<br />
AbsX 3227 AbsY 3202 Type 0 Direction 3<br />
AbsX 3227 AbsY 3204 Type 0 Direction 1<br />
AbsX 3227 AbsY 3205 Type 0 Direction 2<br />
AbsX 3227 AbsY 3251 Type 0 Direction 1<br />
AbsX 3227 AbsY 3258 Type 0 Direction 3<br />
AbsX 3228 AbsY 3200 Type 0 Direction 1<br />
AbsX 3228 AbsY 3205 Type 0 Direction 1<br />
AbsX 3228 AbsY 3206 Type 0 Direction 2<br />
AbsX 3228 AbsY 3207 Type 0 Direction 2<br />
AbsX 3228 AbsY 3208 Type 0 Direction 2<br />
AbsX 3228 AbsY 3209 Type 1 Direction 2<br />
AbsX 3228 AbsY 3236 Type 0 Direction 2<br />
AbsX 3228 AbsY 3237 Type 0 Direction 2<br />
AbsX 3228 AbsY 3238 Type 0 Direction 2<br />
AbsX 3228 AbsY 3239 Type 0 Direction 2<br />
AbsX 3228 AbsY 3241 Type 0 Direction 2<br />
AbsX 3228 AbsY 3251 Type 0 Direction 1<br />
AbsX 3228 AbsY 3258 Type 0 Direction 3<br />
AbsX 3229 AbsY 3200 Type 0 Direction 1<br />
AbsX 3229 AbsY 3205 Type 0 Direction 1<br />
AbsX 3229 AbsY 3209 Type 0 Direction 3<br />
AbsX 3229 AbsY 3235 Type 0 Direction 1<br />
AbsX 3229 AbsY 3242 Type 0 Direction 3<br />
AbsX 3229 AbsY 3251 Type 0 Direction 1<br />
AbsX 3229 AbsY 3255 Type 2 Direction 3<br />
AbsX 3229 AbsY 3256 Type 0 Direction 0<br />
AbsX 3229 AbsY 3257 Type 0 Direction 0<br />
AbsX 3229 AbsY 3258 Type 1 Direction 3<br />
AbsX 3230 AbsY 3200 Type 0 Direction 1<br />
AbsX 3230 AbsY 3205 Type 0 Direction 1<br />
AbsX 3230 AbsY 3209 Type 0 Direction 3<br />
AbsX 3230 AbsY 3242 Type 0 Direction 3<br />
AbsX 3230 AbsY 3251 Type 1 Direction 0<br />
AbsX 3230 AbsY 3252 Type 0 Direction 0<br />
AbsX 3230 AbsY 3253 Type 0 Direction 0<br />
AbsX 3230 AbsY 3254 Type 0 Direction 0<br />
AbsX 3230 AbsY 3255 Type 1 Direction 3<br />
AbsX 3231 AbsY 3200 Type 0 Direction 1<br />
AbsX 3231 AbsY 3205 Type 0 Direction 1<br />
AbsX 3231 AbsY 3209 Type 0 Direction 3<br />
AbsX 3231 AbsY 3235 Type 0 Direction 1<br />
AbsX 3231 AbsY 3242 Type 0 Direction 3<br />
AbsX 3232 AbsY 3200 Type 0 Direction 1<br />
AbsX 3232 AbsY 3205 Type 0 Direction 1<br />
AbsX 3232 AbsY 3209 Type 0 Direction 3<br />
AbsX 3232 AbsY 3235 Type 0 Direction 1<br />
AbsX 3232 AbsY 3242 Type 0 Direction 3<br />
AbsX 3233 AbsY 3200 Type 0 Direction 1<br />
AbsX 3233 AbsY 3205 Type 0 Direction 1<br />
AbsX 3233 AbsY 3209 Type 0 Direction 3<br />
AbsX 3233 AbsY 3236 Type 0 Direction 0<br />
AbsX 3233 AbsY 3237 Type 0 Direction 0<br />
AbsX 3233 AbsY 3238 Type 0 Direction 0<br />
AbsX 3233 AbsY 3239 Type 0 Direction 0<br />
AbsX 3233 AbsY 3240 Type 0 Direction 0<br />
AbsX 3233 AbsY 3241 Type 0 Direction 0<br />
AbsX 3234 AbsY 3200 Type 1 Direction 0<br />
AbsX 3234 AbsY 3201 Type 0 Direction 0<br />
AbsX 3234 AbsY 3202 Type 0 Direction 0<br />
AbsX 3234 AbsY 3204 Type 0 Direction 0<br />
AbsX 3234 AbsY 3205 Type 0 Direction 0<br />
AbsX 3234 AbsY 3206 Type 0 Direction 0<br />
AbsX 3234 AbsY 3208 Type 0 Direction 0<br />
AbsX 3234 AbsY 3209 Type 1 Direction 3<br />
AbsX 3238 AbsY 3208 Type 0 Direction 1<br />
AbsX 3238 AbsY 3209 Type 0 Direction 0<br />
AbsX 3238 AbsY 3211 Type 0 Direction 0<br />
AbsX 3238 AbsY 3212 Type 0 Direction 3<br />
AbsX 3239 AbsY 3204 Type 0 Direction 2<br />
AbsX 3239 AbsY 3206 Type 0 Direction 2<br />
AbsX 3239 AbsY 3208 Type 2 Direction 1<br />
AbsX 3239 AbsY 3212 Type 2 Direction 2<br />
AbsX 3239 AbsY 3214 Type 0 Direction 2<br />
AbsX 3239 AbsY 3216 Type 3 Direction 2<br />
AbsX 3240 AbsY 3204 Type 0 Direction 3<br />
AbsX 3240 AbsY 3215 Type 0 Direction 1<br />
AbsX 3242 AbsY 3215 Type 0 Direction 1<br />
AbsX 3245 AbsY 3215 Type 0 Direction 1<br />
AbsX 3247 AbsY 3204 Type 0 Direction 3<br />
AbsX 3247 AbsY 3215 Type 0 Direction 1<br />
AbsX 3248 AbsY 3204 Type 0 Direction 0<br />
AbsX 3248 AbsY 3206 Type 0 Direction 0<br />
AbsX 3248 AbsY 3208 Type 0 Direction 0<br />
AbsX 3248 AbsY 3210 Type 0 Direction 0<br />
AbsX 3248 AbsY 3212 Type 0 Direction 0<br />
AbsX 3248 AbsY 3214 Type 0 Direction 0<br />
AbsX 3248 AbsY 3216 Type 3 Direction 3<br />
AbsX 3207 AbsY 3212 Type 0 Direction 2<br />
AbsX 3207 AbsY 3213 Type 0 Direction 2<br />
AbsX 3207 AbsY 3215 Type 0 Direction 2<br />
AbsX 3207 AbsY 3216 Type 0 Direction 2<br />
AbsX 3207 AbsY 3217 Type 0 Direction 2<br />
AbsX 3207 AbsY 3218 Type 0 Direction 2<br />
AbsX 3207 AbsY 3219 Type 0 Direction 2<br />
AbsX 3207 AbsY 3220 Type 0 Direction 2<br />
AbsX 3207 AbsY 3221 Type 0 Direction 2<br />
AbsX 3207 AbsY 3223 Type 0 Direction 2<br />
AbsX 3207 AbsY 3224 Type 0 Direction 2<br />
AbsX 3207 AbsY 3225 Type 0 Direction 2<br />
AbsX 3207 AbsY 3243 Type 1 Direction 1<br />
AbsX 3207 AbsY 3244 Type 0 Direction 2<br />
AbsX 3207 AbsY 3245 Type 0 Direction 2<br />
AbsX 3207 AbsY 3246 Type 0 Direction 2<br />
AbsX 3207 AbsY 3247 Type 0 Direction 2<br />
AbsX 3207 AbsY 3248 Type 0 Direction 2<br />
AbsX 3207 AbsY 3249 Type 0 Direction 2<br />
AbsX 3207 AbsY 3250 Type 1 Direction 2<br />
AbsX 3208 AbsY 3217 Type 0 Direction 1<br />
AbsX 3208 AbsY 3242 Type 1 Direction 1<br />
AbsX 3208 AbsY 3251 Type 1 Direction 2<br />
AbsX 3209 AbsY 3217 Type 0 Direction 1<br />
AbsX 3209 AbsY 3241 Type 1 Direction 1<br />
AbsX 3209 AbsY 3252 Type 1 Direction 2<br />
AbsX 3210 AbsY 3217 Type 0 Direction 1<br />
AbsX 3210 AbsY 3241 Type 0 Direction 1<br />
AbsX 3210 AbsY 3252 Type 0 Direction 3<br />
AbsX 3211 AbsY 3217 Type 0 Direction 1<br />
AbsX 3211 AbsY 3241 Type 0 Direction 1<br />
AbsX 3211 AbsY 3252 Type 0 Direction 3<br />
AbsX 3212 AbsY 3217 Type 0 Direction 1<br />
AbsX 3212 AbsY 3241 Type 0 Direction 1<br />
AbsX 3212 AbsY 3252 Type 0 Direction 3<br />
AbsX 3213 AbsY 3217 Type 0 Direction 1<br />
AbsX 3213 AbsY 3241 Type 1 Direction 0<br />
AbsX 3213 AbsY 3252 Type 1 Direction 3<br />
AbsX 3214 AbsY 3242 Type 1 Direction 0<br />
AbsX 3214 AbsY 3251 Type 1 Direction 3<br />
AbsX 3215 AbsY 3243 Type 1 Direction 0<br />
AbsX 3215 AbsY 3244 Type 0 Direction 0<br />
AbsX 3215 AbsY 3245 Type 0 Direction 0<br />
AbsX 3215 AbsY 3246 Type 0 Direction 0<br />
AbsX 3215 AbsY 3247 Type 0 Direction 0<br />
AbsX 3215 AbsY 3248 Type 0 Direction 0<br />
AbsX 3215 AbsY 3249 Type 0 Direction 0<br />
AbsX 3215 AbsY 3250 Type 1 Direction 3<br />
AbsX 3227 AbsY 3200 Type 1 Direction 1<br />
AbsX 3227 AbsY 3201 Type 0 Direction 2<br />
AbsX 3227 AbsY 3202 Type 0 Direction 2<br />
AbsX 3227 AbsY 3203 Type 0 Direction 2<br />
AbsX 3227 AbsY 3204 Type 0 Direction 2<br />
AbsX 3227 AbsY 3205 Type 0 Direction 2<br />
AbsX 3228 AbsY 3200 Type 0 Direction 1<br />
AbsX 3228 AbsY 3205 Type 0 Direction 1<br />
AbsX 3229 AbsY 3200 Type 0 Direction 1<br />
AbsX 3229 AbsY 3205 Type 0 Direction 1<br />
AbsX 3230 AbsY 3200 Type 0 Direction 1<br />
AbsX 3230 AbsY 3205 Type 0 Direction 1<br />
AbsX 3231 AbsY 3200 Type 0 Direction 1<br />
AbsX 3231 AbsY 3205 Type 0 Direction 1<br />
AbsX 3232 AbsY 3200 Type 0 Direction 1<br />
AbsX 3232 AbsY 3205 Type 0 Direction 1<br />
AbsX 3233 AbsY 3200 Type 0 Direction 1<br />
AbsX 3233 AbsY 3205 Type 0 Direction 1<br />
AbsX 3234 AbsY 3200 Type 1 Direction 0<br />
AbsX 3234 AbsY 3201 Type 0 Direction 0<br />
AbsX 3234 AbsY 3202 Type 0 Direction 0<br />
AbsX 3234 AbsY 3203 Type 0 Direction 0<br />
AbsX 3234 AbsY 3204 Type 0 Direction 0<br />
AbsX 3234 AbsY 3205 Type 0 Direction 0<br />
AbsX 3200 AbsY 3204 Type 3 Direction 2<br />
AbsX 3200 AbsY 3208 Type 3 Direction 1<br />
AbsX 3200 AbsY 3213 Type 3 Direction 1<br />
AbsX 3200 AbsY 3218 Type 3 Direction 1<br />
AbsX 3200 AbsY 3224 Type 3 Direction 2<br />
AbsX 3200 AbsY 3229 Type 3 Direction 2<br />
AbsX 3200 AbsY 3233 Type 3 Direction 1<br />
AbsX 3201 AbsY 3204 Type 0 Direction 0<br />
AbsX 3201 AbsY 3205 Type 0 Direction 0<br />
AbsX 3201 AbsY 3206 Type 0 Direction 0<br />
AbsX 3201 AbsY 3207 Type 0 Direction 0<br />
AbsX 3201 AbsY 3208 Type 0 Direction 0<br />
AbsX 3201 AbsY 3209 Type 0 Direction 0<br />
AbsX 3201 AbsY 3210 Type 0 Direction 0<br />
AbsX 3201 AbsY 3211 Type 0 Direction 0<br />
AbsX 3201 AbsY 3212 Type 0 Direction 0<br />
AbsX 3201 AbsY 3213 Type 0 Direction 0<br />
AbsX 3201 AbsY 3214 Type 0 Direction 0<br />
AbsX 3201 AbsY 3215 Type 0 Direction 0<br />
AbsX 3201 AbsY 3216 Type 0 Direction 0<br />
AbsX 3201 AbsY 3217 Type 0 Direction 0<br />
AbsX 3201 AbsY 3218 Type 0 Direction 0<br />
AbsX 3201 AbsY 3219 Type 0 Direction 0<br />
AbsX 3201 AbsY 3220 Type 0 Direction 0<br />
AbsX 3201 AbsY 3221 Type 0 Direction 0<br />
AbsX 3201 AbsY 3222 Type 0 Direction 0<br />
AbsX 3201 AbsY 3223 Type 0 Direction 0<br />
AbsX 3201 AbsY 3224 Type 0 Direction 0<br />
AbsX 3201 AbsY 3225 Type 0 Direction 0<br />
AbsX 3201 AbsY 3226 Type 0 Direction 0<br />
AbsX 3201 AbsY 3227 Type 0 Direction 0<br />
AbsX 3201 AbsY 3228 Type 0 Direction 0<br />
AbsX 3201 AbsY 3229 Type 0 Direction 0<br />
AbsX 3201 AbsY 3230 Type 0 Direction 0<br />
AbsX 3201 AbsY 3231 Type 0 Direction 0<br />
AbsX 3201 AbsY 3232 Type 0 Direction 0<br />
AbsX 3201 AbsY 3233 Type 0 Direction 0<br />
AbsX 3202 AbsY 3203 Type 1 Direction 3<br />
AbsX 3202 AbsY 3234 Type 1 Direction 0<br />
AbsX 3203 AbsY 3202 Type 1 Direction 3<br />
AbsX 3203 AbsY 3206 Type 1 Direction 1<br />
AbsX 3203 AbsY 3207 Type 0 Direction 2<br />
AbsX 3203 AbsY 3208 Type 0 Direction 2<br />
AbsX 3203 AbsY 3209 Type 1 Direction 2<br />
AbsX 3203 AbsY 3228 Type 1 Direction 1<br />
AbsX 3203 AbsY 3229 Type 0 Direction 2<br />
AbsX 3203 AbsY 3230 Type 0 Direction 2<br />
AbsX 3203 AbsY 3231 Type 1 Direction 2<br />
AbsX 3203 AbsY 3235 Type 1 Direction 0<br />
AbsX 3204 AbsY 3200 Type 3 Direction 0<br />
AbsX 3204 AbsY 3201 Type 0 Direction 3<br />
AbsX 3204 AbsY 3206 Type 0 Direction 1<br />
AbsX 3204 AbsY 3210 Type 0 Direction 2<br />
AbsX 3204 AbsY 3211 Type 0 Direction 2<br />
AbsX 3204 AbsY 3212 Type 0 Direction 2<br />
AbsX 3204 AbsY 3213 Type 0 Direction 2<br />
AbsX 3204 AbsY 3214 Type 0 Direction 2<br />
AbsX 3204 AbsY 3215 Type 0 Direction 2<br />
AbsX 3204 AbsY 3216 Type 0 Direction 2<br />
AbsX 3204 AbsY 3217 Type 0 Direction 2<br />
AbsX 3204 AbsY 3218 Type 0 Direction 2<br />
AbsX 3204 AbsY 3219 Type 0 Direction 2<br />
AbsX 3204 AbsY 3220 Type 0 Direction 2<br />
AbsX 3204 AbsY 3221 Type 0 Direction 2<br />
AbsX 3204 AbsY 3222 Type 0 Direction 2<br />
AbsX 3204 AbsY 3223 Type 0 Direction 2<br />
AbsX 3204 AbsY 3224 Type 0 Direction 2<br />
AbsX 3204 AbsY 3225 Type 0 Direction 2<br />
AbsX 3204 AbsY 3226 Type 0 Direction 2<br />
AbsX 3204 AbsY 3227 Type 0 Direction 2<br />
AbsX 3204 AbsY 3231 Type 0 Direction 3<br />
AbsX 3204 AbsY 3236 Type 0 Direction 1<br />
AbsX 3204 AbsY 3237 Type 3 Direction 3<br />
AbsX 3205 AbsY 3201 Type 0 Direction 3<br />
AbsX 3205 AbsY 3206 Type 0 Direction 1<br />
AbsX 3205 AbsY 3210 Type 0 Direction 3<br />
AbsX 3205 AbsY 3211 Type 0 Direction 1<br />
AbsX 3205 AbsY 3217 Type 0 Direction 1<br />
AbsX 3205 AbsY 3218 Type 1 Direction 3<br />
AbsX 3205 AbsY 3226 Type 0 Direction 1<br />
AbsX 3205 AbsY 3227 Type 0 Direction 1<br />
AbsX 3205 AbsY 3231 Type 0 Direction 3<br />
AbsX 3205 AbsY 3236 Type 0 Direction 1<br />
AbsX 3206 AbsY 3201 Type 0 Direction 3<br />
AbsX 3206 AbsY 3206 Type 1 Direction 0<br />
AbsX 3206 AbsY 3211 Type 0 Direction 1<br />
AbsX 3206 AbsY 3217 Type 0 Direction 1<br />
AbsX 3206 AbsY 3226 Type 0 Direction 1<br />
AbsX 3206 AbsY 3231 Type 1 Direction 3<br />
AbsX 3206 AbsY 3236 Type 0 Direction 1<br />
AbsX 3207 AbsY 3201 Type 0 Direction 3<br />
AbsX 3207 AbsY 3207 Type 1 Direction 0<br />
AbsX 3207 AbsY 3208 Type 2 Direction 0<br />
AbsX 3207 AbsY 3211 Type 0 Direction 1<br />
AbsX 3207 AbsY 3226 Type 0 Direction 1<br />
AbsX 3207 AbsY 3229 Type 2 Direction 3<br />
AbsX 3207 AbsY 3230 Type 1 Direction 3<br />
AbsX 3207 AbsY 3236 Type 0 Direction 1<br />
AbsX 3208 AbsY 3200 Type 3 Direction 1<br />
AbsX 3208 AbsY 3201 Type 0 Direction 3<br />
AbsX 3208 AbsY 3208 Type 0 Direction 1<br />
AbsX 3208 AbsY 3217 Type 0 Direction 1<br />
AbsX 3208 AbsY 3226 Type 0 Direction 1<br />
AbsX 3208 AbsY 3229 Type 0 Direction 3<br />
AbsX 3208 AbsY 3236 Type 0 Direction 1<br />
AbsX 3208 AbsY 3237 Type 3 Direction 2<br />
AbsX 3209 AbsY 3201 Type 0 Direction 3<br />
AbsX 3209 AbsY 3208 Type 0 Direction 1<br />
AbsX 3209 AbsY 3211 Type 0 Direction 1<br />
AbsX 3209 AbsY 3217 Type 0 Direction 1<br />
AbsX 3209 AbsY 3226 Type 0 Direction 1<br />
AbsX 3209 AbsY 3229 Type 0 Direction 3<br />
AbsX 3209 AbsY 3236 Type 0 Direction 1<br />
AbsX 3210 AbsY 3201 Type 0 Direction 3<br />
AbsX 3210 AbsY 3208 Type 0 Direction 1<br />
AbsX 3210 AbsY 3211 Type 0 Direction 1<br />
AbsX 3210 AbsY 3217 Type 0 Direction 1<br />
AbsX 3210 AbsY 3226 Type 0 Direction 1<br />
AbsX 3210 AbsY 3229 Type 0 Direction 3<br />
AbsX 3210 AbsY 3236 Type 0 Direction 1<br />
AbsX 3211 AbsY 3201 Type 0 Direction 3<br />
AbsX 3211 AbsY 3208 Type 0 Direction 1<br />
AbsX 3211 AbsY 3211 Type 0 Direction 1<br />
AbsX 3211 AbsY 3217 Type 0 Direction 1<br />
AbsX 3211 AbsY 3226 Type 0 Direction 1<br />
AbsX 3211 AbsY 3229 Type 0 Direction 3<br />
AbsX 3211 AbsY 3236 Type 0 Direction 1<br />
AbsX 3212 AbsY 3200 Type 3 Direction 1<br />
AbsX 3212 AbsY 3201 Type 0 Direction 3<br />
AbsX 3212 AbsY 3208 Type 0 Direction 1<br />
AbsX 3212 AbsY 3211 Type 0 Direction 1<br />
AbsX 3212 AbsY 3217 Type 0 Direction 1<br />
AbsX 3212 AbsY 3226 Type 0 Direction 1<br />
AbsX 3212 AbsY 3229 Type 0 Direction 3<br />
AbsX 3212 AbsY 3236 Type 0 Direction 1<br />
AbsX 3212 AbsY 3237 Type 3 Direction 2<br />
AbsX 3213 AbsY 3202 Type 1 Direction 2<br />
AbsX 3213 AbsY 3208 Type 0 Direction 1<br />
AbsX 3213 AbsY 3211 Type 0 Direction 1<br />
AbsX 3213 AbsY 3212 Type 0 Direction 0<br />
AbsX 3213 AbsY 3213 Type 0 Direction 0<br />
AbsX 3213 AbsY 3214 Type 0 Direction 0<br />
AbsX 3213 AbsY 3215 Type 0 Direction 0<br />
AbsX 3213 AbsY 3216 Type 0 Direction 0<br />
AbsX 3213 AbsY 3217 Type 0 Direction 0<br />
AbsX 3213 AbsY 3218 Type 0 Direction 0<br />
AbsX 3213 AbsY 3219 Type 0 Direction 0<br />
AbsX 3213 AbsY 3220 Type 0 Direction 0<br />
AbsX 3213 AbsY 3223 Type 0 Direction 0<br />
AbsX 3213 AbsY 3224 Type 0 Direction 0<br />
AbsX 3213 AbsY 3225 Type 2 Direction 0<br />
AbsX 3213 AbsY 3226 Type 0 Direction 0<br />
AbsX 3213 AbsY 3229 Type 0 Direction 3<br />
AbsX 3213 AbsY 3235 Type 1 Direction 1<br />
AbsX 3214 AbsY 3203 Type 1 Direction 2<br />
AbsX 3214 AbsY 3208 Type 0 Direction 1<br />
AbsX 3214 AbsY 3211 Type 0 Direction 1<br />
AbsX 3214 AbsY 3225 Type 0 Direction 1<br />
AbsX 3214 AbsY 3229 Type 0 Direction 3<br />
AbsX 3214 AbsY 3234 Type 1 Direction 1<br />
AbsX 3215 AbsY 3202 Type 3 Direction 0<br />
AbsX 3215 AbsY 3203 Type 0 Direction 3<br />
AbsX 3215 AbsY 3208 Type 1 Direction 0<br />
AbsX 3215 AbsY 3229 Type 1 Direction 3<br />
AbsX 3215 AbsY 3234 Type 0 Direction 1<br />
AbsX 3215 AbsY 3235 Type 3 Direction 3<br />
AbsX 3216 AbsY 3203 Type 0 Direction 3<br />
AbsX 3216 AbsY 3209 Type 1 Direction 0<br />
AbsX 3216 AbsY 3211 Type 0 Direction 1<br />
AbsX 3216 AbsY 3225 Type 0 Direction 1<br />
AbsX 3216 AbsY 3228 Type 1 Direction 3<br />
AbsX 3216 AbsY 3234 Type 0 Direction 1<br />
AbsX 3217 AbsY 3203 Type 0 Direction 3<br />
AbsX 3217 AbsY 3210 Type 1 Direction 0<br />
AbsX 3217 AbsY 3211 Type 0 Direction 0<br />
AbsX 3217 AbsY 3212 Type 0 Direction 0<br />
AbsX 3217 AbsY 3213 Type 0 Direction 0<br />
AbsX 3217 AbsY 3214 Type 0 Direction 0<br />
AbsX 3217 AbsY 3215 Type 0 Direction 0<br />
AbsX 3217 AbsY 3216 Type 0 Direction 0<br />
AbsX 3217 AbsY 3217 Type 0 Direction 0<br />
AbsX 3217 AbsY 3220 Type 0 Direction 0<br />
AbsX 3217 AbsY 3221 Type 0 Direction 0<br />
AbsX 3217 AbsY 3222 Type 0 Direction 0<br />
AbsX 3217 AbsY 3223 Type 0 Direction 0<br />
AbsX 3217 AbsY 3224 Type 0 Direction 0<br />
AbsX 3217 AbsY 3225 Type 0 Direction 0<br />
AbsX 3217 AbsY 3226 Type 0 Direction 0<br />
AbsX 3217 AbsY 3227 Type 1 Direction 3<br />
AbsX 3217 AbsY 3234 Type 0 Direction 1<br />
AbsX 3218 AbsY 3203 Type 0 Direction 3<br />
AbsX 3218 AbsY 3234 Type 0 Direction 1<br />
AbsX 3219 AbsY 3203 Type 0 Direction 3<br />
AbsX 3219 AbsY 3234 Type 0 Direction 1<br />
AbsX 3220 AbsY 3202 Type 3 Direction 1<br />
AbsX 3220 AbsY 3203 Type 0 Direction 3<br />
AbsX 3220 AbsY 3234 Type 0 Direction 1<br />
AbsX 3220 AbsY 3235 Type 3 Direction 2<br />
AbsX 3221 AbsY 3204 Type 1 Direction 2<br />
AbsX 3221 AbsY 3233 Type 1 Direction 1<br />
AbsX 3222 AbsY 3205 Type 1 Direction 2<br />
AbsX 3222 AbsY 3232 Type 1 Direction 1<br />
AbsX 3223 AbsY 3206 Type 1 Direction 2<br />
AbsX 3223 AbsY 3231 Type 1 Direction 1<br />
AbsX 3224 AbsY 3207 Type 1 Direction 2<br />
AbsX 3224 AbsY 3230 Type 1 Direction 1<br />
AbsX 3225 AbsY 3208 Type 1 Direction 2<br />
AbsX 3225 AbsY 3229 Type 1 Direction 1<br />
AbsX 3226 AbsY 3209 Type 0 Direction 2<br />
AbsX 3226 AbsY 3210 Type 0 Direction 2<br />
AbsX 3226 AbsY 3211 Type 0 Direction 2<br />
AbsX 3226 AbsY 3212 Type 0 Direction 2<br />
AbsX 3226 AbsY 3213 Type 0 Direction 2<br />
AbsX 3226 AbsY 3215 Type 0 Direction 2<br />
AbsX 3226 AbsY 3216 Type 1 Direction 2<br />
AbsX 3226 AbsY 3221 Type 1 Direction 1<br />
AbsX 3226 AbsY 3222 Type 0 Direction 2<br />
AbsX 3226 AbsY 3224 Type 0 Direction 2<br />
AbsX 3226 AbsY 3225 Type 0 Direction 2<br />
AbsX 3226 AbsY 3226 Type 0 Direction 2<br />
AbsX 3226 AbsY 3227 Type 0 Direction 2<br />
AbsX 3226 AbsY 3228 Type 0 Direction 2<br />
AbsX 3227 AbsY 3209 Type 3 Direction 3<br />
AbsX 3227 AbsY 3211 Type 1 Direction 1<br />
AbsX 3227 AbsY 3217 Type 1 Direction 2<br />
AbsX 3227 AbsY 3220 Type 1 Direction 1<br />
AbsX 3227 AbsY 3226 Type 1 Direction 2<br />
AbsX 3227 AbsY 3228 Type 3 Direction 0<br />
AbsX 3228 AbsY 3211 Type 0 Direction 1<br />
AbsX 3228 AbsY 3217 Type 0 Direction 3<br />
AbsX 3228 AbsY 3220 Type 0 Direction 1<br />
AbsX 3228 AbsY 3226 Type 0 Direction 3<br />
AbsX 3229 AbsY 3211 Type 0 Direction 1<br />
AbsX 3229 AbsY 3217 Type 0 Direction 3<br />
AbsX 3229 AbsY 3220 Type 0 Direction 1<br />
AbsX 3229 AbsY 3226 Type 0 Direction 3<br />
AbsX 3230 AbsY 3211 Type 1 Direction 0<br />
AbsX 3230 AbsY 3217 Type 0 Direction 0<br />
AbsX 3230 AbsY 3220 Type 0 Direction 0<br />
AbsX 3230 AbsY 3226 Type 1 Direction 3<br />
AbsX 3231 AbsY 3212 Type 1 Direction 0<br />
AbsX 3231 AbsY 3213 Type 0 Direction 0<br />
AbsX 3231 AbsY 3214 Type 0 Direction 0<br />
AbsX 3231 AbsY 3215 Type 0 Direction 0<br />
AbsX 3231 AbsY 3216 Type 1 Direction 3<br />
AbsX 3231 AbsY 3221 Type 1 Direction 0<br />
AbsX 3231 AbsY 3222 Type 0 Direction 0<br />
AbsX 3231 AbsY 3223 Type 0 Direction 0<br />
AbsX 3231 AbsY 3224 Type 0 Direction 0<br />
AbsX 3231 AbsY 3225 Type 1 Direction 3<br />
AbsX 3237 AbsY 3201 Type 3 Direction 2<br />
AbsX 3237 AbsY 3202 Type 3 Direction 1<br />
AbsX 3242 AbsY 3216 Type 3 Direction 2<br />
AbsX 3245 AbsY 3216 Type 3 Direction 3<br />
AbsX 3203 AbsY 3206 Type 1 Direction 1<br />
AbsX 3203 AbsY 3207 Type 0 Direction 2<br />
AbsX 3203 AbsY 3208 Type 0 Direction 2<br />
AbsX 3203 AbsY 3209 Type 1 Direction 2<br />
AbsX 3203 AbsY 3228 Type 1 Direction 1<br />
AbsX 3203 AbsY 3229 Type 0 Direction 2<br />
AbsX 3203 AbsY 3230 Type 0 Direction 2<br />
AbsX 3203 AbsY 3231 Type 1 Direction 2<br />
AbsX 3204 AbsY 3206 Type 0 Direction 1<br />
AbsX 3204 AbsY 3210 Type 0 Direction 2<br />
AbsX 3204 AbsY 3211 Type 0 Direction 2<br />
AbsX 3204 AbsY 3212 Type 0 Direction 2<br />
AbsX 3204 AbsY 3213 Type 0 Direction 2<br />
AbsX 3204 AbsY 3214 Type 0 Direction 2<br />
AbsX 3204 AbsY 3215 Type 0 Direction 2<br />
AbsX 3204 AbsY 3216 Type 0 Direction 2<br />
AbsX 3204 AbsY 3217 Type 0 Direction 2<br />
AbsX 3204 AbsY 3218 Type 0 Direction 2<br />
AbsX 3204 AbsY 3219 Type 0 Direction 2<br />
AbsX 3204 AbsY 3220 Type 0 Direction 2<br />
AbsX 3204 AbsY 3221 Type 0 Direction 2<br />
AbsX 3204 AbsY 3222 Type 0 Direction 2<br />
AbsX 3204 AbsY 3223 Type 0 Direction 2<br />
AbsX 3204 AbsY 3224 Type 0 Direction 2<br />
AbsX 3204 AbsY 3225 Type 0 Direction 2<br />
AbsX 3204 AbsY 3226 Type 0 Direction 2<br />
AbsX 3204 AbsY 3227 Type 0 Direction 2<br />
AbsX 3204 AbsY 3231 Type 0 Direction 3<br />
AbsX 3205 AbsY 3206 Type 0 Direction 1<br />
AbsX 3205 AbsY 3231 Type 0 Direction 3<br />
AbsX 3206 AbsY 3206 Type 1 Direction 0<br />
AbsX 3206 AbsY 3231 Type 1 Direction 3<br />
AbsX 3207 AbsY 3207 Type 1 Direction 0<br />
AbsX 3207 AbsY 3208 Type 2 Direction 0<br />
AbsX 3207 AbsY 3209 Type 0 Direction 2<br />
AbsX 3207 AbsY 3211 Type 0 Direction 2<br />
AbsX 3207 AbsY 3226 Type 0 Direction 2<br />
AbsX 3207 AbsY 3228 Type 0 Direction 2<br />
AbsX 3207 AbsY 3229 Type 2 Direction 3<br />
AbsX 3207 AbsY 3230 Type 1 Direction 3<br />
AbsX 3208 AbsY 3211 Type 0 Direction 1<br />
AbsX 3208 AbsY 3226 Type 0 Direction 3<br />
AbsX 3209 AbsY 3211 Type 0 Direction 1<br />
AbsX 3209 AbsY 3226 Type 0 Direction 3<br />
AbsX 3210 AbsY 3211 Type 0 Direction 1<br />
AbsX 3210 AbsY 3226 Type 0 Direction 3<br />
AbsX 3211 AbsY 3211 Type 0 Direction 1<br />
AbsX 3211 AbsY 3226 Type 0 Direction 3<br />
AbsX 3212 AbsY 3211 Type 0 Direction 1<br />
AbsX 3212 AbsY 3226 Type 0 Direction 3<br />
AbsX 3213 AbsY 3211 Type 1 Direction 0<br />
AbsX 3213 AbsY 3226 Type 1 Direction 3<br />
AbsX 3214 AbsY 3212 Type 1 Direction 0<br />
AbsX 3214 AbsY 3213 Type 0 Direction 0<br />
AbsX 3214 AbsY 3214 Type 0 Direction 0<br />
AbsX 3214 AbsY 3215 Type 0 Direction 0<br />
AbsX 3214 AbsY 3216 Type 0 Direction 0<br />
AbsX 3214 AbsY 3217 Type 0 Direction 0<br />
AbsX 3214 AbsY 3218 Type 0 Direction 0<br />
AbsX 3214 AbsY 3219 Type 0 Direction 0<br />
AbsX 3214 AbsY 3220 Type 0 Direction 0<br />
AbsX 3214 AbsY 3221 Type 0 Direction 0<br />
AbsX 3214 AbsY 3222 Type 0 Direction 0<br />
AbsX 3214 AbsY 3223 Type 0 Direction 0<br />
AbsX 3214 AbsY 3224 Type 0 Direction 0<br />
AbsX 3214 AbsY 3225 Type 1 Direction 3<br />
AbsX 3226 AbsY 3213 Type 0 Direction 2<br />
AbsX 3226 AbsY 3214 Type 0 Direction 2<br />
AbsX 3226 AbsY 3215 Type 0 Direction 2<br />
AbsX 3226 AbsY 3216 Type 1 Direction 2<br />
AbsX 3226 AbsY 3221 Type 1 Direction 1<br />
AbsX 3226 AbsY 3222 Type 0 Direction 2<br />
AbsX 3226 AbsY 3223 Type 0 Direction 2<br />
AbsX 3226 AbsY 3224 Type 0 Direction 2<br />
AbsX 3227 AbsY 3211 Type 1 Direction 1<br />
AbsX 3227 AbsY 3217 Type 1 Direction 2<br />
AbsX 3227 AbsY 3220 Type 1 Direction 1<br />
AbsX 3227 AbsY 3226 Type 1 Direction 2<br />
AbsX 3228 AbsY 3211 Type 0 Direction 1<br />
AbsX 3228 AbsY 3217 Type 0 Direction 3<br />
AbsX 3228 AbsY 3220 Type 0 Direction 1<br />
AbsX 3228 AbsY 3226 Type 0 Direction 3<br />
AbsX 3229 AbsY 3211 Type 0 Direction 1<br />
AbsX 3229 AbsY 3217 Type 0 Direction 3<br />
AbsX 3229 AbsY 3220 Type 0 Direction 1<br />
AbsX 3229 AbsY 3226 Type 0 Direction 3<br />
AbsX 3230 AbsY 3211 Type 1 Direction 0<br />
AbsX 3230 AbsY 3217 Type 0 Direction 0<br />
AbsX 3230 AbsY 3220 Type 0 Direction 0<br />
AbsX 3230 AbsY 3226 Type 1 Direction 3<br />
AbsX 3231 AbsY 3212 Type 1 Direction 0<br />
AbsX 3231 AbsY 3213 Type 0 Direction 0<br />
AbsX 3231 AbsY 3214 Type 0 Direction 0<br />
AbsX 3231 AbsY 3215 Type 0 Direction 0<br />
AbsX 3231 AbsY 3216 Type 1 Direction 3<br />
AbsX 3231 AbsY 3221 Type 1 Direction 0<br />
AbsX 3231 AbsY 3222 Type 0 Direction 0<br />
AbsX 3231 AbsY 3223 Type 0 Direction 0<br />
AbsX 3231 AbsY 3224 Type 0 Direction 0<br />
AbsX 3231 AbsY 3225 Type 1 Direction 3<br />
AbsX 3240 AbsY 3216 Type 3 Direction 3<br />
AbsX 3247 AbsY 3216 Type 3 Direction 2<br />
AbsX 3200 AbsY 3204 Type 3 Direction 2<br />
AbsX 3200 AbsY 3208 Type 3 Direction 1<br />
AbsX 3200 AbsY 3213 Type 3 Direction 1<br />
AbsX 3200 AbsY 3218 Type 3 Direction 1<br />
AbsX 3200 AbsY 3224 Type 3 Direction 2<br />
AbsX 3200 AbsY 3229 Type 3 Direction 2<br />
AbsX 3200 AbsY 3233 Type 3 Direction 1<br />
AbsX 3204 AbsY 3200 Type 3 Direction 0<br />
AbsX 3204 AbsY 3237 Type 3 Direction 3<br />
AbsX 3208 AbsY 3200 Type 3 Direction 1<br />
AbsX 3208 AbsY 3208 Type 0 Direction 1<br />
AbsX 3208 AbsY 3229 Type 0 Direction 3<br />
AbsX 3208 AbsY 3237 Type 3 Direction 2<br />
AbsX 3209 AbsY 3208 Type 0 Direction 1<br />
AbsX 3209 AbsY 3229 Type 0 Direction 3<br />
AbsX 3210 AbsY 3208 Type 0 Direction 1<br />
AbsX 3210 AbsY 3229 Type 0 Direction 3<br />
AbsX 3211 AbsY 3208 Type 0 Direction 1<br />
AbsX 3211 AbsY 3229 Type 0 Direction 3<br />
AbsX 3212 AbsY 3200 Type 3 Direction 1<br />
AbsX 3212 AbsY 3208 Type 0 Direction 1<br />
AbsX 3212 AbsY 3229 Type 0 Direction 3<br />
AbsX 3212 AbsY 3237 Type 3 Direction 2<br />
AbsX 3213 AbsY 3208 Type 0 Direction 1<br />
AbsX 3213 AbsY 3229 Type 0 Direction 3<br />
AbsX 3214 AbsY 3208 Type 0 Direction 1<br />
AbsX 3214 AbsY 3229 Type 0 Direction 3<br />
AbsX 3215 AbsY 3202 Type 3 Direction 0<br />
AbsX 3215 AbsY 3208 Type 1 Direction 0<br />
AbsX 3215 AbsY 3229 Type 1 Direction 3<br />
AbsX 3215 AbsY 3235 Type 3 Direction 3<br />
AbsX 3216 AbsY 3209 Type 1 Direction 0<br />
AbsX 3216 AbsY 3228 Type 1 Direction 3<br />
AbsX 3217 AbsY 3210 Type 1 Direction 0<br />
AbsX 3217 AbsY 3211 Type 0 Direction 0<br />
AbsX 3217 AbsY 3212 Type 0 Direction 0<br />
AbsX 3217 AbsY 3213 Type 0 Direction 0<br />
AbsX 3217 AbsY 3214 Type 0 Direction 0<br />
AbsX 3217 AbsY 3215 Type 0 Direction 0<br />
AbsX 3217 AbsY 3216 Type 0 Direction 0<br />
AbsX 3217 AbsY 3217 Type 0 Direction 0<br />
AbsX 3217 AbsY 3218 Type 0 Direction 0<br />
AbsX 3217 AbsY 3219 Type 0 Direction 0<br />
AbsX 3217 AbsY 3220 Type 0 Direction 0<br />
AbsX 3217 AbsY 3221 Type 0 Direction 0<br />
AbsX 3217 AbsY 3222 Type 0 Direction 0<br />
AbsX 3217 AbsY 3223 Type 0 Direction 0<br />
AbsX 3217 AbsY 3224 Type 0 Direction 0<br />
AbsX 3217 AbsY 3225 Type 0 Direction 0<br />
AbsX 3217 AbsY 3226 Type 0 Direction 0<br />
AbsX 3217 AbsY 3227 Type 1 Direction 3<br />
AbsX 3220 AbsY 3202 Type 3 Direction 1<br />
AbsX 3220 AbsY 3235 Type 3 Direction 2<br />
AbsX 3227 AbsY 3209 Type 3 Direction 3<br />
AbsX 3227 AbsY 3228 Type 3 Direction 0<br />
AbsX 3203 AbsY 3206 Type 1 Direction 1<br />
AbsX 3203 AbsY 3207 Type 0 Direction 2<br />
AbsX 3203 AbsY 3208 Type 0 Direction 2<br />
AbsX 3203 AbsY 3209 Type 1 Direction 2<br />
AbsX 3203 AbsY 3228 Type 1 Direction 1<br />
AbsX 3203 AbsY 3229 Type 0 Direction 2<br />
AbsX 3203 AbsY 3230 Type 0 Direction 2<br />
AbsX 3203 AbsY 3231 Type 1 Direction 2<br />
AbsX 3204 AbsY 3206 Type 0 Direction 1<br />
AbsX 3204 AbsY 3210 Type 0 Direction 2<br />
AbsX 3204 AbsY 3211 Type 0 Direction 2<br />
AbsX 3204 AbsY 3212 Type 0 Direction 2<br />
AbsX 3204 AbsY 3213 Type 0 Direction 2<br />
AbsX 3204 AbsY 3214 Type 0 Direction 2<br />
AbsX 3204 AbsY 3215 Type 0 Direction 2<br />
AbsX 3204 AbsY 3216 Type 0 Direction 2<br />
AbsX 3204 AbsY 3217 Type 0 Direction 2<br />
AbsX 3204 AbsY 3218 Type 0 Direction 2<br />
AbsX 3204 AbsY 3219 Type 0 Direction 2<br />
AbsX 3204 AbsY 3220 Type 0 Direction 2<br />
AbsX 3204 AbsY 3221 Type 0 Direction 2<br />
AbsX 3204 AbsY 3222 Type 0 Direction 2<br />
AbsX 3204 AbsY 3223 Type 0 Direction 2<br />
AbsX 3204 AbsY 3224 Type 0 Direction 2<br />
AbsX 3204 AbsY 3225 Type 0 Direction 2<br />
AbsX 3204 AbsY 3226 Type 0 Direction 2<br />
AbsX 3204 AbsY 3227 Type 0 Direction 2<br />
AbsX 3204 AbsY 3231 Type 0 Direction 3<br />
AbsX 3205 AbsY 3206 Type 0 Direction 1<br />
AbsX 3205 AbsY 3231 Type 0 Direction 3<br />
AbsX 3206 AbsY 3206 Type 1 Direction 0<br />
AbsX 3206 AbsY 3231 Type 1 Direction 3<br />
AbsX 3207 AbsY 3207 Type 1 Direction 0<br />
AbsX 3207 AbsY 3208 Type 2 Direction 0<br />
AbsX 3207 AbsY 3209 Type 0 Direction 2<br />
AbsX 3207 AbsY 3210 Type 0 Direction 2<br />
AbsX 3207 AbsY 3211 Type 0 Direction 2<br />
AbsX 3207 AbsY 3226 Type 0 Direction 2<br />
AbsX 3207 AbsY 3227 Type 0 Direction 2<br />
AbsX 3207 AbsY 3228 Type 0 Direction 2<br />
AbsX 3207 AbsY 3229 Type 2 Direction 3<br />
AbsX 3207 AbsY 3230 Type 1 Direction 3<br />
AbsX 3208 AbsY 3211 Type 0 Direction 1<br />
AbsX 3208 AbsY 3226 Type 0 Direction 3<br />
AbsX 3209 AbsY 3211 Type 0 Direction 1<br />
AbsX 3209 AbsY 3226 Type 0 Direction 3<br />
AbsX 3210 AbsY 3211 Type 0 Direction 1<br />
AbsX 3210 AbsY 3226 Type 0 Direction 3<br />
AbsX 3211 AbsY 3211 Type 0 Direction 1<br />
AbsX 3211 AbsY 3226 Type 0 Direction 3<br />
AbsX 3212 AbsY 3211 Type 0 Direction 1<br />
AbsX 3212 AbsY 3226 Type 0 Direction 3<br />
AbsX 3213 AbsY 3211 Type 1 Direction 0<br />
AbsX 3213 AbsY 3226 Type 1 Direction 3<br />
AbsX 3214 AbsY 3212 Type 1 Direction 0<br />
AbsX 3214 AbsY 3213 Type 0 Direction 0<br />
AbsX 3214 AbsY 3214 Type 0 Direction 0<br />
AbsX 3214 AbsY 3215 Type 0 Direction 0<br />
AbsX 3214 AbsY 3216 Type 0 Direction 0<br />
AbsX 3214 AbsY 3217 Type 0 Direction 0<br />
AbsX 3214 AbsY 3218 Type 0 Direction 0<br />
AbsX 3214 AbsY 3219 Type 0 Direction 0<br />
AbsX 3214 AbsY 3220 Type 0 Direction 0<br />
AbsX 3214 AbsY 3221 Type 0 Direction 0<br />
AbsX 3214 AbsY 3222 Type 0 Direction 0<br />
AbsX 3214 AbsY 3223 Type 0 Direction 0<br />
AbsX 3214 AbsY 3224 Type 0 Direction 0<br />
AbsX 3214 AbsY 3225 Type 1 Direction 3<br />
AbsX 3226 AbsY 3212 Type 1 Direction 1<br />
AbsX 3226 AbsY 3213 Type 0 Direction 2<br />
AbsX 3226 AbsY 3214 Type 0 Direction 2<br />
AbsX 3226 AbsY 3215 Type 0 Direction 2<br />
AbsX 3226 AbsY 3216 Type 0 Direction 2<br />
AbsX 3226 AbsY 3217 Type 0 Direction 2<br />
AbsX 3226 AbsY 3218 Type 0 Direction 2<br />
AbsX 3226 AbsY 3219 Type 0 Direction 2<br />
AbsX 3226 AbsY 3220 Type 0 Direction 2<br />
AbsX 3226 AbsY 3221 Type 0 Direction 2<br />
AbsX 3226 AbsY 3222 Type 0 Direction 2<br />
AbsX 3226 AbsY 3223 Type 0 Direction 2<br />
AbsX 3226 AbsY 3224 Type 0 Direction 2<br />
AbsX 3226 AbsY 3225 Type 1 Direction 2<br />
AbsX 3227 AbsY 3211 Type 1 Direction 1<br />
AbsX 3227 AbsY 3226 Type 1 Direction 2<br />
AbsX 3228 AbsY 3211 Type 0 Direction 1<br />
AbsX 3228 AbsY 3226 Type 0 Direction 3<br />
AbsX 3229 AbsY 3211 Type 0 Direction 1<br />
AbsX 3229 AbsY 3226 Type 0 Direction 3<br />
AbsX 3230 AbsY 3211 Type 1 Direction 0<br />
AbsX 3230 AbsY 3226 Type 1 Direction 3<br />
AbsX 3231 AbsY 3212 Type 1 Direction 0<br />
AbsX 3231 AbsY 3213 Type 0 Direction 0<br />
AbsX 3231 AbsY 3214 Type 0 Direction 0<br />
AbsX 3231 AbsY 3215 Type 0 Direction 0<br />
AbsX 3231 AbsY 3216 Type 0 Direction 0<br />
AbsX 3231 AbsY 3217 Type 0 Direction 0<br />
AbsX 3231 AbsY 3218 Type 0 Direction 0<br />
AbsX 3231 AbsY 3219 Type 0 Direction 0<br />
AbsX 3231 AbsY 3220 Type 0 Direction 0<br />
AbsX 3231 AbsY 3221 Type 0 Direction 0<br />
AbsX 3231 AbsY 3222 Type 0 Direction 0<br />
AbsX 3231 AbsY 3223 Type 0 Direction 0<br />
AbsX 3231 AbsY 3224 Type 0 Direction 0<br />
AbsX 3231 AbsY 3225 Type 1 Direction 3<br />
AbsX 3223 AbsY 3251 Type 0 Direction 1<br />
AbsX 3223 AbsY 3258 Type 0 Direction 3<br />
AbsX 3224 AbsY 3251 Type 0 Direction 1<br />
AbsX 3224 AbsY 3258 Type 0 Direction 3<br />
AbsX 3241 AbsY 3204 Type 0 Direction 3<br />
AbsX 3241 AbsY 3215 Type 0 Direction 1<br />
AbsX 3242 AbsY 3215 Type 0 Direction 1<br />
AbsX 3243 AbsY 3215 Type 0 Direction 1<br />
AbsX 3244 AbsY 3215 Type 0 Direction 1<br />
AbsX 3245 AbsY 3215 Type 0 Direction 1<br />
AbsX 3246 AbsY 3204 Type 0 Direction 3<br />
AbsX 3246 AbsY 3215 Type 0 Direction 1<br />
AbsX 3207 AbsY 3247 Type 0 Direction 2<br />
AbsX 3207 AbsY 3248 Type 0 Direction 2<br />
AbsX 3242 AbsY 3215 Type 0 Direction 1<br />
AbsX 3243 AbsY 3215 Type 0 Direction 1<br />
AbsX 3244 AbsY 3215 Type 0 Direction 1<br />
AbsX 3245 AbsY 3215 Type 0 Direction 1<br />
AbsX 3240 AbsY 3225 Type 0 Direction 3<br />
AbsX 3240 AbsY 3226 Type 0 Direction 1<br />
AbsX 3241 AbsY 3225 Type 0 Direction 3<br />
AbsX 3241 AbsY 3226 Type 0 Direction 1<br />
AbsX 3242 AbsY 3225 Type 0 Direction 3<br />
AbsX 3242 AbsY 3226 Type 0 Direction 1<br />
AbsX 3243 AbsY 3225 Type 0 Direction 3<br />
AbsX 3243 AbsY 3226 Type 0 Direction 1<br />
AbsX 3244 AbsY 3225 Type 0 Direction 3<br />
AbsX 3244 AbsY 3226 Type 0 Direction 1<br />
AbsX 3245 AbsY 3225 Type 0 Direction 3<br />
AbsX 3245 AbsY 3226 Type 0 Direction 1<br />
AbsX 3246 AbsY 3225 Type 0 Direction 3<br />
AbsX 3246 AbsY 3226 Type 0 Direction 1<br />
AbsX 3247 AbsY 3225 Type 0 Direction 3<br />
AbsX 3247 AbsY 3226 Type 0 Direction 1<br />
AbsX 3248 AbsY 3225 Type 0 Direction 3<br />
AbsX 3248 AbsY 3226 Type 0 Direction 1<br />
AbsX 3249 AbsY 3225 Type 0 Direction 3<br />
AbsX 3249 AbsY 3226 Type 0 Direction 1<br />
AbsX 3250 AbsY 3225 Type 0 Direction 3<br />
AbsX 3250 AbsY 3226 Type 0 Direction 1<br />
AbsX 3237 AbsY 3200 Type 0 Direction 2<br />
AbsX 3237 AbsY 3203 Type 0 Direction 2<br />
AbsX 3238 AbsY 3203 Type 0 Direction 1<br />
AbsX 3239 AbsY 3203 Type 0 Direction 1<br />
AbsX 3248 AbsY 3203 Type 0 Direction 1<br />
AbsX 3249 AbsY 3203 Type 0 Direction 1<br />
AbsX 3250 AbsY 3203 Type 0 Direction 1<br />
AbsX 3251 AbsY 3203 Type 0 Direction 1<br />
AbsX 3252 AbsY 3200 Type 0 Direction 0<br />
AbsX 3252 AbsY 3201 Type 0 Direction 0<br />
AbsX 3252 AbsY 3202 Type 0 Direction 0<br />
AbsX 3252 AbsY 3203 Type 0 Direction 0<br />
AbsX 3238 AbsY 3241 Type 0 Direction 2<br />
AbsX 3226 AbsY 3238 Type 3 Direction 0<br />
AbsX 3226 AbsY 3242 Type 3 Direction 3<br />
AbsX 3227 AbsY 3238 Type 3 Direction 1<br />
AbsX 3227 AbsY 3242 Type 3 Direction 2<br />
AbsX 3240 AbsY 3216 Type 0 Direction 3<br />
AbsX 3241 AbsY 3216 Type 0 Direction 3<br />
AbsX 3242 AbsY 3216 Type 0 Direction 3<br />
AbsX 3243 AbsY 3216 Type 0 Direction 3<br />
AbsX 3244 AbsY 3216 Type 0 Direction 3<br />
AbsX 3245 AbsY 3216 Type 0 Direction 3<br />
AbsX 3246 AbsY 3216 Type 0 Direction 3<br />
AbsX 3247 AbsY 3216 Type 0 Direction 3<br />
AbsX 3228 AbsY 3207 Type 0 Direction 2<br />
AbsX 3230 AbsY 3235 Type 0 Direction 1<br />
AbsX 3230 AbsY 3242 Type 0 Direction 3<br />
AbsX 3231 AbsY 3235 Type 0 Direction 1<br />
AbsX 3231 AbsY 3242 Type 0 Direction 3<br />
AbsX 3234 AbsY 3207 Type 0 Direction 0<br />
AbsX 3227 AbsY 3203 Type 0 Direction 2<br />
AbsX 3234 AbsY 3203 Type 0 Direction 0<br />
AbsX 3215 AbsY 3245 Type 0 Direction 0<br />
AbsX 3227 AbsY 3202 Type 0 Direction 2<br />
AbsX 3234 AbsY 3204 Type 0 Direction 0<br />
AbsX 3215 AbsY 3246 Type 0 Direction 0<br />
AbsX 3227 AbsY 3201 Type 0 Direction 2<br />
AbsX 3234 AbsY 3205 Type 0 Direction 0<br />
AbsX 3207 AbsY 3245 Type 0 Direction 2<br />
AbsX 3227 AbsY 3204 Type 0 Direction 2<br />
AbsX 3234 AbsY 3202 Type 0 Direction 0<br />
AbsX 3207 AbsY 3246 Type 0 Direction 2<br />
AbsX 3227 AbsY 3205 Type 0 Direction 2<br />
AbsX 3234 AbsY 3201 Type 0 Direction 0<br />
AbsX 3228 AbsY 3206 Type 0 Direction 2<br />
AbsX 3229 AbsY 3242 Type 0 Direction 3<br />
AbsX 3232 AbsY 3235 Type 0 Direction 1<br />
AbsX 3234 AbsY 3208 Type 0 Direction 0<br />
AbsX 3207 AbsY 3244 Type 0 Direction 2<br />
AbsX 3223 AbsY 3258 Type 0 Direction 3<br />
AbsX 3224 AbsY 3251 Type 0 Direction 1<br />
AbsX 3207 AbsY 3247 Type 0 Direction 2<br />
AbsX 3228 AbsY 3208 Type 0 Direction 2<br />
AbsX 3229 AbsY 3235 Type 0 Direction 1<br />
AbsX 3232 AbsY 3242 Type 0 Direction 3<br />
AbsX 3234 AbsY 3206 Type 0 Direction 0<br />
AbsX 3215 AbsY 3244 Type 0 Direction 0<br />
AbsX 3223 AbsY 3251 Type 0 Direction 1<br />
AbsX 3224 AbsY 3258 Type 0 Direction 3<br />
AbsX 3207 AbsY 3248 Type 0 Direction 2<br />
AbsX 3244 AbsY 3204 Type 0 Direction 3<br />
AbsX 3243 AbsY 3204 Type 0 Direction 3<br />
AbsX 3244 AbsY 3204 Type 0 Direction 3<br />
AbsX 3243 AbsY 3204 Type 0 Direction 3<br />
AbsX 3242 AbsY 3204 Type 0 Direction 3<br />
AbsX 3245 AbsY 3204 Type 0 Direction 3<br />
AbsX 3239 AbsY 3205 Type 0 Direction 2<br />
AbsX 3239 AbsY 3207 Type 0 Direction 2<br />
AbsX 3239 AbsY 3213 Type 0 Direction 2<br />
AbsX 3239 AbsY 3215 Type 0 Direction 2<br />
AbsX 3241 AbsY 3204 Type 0 Direction 3<br />
AbsX 3241 AbsY 3215 Type 0 Direction 1<br />
AbsX 3246 AbsY 3204 Type 0 Direction 3<br />
AbsX 3246 AbsY 3215 Type 0 Direction 1<br />
AbsX 3248 AbsY 3205 Type 0 Direction 0<br />
AbsX 3248 AbsY 3207 Type 0 Direction 0<br />
AbsX 3248 AbsY 3209 Type 0 Direction 0<br />
AbsX 3248 AbsY 3211 Type 0 Direction 0<br />
AbsX 3248 AbsY 3213 Type 0 Direction 0<br />
AbsX 3248 AbsY 3215 Type 0 Direction 0<br />
AbsX 3242 AbsY 3204 Type 0 Direction 3<br />
AbsX 3245 AbsY 3204 Type 0 Direction 3<br />
AbsX 3228 AbsY 3255 Type 0 Direction 0<br />
AbsX 3226 AbsY 3255 Type 0 Direction 2<br />
AbsX 3207 AbsY 3217 Type 0 Direction 1<br />
AbsX 3213 AbsY 3221 Type 0 Direction 0<br />
AbsX 3213 AbsY 3222 Type 0 Direction 0<br />
AbsX 3200 AbsY 3256 Type 0 Direction 1<br />
AbsX 3201 AbsY 3256 Type 0 Direction 1<br />
AbsX 3202 AbsY 3256 Type 0 Direction 1<br />
AbsX 3203 AbsY 3256 Type 0 Direction 1<br />
AbsX 3204 AbsY 3256 Type 0 Direction 1<br />
AbsX 3205 AbsY 3256 Type 0 Direction 1<br />
AbsX 3206 AbsY 3256 Type 0 Direction 1<br />
AbsX 3207 AbsY 3256 Type 0 Direction 1<br />
AbsX 3208 AbsY 3256 Type 0 Direction 1<br />
AbsX 3209 AbsY 3256 Type 0 Direction 1<br />
AbsX 3210 AbsY 3256 Type 0 Direction 1<br />
AbsX 3211 AbsY 3256 Type 0 Direction 1<br />
AbsX 3212 AbsY 3256 Type 0 Direction 1<br />
AbsX 3213 AbsY 3256 Type 3 Direction 0<br />
AbsX 3213 AbsY 3257 Type 0 Direction 0<br />
AbsX 3213 AbsY 3258 Type 0 Direction 0<br />
AbsX 3213 AbsY 3259 Type 0 Direction 0<br />
AbsX 3213 AbsY 3260 Type 0 Direction 0<br />
AbsX 3213 AbsY 3263 Type 0 Direction 0<br />
AbsX 3213 AbsY 3261 Type 0 Direction 0<br />
AbsX 3213 AbsY 3262 Type 0 Direction 0<br />
AbsX 3231 AbsY 3267 Type 0 Direction 2<br />
AbsX 3231 AbsY 3268 Type 0 Direction 2<br />
AbsX 3231 AbsY 3269 Type 0 Direction 2<br />
AbsX 3234 AbsY 3264 Type 0 Direction 1<br />
AbsX 3234 AbsY 3270 Type 0 Direction 2<br />
AbsX 3235 AbsY 3264 Type 0 Direction 1<br />
AbsX 3235 AbsY 3268 Type 0 Direction 2<br />
AbsX 3236 AbsY 3264 Type 0 Direction 1<br />
AbsX 3236 AbsY 3265 Type 0 Direction 2<br />
AbsX 3236 AbsY 3266 Type 0 Direction 2<br />
AbsX 3253 AbsY 3264 Type 0 Direction 0<br />
AbsX 3253 AbsY 3269 Type 0 Direction 0<br />
AbsX 3253 AbsY 3270 Type 0 Direction 0<br />
AbsX 3253 AbsY 3265 Type 0 Direction 0<br />
AbsX 3253 AbsY 3268 Type 0 Direction 0<br />
AbsX 3253 AbsY 3266 Type 0 Direction 0<br />
AbsX 3253 AbsY 3267 Type 0 Direction 0<br />
AbsX 3212 AbsY 3270 Type 0 Direction 0<br />
AbsX 3213 AbsY 3264 Type 0 Direction 0<br />
AbsX 3213 AbsY 3265 Type 0 Direction 0<br />
AbsX 3213 AbsY 3266 Type 0 Direction 0<br />
AbsX 3213 AbsY 3267 Type 0 Direction 0<br />
AbsX 3213 AbsY 3268 Type 0 Direction 0<br />
AbsX 3213 AbsY 3269 Type 1 Direction 3<br />
AbsX 3264 AbsY 3169 Type 0 Direction 2<br />
AbsX 3264 AbsY 3170 Type 0 Direction 2<br />
AbsX 3264 AbsY 3171 Type 0 Direction 2<br />
AbsX 3264 AbsY 3172 Type 0 Direction 2<br />
AbsX 3264 AbsY 3173 Type 0 Direction 2<br />
AbsX 3264 AbsY 3174 Type 3 Direction 2<br />
AbsX 3265 AbsY 3174 Type 0 Direction 3<br />
AbsX 3266 AbsY 3174 Type 0 Direction 3<br />
AbsX 3267 AbsY 3174 Type 0 Direction 3<br />
AbsX 3268 AbsY 3171 Type 2 Direction 2<br />
AbsX 3268 AbsY 3172 Type 0 Direction 2<br />
AbsX 3268 AbsY 3173 Type 0 Direction 2<br />
AbsX 3268 AbsY 3174 Type 0 Direction 3<br />
AbsX 3269 AbsY 3174 Type 0 Direction 3<br />
AbsX 3270 AbsY 3174 Type 0 Direction 3<br />
AbsX 3270 AbsY 3189 Type 2 Direction 3<br />
AbsX 3270 AbsY 3190 Type 0 Direction 0<br />
AbsX 3270 AbsY 3191 Type 0 Direction 0<br />
AbsX 3270 AbsY 3192 Type 0 Direction 0<br />
AbsX 3270 AbsY 3193 Type 0 Direction 0<br />
AbsX 3270 AbsY 3194 Type 2 Direction 0<br />
AbsX 3271 AbsY 3174 Type 0 Direction 3<br />
AbsX 3271 AbsY 3179 Type 2 Direction 3<br />
AbsX 3271 AbsY 3180 Type 0 Direction 0<br />
AbsX 3271 AbsY 3181 Type 0 Direction 0<br />
AbsX 3271 AbsY 3182 Type 0 Direction 0<br />
AbsX 3271 AbsY 3183 Type 2 Direction 0<br />
AbsX 3271 AbsY 3184 Type 0 Direction 2<br />
AbsX 3271 AbsY 3185 Type 0 Direction 2<br />
AbsX 3271 AbsY 3186 Type 0 Direction 2<br />
AbsX 3271 AbsY 3187 Type 0 Direction 2<br />
AbsX 3271 AbsY 3188 Type 0 Direction 2<br />
AbsX 3271 AbsY 3189 Type 0 Direction 3<br />
AbsX 3271 AbsY 3194 Type 0 Direction 1<br />
AbsX 3272 AbsY 3169 Type 0 Direction 2<br />
AbsX 3272 AbsY 3170 Type 0 Direction 2<br />
AbsX 3272 AbsY 3171 Type 0 Direction 2<br />
AbsX 3272 AbsY 3172 Type 0 Direction 2<br />
AbsX 3272 AbsY 3173 Type 0 Direction 2<br />
AbsX 3272 AbsY 3174 Type 0 Direction 3<br />
AbsX 3272 AbsY 3179 Type 0 Direction 3<br />
AbsX 3272 AbsY 3183 Type 0 Direction 1<br />
AbsX 3272 AbsY 3189 Type 0 Direction 3<br />
AbsX 3272 AbsY 3194 Type 0 Direction 1<br />
AbsX 3273 AbsY 3179 Type 0 Direction 3<br />
AbsX 3273 AbsY 3183 Type 0 Direction 1<br />
AbsX 3273 AbsY 3189 Type 0 Direction 3<br />
AbsX 3273 AbsY 3194 Type 0 Direction 1<br />
AbsX 3274 AbsY 3179 Type 0 Direction 3<br />
AbsX 3274 AbsY 3183 Type 0 Direction 1<br />
AbsX 3274 AbsY 3189 Type 0 Direction 3<br />
AbsX 3274 AbsY 3194 Type 0 Direction 1<br />
AbsX 3275 AbsY 3179 Type 2 Direction 2<br />
AbsX 3275 AbsY 3181 Type 0 Direction 2<br />
AbsX 3275 AbsY 3182 Type 0 Direction 2<br />
AbsX 3275 AbsY 3183 Type 2 Direction 1<br />
AbsX 3275 AbsY 3189 Type 0 Direction 3<br />
AbsX 3275 AbsY 3194 Type 0 Direction 1<br />
AbsX 3276 AbsY 3183 Type 0 Direction 1<br />
AbsX 3276 AbsY 3189 Type 0 Direction 3<br />
AbsX 3276 AbsY 3194 Type 0 Direction 1<br />
AbsX 3277 AbsY 3183 Type 0 Direction 1<br />
AbsX 3277 AbsY 3189 Type 2 Direction 2<br />
AbsX 3277 AbsY 3190 Type 0 Direction 2<br />
AbsX 3277 AbsY 3192 Type 0 Direction 2<br />
AbsX 3277 AbsY 3193 Type 0 Direction 2<br />
AbsX 3277 AbsY 3194 Type 2 Direction 1<br />
AbsX 3278 AbsY 3183 Type 0 Direction 1<br />
AbsX 3278 AbsY 3189 Type 0 Direction 3<br />
AbsX 3264 AbsY 3169 Type 0 Direction 2<br />
AbsX 3264 AbsY 3170 Type 0 Direction 2<br />
AbsX 3264 AbsY 3171 Type 0 Direction 2<br />
AbsX 3264 AbsY 3172 Type 0 Direction 2<br />
AbsX 3264 AbsY 3173 Type 0 Direction 2<br />
AbsX 3264 AbsY 3174 Type 3 Direction 2<br />
AbsX 3265 AbsY 3174 Type 0 Direction 3<br />
AbsX 3266 AbsY 3174 Type 0 Direction 3<br />
AbsX 3267 AbsY 3174 Type 0 Direction 3<br />
AbsX 3268 AbsY 3174 Type 0 Direction 3<br />
AbsX 3269 AbsY 3174 Type 0 Direction 3<br />
AbsX 3270 AbsY 3174 Type 0 Direction 3<br />
AbsX 3271 AbsY 3174 Type 0 Direction 3<br />
AbsX 3272 AbsY 3169 Type 0 Direction 2<br />
AbsX 3272 AbsY 3170 Type 0 Direction 2<br />
AbsX 3272 AbsY 3171 Type 0 Direction 2<br />
AbsX 3272 AbsY 3172 Type 0 Direction 2<br />
AbsX 3272 AbsY 3173 Type 0 Direction 2<br />
AbsX 3272 AbsY 3174 Type 0 Direction 3<br />
AbsX 3264 AbsY 3169 Type 0 Direction 2<br />
AbsX 3264 AbsY 3170 Type 0 Direction 2<br />
AbsX 3264 AbsY 3171 Type 0 Direction 2<br />
AbsX 3264 AbsY 3172 Type 0 Direction 2<br />
AbsX 3264 AbsY 3173 Type 0 Direction 2<br />
AbsX 3264 AbsY 3174 Type 3 Direction 2<br />
AbsX 3265 AbsY 3174 Type 0 Direction 3<br />
AbsX 3266 AbsY 3174 Type 0 Direction 3<br />
AbsX 3267 AbsY 3174 Type 0 Direction 3<br />
AbsX 3268 AbsY 3174 Type 0 Direction 3<br />
AbsX 3269 AbsY 3174 Type 0 Direction 3<br />
AbsX 3270 AbsY 3174 Type 0 Direction 3<br />
AbsX 3271 AbsY 3174 Type 0 Direction 3<br />
AbsX 3272 AbsY 3169 Type 0 Direction 2<br />
AbsX 3272 AbsY 3170 Type 0 Direction 2<br />
AbsX 3272 AbsY 3171 Type 0 Direction 2<br />
AbsX 3272 AbsY 3172 Type 0 Direction 2<br />
AbsX 3272 AbsY 3173 Type 0 Direction 2<br />
AbsX 3272 AbsY 3174 Type 0 Direction 3<br />
AbsX 3276 AbsY 3180 Type 0 Direction 3<br />
AbsX 3278 AbsY 3191 Type 0 Direction 3<br />
AbsX 3264 AbsY 3254 Type 0 Direction 1<br />
AbsX 3265 AbsY 3248 Type 0 Direction 0<br />
AbsX 3265 AbsY 3249 Type 0 Direction 0<br />
AbsX 3265 AbsY 3250 Type 0 Direction 0<br />
AbsX 3265 AbsY 3251 Type 0 Direction 0<br />
AbsX 3265 AbsY 3252 Type 0 Direction 0<br />
AbsX 3265 AbsY 3253 Type 0 Direction 0<br />
AbsX 3265 AbsY 3254 Type 2 Direction 0<br />
AbsX 3266 AbsY 3254 Type 3 Direction 0<br />
AbsX 3266 AbsY 3255 Type 0 Direction 0<br />
AbsX 3266 AbsY 3256 Type 0 Direction 0<br />
AbsX 3266 AbsY 3257 Type 0 Direction 0<br />
AbsX 3266 AbsY 3258 Type 0 Direction 0<br />
AbsX 3266 AbsY 3259 Type 0 Direction 0<br />
AbsX 3266 AbsY 3260 Type 0 Direction 0<br />
AbsX 3266 AbsY 3261 Type 0 Direction 0<br />
AbsX 3266 AbsY 3262 Type 0 Direction 0<br />
AbsX 3266 AbsY 3263 Type 0 Direction 0<br />
AbsX 3266 AbsY 3240 Type 0 Direction 0<br />
AbsX 3266 AbsY 3241 Type 0 Direction 0<br />
AbsX 3266 AbsY 3242 Type 0 Direction 0<br />
AbsX 3266 AbsY 3243 Type 0 Direction 0<br />
AbsX 3266 AbsY 3244 Type 0 Direction 0<br />
AbsX 3266 AbsY 3245 Type 0 Direction 0<br />
AbsX 3266 AbsY 3246 Type 0 Direction 0<br />
AbsX 3267 AbsY 3204 Type 0 Direction 0<br />
AbsX 3267 AbsY 3205 Type 0 Direction 0<br />
AbsX 3267 AbsY 3206 Type 0 Direction 0<br />
AbsX 3267 AbsY 3207 Type 0 Direction 0<br />
AbsX 3267 AbsY 3208 Type 0 Direction 0<br />
AbsX 3267 AbsY 3209 Type 0 Direction 0<br />
AbsX 3267 AbsY 3210 Type 0 Direction 0<br />
AbsX 3267 AbsY 3211 Type 0 Direction 0<br />
AbsX 3267 AbsY 3212 Type 0 Direction 0<br />
AbsX 3267 AbsY 3213 Type 0 Direction 0<br />
AbsX 3267 AbsY 3214 Type 0 Direction 0<br />
AbsX 3267 AbsY 3215 Type 0 Direction 0<br />
AbsX 3267 AbsY 3216 Type 0 Direction 0<br />
AbsX 3267 AbsY 3217 Type 0 Direction 0<br />
AbsX 3267 AbsY 3218 Type 0 Direction 0<br />
AbsX 3267 AbsY 3219 Type 0 Direction 0<br />
AbsX 3267 AbsY 3220 Type 0 Direction 0<br />
AbsX 3267 AbsY 3221 Type 0 Direction 0<br />
AbsX 3267 AbsY 3222 Type 0 Direction 0<br />
AbsX 3267 AbsY 3233 Type 0 Direction 0<br />
AbsX 3267 AbsY 3234 Type 0 Direction 0<br />
AbsX 3267 AbsY 3235 Type 0 Direction 0<br />
AbsX 3267 AbsY 3236 Type 0 Direction 0<br />
AbsX 3267 AbsY 3237 Type 0 Direction 0<br />
AbsX 3267 AbsY 3238 Type 0 Direction 0<br />
AbsX 3268 AbsY 3224 Type 0 Direction 0<br />
AbsX 3268 AbsY 3225 Type 0 Direction 0<br />
AbsX 3268 AbsY 3226 Type 0 Direction 0<br />
AbsX 3268 AbsY 3229 Type 0 Direction 0<br />
AbsX 3268 AbsY 3230 Type 0 Direction 0<br />
AbsX 3268 AbsY 3231 Type 0 Direction 0<br />
AbsX 3264 AbsY 3200 Type 3 Direction 0<br />
AbsX 3264 AbsY 3251 Type 3 Direction 1<br />
AbsX 3265 AbsY 3201 Type 3 Direction 0<br />
AbsX 3265 AbsY 3243 Type 3 Direction 1<br />
AbsX 3266 AbsY 3202 Type 3 Direction 0<br />
AbsX 3266 AbsY 3208 Type 3 Direction 1<br />
AbsX 3266 AbsY 3212 Type 3 Direction 1<br />
AbsX 3266 AbsY 3216 Type 3 Direction 1<br />
AbsX 3266 AbsY 3220 Type 3 Direction 1<br />
AbsX 3266 AbsY 3235 Type 3 Direction 1<br />
AbsX 3266 AbsY 3247 Type 3 Direction 3<br />
AbsX 3267 AbsY 3203 Type 3 Direction 0<br />
AbsX 3267 AbsY 3239 Type 3 Direction 3<br />
AbsX 3268 AbsY 3223 Type 3 Direction 0<br />
AbsX 3268 AbsY 3232 Type 3 Direction 3<br />
AbsX 3268 AbsY 3227 Type 0 Direction 0<br />
AbsX 3268 AbsY 3228 Type 0 Direction 0<br />
AbsX 3266 AbsY 3264 Type 0 Direction 0<br />
AbsX 3266 AbsY 3265 Type 0 Direction 0<br />
AbsX 3266 AbsY 3266 Type 0 Direction 0<br />
AbsX 3266 AbsY 3267 Type 0 Direction 0<br />
AbsX 3266 AbsY 3268 Type 0 Direction 0<br />
AbsX 3266 AbsY 3269 Type 0 Direction 0<br />
AbsX 3266 AbsY 3270 Type 0 Direction 0</code><hr />
</div>If you need other areas then just ask</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/configuration/">Configuration</category>
			<dc:creator><![CDATA['Mystic Flow]]></dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/configuration/263414-simple-tile-dump.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Mod username block.]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263413-pi-mod-username-block.html</link>
			<pubDate>Wed, 08 Sep 2010 16:46:19 GMT</pubDate>
			<description><![CDATA[Tried to get an answer in another thread, with no luck, so i'll try here. 
 
 
Code: 
--------- 
String modOnlyNames[] = { "mod", "admin", "owner" };...]]></description>
			<content:encoded><![CDATA[<div>Tried to get an answer in another thread, with no luck, so i'll try here.<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">String modOnlyNames[] = { &quot;mod&quot;, &quot;admin&quot;, &quot;owner&quot; };<br />
for(String s : modOnlyNames) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; if(name.contains(s) &amp;&amp; c.playerRights == 0) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; returnCode = 4;<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
}</code><hr />
</div>Ok, added that into RS2LoginProtocolDecoder;<br />
<br />
variable c not reconised.<br />
<br />
What do I import for c.playerRights to be reconized?<br />
<br />
(Someone told me server.model.players.Client, but I already have that imported)<br />
<br />
Thanks.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>S H O R T</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263413-pi-mod-username-block.html</guid>
		</item>
		<item>
			<title>.:: de_dust2 24/7 | 100MB/100MB | Europe ::.</title>
			<link>http://www.rune-server.org/gaming/pc/steam/263412-de_dust2-24-7-100mb-100mb-europe.html</link>
			<pubDate>Wed, 08 Sep 2010 16:45:59 GMT</pubDate>
			<description>Image: http://css.setti.info/stats/servers/banner-stats.php/85.234.148.15:27085.png  (http://css.setti.info/stats/server/85.234.148.15:27085) 
...</description>
			<content:encoded><![CDATA[<div><a href="http://css.setti.info/stats/server/85.234.148.15:27085" target="_blank"><img src="http://css.setti.info/stats/servers/banner-stats.php/85.234.148.15:27085.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
Welcome to our server thread. de_dust 24/7 Is a new cracked css server.<br />
<br />
Our gameserver's specs:<br />
- Custom linux kernel<br />
- Intel Quad Core CPU's<br />
- 8gb of ddr2 800mhz ram<br />
- 100MB/100MB Network connections<br />
- patched with latest REVOLUTiON emulator<br />
<br />
Its de_dust2 24/7 with 120min gametime, so reset every 2 hours. Join our raising server now!</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/gaming/pc/steam/">Steam</category>
			<dc:creator>Harha</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/gaming/pc/steam/263412-de_dust2-24-7-100mb-100mb-europe.html</guid>
		</item>
		<item>
			<title>Best Ivy Cutter?</title>
			<link>http://www.rune-server.org/official-runescape/runescape-underground/powerbot/scripts/requests/263411-best-ivy-cutter.html</link>
			<pubDate>Wed, 08 Sep 2010 16:36:16 GMT</pubDate>
			<description>Hmmmmmmz?</description>
			<content:encoded><![CDATA[<div>Hmmmmmmz?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/official-runescape/runescape-underground/powerbot/scripts/requests/">Requests</category>
			<dc:creator>Hooligan</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/official-runescape/runescape-underground/powerbot/scripts/requests/263411-best-ivy-cutter.html</guid>
		</item>
		<item>
			<title><![CDATA[GZipping stuff [Originally used for models]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/snippets/263410-gzipping-stuff-originally-used-models.html</link>
			<pubDate>Wed, 08 Sep 2010 16:15:59 GMT</pubDate>
			<description>Code: 
--------- 
import java.io.*; 
import java.util.zip.*; 
 
public class GZipper { 
 
    public static void compress(int ID) { 
        try {</description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">import java.io.*;<br />
import java.util.zip.*;<br />
<br />
public class GZipper {<br />
<br />
&nbsp; &nbsp; public static void compress(int ID) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; try {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; String inF = &quot;!!!!!!!!!!!!!!PATH HERE!!!!!!!!&quot;+ ID +&quot;.dat&quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; String outF = &quot;!!!!!!!!!!!!!!PATH HERE!!!!!!!!&quot;+ ID;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; File inF2 = new File(inF);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; File outF2 = new File(outF);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; System.out.println(&quot;GZipping: &quot; + inF2 + &quot; file&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FileOutputStream FOS = new FileOutputStream(outF2 + &quot;.gz&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GZIPOutputStream GZOS = new GZIPOutputStream(FOS);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FileInputStream FIN = new FileInputStream(inF2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BufferedInputStream IN = new BufferedInputStream(FIN);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; byte[] buffer = new byte[1024];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int i;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while ((i = IN.read(buffer)) &gt;= 0) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GZOS.write(buffer, 0, i);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; System.out.println(&quot;File has been GZipped succesfully&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; IN.close();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GZOS.close();<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; catch(IOException e) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; System.out.println(&quot;Error: &quot; + e);<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; compress(ID + 1);<br />
&nbsp; &nbsp; }&nbsp; &nbsp; <br />
&nbsp; &nbsp; void main() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; compress(0);<br />
&nbsp; &nbsp; }<br />
}</code><hr />
</div>Set paths, set starting number(this was used for models, and I'm not going to explain how to use this for something that has non-numerical name.) in <br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; void main() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; compress(#);<br />
&nbsp; &nbsp; }</code><hr />
</div>Simple shit. Use it, don't use it. I don't care. Don't tell me something like &quot;gzipping models is outdated&quot; because its still needed if you want to do what I did. and if you don't do what I did, your server will stay at 317 stage forever.<br />
<br />
well yeah, stop flame pming me. this is ancient.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/snippets/">Snippets</category>
			<dc:creator>Karl Kani</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/snippets/263410-gzipping-stuff-originally-used-models.html</guid>
		</item>
		<item>
			<title><![CDATA[[REQ]Anybody got BlueFox skin[REQ]]]></title>
			<link>http://www.rune-server.org/programming/web-development/vbulletin/vbulletin-3-8-x/263409-req-anybody-got-bluefox-skin-req.html</link>
			<pubDate>Wed, 08 Sep 2010 16:15:13 GMT</pubDate>
			<description>Does anybody got BlueFox skin for vbulletin 3.8.4?I been searching for it but i couldnt find.If it isnt possible to have bluefox on 3.8.4 tell me:D</description>
			<content:encoded><![CDATA[<div>Does anybody got BlueFox skin for vbulletin 3.8.4?I been searching for it but i couldnt find.If it isnt possible to have bluefox on 3.8.4 tell me:D</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/programming/web-development/vbulletin/vbulletin-3-8-x/">Vbulletin 3.8.X</category>
			<dc:creator>X-Tjardo</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/programming/web-development/vbulletin/vbulletin-3-8-x/263409-req-anybody-got-bluefox-skin-req.html</guid>
		</item>
		<item>
			<title>Java Problem Compiled</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263407-java-problem-compiled.html</link>
			<pubDate>Wed, 08 Sep 2010 16:02:33 GMT</pubDate>
			<description><![CDATA[Hello! Plz help me! I got one problem:i making moparscape private server, and when i get complete, i'm use compiler and he said:You do not have Java...]]></description>
			<content:encoded><![CDATA[<div>Hello! Plz help me! I got one problem:i making moparscape private server, and when i get complete, i'm use compiler and he said:You do not have Java installed. Please download it at the site that is about to load.<br />
<a href="http://java.sun.com/javase/downloads/index.jsp" target="_blank">Java SE Downloads - Sun Developer Network (SDN)</a>, Finished!,but i got java, I got java JDK1.6.0_06 and JRE1.6.0_06, and he working,but i think i got not correct in environment variables Java ,Path and Classpath. Plz tell me, what i need?<br />
and what need make, correct classpath or path and where, user variables or system variables and what correct?<br />
Plz tell me here correct classpath and path command, and correct compiler command? plz help me!<br />
I love Moparscape and Moparscape servers, and want too try make plz help me!<br />
JDK 6U6<br />
JRE 6U6<br />
i need put correct in environment variables Java <br />
Classpath and Path<br />
My java now instaled:C:\Program Files (x86)\Java<br />
JDK C:\Program Files (x86)\Java\jdk1.6.0_06<br />
JRE C:\Program Files (x86)\Java\jre1.6.0_06<br />
Plz help me! I think, if java working,but only don't work compiled i need remake my classpath and path to compiled my files<br />
Plz help me!<br />
I got vid plz help me<br />
<a href="http://www.2shared.com/video/GTDu7U1U/plz_help_me_java.html" target="_blank">2shared - download plz help me java.wmv</a><br />
<a href="http://www.upload.ee/files/797696/Movie.wmv.html" target="_blank">UPLOAD.EE - Download Movie.wmv</a><br />
don't worry, don't have here virus!</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>artyr</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263407-java-problem-compiled.html</guid>
		</item>
		<item>
			<title>Ban Appeal system</title>
			<link>http://www.rune-server.org/programming/web-development/other/263405-ban-appeal-system.html</link>
			<pubDate>Wed, 08 Sep 2010 15:56:23 GMT</pubDate>
			<description>Would you buy ban appeal system that have : 
 
SQL  
a form send all the typed info to other page (the form with verification system) 
in the other...</description>
			<content:encoded><![CDATA[<div>Would you buy ban appeal system that have :<br />
<br />
SQL <br />
a form send all the typed info to other page (the form with verification system)<br />
in the other page there all the appeals which will be displayed from the data base<br />
and there gonna be 3 buttons accept and decline and delete<br />
accept and decline send message into the inbox of the email and tell him that his appeal has beend accepted or denied<br />
<br />
and there other features<br />
<br />
tell me would you buy</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/programming/web-development/other/">Other</category>
			<dc:creator>Strykewyrm</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/programming/web-development/other/263405-ban-appeal-system.html</guid>
		</item>
		<item>
			<title>Spam Section Rule</title>
			<link>http://www.rune-server.org/site/feedback/complaints/263403-spam-section-rule.html</link>
			<pubDate>Wed, 08 Sep 2010 15:46:24 GMT</pubDate>
			<description>http://www.rune-server.org/miscellaneous/spam/203846-rules-must-read-revised-25-08-10-a.html 
 
2) No staff discussion is to take place in this...</description>
			<content:encoded><![CDATA[<div><a href="http://www.rune-server.org/miscellaneous/spam/203846-rules-must-read-revised-25-08-10-a.html" target="_blank">http://www.rune-server.org/miscellan...5-08-10-a.html</a><br />
<br />
2) No staff discussion is to take place in this section. There is a board dedicated to such action and it is to be utilized appropriately. <br />
<br />
<br />
<br />
there is no section wtf are u on about LoL</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/complaints/">Complaints</category>
			<dc:creator>Scu11</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/complaints/263403-spam-section-rule.html</guid>
		</item>
		<item>
			<title>Server Side Player Clipping Using the Cache</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/tutorials/263402-server-side-player-clipping-using-cache.html</link>
			<pubDate>Wed, 08 Sep 2010 15:44:36 GMT</pubDate>
			<description>well after many hours of messing with PeterBjorns jagex library, 
 
i have created these classes to load clipping data through cache for each region...</description>
			<content:encoded><![CDATA[<div>well after many hours of messing with PeterBjorns jagex library,<br />
<br />
i have created these classes to load clipping data through cache for each region<br />
<br />
if anyone can be bothered to do NPC path finding properly, u only have to create a walking queue.<br />
<br />
under case 153: in client.java,  add<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left"> case 153:<br />
&nbsp;AttackingOn = inStream.readSignedWordBigEndian();<br />
client plz = (client) server.playerHandler.players[AttackingOn];<br />
findRoute(plz.absX, plz.absY);<br />
&nbsp;break;</code><hr />
</div>in player.java, add<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">ublic void findRoute(int destX, int destY) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int[][] via = new int[104][104];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int[][] cost = new int[104][104];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int[] tileQueueX = new int[4000];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int[] tileQueueY = new int[4000];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int xx = 0; xx &lt; 104; xx++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int yy = 0; yy &lt; 104; yy++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[xx][yy] = 99999999;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int regionX = absX &gt;&gt; 3;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int regionY = absY &gt;&gt; 3;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int localX = absX - 8 * (regionX - 6);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int localY = absY - 8 * (regionY - 6);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int mapRegionX = (absX&gt;&gt;3)-6;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int mapRegionY = (absY&gt;&gt;3)-6;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int curX = localX;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int curY = localY;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; via[curX][curY] = 99;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[curX][curY] = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int head = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int tail = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[head] = curX;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[head++] = curY;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; boolean foundPath = false;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int pathLength = tileQueueX.length;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while (tail != head) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; curX = tileQueueX[tail];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; curY = tileQueueY[tail];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int x = (regionX - 6) * 8 + curX;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int y = (regionY - 6) * 8 + curY;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (x == destX &amp;&amp; y == destY) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; foundPath = true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; break;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tail = (tail + 1) % pathLength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int thisCost = cost[curX][curY] + 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (curY &gt; 0 &amp;&amp; via[curX][curY - 1] == 0 &amp;&amp; !Check(heightLevel, absX, absY, x, y - 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[head] = curX;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[head] = curY - 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; head = (head + 1) % pathLength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; via[curX][curY - 1] = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[curX][curY - 1] = thisCost;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (curX &gt; 0 &amp;&amp; via[curX - 1][curY] == 0 &amp;&amp; !Check(heightLevel, absX, absY, x - 1, y)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[head] = curX - 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[head] = curY;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; head = (head + 1) % pathLength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; via[curX - 1][curY] = 2;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[curX - 1][curY] = thisCost;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (curY &lt; 104 - 1 &amp;&amp; via[curX][curY + 1] == 0 &amp;&amp; !Check(heightLevel, absX, absY, x, y + 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[head] = curX;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[head] = curY + 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; head = (head + 1) % pathLength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; via[curX][curY + 1] = 4;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[curX][curY + 1] = thisCost;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (curX &lt; 104 - 1 &amp;&amp; via[curX + 1][curY] == 0<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x + 1, y)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[head] = curX + 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[head] = curY;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; head = (head + 1) % pathLength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; via[curX + 1][curY] = 8;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[curX + 1][curY] = thisCost;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (curX &gt; 0 &amp;&amp; curY &gt; 0 &amp;&amp; via[curX - 1][curY - 1] == 0<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x - 1, y - 1)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x - 1, y)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x, y - 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[head] = curX - 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[head] = curY - 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; head = (head + 1) % pathLength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; via[curX - 1][curY - 1] = 3;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[curX - 1][curY - 1] = thisCost;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (curX &gt; 0 &amp;&amp; curY &lt; 104 - 1 &amp;&amp; via[curX - 1][curY + 1] == 0<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x - 1, y + 1)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x - 1, y)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x, y + 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[head] = curX - 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[head] = curY + 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; head = (head + 1) % pathLength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; via[curX - 1][curY + 1] = 6;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[curX - 1][curY + 1] = thisCost;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (curX &lt; 104 - 1 &amp;&amp; curY &gt; 0 &amp;&amp; via[curX + 1][curY - 1] == 0<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x + 1, y - 1)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x + 1, y)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x, y - 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[head] = curX + 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[head] = curY - 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; head = (head + 1) % pathLength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; via[curX + 1][curY - 1] = 9;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[curX + 1][curY - 1] = thisCost;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (curX &lt; 104 - 1 &amp;&amp; curY &lt; 104 - 1<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; via[curX + 1][curY + 1] == 0<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x + 1, y + 1)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x + 1, y)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &amp;&amp; !Check(heightLevel, absX, absY, x, y + 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[head] = curX + 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[head] = curY + 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; head = (head + 1) % pathLength;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; via[curX + 1][curY + 1] = 12;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cost[curX + 1][curY + 1] = thisCost;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (foundPath) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tail = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[tail] = curX;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[tail++] = curY;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int l5;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int j5 = l5 = via[curX][curY]; curX != localX<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; || curY != localY; j5 = via[curX][curY]) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (j5 != l5) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; l5 = j5;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueX[tail] = curX;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tileQueueY[tail++] = curY;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if ((j5 &amp; 2) != 0) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; curX++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else if ((j5 &amp; 8) != 0) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; curX--;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if ((j5 &amp; 1) != 0) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; curY++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else if ((j5 &amp; 4) != 0) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; curY--;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(int i = 0; i &lt; newWalkCmdX.length; i++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newWalkCmdX[i] = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newWalkCmdY[i] = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tmpNWCX[i] = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tmpNWCY[i] = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int size = tail--;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //int differenceX = (toX &gt;&gt; 3) - 6;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //int differenceX = (toX &gt;&gt; 3) - 6;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newWalkCmdSteps = size;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newWalkCmdX[0] = newWalkCmdY[0] = tmpNWCX[0] = tmpNWCY[0] = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newWalkCmdX[0] = absX + tileQueueX[tail] - mapRegionX * 8;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newWalkCmdY[0] = absY + tileQueueY[tail] - mapRegionY * 8;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int i = 1; i &lt; size; i++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newWalkCmdX[i] = absX + tileQueueX[--tail] - mapRegionX * 8;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newWalkCmdY[i] = absY + tileQueueY[tail] - mapRegionY * 8;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; public boolean Check(int Height,int X, int Y, int twoX, int twoY){<br />
&nbsp;return WalkCheck.isWalkAble(Height,X, Y, twoX, twoY);<br />
&nbsp;}</code><hr />
</div>NOTE: path finding Algorithm is not mine, credits to whoever released it<br />
<br />
then add these files<br />
<a href="http://www.megaupload.com/?d=TCEN51PI" target="_blank">MEGAUPLOAD - The leading online storage and file delivery service</a><br />
<br />
Credits:<br />
Me<br />
Sir Peter/Peterbjorn<br />
whoever came up with the pathfinding</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/tutorials/">Tutorials</category>
			<dc:creator>Dino1001Rules</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/tutorials/263402-server-side-player-clipping-using-cache.html</guid>
		</item>
		<item>
			<title>iBLINK</title>
			<link>http://www.rune-server.org/general-discussion/red-carpet/263401-iblink.html</link>
			<pubDate>Wed, 08 Sep 2010 15:38:32 GMT</pubDate>
			<description>Sup imma newfag :awesome:</description>
			<content:encoded><![CDATA[<div>Sup imma newfag :awesome:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/red-carpet/">The Red Carpet</category>
			<dc:creator>iBlink</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/red-carpet/263401-iblink.html</guid>
		</item>
		<item>
			<title><![CDATA[[$20] Firemaking and agility [$20]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/requests/263395-20-firemaking-agility-20-a.html</link>
			<pubDate>Wed, 08 Sep 2010 14:57:22 GMT</pubDate>
			<description>Firemaking: You stand still and you can make a fire on top of another one! 
 
Agility: You click on obstacle net and it gives you agility exp! 
...</description>
			<content:encoded><![CDATA[<div>Firemaking: You stand still and you can make a fire on top of another one!<br />
<br />
Agility: You click on obstacle net and it gives you agility exp!<br />
<br />
When applying to do this please use this code., You will need to be able to do it via teamviewer! And use ventrilo to chat with me while you do it.<br />
<br />
Experence in coding PI:<br />
Years coding RSPS:<br />
Are You willing to stay on till job is done?:<br />
<br />
You will be payed via $20 from a giftcard!</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/requests/">Requests</category>
			<dc:creator>brotherpiece</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/requests/263395-20-firemaking-agility-20-a.html</guid>
		</item>
		<item>
			<title>Webhost that can host a .tk domain $10 max a month</title>
			<link>http://www.rune-server.org/general-discussion/hosting/263394-webhost-can-host-tk-domain-10-max-month.html</link>
			<pubDate>Wed, 08 Sep 2010 14:38:54 GMT</pubDate>
			<description>i need a webhost or someone to tell me of one that can host a .tk domain</description>
			<content:encoded><![CDATA[<div>i need a webhost or someone to tell me of one that can host a .tk domain</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/hosting/">Hosting</category>
			<dc:creator>brotherpiece</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/hosting/263394-webhost-can-host-tk-domain-10-max-month.html</guid>
		</item>
		<item>
			<title>Selling Battlescape Cash</title>
			<link>http://www.rune-server.org/market/other-games-market/selling/263393-selling-battlescape-cash.html</link>
			<pubDate>Wed, 08 Sep 2010 14:32:44 GMT</pubDate>
			<description><![CDATA[All legit, I farm to sell it for IRL cash and get money for weed. 
 
I have 400m in total, and i'm hoping for best offer. 
 
You go first, or half...]]></description>
			<content:encoded><![CDATA[<div>All legit, I farm to sell it for IRL cash and get money for weed.<br />
<br />
I have 400m in total, and i'm hoping for best offer.<br />
<br />
You go first, or half and half you first if you don't trust.<br />
<br />
Thank you, Algi</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/market/other-games-market/selling/">Selling</category>
			<dc:creator>Algorithm™</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/market/other-games-market/selling/263393-selling-battlescape-cash.html</guid>
		</item>
		<item>
			<title>kill messages</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263392-kill-messages.html</link>
			<pubDate>Wed, 08 Sep 2010 14:30:14 GMT</pubDate>
			<description>base is PI 
 
Right now theres only 1 kill message, but i want to add another lets say 5, like in rs, itd be random, id like to have that 
 
help?</description>
			<content:encoded><![CDATA[<div>base is PI<br />
<br />
Right now theres only 1 kill message, but i want to add another lets say 5, like in rs, itd be random, id like to have that<br />
<br />
help?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Mickt3</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263392-kill-messages.html</guid>
		</item>
		<item>
			<title>Need Co Owner For My 525 Server</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263390-need-co-owner-my-525-server.html</link>
			<pubDate>Wed, 08 Sep 2010 14:24:49 GMT</pubDate>
			<description>Need Co Owner For My 525 Server  
 
u should know how to make/edite forums 
u should know some coding source/client (Some) 
u should know how to make...</description>
			<content:encoded><![CDATA[<div>Need Co Owner For My 525 Server <br />
<br />
u should know how to make/edite forums<br />
u should know some coding source/client (Some)<br />
u should know how to make domain (Recommended)<br />
If u want to .. mail/add me at <a href="mailto:scaperman@live.com">scaperman@live.com</a> <br />
<br />
here is some pics gif/png for the server :D<br />
<br />
Here is Some GIF Pics:<br />
<br />
<img src="http://img411.imageshack.us/img411/6185/movie0001new.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img121.imageshack.us/img121/3397/movie0002news.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
Here is Some PNG Pics:<br />
<br />
Armadyl Godsword Spec<br />
<br />
<img src="http://img838.imageshack.us/img838/2714/agsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dragon Dagger (D D S) Spec<br />
<br />
<img src="http://img193.imageshack.us/img193/9518/ddsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dragon Claws Full Spec <br />
<br />
<img src="http://img840.imageshack.us/img840/6591/dclawsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dbow Spec<br />
<br />
<img src="http://img715.imageshack.us/img715/2347/dbowspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
D Bolts (e) Spec <br />
<br />
<img src="http://img828.imageshack.us/img828/8857/dboltsespec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
DFS Spec<br />
<br />
<img src="http://img340.imageshack.us/img340/3203/dfsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Miasmic Barrage<br />
<br />
<img src="http://img541.imageshack.us/img541/9963/miasmicbarrage.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Miasmic Blitz<br />
<br />
<img src="http://img534.imageshack.us/img534/7192/miasmicblitz.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Miasmic Burst<br />
<br />
<img src="http://img831.imageshack.us/img831/2383/miasmicburst.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Multi Barrage <br />
<br />
<img src="http://img641.imageshack.us/img641/8673/multibarrage.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Multi Miasmic Barrage<br />
<br />
<img src="http://img834.imageshack.us/img834/8696/multimiasmicbarrage.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
If u want to .. mail me/add at <a href="mailto:scaperman@live.com">scaperman@live.com</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/requests/">Requests</category>
			<dc:creator>wafeek123</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263390-need-co-owner-my-525-server.html</guid>
		</item>
		<item>
			<title>Rune-Revolution Re-enabling Dueling</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/snippets/263389-rune-revolution-re-enabling-dueling.html</link>
			<pubDate>Wed, 08 Sep 2010 14:15:21 GMT</pubDate>
			<description>Well in Situations release barely anyone used and well this isnt the best way to do it because there will be the challenge option everywhere you go...</description>
			<content:encoded><![CDATA[<div>Well in Situations release barely anyone used and well this isnt the best way to do it because there will be the challenge option everywhere you go but thats the way it was originally.<br />
<br />
Step 1) in client.java find<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (WildArea()) {</code><hr />
</div><br />
Step 2) under <div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ShowOption(1, &quot;Attack&quot;);</code><hr />
</div>Add <div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ShowOption(1, &quot;Challenge&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }</code><hr />
</div>No credits to me. 100% credits to saint as he is the one who told me how. I was just tired of people messaging me about it</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/snippets/">Snippets</category>
			<dc:creator>drop down</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/snippets/263389-rune-revolution-re-enabling-dueling.html</guid>
		</item>
		<item>
			<title>Pi webclient.</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/requests/263388-pi-webclient.html</link>
			<pubDate>Wed, 08 Sep 2010 14:10:07 GMT</pubDate>
			<description>I need help with pi webclient send me a Pm if you want to help me out. 
 
Will pay.</description>
			<content:encoded><![CDATA[<div>I need help with pi webclient send me a Pm if you want to help me out.<br />
<br />
Will pay.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/requests/">Requests</category>
			<dc:creator>tehGanjaman</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/requests/263388-pi-webclient.html</guid>
		</item>
		<item>
			<title><![CDATA[[REF] Making it save client sided settings when exitting client?]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263387-ref-making-save-client-sided-settings-when-exitting-client.html</link>
			<pubDate>Wed, 08 Sep 2010 13:38:02 GMT</pubDate>
			<description>How would i make it for example, i have toggling for new/old hp bars, if you sellect the enw ones, close the client, then opening it again, the...</description>
			<content:encoded><![CDATA[<div>How would i make it for example, i have toggling for new/old hp bars, if you sellect the enw ones, close the client, then opening it again, the settings would be saved like they was last time you had up client.<br />
<br />
Anyone?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>Aleex</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263387-ref-making-save-client-sided-settings-when-exitting-client.html</guid>
		</item>
		<item>
			<title>Aj Abused</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263384-aj-abused.html</link>
			<pubDate>Wed, 08 Sep 2010 12:53:54 GMT</pubDate>
			<description>Aj banned me in the Shout box for flaming him in a thread and then respectfully arguing against him in the Shout box (and winning). Abuse?</description>
			<content:encoded><![CDATA[<div>Aj banned me in the Shout box for flaming him in a thread and then respectfully arguing against him in the Shout box (and winning). Abuse?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>Sydney</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263384-aj-abused.html</guid>
		</item>
		<item>
			<title>Nathan abuse</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263383-nathan-abuse.html</link>
			<pubDate>Wed, 08 Sep 2010 12:28:26 GMT</pubDate>
			<description>Well somone asked me for link to echohosting, so I PMed the person the link because I knew I couldnt say it again normally within 2 hours so I just...</description>
			<content:encoded><![CDATA[<div>Well somone asked me for link to echohosting, so I PMed the person the link because I knew I couldnt say it again normally within 2 hours so I just did PM<br />
<br />
PM doesnt apply to 2 hours rule, yes or no<br />
<br />
/discuss</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>Echo`</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263383-nathan-abuse.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Combat help]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263381-pi-combat-help.html</link>
			<pubDate>Wed, 08 Sep 2010 11:52:29 GMT</pubDate>
			<description>Hi, im using an PI source and atm peoples combat levels are 138, what can i do to make them 126. Ive searched but i cant find anything. Here is my...</description>
			<content:encoded><![CDATA[<div>Hi, im using an PI source and atm peoples combat levels are 138, what can i do to make them 126. Ive searched but i cant find anything. Here is my code for combat levels atm<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; combatLevel = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (ran &gt; attstr) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + ((getLevelForXP(playerXP[3])) * 0.25)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else if (mag &gt; attstr) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + ((getLevelForXP(playerXP[3])) * 0.25)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + ((getLevelForXP(playerXP[3])) * 0.25)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + ((getLevelForXP(playerXP[5])) * 0.135)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + ((getLevelForXP(playerXP[0])) * 0.380) + ((getLevelForXP(playerXP[2])) * 0.380));<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; playerProps.writeByte(combatLevel);&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // combat level&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; playerProps.writeWord(0);&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; str.writeByteC(playerProps.currentOffset);&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);</code><hr />
</div>Another thing what can I do to nerf combat system a bit, atm its over powered (whip max is like 47) how can I decrease it to lets say something like 43. <br />
<br />
Thanks any help at all will be much appreciated and I will REP if u are kind enough to help.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Jake1</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263381-pi-combat-help.html</guid>
		</item>
		<item>
			<title>Need Co Owner For My 525 Server</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263380-need-co-owner-my-525-server.html</link>
			<pubDate>Wed, 08 Sep 2010 11:48:45 GMT</pubDate>
			<description>Need Co Owner For My 525 Server  
 
u should know how to make/edite forums 
u should know some coding source/client (Some) 
u should know how to make...</description>
			<content:encoded><![CDATA[<div>Need Co Owner For My 525 Server <br />
<br />
u should know how to make/edite forums<br />
u should know some coding source/client (Some)<br />
u should know how to make domain (Recommended)<br />
If u want to .. mail me at <a href="mailto:scaperman@live.com">scaperman@live.com</a> <br />
<br />
here is some pics gif/png for the server :D<br />
<br />
Here is Some GIF Pics:<br />
<br />
<img src="http://img411.imageshack.us/img411/6185/movie0001new.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img121.imageshack.us/img121/3397/movie0002news.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
Here is Some PNG Pics:<br />
<br />
Armadyl Godsword Spec<br />
<br />
<img src="http://img838.imageshack.us/img838/2714/agsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dragon Dagger (D D S) Spec<br />
<br />
<img src="http://img193.imageshack.us/img193/9518/ddsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dragon Claws Full Spec <br />
<br />
<img src="http://img840.imageshack.us/img840/6591/dclawsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dbow Spec<br />
<br />
<img src="http://img715.imageshack.us/img715/2347/dbowspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
D Bolts (e) Spec <br />
<br />
<img src="http://img828.imageshack.us/img828/8857/dboltsespec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
DFS Spec<br />
<br />
<img src="http://img340.imageshack.us/img340/3203/dfsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Miasmic Barrage<br />
<br />
<img src="http://img541.imageshack.us/img541/9963/miasmicbarrage.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Miasmic Blitz<br />
<br />
<img src="http://img534.imageshack.us/img534/7192/miasmicblitz.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Miasmic Burst<br />
<br />
<img src="http://img831.imageshack.us/img831/2383/miasmicburst.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Multi Barrage <br />
<br />
<img src="http://img641.imageshack.us/img641/8673/multibarrage.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Multi Miasmic Barrage<br />
<br />
<img src="http://img834.imageshack.us/img834/8696/multimiasmicbarrage.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
If u want to .. mail me at <a href="mailto:scaperman@live.com">scaperman@live.com</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>wafeek123</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263380-need-co-owner-my-525-server.html</guid>
		</item>
		<item>
			<title>GoDPKz™ 525</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/advertise/263377-godpkz-525-a.html</link>
			<pubDate>Wed, 08 Sep 2010 11:35:38 GMT</pubDate>
			<description>Welcome To GoD-PKz™ 525 
 
Image: http://img32.imageshack.us/img32/9540/godpkzcroped.jpg  
  
100% Pvp Armours 
100% Commands 
100% Weapon Specs...</description>
			<content:encoded><![CDATA[<div>Welcome To GoD-PKz™ 525<br />
<br />
<img src="http://img32.imageshack.us/img32/9540/godpkzcroped.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
 <br />
100% Pvp Armours<br />
100% Commands<br />
100% Weapon Specs<br />
100% No Lag<br />
100% Loot<br />
100% Hybriding<br />
100% Fast Switches<br />
On This Server We Got The Fast Switches Ever So Try it Now..And Join it NOW!!<br />
Donate To Make The server Working 100% :D<br />
Have Fun , Donate<br />
<br />
Join us<br />
<br />
Owner + Coder + Hoster = Docm<br />
             Admin :<br />
              None<br />
<br />
              Mod :<br />
              None<br />
<br />
            Donator:<br />
              None<br />
<br />
Here is Some Gif Pics:<br />
<br />
<img src="http://img411.imageshack.us/img411/6185/movie0001new.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img121.imageshack.us/img121/3397/movie0002news.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
Here is Some Pics:<br />
<br />
Armadyl Godsword Spec<br />
<br />
<img src="http://img838.imageshack.us/img838/2714/agsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dragon Dagger (D D S) Spec<br />
<br />
<img src="http://img193.imageshack.us/img193/9518/ddsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dragon Claws Full Spec <br />
<br />
<img src="http://img840.imageshack.us/img840/6591/dclawsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Dbow Spec<br />
<br />
<img src="http://img715.imageshack.us/img715/2347/dbowspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
D Bolts (e) Spec <br />
<br />
<img src="http://img828.imageshack.us/img828/8857/dboltsespec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
DFS Spec<br />
<br />
<img src="http://img340.imageshack.us/img340/3203/dfsspec.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Miasmic Barrage<br />
<br />
<img src="http://img541.imageshack.us/img541/9963/miasmicbarrage.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Miasmic Blitz<br />
<br />
<img src="http://img534.imageshack.us/img534/7192/miasmicblitz.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Miasmic Burst<br />
<br />
<img src="http://img831.imageshack.us/img831/2383/miasmicburst.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Multi Barrage <br />
<br />
<img src="http://img641.imageshack.us/img641/8673/multibarrage.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Multi Miasmic Barrage<br />
<br />
<img src="http://img834.imageshack.us/img834/8696/multimiasmicbarrage.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
All Join Our Game ;)<br />
<br />
Dont use another client we have all the models and everything download our Client<br />
<br />
Our Forums :<br />
<br />
<a href="http://godpkz.nstars.org" target="_blank">Forums-Click Here</a><br />
<br />
Client Download :<br />
<br />
<a href="http://www.mediafire.com/?plfbvlya7e6guaw" target="_blank">Client Download-Click Here</a><br />
<br />
Enjoy Our Game <br />
<br />
By : Docm</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/advertise/">Advertise</category>
			<dc:creator>wafeek123</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/advertise/263377-godpkz-525-a.html</guid>
		</item>
		<item>
			<title>The story from Black boy.</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263376-story-black-boy.html</link>
			<pubDate>Wed, 08 Sep 2010 11:35:17 GMT</pubDate>
			<description>---Quote--- 
she was alone in her home, again, preparing her dinner. It was a nice place, open and airy, and there was a cool breeze blowing through,...</description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				she was alone in her home, again, preparing her dinner. It was a nice place, open and airy, and there was a cool breeze blowing through, not yet chilly with the night air's dampness. Comfortable. Familiar. Home.<br />
<br />
It wasn't her first home, nor was she planning on it being her last. She had to move, from time to time. To stay safe, you see. Undetected. Out of sight of those who would... Not wish her well. Yes, as good a way to think of it as any.<br />
<br />
She thought back on recent events, and a small wave of contentment swept through her delicate, feminine frame. She'd napped through the afternoon, lazy and warm in the afternoon's heat. Rousing herself an hour or so before sundown, she'd set about tidying the place up, waiting eagerly, expectantly, for him. He was coming, oh yes. She knew he'd be there soon, and everything must be just so, when he arrived.<br />
<br />
<br />
She felt a rush of anticipation, turning gradually to impatience, when finally he was there. He came to her silently, knowing what she wanted, what she needed. He was slow, taking his time, tender. Gentle. Almost cautiously, he stroked her, here, there, awakening a desire that he carefully stoked to a blazing need in her, for him.<br />
<br />
There was a timeless, ecstatic, barely conscious period of bliss, for them both. And then, sated and languid, before he knew what she was about, she'd injected the poison into him. She'd watched him twitch and jerk, slowing, slowing... Then there was stillness. Death. He'd never made a sound. They never did.<br />
<br />
He'd been easy to move from the bed, as she was much stronger than she appeared, and he was not large or burly, by any means. Now, in the cool of the early evening, she prepared her dinner. Carefully, tastefully, she arranged things just so, mirroring her earlier activities. Soon, all would be ready. Just a few more minutes, and she could eat.<br />
<br />
She might be able to find another, alone, eager for her attention, just as she was for theirs, but that could wait. For tonight at least, she felt no great urge to seek out another. And this home was as good as any, for now. She could stay here for a time, before she had to move on again.<br />
<br />
Just as she settled in for her dinner, she heard something moving about, outside. It was dark, the sun fully set now, and she could see nothing beyond the walls of her home. Perhaps it had been... No, there it was again! There was something out there, something big. A rumbling noise, more felt than heard came from the intruder's maw. Abandoning her meal, she fled back away from the noise, deeper into her home, looking for some refuge, somewhere to hide.<br />
<br />
But it was out there, and with a sense she couldn't have explained, she knew that it was aware of her. It wanted her. It would... Not wish her well. Oh no, not at all. It moved about, gigantic and terrifying, from one side of her home to the other, seeking her out, peering in from the outside, first this way, then that. Again that rumbling noise, which shook her to her core, a roaring, hungry, angry sound. And then...<br />
<br />
Silence. What did this mean? Had the beast given up on her, was she truly hidden from it? If it couldn't see her, hear her, smell her... Oh, could it be? Would it leave, at least long enough for her to flee, to hide somewhere, anywhere safer? But wait... Listen... There was a soft, hissing noise. Some new terror out of the dark, now, but what was it?<br />
<br />
A mist drifted through, now, clinging to the walls, stinging her eyes, it burned it burned burned burned burned!!! She couldn't see, and now her legs stopped working properly, failing to support her. She fell, trying desperately to run, to hide, to breathe. No air, no air no light no sound no<br />
<br />
death.<br />
<br />
The beast looked upon its handiwork and smiled to itself, grimly. She'd never seduce and poison another lover. Never consume his body afterwards, only to move on, setting up housekeeping in a new spot. No more would she feed her children on the bodies of the dead, releasing them once they'd grown out into the night, to take after her. <br />
<br />
<br />
He put the cap back on the can of raid spider-killer, and went back inside.
			
			<hr />
		</td>
	</tr>
	</table>
</div>yeah</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>White girl</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263376-story-black-boy.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Random events 95%[/PI]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/show-off/263375-pi-random-events-95-pi.html</link>
			<pubDate>Wed, 08 Sep 2010 11:18:00 GMT</pubDate>
			<description><![CDATA[Hey, 
 
Iv'e been working on this for 3 days to get it near to perfect, some features of it are. 
 
 
1) Correct Npcs on each skill (Rock...]]></description>
			<content:encoded><![CDATA[<div>Hey,<br />
<br />
Iv'e been working on this for 3 days to get it near to perfect, some features of it are.<br />
<br />
<br />
1) Correct Npcs on each skill (Rock golem,shades,Sea troll, Tree spirit,Zombies)<br />
2) If an event happens no other event may happen until 15min.<br />
3) No process() at all.<br />
4) Npc text, GFX, Headicons, Auto attacking.<br />
5) Auto disapear if you didnt attack for 20 seconds or you run away for 8 steps.<br />
6) Random drops depending on the level &amp; what the event is.<br />
7) The npc that comes is depending on the player level, example if your low level you will get low level npc.<br />
<br />
<a href="http://www.youtube.com/watch?v=mhRE4vfRD-s" target="_blank">YouTube - Null</a><br />
<a href="http://www.youtube.com/watch?v=mhRE4vfRD-s" target="_blank">YouTube - Null</a><br />
<a href="http://www.youtube.com/watch?v=mhRE4vfRD-s" target="_blank">YouTube - Null</a><br />
<br />
Please do not flame me for this, if your wondering if there is convenstions used and yes there is and its all in new class.<br />
<br />
Thanks for watching :awesome:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/show-off/">Show-off</category>
			<dc:creator>3lou 55</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/show-off/263375-pi-random-events-95-pi.html</guid>
		</item>
		<item>
			<title>Delta - Chat Problem (Receiving End)</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263374-delta-chat-problem-receiving-end.html</link>
			<pubDate>Wed, 08 Sep 2010 10:50:55 GMT</pubDate>
			<description>When I chat something eg. Hi. The receiving end receives something like Iu, or Iluor 
 
Help!</description>
			<content:encoded><![CDATA[<div>When I chat something eg. Hi. The receiving end receives something like Iu, or Iluor<br />
<br />
Help!</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Bennyaka</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263374-delta-chat-problem-receiving-end.html</guid>
		</item>
		<item>
			<title>client not loading up 525</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263372-client-not-loading-up-525-a.html</link>
			<pubDate>Wed, 08 Sep 2010 10:22:45 GMT</pubDate>
			<description>my server has worked for the last month on the same source and client and just yesterday morning it stopped working, and i fixed all the errors but...</description>
			<content:encoded><![CDATA[<div>my server has worked for the last month on the same source and client and just yesterday morning it stopped working, and i fixed all the errors but its still not loading up, but when i use a different source it automaticaly works so i think its with the client my msn is <a href="mailto:bryantjames@live.com">bryantjames@live.com</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>lt gangster</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263372-client-not-loading-up-525-a.html</guid>
		</item>
		<item>
			<title>400 Bad request</title>
			<link>http://www.rune-server.org/site/feedback/complaints/263371-400-bad-request.html</link>
			<pubDate>Wed, 08 Sep 2010 08:54:46 GMT</pubDate>
			<description>Rune-Server - Rune-Server Team (http://www.rune-server.org/groups/rune-server+team.html) the discusion there leads to...</description>
			<content:encoded><![CDATA[<div><a href="http://www.rune-server.org/groups/rune-server+team.html" target="_blank">Rune-Server - Rune-Server Team</a> the discusion there leads to <a href="http://www.rune-server.org/groups/rune-server+team-529-%discussion_title%.html" target="_blank">http://www.rune-server.org/groups/ru...on_title%.html</a><br />
<br />
<img src="http://i.imgur.com/T2qSf.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/complaints/">Complaints</category>
			<dc:creator>Nathan</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/complaints/263371-400-bad-request.html</guid>
		</item>
		<item>
			<title>(BETA) 317 - Holy-Pvp</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/advertise/263370-beta-317-holy-pvp.html</link>
			<pubDate>Wed, 08 Sep 2010 08:30:02 GMT</pubDate>
			<description>Image: http://i51.tinypic.com/16hpqq.jpg  
 
Client Download (BETA): Uploading Now! 
Forums: Holy-PvP - Index (http://www.holy-pvp.com) 
 
*Combat:*...</description>
			<content:encoded><![CDATA[<div><img src="http://i51.tinypic.com/16hpqq.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Client Download (BETA): Uploading Now!<br />
Forums: <a href="http://www.holy-pvp.com" target="_blank">Holy-PvP - Index</a><br />
<br />
<b>Combat:</b><br />
<br />
Range <br />
- 100% Projectiles<br />
- 100% Range<br />
- Efficiency 100%<br />
- 508 + Stances for Bows.<br />
- Crossbow emotes <br />
- Specials<br />
- Clipped Following<br />
- PVP &amp; PVN Following<br />
<br />
Magic<br />
<br />
- 100% Projectiles<br />
- 100% Proper GFX<br />
- 100^ Efficiency, it&#8217;s Perfect.<br />
- 100% Vengeance &amp; Vengeance Other<br />
- 100% Barrage no delays, proper gfx, etc.<br />
- 100% TeleBlock, works great.<br />
- Perfect teleports<br />
- 95% Lunar<br />
- 95% Ancients<br />
- 100% Modern<br />
- PVP &amp; PVN Following<br />
<br />
Combat<br />
<br />
- 96% Combat<br />
- 100% Projectiles<br />
- 100% Specials<br />
- 100% Godsword stances &amp; Specials<br />
- Efficiency 100%<br />
- All combat items working.<br />
- Autocast Following<br />
- PVP &amp; PVN Following<br />
<br />
Client Features:<br />
<br />
<img src="http://i53.tinypic.com/2m3sqo2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/advertise/">Advertise</category>
			<dc:creator>Bennyaka</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/advertise/263370-beta-317-holy-pvp.html</guid>
		</item>
		<item>
			<title>my project</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/requests/263366-my-project.html</link>
			<pubDate>Wed, 08 Sep 2010 07:03:51 GMT</pubDate>
			<description><![CDATA[hey guys ive decided to start my own little project. im trying to make one of the best pk servers ever. 
i am gona use demise's v5 as a base, so far...]]></description>
			<content:encoded><![CDATA[<div>hey guys ive decided to start my own little project. im trying to make one of the best pk servers ever.<br />
i am gona use demise's v5 as a base, so far i have added a custom bounty hunter. now i would like to add summoning eg. marcscape if you could help me add it, please pm me.<br />
thanks</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/requests/">Requests</category>
			<dc:creator>pk nation</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/requests/263366-my-project.html</guid>
		</item>
		<item>
			<title>runserver help</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263363-runserver-help.html</link>
			<pubDate>Wed, 08 Sep 2010 06:13:36 GMT</pubDate>
			<description>i got an error when runserver.bat :( 
 
i used this source:: 
 
Code: 
---------...</description>
			<content:encoded><![CDATA[<div>i got an error when runserver.bat :(<br />
<br />
i used this source::<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">http://www.rune-server.org/runescape-development/rs-503-client-server/downloads/230367-my-first-release-508-517-full-soul-split-100-staff-light.html</code><hr />
</div>i got this error:: :lol:<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">java.net.BindException: Address already in use: JVM_Bind<br />
&nbsp; &nbsp; &nbsp; &nbsp; at java.net.PlainSocketImpl.socketBind(Native Method)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at java.net.PlainSocketImpl.bind(PlainSocketImpl.java:365)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at java.net.ServerSocket.bind(ServerSocket.java:319)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at java.net.ServerSocket.&lt;init&gt;(ServerSocket.java:185)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at java.net.ServerSocket.&lt;init&gt;(ServerSocket.java:141)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at net.com.codeusa.net.SocketListener.&lt;init&gt;(SocketListener.java:46)<br />
&nbsp; &nbsp; &nbsp; &nbsp; at net.com.codeusa.Server.main(Server.java:65)<br />
Press any key to continue . . .</code><hr />
</div><b><font color="Red">EDIT :</font></b><br />
<br />
What file contains::<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">@echo off<br />
title alecs thingy<br />
cd ../build<br />
&quot;C:\Program Files\Java\jdk1.6.0_21\bin\java.exe&quot; -Xmx1000m net/com/codeusa/Server 43594<br />
pause</code><hr />
</div></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>conan</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263363-runserver-help.html</guid>
		</item>
		<item>
			<title>Adding models to devolution.</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263362-adding-models-devolution.html</link>
			<pubDate>Wed, 08 Sep 2010 05:57:13 GMT</pubDate>
			<description>Hey, 
       I have been trying to add the guthix godsword to my client and I cannot figure out why they are not adding. I have the correct ints and...</description>
			<content:encoded><![CDATA[<div>Hey,<br />
       I have been trying to add the guthix godsword to my client and I cannot figure out why they are not adding. I have the correct ints and everything for the godsword. I also have the models added to the Gzip Models folder. When I compile and run, nothing changes but the name of the item. I have a Guthix Godsword item that is a blob that takes up my feet instead of the actual sword. Can someone please help me add some models and customs to my server? :(</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>Titandino</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263362-adding-models-devolution.html</guid>
		</item>
		<item>
			<title>Vote4Cash Help</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263360-vote4cash-help.html</link>
			<pubDate>Wed, 08 Sep 2010 05:22:12 GMT</pubDate>
			<description><![CDATA[Basically when I'm adding the imports into player.java I get this error: 
 
 
Code: 
--------- 
Compiling core......]]></description>
			<content:encoded><![CDATA[<div>Basically when I'm adding the imports into player.java I get this error:<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">Compiling core...<br />
src\com\rs2hd\model\Player.java:34: cannot access com.rs2hd.com.mysql.MYSQL<br />
bad class file: src\com\rs2hd\com\mysql\MYSQL.java<br />
file does not contain class com.rs2hd.com.mysql.MYSQL<br />
Please remove or make sure it appears in the correct subdirectory of the classpa<br />
th.<br />
import com.rs2hd.com.mysql.MYSQL;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ^</code><hr />
</div>What'd I do wrong? Here's my Player.java Imports:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">import java.util.ArrayList;<br />
import java.util.Collections;<br />
import java.util.Comparator;<br />
import java.util.HashMap;<br />
import java.util.LinkedList;<br />
import java.util.List;<br />
import java.util.Map;<br />
import java.util.Queue;<br />
<br />
import org.apache.mina.common.IoSession;<br />
<br />
import com.rs2hd.GameEngine;<br />
import com.rs2hd.content.DeathEvent;<br />
import com.rs2hd.content.PlayerDrops;<br />
import com.rs2hd.content.Combat.CombatType;<br />
import com.rs2hd.content.skills.combat.AutoCast;<br />
import com.rs2hd.content.skills.combat.MagicCombat;<br />
import com.rs2hd.content.skills.combat.NpcMagicCombat;<br />
import com.rs2hd.content.skills.combat.PlayerVsNpc;<br />
import com.rs2hd.content.skills.combat.PlayerVsPlayer;<br />
import com.rs2hd.content.skills.fishing.fish;<br />
import com.rs2hd.content.skills.mining.Mining;<br />
import com.rs2hd.content.skills.summoning.SummonTrain;<br />
import com.rs2hd.content.skills.thief.StealStall;<br />
import com.rs2hd.content.skills.woodcutting.Woodcutting;<br />
import com.rs2hd.content.skills.farming.Farming;<br />
import com.rs2hd.content.skills.smithing.Smithing;<br />
import com.rs2hd.content.skills.hunter.Hunter;<br />
import com.rs2hd.content.skills.cooking.Cooking;<br />
import com.rs2hd.content.skills.slayer.Slayer;<br />
import com.rs2hd.content.skills.prayer.Altar;<br />
import com.rs2hd.content.Teleport;<br />
<b><font color="Red">import com.rs2hd.com.mysql.MYSQL;</font></b><br />
import com.rs2hd.event.Event;<br />
//import com.rs2hd.content.grandexchange.*;<br />
import com.rs2hd.model.Hits.Hit;<br />
import com.rs2hd.net.ActionSender;<br />
import com.rs2hd.model.InputHandler;<br />
import com.rs2hd.net.Packet;<br />
import com.rs2hd.packethandler.PacketHandlers;<br />
import com.rs2hd.content.PestControl;<br />
import com.rs2hd.content.pvp.*;<br />
import com.rs2hd.util.Misc;</code><hr />
</div></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>Solstice</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263360-vote4cash-help.html</guid>
		</item>
		<item>
			<title>Social Group Discussions</title>
			<link>http://www.rune-server.org/site/feedback/complaints/263356-social-group-discussions.html</link>
			<pubDate>Wed, 08 Sep 2010 04:45:19 GMT</pubDate>
			<description><![CDATA[When I try to reply in a discussion in a Social Group, it doesn't let me.  Could you please edit the permissions for super donators please.   
...]]></description>
			<content:encoded><![CDATA[<div>When I try to reply in a discussion in a Social Group, it doesn't let me.  Could you please edit the permissions for super donators please.  <br />
<br />
Thanks.  :)</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/complaints/">Complaints</category>
			<dc:creator>Chocothunda</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/complaints/263356-social-group-discussions.html</guid>
		</item>
		<item>
			<title>Changing Servers Timing from Milliseconds to Nano (More Precise and Accurate Timing)</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/snippets/263355-changing-servers-timing-milliseconds-nano-more-precise-accurate-timing.html</link>
			<pubDate>Wed, 08 Sep 2010 04:41:57 GMT</pubDate>
			<description>Ok guy... 
 
1. No flaming, this is mainly for noobs.... 
2. This is a very simple edit to server that changes your servers timing from Milli to...</description>
			<content:encoded><![CDATA[<div>Ok guy...<br />
<br />
1. No flaming, this is mainly for noobs....<br />
2. This is a very simple edit to server that changes your servers timing from Milli to Nano.<br />
<br />
<br />
STEP 1:<br />
Open Server.java and press CTRL+H. <br />
<br />
Replace all:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">System.currentTimeMillis()</code><hr />
</div>With:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">System.nanoTime()</code><hr />
</div>STEP 2: <br />
Replace:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; public static final int cycleTime = 600;</code><hr />
</div>With:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; public static long cycleTime = 600;</code><hr />
</div>STEP 3:<br />
Replace:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; long timeSpent = System.currentTimeMillis()-lastTicks;</code><hr />
</div>With:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; long timeSpent = (System.nanoTime()-lastTicks) / 1000000L;</code><hr />
</div><br />
What this does exactly:<br />
<br />
Well first off it changes your servers timer from Milliseconds to Nanoseconds.<br />
This maily changes the timing to a different measurement, but this also improves the timing by:<br />
1. Making it more precise.<br />
2. Making it more accurate.<br />
<br />
Opinions?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/snippets/">Snippets</category>
			<dc:creator>Zardoz</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/snippets/263355-changing-servers-timing-milliseconds-nano-more-precise-accurate-timing.html</guid>
		</item>
		<item>
			<title>old</title>
			<link>http://www.rune-server.org/site/accounts/appeals/forum-appeals/263354-old.html</link>
			<pubDate>Wed, 08 Sep 2010 03:49:36 GMT</pubDate>
			<description>Were you Banned or Infracted: Infracted 
Please indicate why you were Banned/Infracted: No idea, it was forever ago 
Which moderator Banned/Infracted...</description>
			<content:encoded><![CDATA[<div>Were you Banned or Infracted: Infracted<br />
Please indicate why you were Banned/Infracted: No idea, it was forever ago<br />
Which moderator Banned/Infracted you? Don't know<br />
What the is account which you are appealing for? The one I'm on<br />
Please specify date of Ban/Infraction: No idea<br />
Please provide as much detail to prove Innocence. Or make an Apology(Does NOT apply to infractions):<br />
<br />
Some mod apparently gave me five <u><i>perm</i></u> infractions for something a long time ago, can I please get it removed?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/accounts/appeals/forum-appeals/">Forum Appeals</category>
			<dc:creator>Colby</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/accounts/appeals/forum-appeals/263354-old.html</guid>
		</item>
		<item>
			<title>Players online prob</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263353-players-online-prob.html</link>
			<pubDate>Wed, 08 Sep 2010 03:33:01 GMT</pubDate>
			<description>Hey, i am using this tutorial: http://www.rune-server.org/runescape-development/rs2-server/snippets/139065-players-online-your-website.html and i am...</description>
			<content:encoded><![CDATA[<div>Hey, i am using this tutorial: <a href="http://www.rune-server.org/runescape-development/rs2-server/snippets/139065-players-online-your-website.html" target="_blank">http://www.rune-server.org/runescape...r-website.html</a> and i am needing to know how to use this on my site,,idk how to make it load the online.php on my site, anyone help please.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Richie</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263353-players-online-prob.html</guid>
		</item>
		<item>
			<title>Play that god damn harp, son.</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263352-play-god-damn-harp-son.html</link>
			<pubDate>Wed, 08 Sep 2010 03:09:27 GMT</pubDate>
			<description>I guess the title somehow relates to the video. All the same, watch this: 
 
_YouTube - Yanni - The Storm_...</description>
			<content:encoded><![CDATA[<div>I guess the title somehow relates to the video. All the same, watch this:<br />
<br />
<a href="http://www.youtube.com/watch?v=SSrH_oqnrl0&amp;feature=related" target="_blank"><u>YouTube - Yanni - The Storm</u></a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>Thee Wolf</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263352-play-god-damn-harp-son.html</guid>
		</item>
		<item>
			<title>Not everything is loading in-game????</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263350-not-everything-loading-game.html</link>
			<pubDate>Wed, 08 Sep 2010 03:08:22 GMT</pubDate>
			<description>Somehow, not sure when or what I was working on, I managed to make the game not load everything at once. If I move, other things show and the things...</description>
			<content:encoded><![CDATA[<div>Somehow, not sure when or what I was working on, I managed to make the game not load everything at once. If I move, other things show and the things showing will go away.<br />
<br />
Photo of what I mean<br />
<img src="http://i100.photobucket.com/albums/m8/crash785835/problem-3.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>Crash</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263350-not-everything-loading-game.html</guid>
		</item>
		<item>
			<title>(613/614) RevengeScape Loading Help? REP++</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263349-613-614-revengescape-loading-help-rep.html</link>
			<pubDate>Wed, 08 Sep 2010 02:55:03 GMT</pubDate>
			<description><![CDATA[Hey there's Tutorials on how to fix the loading title screen - 0% error, But not one explaining 25% 
 
And NO it's not the same fix. I've tried...]]></description>
			<content:encoded><![CDATA[<div>Hey there's Tutorials on how to fix the loading title screen - 0% error, But not one explaining 25%<br />
<br />
And NO it's not the same fix. I've tried several times and nothing happens<br />
<br />
Please Help</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>Solstice</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263349-613-614-revengescape-loading-help-rep.html</guid>
		</item>
		<item>
			<title><![CDATA[People Can't Connect to Server]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263348-people-cant-connect-server.html</link>
			<pubDate>Wed, 08 Sep 2010 02:48:12 GMT</pubDate>
			<description><![CDATA[For some reason, I have changed EVERYTHING from 127.0.0.1 in both my server and client and made sure my server's IP is everywhere in the right spot,...]]></description>
			<content:encoded><![CDATA[<div>For some reason, I have changed EVERYTHING from 127.0.0.1 in both my server and client and made sure my server's IP is everywhere in the right spot, people cannot connect to my server.<br />
<br />
I have the DUC from no-ip on with my host selected. I have followed the port-forwarding guide <a href="http://www.rune-server.org/runescape-development/rs2-server/tutorials/201833-portforwarding-dlink-router.html" target="_blank"><b>here</b></a>, and that yet did not help.<br />
<br />
When someone tries to login, it says: Error Connecting to Server<br />
<br />
Why can't people connect to my server? -_-</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>ShadowBarrage</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263348-people-cant-connect-server.html</guid>
		</item>
		<item>
			<title>i need help, im new</title>
			<link>http://www.rune-server.org/programming/tutorials/263347-i-need-help-im-new.html</link>
			<pubDate>Wed, 08 Sep 2010 02:44:14 GMT</pubDate>
			<description>ive been wanting to learn how to make a server, cause i thought it looked fun and cool, but ive never learned. can someone make me a walk through or...</description>
			<content:encoded><![CDATA[<div>ive been wanting to learn how to make a server, cause i thought it looked fun and cool, but ive never learned. can someone make me a walk through or a tutorial on how to do it? or point me out to one? id really like to learn and i dont know where to start. or maybe someone i could pm every once in a while when im stuck or whatever. id just like to get one started thats simple, then i could build it up from there. thank you!</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/programming/tutorials/">Tutorials</category>
			<dc:creator>cutlass</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/programming/tutorials/263347-i-need-help-im-new.html</guid>
		</item>
		<item>
			<title><![CDATA[[614] Range close to 100%]]></title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263346-614-range-close-100-a.html</link>
			<pubDate>Wed, 08 Sep 2010 02:39:30 GMT</pubDate>
			<description><![CDATA[Right now range hits constant 0's so at the moment i'd say its 80% 
 
is it possible to make it close to 100% by actually hitting?  
 
Anyone wanna...]]></description>
			<content:encoded><![CDATA[<div>Right now range hits constant 0's so at the moment i'd say its 80%<br />
<br />
is it possible to make it close to 100% by actually hitting? <br />
<br />
Anyone wanna help me code this?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/requests/">Requests</category>
			<dc:creator>Jerry`</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263346-614-range-close-100-a.html</guid>
		</item>
		<item>
			<title>Help.</title>
			<link>http://www.rune-server.org/computing/general/263345-help.html</link>
			<pubDate>Wed, 08 Sep 2010 02:32:28 GMT</pubDate>
			<description>Hey I need some help improving my computer, Ive owned the computer for a few years now, I only recently blew up my motherboard, so while it was still...</description>
			<content:encoded><![CDATA[<div>Hey I need some help improving my computer, Ive owned the computer for a few years now, I only recently blew up my motherboard, so while it was still in warranty I got a new Motherboard, with a new graphics card + Power supply box... But I dont think im getting the best out of my computer.<br />
Here is how my Computer is rated by Vista:<br />
<img src="http://img265.imageshack.us/img265/7631/asdasdew.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Don't say I should downgrade to XP or w/e Ive had XP and yes it was using less, but the stuff I want to use is all with VISTA. Plus I don't think it was running any better. <br />
So, what can I do to improve .. I really only play Runescape and SAMP - San Andreas Multiplayer; Which Ive noticed lag on..:|</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/computing/general/">General</category>
			<dc:creator>Necropolis†</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/computing/general/263345-help.html</guid>
		</item>
		<item>
			<title>Xp per hit</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263343-xp-per-hit.html</link>
			<pubDate>Wed, 08 Sep 2010 02:18:08 GMT</pubDate>
			<description>How do i change xp per hit?</description>
			<content:encoded><![CDATA[<div>How do i change xp per hit?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Peach</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263343-xp-per-hit.html</guid>
		</item>
		<item>
			<title><![CDATA[[Aion] Aion-Galaxy 1.9]]></title>
			<link>http://www.rune-server.org/gaming/mmorpg/263342-aion-aion-galaxy-1-9-a.html</link>
			<pubDate>Wed, 08 Sep 2010 02:06:29 GMT</pubDate>
			<description><![CDATA[*AionGalaxy* 
 
BRAND NEW! 
[high rates] 
200x Exp Rate 
150x Kinah Rate 
75x Drop Rate 
100x Quest Rate 
200x Group Rate 
20x Abyss Point Rate]]></description>
			<content:encoded><![CDATA[<div><font size="5"><font color="Red"><b>AionGalaxy</b></font></font><br />
<br />
BRAND NEW!<br />
[high rates]<br />
200x Exp Rate<br />
150x Kinah Rate<br />
75x Drop Rate<br />
100x Quest Rate<br />
200x Group Rate<br />
20x Abyss Point Rate<br />
<br />
    * Helpful and friendly community<br />
    * Helpful and friendly staff<br />
    * NO LAG<br />
    * Scheduled Maintenance<br />
    * Events<br />
    * Recruiting active/out-going GM's [Apply via Forum]<br />
<br />
<br />
<br />
[FEATURES]<br />
Auto learn Skills and Stigmas &lt;--<br />
Max level 55 &lt;--<br />
Free fly &lt;--<br />
Rifts &lt;--<br />
$1 Kinah Warehouse and Cube Upgrades &lt;--<br />
All Warehouse and Cube upgrades can be purchased in main cities &lt;--<br />
Legion/Alliance creation &lt;--<br />
Character creation &lt;--<br />
All basic chat types &lt;--<br />
Player stats &lt;--<br />
Player dual systems &lt;--<br />
PVP &lt;--<br />
Abyss point system &lt;--<br />
No fall damage &lt;--<br />
Titles &lt;--<br />
Questing &lt;--<br />
Fathering &lt;--<br />
Group systems &lt;--<br />
Instances &lt;--<br />
Private Shops &lt;--<br />
Crafting &lt;--<br />
Enchantment &lt;--<br />
Broker &lt;--<br />
Item remodeling &lt;--<br />
Player commands //givemissingskills &lt;--<br />
AND SO MUCH MORE! &lt;--<br />
<br />
The first 100 players recieve Anuthart Weapon, Anuhart Gear, 1b Kinah and a quick level to 50. [all optional]<br />
<br />
<br />
So what the heck ya waiting for? COME JOIN US!<br />
<br />
<br />
[ServerSpecifications]<br />
<br />
    * Processor: Intel(R) Xeon(R) CPU E5520 @ 2.27GHz (2 CPUs), ~2.5GHz<br />
    * Memory: 2046MB RAM<br />
<br />
    * When we get more Players it will be Upgraded to 4GB and Quad Core Proccssor<br />
<br />
    * Hosted on GOGRID<br />
<br />
<br />
<br />
<b><font color="Red"><a href="http://www.aion-galaxy.com" target="_blank">--&gt; WEBSITE &lt;--</a></font></b></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/gaming/mmorpg/">MMORPG</category>
			<dc:creator>Topher</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/gaming/mmorpg/263342-aion-aion-galaxy-1-9-a.html</guid>
		</item>
		<item>
			<title><![CDATA[LMMFAO....this is so&#65279; crazy]]></title>
			<link>http://www.rune-server.org/general-discussion/humor/video-audio/263340-lmmfao-so-crazy.html</link>
			<pubDate>Wed, 08 Sep 2010 01:57:22 GMT</pubDate>
			<description><![CDATA[YouTube - Make Sure The Kiddies Are Sleeping Before ..... (http://www.youtube.com/watch?v=3PpYasA94sU&annotation_id=annotation_724911&feature=iv)]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=3PpYasA94sU&amp;annotation_id=annotation_724911&amp;feature=iv" target="_blank">YouTube - Make Sure The Kiddies Are Sleeping Before .....</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/humor/video-audio/">Video/Audio</category>
			<dc:creator>Atomic Upload</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/humor/video-audio/263340-lmmfao-so-crazy.html</guid>
		</item>
		<item>
			<title>my first photoshop designs</title>
			<link>http://www.rune-server.org/graphics/showcase/263338-my-first-photoshop-designs.html</link>
			<pubDate>Wed, 08 Sep 2010 01:48:37 GMT</pubDate>
			<description>well i was bored an decided to give photoshop a shot always thought it was cool but never tried to use it well let me remind you this is first time i...</description>
			<content:encoded><![CDATA[<div>well i was bored an decided to give photoshop a shot always thought it was cool but never tried to use it well let me remind you this is first time i ever used it so don't talk shit please would like some constructive criticism and maybe few tips and pointers to get better :awesome:<br />
<br />
original pic of lighter<br />
<br />
<a href="http://img818.imageshack.us/img818/470/lighter.jpg" target="_blank">http://img818.imageshack.us/img818/470/lighter.jpg</a><br />
<br />
my pic of lighter<br />
<br />
<a href="http://img534.imageshack.us/i/lighter20.jpg/" target="_blank">Imageshack - lighter20.jpg</a><br />
<br />
boredom<br />
<br />
<a href="http://img266.imageshack.us/i/imbored.jpg/" target="_blank">Imageshack - imbored.jpg</a><br />
<br />
my name :awesome:<br />
<br />
<a href="http://img29.imageshack.us/i/sayfert.jpg/" target="_blank">Imageshack - sayfert.jpg</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/graphics/showcase/">Showcase</category>
			<dc:creator>Sayfert1</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/graphics/showcase/263338-my-first-photoshop-designs.html</guid>
		</item>
		<item>
			<title>508 client help!</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263336-508-client-help.html</link>
			<pubDate>Wed, 08 Sep 2010 01:38:00 GMT</pubDate>
			<description>Can any1 help out with making my client work!  
 
pm me @ coolxris@yahoo.com 
i can explain more if your willing to help thanx!</description>
			<content:encoded><![CDATA[<div>Can any1 help out with making my client work! <br />
<br />
pm me @ <a href="mailto:coolxris@yahoo.com">coolxris@yahoo.com</a><br />
i can explain more if your willing to help thanx!</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>kilakangaroo</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263336-508-client-help.html</guid>
		</item>
		<item>
			<title>Clue Scrolls (almost perfect)</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/show-off/263335-clue-scrolls-almost-perfect.html</link>
			<pubDate>Wed, 08 Sep 2010 01:31:48 GMT</pubDate>
			<description>Meh only did level 1 Clues, working on all 3. 
 
Video: YouTube - null - clues (http://www.youtube.com/watch?v=HTWc8mNm7pQ) 
 
Features: 
* Has 3...</description>
			<content:encoded><![CDATA[<div>Meh only did level 1 Clues, working on all 3.<br />
<br />
Video: <a href="http://www.youtube.com/watch?v=HTWc8mNm7pQ" target="_blank">YouTube - null - clues</a><br />
<br />
Features:<ul><li>Has 3 working random anagrams.</li>
<li>Actually 3 steps, not just one.</li>
<li>Using a handler class.</li>
<li>Has all level 1 clue rewards, and global rewards.</li>
<li>Has a fourth item slot added, all clues have 3-4 rewards.</li>
</ul><br />
I didn't add saving of the variables, that's why when I log<br />
it resets the clues stage/anagram stage.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/show-off/">Show-off</category>
			<dc:creator>NICKname</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/show-off/263335-clue-scrolls-almost-perfect.html</guid>
		</item>
		<item>
			<title>Lists. (Ores, Trees etc)</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263334-lists-ores-trees-etc.html</link>
			<pubDate>Wed, 08 Sep 2010 01:18:21 GMT</pubDate>
			<description>Hi there, 
 
I am looking for *your* help! 
 
I am trying to assemble accurate lists of trees, mining rocks, fishing spots(With location X and Y),...</description>
			<content:encoded><![CDATA[<div>Hi there,<br />
<br />
I am looking for <b>your</b> help!<br />
<br />
I am trying to assemble accurate lists of trees, mining rocks, fishing spots(With location X and Y), Ranges/Cooking spots, Thieving stalls and Forges. For a 377 server.<br />
<br />
This is not an easy task as most object lists are actually missing a few objects and for things like mining rocks they don't actually tell you what type of ore it is for.<br />
<br />
I have already done the list of Mining Rocks (I think) and I shall paste it here as an example of the format I would like:<br />
<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">case 2108://Clay<br />
case 2109:<br />
case 10949:<br />
case 9711:<br />
case 9712:<br />
case 9713:<br />
case 11189:<br />
case 11190:<br />
case 11191:<br />
case 14904:<br />
case 14905:<br />
<br />
case 2091://Copper<br />
case 2090:<br />
case 3042:<br />
case 9708:<br />
case 9709:<br />
case 9710:<br />
case 11936:<br />
case 11937:<br />
case 11938:<br />
case 11960:<br />
case 11961:<br />
case 11962:<br />
case 14856:<br />
case 14857:<br />
case 14858:<br />
case 14906:<br />
case 14907:<br />
<br />
case 2094://Tin<br />
case 2095:<br />
case 3043:<br />
case 9714:<br />
case 9715:<br />
case 9716:<br />
case 11933:<br />
case 11934:<br />
case 11935:<br />
case 11957:<br />
case 11958:<br />
case 11959:<br />
case 14902:<br />
case 14903:<br />
<br />
case 2110://Blurite<br />
case 10583:<br />
case 10584:<br />
<br />
case 2092://Iron<br />
case 2093:<br />
case 6943:<br />
case 6944:<br />
case 9717:<br />
case 9718:<br />
case 9719:<br />
case 11954:<br />
case 11955:<br />
case 11956:<br />
case 14900:<br />
case 14901:<br />
case 14913:<br />
case 14914:<br />
<br />
case 2100://Silver<br />
case 2101:<br />
case 6945:<br />
case 6946:<br />
case 11186:<br />
case 11187:<br />
case 11188:<br />
case 11948:<br />
case 11949:<br />
case 11950:<br />
<br />
case 2096://Coal<br />
case 2097:<br />
case 10948:<br />
case 4676:<br />
case 11930:<br />
case 11931:<br />
case 11932:<br />
case 11963:<br />
case 11964:<br />
case 11965:<br />
case 14850:<br />
case 14851:<br />
case 14852:<br />
<br />
case 10946://Sandstone<br />
<br />
case 2098://Gold<br />
case 2099:<br />
case 9720:<br />
case 9721:<br />
case 9722:<br />
case 11183:<br />
case 11184:<br />
case 11185:<br />
case 11951:<br />
case 11952:<br />
case 11953:<br />
<br />
case 2111://Gems<br />
<br />
case 10947://Granite<br />
<br />
case 2102://Mithril<br />
case 2103:<br />
case 11942:<br />
case 11943:<br />
case 11944:<br />
case 11945:<br />
case 11946:<br />
case 11947:<br />
case 14853:<br />
case 14854:<br />
case 14855:<br />
<br />
case 2104://Adamant<br />
case 2105:<br />
case 11939:<br />
case 11940:<br />
case 11941:<br />
case 14862:<br />
case 14863:<br />
case 14864:<br />
<br />
case 2106://Runite<br />
case 2107:<br />
case 14859:<br />
case 14860:<br />
case 14861:</code><hr />
</div>Trees, Ranges, Thieving stalls and Forges can be done in the above format.<br />
<br />
But as fishing spots have multiple clicking options something like this could be used instead<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">Fishing spot Id, Fish Type1, Fish type2, Fish type3 etc</code><hr />
</div>Please feel free to contribute/error check. Any contributions will be added to the post.<br />
<br />
Also please check my mining rock list as I didn't play Runescape for quite awhile and the colours have changed on some rocks etc so I am not sure if they are right. And I am probably missing a few. :)<br />
<br />
Thanks in advance.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>tateiscool</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263334-lists-ores-trees-etc.html</guid>
		</item>
		<item>
			<title>Gotta love beiber haters.</title>
			<link>http://www.rune-server.org/general-discussion/news/263333-gotta-love-beiber-haters.html</link>
			<pubDate>Wed, 08 Sep 2010 01:12:54 GMT</pubDate>
			<description>Hatters gunna hate 
Technolog - Teen survives Justin Bieber-inspired death threats...</description>
			<content:encoded><![CDATA[<div>Hatters gunna hate<br />
<a href="http://technolog.msnbc.msn.com/_news/2010/09/07/5063679-teen-survives-justin-bieber-inspired-death-threats" target="_blank">Technolog - Teen survives Justin Bieber-inspired death threats</a><br />
<br />
Lmfao, saw this signing into msn.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/news/">News</category>
			<dc:creator>Jerry`</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/news/263333-gotta-love-beiber-haters.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Remove X Dupe [PAYING $5.00 VIA PAYPAL]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263331-pi-remove-x-dupe-paying-5-00-via-paypal.html</link>
			<pubDate>Wed, 08 Sep 2010 01:06:06 GMT</pubDate>
			<description>Can someone help me fix this dupe?  
 
Method: 
Two people are trading 
One person puts a noted item into trade 
The person who put the noted item...</description>
			<content:encoded><![CDATA[<div>Can someone help me fix this dupe? <br />
<br />
Method:<br />
Two people are trading<br />
One person puts a noted item into trade<br />
The person who put the noted item removes X more than you put<br />
You get one extra item in your inventory, it can be done with any item that is noted</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>JustinsWorld</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263331-pi-remove-x-dupe-paying-5-00-via-paypal.html</guid>
		</item>
		<item>
			<title>Npc help</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263330-npc-help.html</link>
			<pubDate>Wed, 08 Sep 2010 01:04:25 GMT</pubDate>
			<description><![CDATA[I have added all npcs in runescape and the one problem I got is half of them hit 99's 
 
I cant change how they hit. 
 
But how can I make it so when...]]></description>
			<content:encoded><![CDATA[<div>I have added all npcs in runescape and the one problem I got is half of them hit 99's<br />
<br />
I cant change how they hit.<br />
<br />
But how can I make it so when you die to a npc you dont lose your stuff any help is repped!</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Insane Clown Posse</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263330-npc-help.html</guid>
		</item>
		<item>
			<title>Webclient help</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263325-webclient-help.html</link>
			<pubDate>Wed, 08 Sep 2010 00:52:19 GMT</pubDate>
			<description>I Made A webclient... 
But when i login with it... it says no response from login server. 
 
But When i try to log in with the client... It works...</description>
			<content:encoded><![CDATA[<div>I Made A webclient...<br />
But when i login with it... it says no response from login server.<br />
<br />
But When i try to log in with the client... It works fine..<br />
<br />
Any Help??<br />
<br />
Source is Shard<br />
Client is Swat</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Rawr-Rawr</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263325-webclient-help.html</guid>
		</item>
		<item>
			<title>Should actually pay attention to Staff Report section</title>
			<link>http://www.rune-server.org/site/feedback/suggestions/263323-should-actually-pay-attention-staff-report-section.html</link>
			<pubDate>Wed, 08 Sep 2010 00:44:09 GMT</pubDate>
			<description>Image: http://img.techpowerup.org/100907/Capture366.png  
 
I mean cmon.</description>
			<content:encoded><![CDATA[<div><img src="http://img.techpowerup.org/100907/Capture366.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I mean cmon.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/suggestions/">Suggestions</category>
			<dc:creator>Saint</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/suggestions/263323-should-actually-pay-attention-staff-report-section.html</guid>
		</item>
		<item>
			<title>Boneyard MMX</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/projects/263321-boneyard-mmx.html</link>
			<pubDate>Wed, 08 Sep 2010 00:39:03 GMT</pubDate>
			<description><![CDATA[Hello everyone, 
 
If you are wondering what the MMX means it means  ( Boneyard 2010 ) Roman numerals  
some of you know me and some don't, I have...]]></description>
			<content:encoded><![CDATA[<div>Hello everyone,<br />
<br />
If you are wondering what the MMX means it means  ( Boneyard 2010 ) Roman numerals <br />
some of you know me and some don't, I have done some advertisements for my Server Boneyard Revolution and now it is currently offline. I am cleaning it out and giving it a complete over haulin.<br />
<br />
So far I have gutted out:<br />
<br />
All Magic in the server (MagicOnPlayers, MagicOnItem, Magic, teleports, etc...)<br />
All Combat (PvP, PvN, NvN)<br />
All Skills<br />
<br />
basically I have scrapped everything out of the server except for<br />
<br />
Multi<br />
Equip<br />
Unequip<br />
NPC spawn<br />
Chat<br />
sendInterfaces<br />
and things I have added in the last day or so like Mining, Smelting, Smithing.<br />
<br />
I am going to be working on this is my spare time, and I am doing this server cause I have been browsing around the servers that were in the RuneServer advertise section, and on the top list. also on th MoparScape serverStatus, and All servers seem to be close to the same, they are all either pking, or spawning, or both. I even went on a server (remaining nameless) and I spoke with the server owner, he had many many many bugs that made the server look like shit, and it was very easy fix, I offered to fix it for him free and he told me to fuck off, and started talking all this weird slang to me. I am sorry but that just pissed me off.<br />
That to me showed me he was very immature, just like alot of the people that host RSPS now a days... <br />
<br />
Goals of Boneyard MMX:<br />
<br />
I plan to make this server user friendly and have it so everyone can enjoy it, I will be hosting it and running it in the most mature manner I can, I will listen to the players, and once hosted, never release an update that will have a major effect without talking to the community first!<br />
<br />
The skill exp will be low (Damage * 40) thats 10 times RuneScape, all skills will be tested, and re programmed untill they meet the PLAYERS specifications.<br />
<br />
There will be no commands for the players to teleport around you will use runes to train magic and gain the level to teleport, there will be commands for checking your account information and players that are online, thats it.<br />
<br />
Global chatting will be done in the Global ClanChat, there will be clan chatting for Global talk, Merchanting, Skilling, Quest help, and your own personal ClanChat as well.<br />
<br />
<br />
Updates<br />
<script language='JavaScript' type='text/javascript'>
        <!--
            function spoiler(obj)
            {
                  for (var i = 0; i < obj.childNodes.length; i++)
                  {
                        if (obj.childNodes[i].id == 'idTitle')
                            titleRow = obj.childNodes[i];
                    if (obj.childNodes[i].id == 'idSpoiler')
                    {
                        if (obj.childNodes[i].style.display != 'none')
                        {
                            obj.childNodes[i].style.display = 'none';
                            titleRow.innerHTML = '&nbsp;<b>Click to show spoiler</b>';
                        }
                        else
                        {
                            obj.childNodes[i].style.display = 'block';
                            titleRow.innerHTML = '&nbsp;<b>Click to hide spoiler</b>';
                        }
                    }
                }
            }
        //--></script>
<div width="100%" class="alt1" onclick="spoiler(this);" style="border-collapse: collapse; border: solid thin black;"><div id="idTitle" class="alt2" style="border-collapse: collapse; border: solid thin black; width: 100%;">&nbsp;<b>Click to show spoiler</b></div><div id="idSpoiler" style="display: none;"><br />
<br />
KEY:<br />
RED = REMOVED<br />
GREEN = ADDED<br />
BLUE = STARTED WORKING ON<br />
TEAL = UPDATED FEATURE<br />
ORANGE = HAD AN IDEA FOR SOMETHING<br />
<u>9/7/10</u><br />
<font color="Red">MagicOnPlayer</font><br />
<font color="Red">MagicOnItem</font><br />
<font color="Red">MagicOnObject</font><br />
<font color="Red">MagicTeleports</font><br />
<font color="Red">Combat</font><br />
<font color="Red">ItemOnItem</font><br />
<font color="Red">ItemOnObject</font><br />
<font color="Red">ItemOnObject</font><br />
<font color="Red">ItemOnPlayer</font><br />
<font color="Red">Dialog</font><br />
<font color="Red">Quests</font><br />
<font color="Red">Shopping</font><br />
<font color="Red">Skilling</font><br />
<font color="green">Mining</font><br />
<font color="green">Smelting/Smithing</font><br />
<font color="blue">Magic Combat</font><br />
<br />
<u>9/8/10</u><br />
<font color="green">Combat Magic base</font><br />
<font color="blue">PvN combat</font><br />
<font color="blue">PvP combat</font><br />
<br />
</div></div><br /><br />
<br />
Video Blogs<br />
<script language='JavaScript' type='text/javascript'>
        <!--
            function spoiler(obj)
            {
                  for (var i = 0; i < obj.childNodes.length; i++)
                  {
                        if (obj.childNodes[i].id == 'idTitle')
                            titleRow = obj.childNodes[i];
                    if (obj.childNodes[i].id == 'idSpoiler')
                    {
                        if (obj.childNodes[i].style.display != 'none')
                        {
                            obj.childNodes[i].style.display = 'none';
                            titleRow.innerHTML = '&nbsp;<b>Click to show spoiler</b>';
                        }
                        else
                        {
                            obj.childNodes[i].style.display = 'block';
                            titleRow.innerHTML = '&nbsp;<b>Click to hide spoiler</b>';
                        }
                    }
                }
            }
        //--></script>
<div width="100%" class="alt1" onclick="spoiler(this);" style="border-collapse: collapse; border: solid thin black;"><div id="idTitle" class="alt2" style="border-collapse: collapse; border: solid thin black; width: 100%;">&nbsp;<b>Click to show spoiler</b></div><div id="idSpoiler" style="display: none;"> <br />
<br />
Video blog Sept 7, 2010 --&gt; <a href="http://tinypic.com/player.php?v=4ugad2&amp;s=7" target="_blank">Click here for video blog</a>  &lt;-- in this video I forgot to change the name form my old name lol &quot;Boneyard Revolution&quot; will change<br />
<br />
Video blog Sept 8, 2010 --&gt; <a href="http://tinypic.com/player.php?v=2hebrzc&amp;s=7" target="_blank">Click here for Combat base (PvN) </a><br />
<br />
</div></div><br /><br />
<br />
<br />
9/8/10<br />
<br />
The video I uploaded Today about combat I tried to explain it a little and I think I did a bad job at explaining it.<br />
<br />
When you click the Attack option on an npc it does a few things first:<br />
<br />
Checks your weapon to load Atk and Def emote<br />
Checks the NPC for same thing<br />
Gets your stats, if you are using the attack combat style (Train attack) it uses the Stab bonus.<br />
Gets your attack level to calculate the hitNumb<br />
Gets the NPC def level and armor bonus(if applicable)<br />
Checks if NPC has Protect Prayers<br />
*Calculates if you hit or not<br />
**Calculates your max hit<br />
Performs the action<br />
<br />
<br />
*ie: let say your stab bonus was 100 and your attack level was 50   (100 + 50 = 150) then it grabs the NPC def stats (lets use 200) now it will generate a random number between each of these (Pali: Misc.random(@NUMBER@); )  it will do that for both and if the NPC def is a higher number the player will not hit, This is almost like Risk, roll a dice, if the defender is higher the attacker deals no damage.<br />
<br />
** The max hit is based off your Strength level and your Strength Bonus. I am not going to explain this one much as its just the standered one from Pali(never made my own yet)</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/projects/">Projects</category>
			<dc:creator>Glabay</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/projects/263321-boneyard-mmx.html</guid>
		</item>
		<item>
			<title>Rare cache? Y N.</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263319-rare-cache-y-n.html</link>
			<pubDate>Wed, 08 Sep 2010 00:30:43 GMT</pubDate>
			<description>7/1/2008 - Found it on my old laptop. Maybe 500s, not sure.</description>
			<content:encoded><![CDATA[<div>7/1/2008 - Found it on my old laptop. Maybe 500s, not sure.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>`Brady</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263319-rare-cache-y-n.html</guid>
		</item>
		<item>
			<title>562 Webclient ++ Will Pay!</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263317-562-webclient-will-pay.html</link>
			<pubDate>Wed, 08 Sep 2010 00:28:18 GMT</pubDate>
			<description><![CDATA[Well I'm having trouble converting a 508 tutorial into a 562 tutorial roflz, So basically my webclient is failing and not working at all :( 
 
So I'm...]]></description>
			<content:encoded><![CDATA[<div>Well I'm having trouble converting a 508 tutorial into a 562 tutorial roflz, So basically my webclient is failing and not working at all :(<br />
<br />
So I'm willing to pay (if neccessary) For any help, Advice, anything to get this done.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>Solstice</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263317-562-webclient-will-pay.html</guid>
		</item>
		<item>
			<title>Need a Partner to Code/Host a server</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/requests/263316-need-partner-code-host-server.html</link>
			<pubDate>Wed, 08 Sep 2010 00:25:23 GMT</pubDate>
			<description>Alright Im almost done with the forums. All I need to do is add some more mods and get a skin but here is what I have so far below. Im looking for a...</description>
			<content:encoded><![CDATA[<div>Alright Im almost done with the forums. All I need to do is add some more mods and get a skin but here is what I have so far below. Im looking for a partner that can actually code/maintain and host a server. I want to go big so until we get a VPS you might need to host. Here is what I have done:<br />
<br />
Forums: Here<br />
<br />
I can get a domain name for about 1 dollar right now so if you want me to get a different domain let me know.<br />
<br />
Im very serious about this so if you want to team up let me know. I need you to be good at java and be able to maintain a server.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/requests/">Requests</category>
			<dc:creator>Dimitry</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/requests/263316-need-partner-code-host-server.html</guid>
		</item>
		<item>
			<title>Need a Partner to Code/Host a server</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263315-need-partner-code-host-server.html</link>
			<pubDate>Wed, 08 Sep 2010 00:21:06 GMT</pubDate>
			<description>Alright Im almost done with the forums. All I need to do is add some more mods and get a skin but here is what I have so far below. Im looking for a...</description>
			<content:encoded><![CDATA[<div>Alright Im almost done with the forums. All I need to do is add some more mods and get a skin but here is what I have so far below. Im looking for a partner that can actually code/maintain and host a server. I want to go big so until we get a VPS you might need to host. Here is what I have done:<br />
<br />
Forums: <a href="http://www.deadlymods.com" target="_blank">Here</a><br />
<br />
I can get a domain name for about 1 dollar right now so if you want me to get a different domain let me know.<br />
<br />
Im very serious about this so if you want to team up let me know. I need you to be good at java and be able to maintain a server.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/requests/">Requests</category>
			<dc:creator>Dimitry</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263315-need-partner-code-host-server.html</guid>
		</item>
		<item>
			<title>Other languages in the sb</title>
			<link>http://www.rune-server.org/site/feedback/complaints/263313-other-languages-sb.html</link>
			<pubDate>Wed, 08 Sep 2010 00:12:53 GMT</pubDate>
			<description><![CDATA[They should be allowed, it's not as if we talk bad about anyone, talking other languages should be allowed unless it's not spammed and makes sense...]]></description>
			<content:encoded><![CDATA[<div>They should be allowed, it's not as if we talk bad about anyone, talking other languages should be allowed unless it's not spammed and makes sense lol. I really have nothing else to say about it but I got banned for saying 'Kyle is a cool person' in Spanish. Other languages should be permitted ...</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/complaints/">Complaints</category>
			<dc:creator><![CDATA['Mystic Flow]]></dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/complaints/263313-other-languages-sb.html</guid>
		</item>
		<item>
			<title><![CDATA[It's been a while]]></title>
			<link>http://www.rune-server.org/graphics/showcase/263312-its-been-while.html</link>
			<pubDate>Wed, 08 Sep 2010 00:06:32 GMT</pubDate>
			<description><![CDATA[Trying to get back into signatures and banners.. etc.. 
Switched from photoshop to GIMP starting to adjust.. 
anywhere here's my first in a while...]]></description>
			<content:encoded><![CDATA[<div>Trying to get back into signatures and banners.. etc..<br />
Switched from photoshop to GIMP starting to adjust..<br />
anywhere here's my first in a while with a new program <br />
and a new Computer Operating system.. CnC Appreciated.<br />
<br />
Sig<br />
<img src="http://img842.imageshack.us/img842/6581/hayley1990.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Av<br />
<img src="http://img832.imageshack.us/img832/5043/hayleywearsme.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/graphics/showcase/">Showcase</category>
			<dc:creator>ANTWANthePAWN</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/graphics/showcase/263312-its-been-while.html</guid>
		</item>
		<item>
			<title>someone please help me.</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/tutorials/263311-someone-please-help-me.html</link>
			<pubDate>Wed, 08 Sep 2010 00:04:07 GMT</pubDate>
			<description>ok im new to server making, but ive always wanted to learn how to cause it looks really fun. can someone help me out, maybe make me a walkthrough or...</description>
			<content:encoded><![CDATA[<div>ok im new to server making, but ive always wanted to learn how to cause it looks really fun. can someone help me out, maybe make me a walkthrough or tell me step by step, or even point me out to a great walkthrough or tutorial, and maybe someone i can ask questions to when i need help. please and thank you.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/tutorials/">Tutorials</category>
			<dc:creator>cutlass</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/tutorials/263311-someone-please-help-me.html</guid>
		</item>
		<item>
			<title><![CDATA[[BS] GWD Bosses]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263307-bs-gwd-bosses.html</link>
			<pubDate>Tue, 07 Sep 2010 23:40:05 GMT</pubDate>
			<description>Hello how do i make gwd bosses and minions hit trough pray cuz now if u pray they just keep hitting 0s 
 
thanks for help anyway</description>
			<content:encoded><![CDATA[<div>Hello how do i make gwd bosses and minions hit trough pray cuz now if u pray they just keep hitting 0s<br />
<br />
thanks for help anyway</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Nighel</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263307-bs-gwd-bosses.html</guid>
		</item>
		<item>
			<title>system update countdown help z525</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263306-system-update-countdown-help-z525.html</link>
			<pubDate>Tue, 07 Sep 2010 23:39:48 GMT</pubDate>
			<description>i had it working for 5 weeks but my computer got hacked and i lost all that and i tried to find the tut again but cudnt find it, all i need is the...</description>
			<content:encoded><![CDATA[<div>i had it working for 5 weeks but my computer got hacked and i lost all that and i tried to find the tut again but cudnt find it, all i need is the stuff u add in player.java</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>lt gangster</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263306-system-update-countdown-help-z525.html</guid>
		</item>
		<item>
			<title>614 problem really urgent</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263300-614-problem-really-urgent.html</link>
			<pubDate>Tue, 07 Sep 2010 23:11:30 GMT</pubDate>
			<description>i cant make a screenie cuz its broken but ill show u the files where the problem is world.java  
Code: 
--------- 
package dragonkk.rs2rsps.model; 
...</description>
			<content:encoded><![CDATA[<div>i cant make a screenie cuz its broken but ill show u the files where the problem is world.java <div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">package dragonkk.rs2rsps.model;<br />
<br />
import java.util.HashMap;<br />
<br />
import dragonkk.rs2rsps.Server;<br />
import dragonkk.rs2rsps.events.Task;<br />
import dragonkk.rs2rsps.model.npc.Npc;<br />
import dragonkk.rs2rsps.model.player.Player;<br />
import dragonkk.rs2rsps.net.codec.ConnectionHandler;<br />
import dragonkk.rs2rsps.util.Constants;<br />
import dragonkk.rs2rsps.util.EntityList;<br />
import dragonkk.rs2rsps.util.Misc;<br />
import dragonkk.rs2rsps.util.RSTile;<br />
import dragonkk.rs2rsps.util.Serializer;<br />
<br />
<br />
public class World {<br />
<br />
&nbsp; &nbsp; private static EntityList&lt;Player&gt; players;<br />
&nbsp; &nbsp; private static EntityList&lt;Npc&gt; npcs;<br />
&nbsp; &nbsp; private static HashMap&lt;Integer, Long&gt; ips;<br />
&nbsp; &nbsp; public static EntityList&lt;Player&gt; getPlayers() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; synchronized (players) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; return players;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public World() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; players = new EntityList&lt;Player&gt;(Constants.MAX_AMT_OF_PLAYERS);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcs = new EntityList&lt;Npc&gt;(Constants.MAX_AMT_OF_NPCS);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ips = new HashMap&lt;Integer, Long&gt;();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcs.add(new Npc((short) 0, RSTile.createRSTile(3220, 3222, 0)));<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public static void registerConnection(ConnectionHandler p) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; if (players.add(p.getPlayer())) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.getPlayer().LoadPlayer(p); <br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public static void unRegisterConnection(final ConnectionHandler p) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; if (p.getPlayer() != null) {&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(p.getPlayer().getCombat().getLastAttackedTime() != 0 &amp;&amp; System.currentTimeMillis() - p.getPlayer().getCombat().getLastAttackedTime() &lt; 10000) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Server.getEntityExecutor().scheduleAtFixedRate(new Task() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; @Override<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public void run() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(p.getPlayer().getCombat().getLastAttackedTime() != 0 &amp;&amp; System.currentTimeMillis() - p.getPlayer().getCombat().getLastAttackedTime() &lt; 10000) <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Serializer.SaveAccount(p.getPlayer());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.getPlayer().setOnline(false);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; players.remove(p.getPlayer());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(Player p2 : players)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p2.getFriends().contains(Misc.formatPlayerNameForDisplay(p.getPlayer().getUsername())))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p2.UpdateFriendStatus(Misc.formatPlayerNameForDisplay(p.getPlayer().getUsername()), (short) 0, false);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; this.stop();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }, 0,&nbsp; 1000);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }else{<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Serializer.SaveAccount(p.getPlayer());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.getPlayer().setOnline(false);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(Player p2 : players)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p2.getFriends().contains(Misc.formatPlayerNameForDisplay(p.getPlayer().getUsername())))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p2.UpdateFriendStatus(Misc.formatPlayerNameForDisplay(p.getPlayer().getUsername()), (short) 0, false);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; players.remove(p.getPlayer());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public static boolean isOnline(String Username) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; for (Player p : players)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p.getUsername().equals(Username))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p.isOnline())<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return true;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; return false;<br />
&nbsp; &nbsp; }<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; public static boolean isOnList(String Username) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; for (Player p : players)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p.getUsername().equals(Username))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return true;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; return false;<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public static boolean isOnList(Player player) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; return players.contains(player);<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static EntityList&lt;Npc&gt; getNpcs() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; synchronized (npcs) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return npcs;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static HashMap&lt;Integer, Long&gt; getIps() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; synchronized (ips) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ips;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
}</code><hr />
</div> this is misc.java too <div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				package dragonkk.rs2rsps.util;<br />
<br />
import java.util.StringTokenizer;<br />
<br />
import dragonkk.rs2rsps.io.InStream;<br />
<br />
public class Misc {<br />
<br />
	public static int IPAddressToNumber(String ipAddress) {<br />
		StringTokenizer st = new StringTokenizer(ipAddress, &quot;.&quot;);<br />
		int[] ip = new int[4];<br />
		int i = 0;<br />
		while (st.hasMoreTokens())<br />
			ip[i++] = Integer.parseInt(st.nextToken());<br />
		return ((ip[0] &lt;&lt; 24) | (ip[1] &lt;&lt; 16) | (ip[2] &lt;&lt; 8) | (ip[3]));<br />
	}<br />
<br />
	public static int random(int bestAttack) {<br />
		return (int) (Math.random() * (bestAttack + 1));<br />
	}<br />
<br />
	/**<br />
	 * Format a player's name for use in the protocol.<br />
	 * <br />
	 * @return<br />
	 */<br />
	public static String formatPlayerNameForProtocol(String name) {<br />
		name = name.replaceAll(&quot; &quot;, &quot;_&quot;);<br />
		name = name.toLowerCase();<br />
		return name;<br />
	}<br />
<br />
	/**<br />
	 * Format a player's name for display.<br />
	 * <br />
	 * @param name<br />
	 * @return<br />
	 */<br />
	public static String formatPlayerNameForDisplay(String name) {<br />
		name = name.replaceAll(&quot;_&quot;, &quot; &quot;);<br />
		name = name.toLowerCase();<br />
		StringBuilder newName = new StringBuilder();<br />
		boolean wasSpace = true;<br />
		for (int i = 0; i &lt; name.length(); i++) {<br />
			if (wasSpace) {<br />
				newName.append((&quot;&quot; + name.charAt(i)).toUpperCase());<br />
				wasSpace = false;<br />
			} else {<br />
				newName.append(name.charAt(i));<br />
			}<br />
			if (name.charAt(i) == ' ') {<br />
				wasSpace = true;<br />
			}<br />
		}<br />
		return newName.toString();<br />
	}<br />
<br />
	public static String longToString(long l) {<br />
		if (l &lt;= 0L || l &gt;= 0x5b5b57f8a98a5dd1L)<br />
			return null;<br />
		if (l % 37L == 0L)<br />
			return null;<br />
		int i = 0;<br />
		char ac[] = new char[12];<br />
		while (l != 0L) {<br />
			long l1 = l;<br />
			l /= 37L;<br />
			ac[11 - i++] = VALID_CHARS[(int) (l1 - l * 37L)];<br />
		}<br />
		return new String(ac, 12 - i, i);<br />
	}<br />
<br />
	public static long stringToLong(String s) {<br />
		long l = 0L;<br />
		for (int i = 0; i &lt; s.length() &amp;&amp; i &lt; 12; i++) {<br />
			char c = s.charAt(i);<br />
			l *= 37L;<br />
			if (c &gt;= 'A' &amp;&amp; c &lt;= 'Z')<br />
				l += (1 + c) - 65;<br />
			else if (c &gt;= 'a' &amp;&amp; c &lt;= 'z')<br />
				l += (1 + c) - 97;<br />
			else if (c &gt;= '0' &amp;&amp; c &lt;= '9')<br />
				l += (27 + c) - 48;<br />
		}<br />
		while (l % 37L == 0L &amp;&amp; l != 0L) {<br />
			l /= 37L;<br />
		}<br />
		return l;<br />
	}<br />
<br />
	public static final char[] VALID_CHARS = { '_', 'a', 'b', 'c', 'd', 'e',<br />
			'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r',<br />
			's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4',<br />
			'5', '6', '7', '8', '9' };<br />
<br />
	public static int packGJString2(int position, byte[] buffer, String string) {<br />
		int length = string.length();<br />
		int offset = position;<br />
		for (int i_6_ = 0; length &gt; i_6_; i_6_++) {<br />
			int character = string.charAt(i_6_);<br />
			if (character &gt; 127) {<br />
				if (character &gt; 2047) {<br />
					buffer[offset++] = (byte) ((character | 919275) &gt;&gt; 12);<br />
					buffer[offset++] = (byte) (128 | ((character &gt;&gt; 6) &amp; 63));<br />
					buffer[offset++] = (byte) (128 | (character &amp; 63));<br />
				} else {<br />
					buffer[offset++] = (byte) ((character | 12309) &gt;&gt; 6);<br />
					buffer[offset++] = (byte) (128 | (character &amp; 63));<br />
				}<br />
			} else<br />
				buffer[offset++] = (byte) character;<br />
		}<br />
		return offset - position;<br />
	}<br />
<br />
	public static int calculateGJString2Length(String string) {<br />
		int length = string.length();<br />
		int gjStringLength = 0;<br />
		for (int i_3_ = 0; length &gt; i_3_; i_3_++) {<br />
			char c = string.charAt(i_3_);<br />
			if (c &gt; '\u007f') {<br />
				if (c &lt;= '\u07ff')<br />
					gjStringLength += 2;<br />
				else<br />
					gjStringLength += 3;<br />
			} else<br />
				gjStringLength++;<br />
		}<br />
		return gjStringLength;<br />
	}<br />
<br />
	private static int[] anIntArray241 = { 215, 203, 83, 158, 104, 101, 93, 84,<br />
			107, 103, 109, 95, 94, 98, 89, 86, 70, 41, 32, 27, 24, 23, -1, -2,<br />
			26, -3, -4, 31, 30, -5, -6, -7, 37, 38, 36, -8, -9, -10, 40, -11,<br />
			-12, 55, 48, 46, 47, -13, -14, -15, 52, 51, -16, -17, 54, -18, -19,<br />
			63, 60, 59, -20, -21, 62, -22, -23, 67, 66, -24, -25, 69, -26, -27,<br />
			199, 132, 80, 77, 76, -28, -29, 79, -30, -31, 87, 85, -32, -33,<br />
			-34, -35, -36, 197, -37, 91, -38, 134, -39, -40, -41, 97, -42, -43,<br />
			133, 106, -44, 117, -45, -46, 139, -47, -48, 110, -49, -50, 114,<br />
			113, -51, -52, 116, -53, -54, 135, 138, 136, 129, 125, 124, -55,<br />
			-56, 130, 128, -57, -58, -59, 183, -60, -61, -62, -63, -64, 148,<br />
			-65, -66, 153, 149, 145, 144, -67, -68, 147, -69, -70, -71, 152,<br />
			154, -72, -73, -74, 157, 171, -75, -76, 207, 184, 174, 167, 166,<br />
			165, -77, -78, -79, 172, 170, -80, -81, -82, 178, -83, 177, 182,<br />
			-84, -85, 187, 181, -86, -87, -88, -89, 206, 221, -90, 189, -91,<br />
			198, 254, 262, 195, 196, -92, -93, -94, -95, -96, 252, 255, 250,<br />
			-97, 211, 209, -98, -99, 212, -100, 213, -101, -102, -103, 224,<br />
			-104, 232, 227, 220, 226, -105, -106, 246, 236, -107, 243, -108,<br />
			-109, 231, 237, 235, -110, -111, 239, 238, -112, -113, -114, -115,<br />
			-116, 241, -117, 244, -118, -119, 248, -120, 249, -121, -122, -123,<br />
			253, -124, -125, -126, -127, 259, 258, -128, -129, 261, -130, -131,<br />
			390, 327, 296, 281, 274, 271, 270, -132, -133, 273, -134, -135,<br />
			278, 277, -136, -137, 280, -138, -139, 289, 286, 285, -140, -141,<br />
			288, -142, -143, 293, 292, -144, -145, 295, -146, -147, 312, 305,<br />
			302, 301, -148, -149, 304, -150, -151, 309, 308, -152, -153, 311,<br />
			-154, -155, 320, 317, 316, -156, -157, 319, -158, -159, 324, 323,<br />
			-160, -161, 326, -162, -163, 359, 344, 337, 334, 333, -164, -165,<br />
			336, -166, -167, 341, 340, -168, -169, 343, -170, -171, 352, 349,<br />
			348, -172, -173, 351, -174, -175, 356, 355, -176, -177, 358, -178,<br />
			-179, 375, 368, 365, 364, -180, -181, 367, -182, -183, 372, 371,<br />
			-184, -185, 374, -186, -187, 383, 380, 379, -188, -189, 382, -190,<br />
			-191, 387, 386, -192, -193, 389, -194, -195, 454, 423, 408, 401,<br />
			398, 397, -196, -197, 400, -198, -199, 405, 404, -200, -201, 407,<br />
			-202, -203, 416, 413, 412, -204, -205, 415, -206, -207, 420, 419,<br />
			-208, -209, 422, -210, -211, 439, 432, 429, 428, -212, -213, 431,<br />
			-214, -215, 436, 435, -216, -217, 438, -218, -219, 447, 444, 443,<br />
			-220, -221, 446, -222, -223, 451, 450, -224, -225, 453, -226, -227,<br />
			486, 471, 464, 461, 460, -228, -229, 463, -230, -231, 468, 467,<br />
			-232, -233, 470, -234, -235, 479, 476, 475, -236, -237, 478, -238,<br />
			-239, 483, 482, -240, -241, 485, -242, -243, 499, 495, 492, 491,<br />
			-244, -245, 494, -246, -247, 497, -248, 502, -249, 506, 503, -250,<br />
			-251, 505, -252, -253, 508, -254, 510, -255, -256, 0 };<br />
	public static int[] anIntArray233 = { 0, 1024, 2048, 3072, 4096, 5120,<br />
			6144, 8192, 9216, 12288, 10240, 11264, 16384, 18432, 17408, 20480,<br />
			21504, 22528, 23552, 24576, 25600, 26624, 27648, 28672, 29696,<br />
			30720, 31744, 32768, 33792, 34816, 35840, 36864, 536870912,<br />
			16777216, 37888, 65536, 38912, 131072, 196608, 33554432, 524288,<br />
			1048576, 1572864, 262144, 67108864, 4194304, 134217728, 327680,<br />
			8388608, 2097152, 12582912, 13631488, 14680064, 15728640,<br />
			100663296, 101187584, 101711872, 101974016, 102760448, 102236160,<br />
			40960, 393216, 229376, 117440512, 104857600, 109051904, 201326592,<br />
			205520896, 209715200, 213909504, 106954752, 218103808, 226492416,<br />
			234881024, 222298112, 224395264, 268435456, 272629760, 276824064,<br />
			285212672, 289406976, 223346688, 293601280, 301989888, 318767104,<br />
			297795584, 298844160, 310378496, 102498304, 335544320, 299892736,<br />
			300941312, 301006848, 300974080, 39936, 301465600, 49152,<br />
			1073741824, 369098752, 402653184, 1342177280, 1610612736,<br />
			469762048, 1476395008, -2147483648, -1879048192, 352321536,<br />
			1543503872, -2013265920, -1610612736, -1342177280, -1073741824,<br />
			-1543503872, 356515840, -1476395008, -805306368, -536870912,<br />
			-268435456, 1577058304, -134217728, 360710144, -67108864,<br />
			364904448, 51200, 57344, 52224, 301203456, 53248, 54272, 55296,<br />
			56320, 301072384, 301073408, 301074432, 301075456, 301076480,<br />
			301077504, 301078528, 301079552, 301080576, 301081600, 301082624,<br />
			301083648, 301084672, 301085696, 301086720, 301087744, 301088768,<br />
			301089792, 301090816, 301091840, 301092864, 301093888, 301094912,<br />
			301095936, 301096960, 301097984, 301099008, 301100032, 301101056,<br />
			301102080, 301103104, 301104128, 301105152, 301106176, 301107200,<br />
			301108224, 301109248, 301110272, 301111296, 301112320, 301113344,<br />
			301114368, 301115392, 301116416, 301117440, 301118464, 301119488,<br />
			301120512, 301121536, 301122560, 301123584, 301124608, 301125632,<br />
			301126656, 301127680, 301128704, 301129728, 301130752, 301131776,<br />
			301132800, 301133824, 301134848, 301135872, 301136896, 301137920,<br />
			301138944, 301139968, 301140992, 301142016, 301143040, 301144064,<br />
			301145088, 301146112, 301147136, 301148160, 301149184, 301150208,<br />
			301151232, 301152256, 301153280, 301154304, 301155328, 301156352,<br />
			301157376, 301158400, 301159424, 301160448, 301161472, 301162496,<br />
			301163520, 301164544, 301165568, 301166592, 301167616, 301168640,<br />
			301169664, 301170688, 301171712, 301172736, 301173760, 301174784,<br />
			301175808, 301176832, 301177856, 301178880, 301179904, 301180928,<br />
			301181952, 301182976, 301184000, 301185024, 301186048, 301187072,<br />
			301188096, 301189120, 301190144, 301191168, 301193216, 301195264,<br />
			301194240, 301197312, 301198336, 301199360, 301201408, 301202432 };<br />
	public static byte[] aByteArray235 = { 22, 22, 22, 22, 22, 22, 21, 22, 22,<br />
			20, 22, 22, 22, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,<br />
			22, 22, 22, 22, 22, 22, 3, 8, 22, 16, 22, 16, 17, 7, 13, 13, 13,<br />
			16, 7, 10, 6, 16, 10, 11, 12, 12, 12, 12, 13, 13, 14, 14, 11, 14,<br />
			19, 15, 17, 8, 11, 9, 10, 10, 10, 10, 11, 10, 9, 7, 12, 11, 10, 10,<br />
			9, 10, 10, 12, 10, 9, 8, 12, 12, 9, 14, 8, 12, 17, 16, 17, 22, 13,<br />
			21, 4, 7, 6, 5, 3, 6, 6, 5, 4, 10, 7, 5, 6, 4, 4, 6, 10, 5, 4, 4,<br />
			5, 7, 6, 10, 6, 10, 22, 19, 22, 14, 22, 22, 22, 22, 22, 22, 22, 22,<br />
			22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,<br />
			22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,<br />
			22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,<br />
			22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,<br />
			22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,<br />
			22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,<br />
			22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 21, 22, 21, 22, 22, 22, 21,<br />
			22, 22 };<br />
<br />
	public static String decryptPlayerChat(InStream str, int totalChars) {<br />
		try {<br />
			if (totalChars == 0) {<br />
				return &quot;&quot;;<br />
			}<br />
			int charsDecoded = 0;<br />
			int i_4_ = 0;<br />
			String s = &quot;&quot;;<br />
			for (;;) {<br />
				byte i_7_ = (byte) str.readByte();<br />
				if (i_7_ &gt;= 0) {<br />
					i_4_++;<br />
				} else {<br />
					i_4_ = anIntArray241[i_4_];<br />
				}<br />
				int i_8_;<br />
				if ((i_8_ = anIntArray241[i_4_]) &lt; 0) {<br />
					s += (char) (byte) (~i_8_);<br />
					if (totalChars &lt;= ++charsDecoded) {<br />
						break;<br />
					}<br />
					i_4_ = 0;<br />
				}<br />
				if ((~(i_7_ &amp; 0x40)) != -1) {<br />
					i_4_ = anIntArray241[i_4_];<br />
				} else {<br />
					i_4_++;<br />
				}<br />
				if ((i_8_ = anIntArray241[i_4_]) &lt; 0) {<br />
					s += (char) (byte) (~i_8_);<br />
					if (++charsDecoded &gt;= totalChars) {<br />
						break;<br />
					}<br />
					i_4_ = 0;<br />
				}<br />
				if ((0x20 &amp; i_7_) == 0) {<br />
					i_4_++;<br />
				} else {<br />
					i_4_ = anIntArray241[i_4_];<br />
				}<br />
				if ((i_8_ = anIntArray241[i_4_]) &lt; 0) {<br />
					s += (char) (byte) (~i_8_);<br />
					if (totalChars &lt;= ++charsDecoded) {<br />
						break;<br />
					}<br />
					i_4_ = 0;<br />
				}<br />
				if ((~(0x10 &amp; i_7_)) == -1) {<br />
					i_4_++;<br />
				} else {<br />
					i_4_ = anIntArray241[i_4_];<br />
				}<br />
				if ((i_8_ = anIntArray241[i_4_]) &lt; 0) {<br />
					s += (char) (byte) (~i_8_);<br />
					if (totalChars &lt;= ++charsDecoded) {<br />
						break;<br />
					}<br />
<br />
					i_4_ = 0;<br />
				}<br />
				if ((~(0x8 &amp; i_7_)) != -1) {<br />
					i_4_ = anIntArray241[i_4_];<br />
				} else {<br />
					i_4_++;<br />
				}<br />
				if ((i_8_ = anIntArray241[i_4_]) &lt; 0) {<br />
					s += (char) (byte) (~i_8_);<br />
					if (++charsDecoded &gt;= totalChars) {<br />
						break;<br />
					}<br />
					i_4_ = 0;<br />
				}<br />
				if ((0x4 &amp; i_7_) == 0) {<br />
					i_4_++;<br />
				} else {<br />
					i_4_ = anIntArray241[i_4_];<br />
				}<br />
				if ((i_8_ = anIntArray241[i_4_]) &lt; 0) {<br />
					s += (char) (byte) (~i_8_);<br />
					if (totalChars &lt;= ++charsDecoded) {<br />
						break;<br />
					}<br />
					i_4_ = 0;<br />
				}<br />
				if ((~(i_7_ &amp; 0x2)) != -1) {<br />
					i_4_ = anIntArray241[i_4_];<br />
				} else {<br />
					i_4_++;<br />
				}<br />
				if ((i_8_ = anIntArray241[i_4_]) &lt; 0) {<br />
					s += (char) (byte) (~i_8_);<br />
					if (totalChars &lt;= ++charsDecoded) {<br />
						break;<br />
					}<br />
					i_4_ = 0;<br />
				}<br />
				if ((~(i_7_ &amp; 0x1)) != -1) {<br />
					i_4_ = anIntArray241[i_4_];<br />
				} else {<br />
					i_4_++;<br />
				}<br />
				if ((i_8_ = anIntArray241[i_4_]) &lt; 0) {<br />
					s += (char) (byte) (~i_8_);<br />
					if (++charsDecoded &gt;= totalChars) {<br />
						break;<br />
					}<br />
					i_4_ = 0;<br />
				}<br />
			}<br />
			return s;<br />
		} catch (RuntimeException runtimeexception) {<br />
		}<br />
		return &quot;&quot;;<br />
	}<br />
<br />
	public static int encryptPlayerChat(byte[] is, int i_25_, int i_26_,<br />
			int i_27_, byte[] is_28_) {<br />
		try {<br />
			i_27_ += i_25_;<br />
			int i_29_ = 0;<br />
			int i_30_ = i_26_ &lt;&lt; -2116795453;<br />
			for (; i_27_ &gt; i_25_; i_25_++) {<br />
				int i_31_ = 0xff &amp; is_28_[i_25_];<br />
				int i_32_ = anIntArray233[i_31_];<br />
				int i_33_ = aByteArray235[i_31_];<br />
				int i_34_ = i_30_ &gt;&gt; -1445887805;<br />
				int i_35_ = i_30_ &amp; 0x7;<br />
				i_29_ &amp;= (-i_35_ &gt;&gt; 473515839);<br />
				i_30_ += i_33_;<br />
				int i_36_ = ((-1 + (i_35_ - -i_33_)) &gt;&gt; -1430991229) + i_34_;<br />
				i_35_ += 24;<br />
				is[i_34_] = (byte) (i_29_ = (i_29_ | (i_32_ &gt;&gt;&gt; i_35_)));<br />
				if ((~i_36_) &lt; (~i_34_)) {<br />
					i_34_++;<br />
					i_35_ -= 8;<br />
					is[i_34_] = (byte) (i_29_ = i_32_ &gt;&gt;&gt; i_35_);<br />
					if (i_36_ &gt; i_34_) {<br />
						i_34_++;<br />
						i_35_ -= 8;<br />
						is[i_34_] = (byte) (i_29_ = i_32_ &gt;&gt;&gt; i_35_);<br />
						if (i_36_ &gt; i_34_) {<br />
							i_35_ -= 8;<br />
							i_34_++;<br />
							is[i_34_] = (byte) (i_29_ = i_32_ &gt;&gt;&gt; i_35_);<br />
							if (i_34_ &lt; i_36_) {<br />
								i_35_ -= 8;<br />
								i_34_++;<br />
								is[i_34_] = (byte) (i_29_ = i_32_ &lt;&lt; -i_35_);<br />
							}<br />
						}<br />
					}<br />
				}<br />
			}<br />
			return -i_26_ + ((7 + i_30_) &gt;&gt; -662855293);<br />
		} catch (RuntimeException runtimeexception) {<br />
		}<br />
		return 0;<br />
	}<br />
<br />
	public static final byte[] DIRECTION_DELTA_X = new byte[] {-1, 0, 1, -1, 1, -1, 0, 1};<br />
	public static final byte[] DIRECTION_DELTA_Y = new byte[] {-1, -1, -1, 0, 0, 1, 1, 1};<br />
	<br />
	public static int getFacingDirection(int coordX, int coordY, int faceX, int faceY) {<br />
        if (faceX &gt; coordX) {<br />
            if (faceY &gt; coordY)<br />
                return 10240;<br />
            else if (faceY &lt; coordY)<br />
            	return 14336;<br />
            else<br />
            	return 12288;<br />
        } else if (faceX &gt;= coordX) {<br />
            if (coordY &lt; faceY)<br />
            	return 8192;<br />
            else if (faceY &lt; coordY)<br />
            	return 0;<br />
        } else if (faceY &lt;= coordY) {<br />
            if (faceY &lt; coordY)<br />
            	return 2048;<br />
            else<br />
            	return 4096;<br />
        } else<br />
            return 6144;<br />
		return -1;<br />
	}<br />
	<br />
	<br />
	/**<br />
	 * Walk dirs<br />
	 * 0	-	South-West<br />
	 * 1	-	South	<br />
	 * 2	-	South-East<br />
	 * 3	-	West<br />
	 * 4	-	East<br />
	 * 5	-	North-West<br />
	 * 6	-	North<br />
	 * 7	-	North-East<br />
	 */<br />
	public static int walkingDirection(int dx, int dy) {<br />
		if(dx &lt; 0 &amp;&amp; dy &lt; 0) {<br />
			return 0;<br />
		}<br />
		if(dx == 0 &amp;&amp; dy &lt; 0) {<br />
			return 1;<br />
		}<br />
		if(dx &gt; 0 &amp;&amp; dy &lt; 0) {<br />
			return 2;<br />
		}<br />
		if(dx &lt; 0 &amp;&amp; dy == 0) {<br />
			return 3;<br />
		}<br />
		if(dx &gt; 0 &amp;&amp; dy == 0) {<br />
			return 4;<br />
		}<br />
		if(dx &lt; 0 &amp;&amp; dy &gt; 0) {<br />
			return 5;<br />
		}<br />
		if(dx == 0 &amp;&amp; dy &gt; 0) {<br />
			return 6;<br />
		}<br />
		if(dx &gt; 0 &amp;&amp; dy &gt; 0) {<br />
			return 7;<br />
		}<br />
		return -1;<br />
	}<br />
<br />
	<br />
	public static int runningDirection(int dx, int dy) {<br />
		if(dx == -2 &amp;&amp; dy == -2)<br />
			return 0;<br />
		if(dx == -1 &amp;&amp; dy == -2)<br />
			return 1;<br />
		if(dx == 0 &amp;&amp; dy == -2)<br />
			return 2;<br />
		if(dx == 1 &amp;&amp; dy == -2)<br />
			return 3;<br />
		if(dx == 2 &amp;&amp; dy == -2)<br />
			return 4;<br />
		if(dx == -2 &amp;&amp; dy == -1)<br />
			return 5;<br />
		if(dx == 2 &amp;&amp; dy == -1)<br />
			return 6;<br />
		if(dx == -2 &amp;&amp; dy == 0)<br />
			return 7;<br />
		if(dx == 2 &amp;&amp; dy == 0)<br />
			return 8;<br />
		if(dx == -2 &amp;&amp; dy == 1)<br />
			return 9;<br />
		if(dx == 2 &amp;&amp; dy == 1)<br />
			return 10;<br />
		if(dx == -2 &amp;&amp; dy == 2)<br />
			return 11;<br />
		if(dx == -1 &amp;&amp; dy == 2)<br />
			return 12;<br />
		if(dx == 0 &amp;&amp; dy == 2)<br />
			return 13;<br />
		if(dx == 1 &amp;&amp; dy == 2)<br />
			return 14;<br />
		if(dx == 2 &amp;&amp; dy == 2)<br />
			return 15;<br />
		<br />
		<br />
		return -1;<br />
}<br />
	/**<br />
	 * Get the walking direction.<br />
	 */<br />
	public static int npcdirection(int dx, int dy) {<br />
		if (dx &lt; 0) {<br />
			if (dy &lt; 0) {<br />
				if (dx &lt; dy)<br />
					return 11;<br />
				else if (dx &gt; dy)<br />
					return 9;<br />
				else<br />
					return 10;<br />
			} else if (dy &gt; 0) {<br />
				if (-dx &lt; dy)<br />
					return 15;<br />
				else if (-dx &gt; dy)<br />
					return 13;<br />
				else<br />
					return 14;<br />
			} else<br />
				return 12;<br />
		} else if (dx &gt; 0) {<br />
			if (dy &lt; 0) {<br />
				if (dx &lt; -dy)<br />
					return 7;<br />
				else if (dx &gt; -dy)<br />
					return 5;<br />
				else<br />
					return 6;<br />
			} else if (dy &gt; 0) {<br />
				if (dx &lt; dy)<br />
					return 1;<br />
				else if (dx &gt; dy)<br />
					return 3;<br />
				else<br />
					return 2;<br />
			} else<br />
				return 4;<br />
		} else {<br />
			if (dy &lt; 0)<br />
				return 8;<br />
			else if (dy &gt; 0)<br />
				return 0;<br />
			else<br />
				return -1;<br />
		}<br />
	}<br />
<br />
	/*<br />
	 * public static final byte[] WalkStepX = new byte[]{-1, 0, 1, -1, 1, -1, 0,<br />
	 * 1}; public static final byte[] WalkStepY = new byte[]{-1, -1, -1, 0, 0,<br />
	 * 1, 1, 1};<br />
	 * <br />
	 * public static void WalkDir(int MoveX, int MoveY, int walkDir) { if<br />
	 * (walkDir == 0) { MoveY--; MoveX--; } else if (walkDir == 1) { MoveY--; }<br />
	 * else if (walkDir == 2) { MoveX++; MoveY--; } else if (walkDir == 3) {<br />
	 * MoveX--; } else if (walkDir == 4) { MoveX++; } else if (walkDir == 5) {<br />
	 * MoveX--; MoveY++; } else if (walkDir == 6) { MoveY++; } else if (walkDir<br />
	 * == 7) { MoveX++; MoveY++; } }<br />
	 * <br />
	 * public static byte getWalkDir(int MoveX, int MoveY) { if (MoveX == -1 &amp;&amp;<br />
	 * MoveY == -1) { return 0; } else if (MoveX == 0 &amp;&amp; MoveY == -1) { return<br />
	 * 1; } else if (MoveX == 1 &amp;&amp; MoveY == -1) { return 2; } else if (MoveX ==<br />
	 * -1 &amp;&amp; MoveY == 0) { return 3; } else if (MoveX == 1 &amp;&amp; MoveY == 0) {<br />
	 * return 4; } else if (MoveX == -1 &amp;&amp; MoveY == 1) { return 5; } else if<br />
	 * (MoveX == 0 &amp;&amp; MoveY == 1) { return 6; } else if (MoveX == 1 &amp;&amp; MoveY ==<br />
	 * 1) { return 7; } else { System.out.println(&quot;Errong walk dir&quot;); return -1;<br />
	 * } }<br />
	 */<br />
<br />
	public static int getDistance(int coordX1, int coordY1, int coordX2,<br />
			int coordY2) {<br />
		int deltaX = coordX2 - coordX1;<br />
		int deltaY = coordY2 - coordY1;<br />
		return ((int) Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2)));<br />
	}<br />
<br />
}
			
			<hr />
		</td>
	</tr>
	</table>
</div></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>lt gangster</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263300-614-problem-really-urgent.html</guid>
		</item>
		<item>
			<title>GFX looping command</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263299-gfx-looping-command.html</link>
			<pubDate>Tue, 07 Sep 2010 23:10:27 GMT</pubDate>
			<description>614.</description>
			<content:encoded><![CDATA[<div>614.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/requests/">Requests</category>
			<dc:creator>Jerry`</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263299-gfx-looping-command.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Paying 20USD/Dupe Fix]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263298-pi-paying-20usd-dupe-fix.html</link>
			<pubDate>Tue, 07 Sep 2010 23:09:42 GMT</pubDate>
			<description>Paying 20 Dollars per dupe you can find on my server and fix. 
Payments will be done with Paypal 
 
Message me Rune-Server if you can help :)</description>
			<content:encoded><![CDATA[<div>Paying 20 Dollars per dupe you can find on my server and fix.<br />
Payments will be done with Paypal<br />
<br />
Message me Rune-Server if you can help :)</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Vegas</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263298-pi-paying-20usd-dupe-fix.html</guid>
		</item>
		<item>
			<title>Which is better?</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263295-better.html</link>
			<pubDate>Tue, 07 Sep 2010 23:02:13 GMT</pubDate>
			<description>Which do you think makes less lag when added in process() ? 
 
 
Code: 
--------- 
if (Misc.random(10) == 2) {  
updatehighscores();  
} 
---------...</description>
			<content:encoded><![CDATA[<div>Which do you think makes less lag when added in process() ?<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">if (Misc.random(10) == 2) { <br />
updatehighscores(); <br />
}</code><hr />
</div>OR<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">updatehighscores();</code><hr />
</div></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>odd17</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263295-better.html</guid>
		</item>
		<item>
			<title>Automatically Close Threads</title>
			<link>http://www.rune-server.org/site/feedback/suggestions/263292-automatically-close-threads.html</link>
			<pubDate>Tue, 07 Sep 2010 22:55:37 GMT</pubDate>
			<description>Well to be quite honest it is annoying as hell seeing so many threads that have been gravedug from anywhere from 6 months to 2 years ago. I think...</description>
			<content:encoded><![CDATA[<div>Well to be quite honest it is annoying as hell seeing so many threads that have been gravedug from anywhere from 6 months to 2 years ago. I think that threads should be set to automatically close if the last post in the thread was made more than 3 months ago.<br />
<br />
Some threads are somewhat important/useful and can be tolerated if gravedug. But many, MANY, are not.<br />
<br />
This would save A LOT of time for more important things for moderators, and also reduce postcount++ and obviously gravedigging. If a thread needs to be reopened for any reason at all, a moderator can do it with a request or something.<br />
<br />
Support?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/suggestions/">Suggestions</category>
			<dc:creator>Galkon</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/suggestions/263292-automatically-close-threads.html</guid>
		</item>
		<item>
			<title>Hi Impulser</title>
			<link>http://www.rune-server.org/graphics/showcase/263291-hi-impulser.html</link>
			<pubDate>Tue, 07 Sep 2010 22:47:29 GMT</pubDate>
			<description><![CDATA[Image: http://imgur.com/fWMXt.jpg  
 
 
Fuckin' first edit was amazing, but GIMP decided to hate life, so here we have the second attempt. 
 
 
<3 
...]]></description>
			<content:encoded><![CDATA[<div><img src="http://imgur.com/fWMXt.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
Fuckin' first edit was amazing, but GIMP decided to hate life, so here we have the second attempt.<br />
<br />
<br />
&lt;3<br />
<br />
<br />
After DrDiablo gives me my Cs5 I'll have do something better.<br />
<br />
<br />
Got bored played with the stock a little more.<br />
<br />
<img src="http://imgur.com/tDqr9.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/graphics/showcase/">Showcase</category>
			<dc:creator>Jeff</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/graphics/showcase/263291-hi-impulser.html</guid>
		</item>
		<item>
			<title>Magic help for 613</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263287-magic-help-613-a.html</link>
			<pubDate>Tue, 07 Sep 2010 22:40:38 GMT</pubDate>
			<description>can someone help me code a magic base?? :s</description>
			<content:encoded><![CDATA[<div>can someone help me code a magic base?? :s</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/requests/">Requests</category>
			<dc:creator>Dadman</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263287-magic-help-613-a.html</guid>
		</item>
		<item>
			<title>hosting on linux</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263286-hosting-linux.html</link>
			<pubDate>Tue, 07 Sep 2010 22:38:26 GMT</pubDate>
			<description>Base: Bulby :/ 
Problem:VPS isnt workign right, getting error stated bellow 
Errors(Compiling Errors): stated below 
Other...</description>
			<content:encoded><![CDATA[<div>Base: Bulby :/<br />
Problem:VPS isnt workign right, getting error stated bellow<br />
Errors(Compiling Errors): stated below<br />
Other Information/Media(Pictures, etc): <br />
<br />
<br />
<br />
Well iv been hosting a 317 on linux, using putty. worked great and all. but now that i switched to a 508 it gives me this error when i try to start <br />
'java server &amp;'<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">Could not find the main class: server. Program will exit. root@aarscape:/home/aarscape2/bin/Bulby# java Server 15 Exception in thread &quot;main&quot; java.lang.NoClassDefFoundError: Server (wrong name: Bulby/Server)&nbsp; &nbsp; &nbsp; &nbsp;  at java.lang.ClassLoader.defineClass1(Native Method)&nbsp; &nbsp; &nbsp; &nbsp;  at java.lang.ClassLoader.defineClass(ClassLoader.java:634)&nbsp; &nbsp; &nbsp; &nbsp;  at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)&nbsp; &nbsp; &nbsp; &nbsp;  at java.net.UR</code><hr />
</div>i have no clue why this is, the path is right i even tried <br />
/home/aarscape2/Bulby <br />
:/</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>sniffle6</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263286-hosting-linux.html</guid>
		</item>
		<item>
			<title>how to make urself admin and owner on 614</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263283-how-make-urself-admin-owner-614-a.html</link>
			<pubDate>Tue, 07 Sep 2010 22:35:05 GMT</pubDate>
			<description>i mean how to make urself owner and others admin too</description>
			<content:encoded><![CDATA[<div>i mean how to make urself owner and others admin too</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>lt gangster</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263283-how-make-urself-admin-owner-614-a.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Run.bat for 2003 windows vps]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/configuration/263270-pi-run-bat-2003-windows-vps.html</link>
			<pubDate>Tue, 07 Sep 2010 22:22:08 GMT</pubDate>
			<description><![CDATA[Code: 
--------- 
"C:\Program Files (x86)\Java\*jdk1.6.0_21*\bin\java.exe" -Xmx512m -cp...]]></description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&quot;C:\Program Files (x86)\Java\<b>jdk1.6.0_21</b>\bin\java.exe&quot; -Xmx512m -cp bin;deps/poi.jar;deps/mysql.jar;deps/mina.jar;deps/slf4j.jar;deps/slf4j-nop.jar;deps/jython.jar;log4j-1.2.15.jar; server.Server<br />
pause</code><hr />
</div>Change the thing in bold to your java version.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/configuration/">Configuration</category>
			<dc:creator>Linus</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/configuration/263270-pi-run-bat-2003-windows-vps.html</guid>
		</item>
		<item>
			<title>RE: Posting in Advertisement threads</title>
			<link>http://www.rune-server.org/site/feedback/complaints/263269-re-posting-advertisement-threads.html</link>
			<pubDate>Tue, 07 Sep 2010 22:20:16 GMT</pubDate>
			<description>http://www.rune-server.org/runescape-development/rs2-server/advertise/263229-posting-advertisement-threads.html 
 
This is dumb. I mean, I understand...</description>
			<content:encoded><![CDATA[<div><a href="http://www.rune-server.org/runescape-development/rs2-server/advertise/263229-posting-advertisement-threads.html" target="_blank">http://www.rune-server.org/runescape...t-threads.html</a><br />
<br />
This is dumb. I mean, I understand maybe for those 3-4 people that are doing it for post count. Infract them, don't infract and/or punish us for it. We have done nothing wrong. Sometimes I see a project I like and I say &quot;Good luck :)&quot; because I believe it's worthy of being encouraged to continue.<br />
<br />
Some projects are pointless, some are actually worth saying &quot;Nice job, good luck&quot; to, because they deserve it. But not everybody is just posting for post count. This is a ridiculous rule because not everybody is an idiot looking for post count++.<br />
<br />
I disagree with this rule. At least, the one in MY RULES THAT ARE ALREADY THERE (<a href="http://www.rune-server.org/runescape-development/rs2-server/advertise/202728-advertising-section-rules-1-1-10-a.html" target="_blank">http://www.rune-server.org/runescape...-1-1-10-a.html</a>) specify like 2 letter replies (e.g. &quot;gj&quot;, &quot;nice&quot;). I believe it's different when a user posts that, as opposed to someone actually taking time to give a meaningful &quot;Good job :)&quot;.<br />
<br />
tl;dr:<br />
<br />
Don't punish everybody. Infract the users that do it for post count. Not us.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/complaints/">Complaints</category>
			<dc:creator>Galkon</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/complaints/263269-re-posting-advertisement-threads.html</guid>
		</item>
		<item>
			<title>how to add custom sprites 525</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263268-how-add-custom-sprites-525-a.html</link>
			<pubDate>Tue, 07 Sep 2010 22:18:03 GMT</pubDate>
			<description>i got a client and sprites for ancient curses just i dont no how to add em</description>
			<content:encoded><![CDATA[<div>i got a client and sprites for ancient curses just i dont no how to add em</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>lt gangster</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263268-how-add-custom-sprites-525-a.html</guid>
		</item>
		<item>
			<title>Export models from DEOB cache.</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263266-export-models-deob-cache.html</link>
			<pubDate>Tue, 07 Sep 2010 22:07:42 GMT</pubDate>
			<description>Title says it all. Is there a way to unpack the models from a 317 / 377 cache. :hurr:</description>
			<content:encoded><![CDATA[<div>Title says it all. Is there a way to unpack the models from a 317 / 377 cache. :hurr:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>InterwebzPixel</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263266-export-models-deob-cache.html</guid>
		</item>
		<item>
			<title>Cardinals pissing me off!</title>
			<link>http://www.rune-server.org/general-discussion/sports/263263-cardinals-pissing-me-off.html</link>
			<pubDate>Tue, 07 Sep 2010 21:45:10 GMT</pubDate>
			<description>how agitated are the cardinals fans right now? they did the same thing last year, they did good/decent enough to get by in 3/4 of the regular season,...</description>
			<content:encoded><![CDATA[<div>how agitated are the cardinals fans right now? they did the same thing last year, they did good/decent enough to get by in 3/4 of the regular season, then down the home stretch of the regular season, they start sucking up, even Wainwright has lost 3 straight. ill be willing to bet against my own favorite team that they wont make the play off for another 3 years, unless they can be a solid team together.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/sports/">Sports</category>
			<dc:creator>cutlass</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/sports/263263-cardinals-pissing-me-off.html</guid>
		</item>
		<item>
			<title>Advertisement for my RSPS</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263262-advertisement-my-rsps.html</link>
			<pubDate>Tue, 07 Sep 2010 21:37:36 GMT</pubDate>
			<description>How do i make a banner ad for my website/rsps like where do i go to make a free banner ad????? Please help!</description>
			<content:encoded><![CDATA[<div>How do i make a banner ad for my website/rsps like where do i go to make a free banner ad????? Please help!</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>tommy1234</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263262-advertisement-my-rsps.html</guid>
		</item>
		<item>
			<title>Startup error</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263261-startup-error.html</link>
			<pubDate>Tue, 07 Sep 2010 21:37:12 GMT</pubDate>
			<description><![CDATA[I'm trying to start a project from Blake's crash-patched WhiteScape server. I packaged it and all, but now I get this error on startup: 
 
Code:...]]></description>
			<content:encoded><![CDATA[<div>I'm trying to start a project from Blake's crash-patched WhiteScape server. I packaged it and all, but now I get this error on startup:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">Exception in thread &quot;main&quot; java.lang.NullPointerException<br />
&nbsp; &nbsp; &nbsp; &nbsp; at src.net.RuneBlood317.server.main(server.java:29)</code><hr />
</div>Line 29 of server.java is:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; itemHandler.process();</code><hr />
</div>And my process void is:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; public void process() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(int i = 0; i &lt; MaxDropItems; i++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (DroppedItemsID[i] &gt; -1) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (DroppedItemsDDelay[i] &gt; -10) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DroppedItemsDDelay[i]--;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (DroppedItemsSDelay[i] &lt; (MaxDropShowDelay + 10)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DroppedItemsSDelay[i]++;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (DroppedItemsSDelay[i] &gt;= MaxDropShowDelay &amp;&amp; DroppedItemsAlwaysDrop[i] == false) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int j = 1; j &lt; server.playerHandler.maxPlayers; j++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (server.playerHandler.players[j] != null) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; server.playerHandler.players[j].MustDelete[i] = true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }</code><hr />
</div>I don't see what's wrong. I get no compiling errors or anything, just that. It was working fine unpackaged, and packaging it was pretty much the ONLY edit I did to it :/.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>YouBeTrollin</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263261-startup-error.html</guid>
		</item>
		<item>
			<title>i need a walk through</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263260-i-need-walk-through.html</link>
			<pubDate>Tue, 07 Sep 2010 21:11:30 GMT</pubDate>
			<description>im new to this runescape server making area, but ive always wanted to learn how to do it because it seems fun. ive looked up videos but the videos...</description>
			<content:encoded><![CDATA[<div>im new to this runescape server making area, but ive always wanted to learn how to do it because it seems fun. ive looked up videos but the videos are so confusing, could some one walk me through what i gotta do? like walk me through how to make a simple one so ill have an idea on what to do?<br />
thanks.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>cutlass</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263260-i-need-walk-through.html</guid>
		</item>
		<item>
			<title>Weird stat leveling problem :/</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263259-weird-stat-leveling-problem.html</link>
			<pubDate>Tue, 07 Sep 2010 21:04:21 GMT</pubDate>
			<description>Ok so when you lvl a stat, how it should be like 99/99. 
Anytime you level a stat it goes up like this: 1/99 
The first part doesnt go up. and the...</description>
			<content:encoded><![CDATA[<div>Ok so when you lvl a stat, how it should be like 99/99.<br />
Anytime you level a stat it goes up like this: 1/99<br />
The first part doesnt go up. and the only way to get it up is by drinking pots and I'd like that to stop if possible :/</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>Solstice</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263259-weird-stat-leveling-problem.html</guid>
		</item>
		<item>
			<title>Great Brain Robbery coords</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263258-great-brain-robbery-coords.html</link>
			<pubDate>Tue, 07 Sep 2010 20:52:00 GMT</pubDate>
			<description><![CDATA[Anyone know the coords for Harmony Island and the place where you talk to Brother Tranquility I don't remember the name..]]></description>
			<content:encoded><![CDATA[<div>Anyone know the coords for Harmony Island and the place where you talk to Brother Tranquility I don't remember the name..</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/requests/">Requests</category>
			<dc:creator>daone11</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263258-great-brain-robbery-coords.html</guid>
		</item>
		<item>
			<title>Near-Reality 24/7|Where Legends Go When Rs Got Shit|</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/advertise/263257-near-reality-24-7-where-legends-go-when-rs-got-shit.html</link>
			<pubDate>Tue, 07 Sep 2010 20:49:30 GMT</pubDate>
			<description>Image: http://i30.tinypic.com/zmblmd.jpg  
 
Near Reality Client Link - Download Links (9.2) - Near Reality...</description>
			<content:encoded><![CDATA[<div><img src="http://i30.tinypic.com/zmblmd.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Near Reality Client Link - <a href="http://forums.near-reality.com/showthread.php?t=19361" target="_blank">Download Links (9.2) - Near Reality</a><br />
Near Reality Forums - <a href="http://www.near-reality.com/forums" target="_blank">Near Reality</a><br />
Near Reality Wiki - <a href="http://wiki.near-reality.com/Main_Page" target="_blank">Near Reality Wiki</a><br />
Near Reality Webclient - <a href="http://runeps.com/webclient/" target="_blank">Near Reality 9.2 - Where legends go when rs went shit.</a><br />
<br />
There are hundreds of private runescape servers, why should I choose Near Reality?<br />
<br />
Near Reality is currently one of the largest RSPS communities to ever exist with over 2 years of history.<br />
<br />
- 24/7 Active Pking &amp; Skilling Community<br />
- Great Support Staff &amp; Development Team<br />
- Regularly Updated Wiki (30+ Guides, 6 different languages)<br />
- Great Pking Community &amp; Clans From RuneScape<br />
- Fully Working Skilling &amp; Combat System<br />
- Bonus 11x Experience Rate &amp; Starter Pack For New Players<br />
- Stable Economy &amp; Active Market<br />
- God Wars <br />
- Fight Caves<br />
- Fully working Spirit Beast<br />
- Barrows (With easy acsess)<br />
- Active, Friendly Community Forum (25,000+ Active Users)<br />
- PK Points With Rewards<br />
- Custom items (such as the Lime whip, Lava whip, Death cape, Dragon kiteshield, Slayer helmet and pvp armors!)<br />
- Working Spirit shields (new bonuses &amp; the actual shield bonuses)<br />
- New ::train command for those just starting out (with a wide variety of NPCs which new players can train on)<br />
- DDoS Protection On Both Ingame And Forum Servers<br />
- Daily Serverwide Events<br />
<br />
Near Reality operates on a powerful dedicated server:<br />
- Dual Xeon E5620.<br />
- 16 Cores With Hyperthreading technology.<br />
- 10GB of RAM.<br />
- DDoS protection from all sorts of DDoS attacks on both forums and ingame servers.<br />
<br />
Promo Vid 1 - <a href="http://www.youtube.com/watch?v=03JZrf53M3k" target="_blank">YouTube - Near Reality - The RuneScape Alternative</a><br />
Promo Vid 2 - <a href="http://www.youtube.com/watch?v=Xt7RRDDYhMY" target="_blank">http://www.youtube.com/watch?v=Xt7RRDDYhMY</a><br />
<br />
<img src="http://img707.imageshack.us/img707/1745/1154players.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i29.tinypic.com/skz1v7.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://i56.tinypic.com/jggtpi.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>Lime whip</b><br />
<img src="http://i29.tinypic.com/15g9opu.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>Death Cape</b><br />
<img src="http://i32.tinypic.com/i5nn8o.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b><br />
Dragon Kiteshield</b><br />
<img src="http://i28.tinypic.com/r7j9ds.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i29.tinypic.com/2iqbolt.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img101.imageshack.us/img101/7042/nrpk0136.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i36.tinypic.com/108h9n6.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img541.imageshack.us/img541/5299/nrpk0143p.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i43.tinypic.com/29xewhz.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<b>PKing Teleports!</b><br />
<img src="http://img188.imageshack.us/img188/1246/nrpk0000b.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i41.tinypic.com/34dsdu9.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i50.tinypic.com/wk0ajd.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
<br />
<img src="http://i31.tinypic.com/2dhuzvb.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<u>Godwars</u><ul><li>Fully Working Without Bugs Or Glitches</li>
<li>Kill Count Not Required</li>
<li>Aggressive Minions</li>
<li>Hard Bosses, Near Impossible To Solo</li>
</ul><br />
<br />
<img src="http://img687.imageshack.us/img687/9198/nrpk0031.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img18.imageshack.us/img18/1828/nrpk0007xt.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img80.imageshack.us/img80/3334/nrpk0012h.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://img805.imageshack.us/img805/7706/nrpk0022.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/advertise/">Advertise</category>
			<dc:creator>M4TT</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/advertise/263257-near-reality-24-7-where-legends-go-when-rs-got-shit.html</guid>
		</item>
		<item>
			<title>Why did you get muted?</title>
			<link>http://www.rune-server.org/official-runescape/humor/263256-why-did-you-get-muted.html</link>
			<pubDate>Tue, 07 Sep 2010 20:45:40 GMT</pubDate>
			<description><![CDATA[RIP Mungo :	 nerd rage 
RIP Mungo :	 aarrrrrrrrrgggggggggggggh! 
RIP Mungo :	 nerd rage agiN!'!@! 
RIP Mungo :	...]]></description>
			<content:encoded><![CDATA[<div>RIP Mungo :	 nerd rage<br />
RIP Mungo :	 aarrrrrrrrrgggggggggggggh!<br />
RIP Mungo :	 nerd rage agiN!'!@!<br />
RIP Mungo :	 aaaaaaarrrrrrrrrrrrrgggggggggggghhhhhhhhhhhhhhhhhh  h<br />
RIP Mungo :	 nerd rage@!@!@<br />
RIP Mungo :	 *smashes keyboard*<br />
RIP Mungo :	 *wacks my mum with it*<br />
RIP Mungo :	 shes dead<br />
RIP Mungo :	 ah well<br />
RIP Mungo :	 :D<br />
RIP Mungo :	 you said that because im black?<br />
RIP Mungo :	 you think that just because im black u think im german?<br />
************ :	 germans rnt black ne way<br />
************ :	 ...<br />
RIP Mungo :	 chalky<br />
RIP Mungo :	 anyone wannag get jacked?<br />
RIP Mungo :	 im a black and i want to rob someone<br />
************ :	 racism!<br />
RIP Mungo :	 i ran into my mates poh and stole some boxing gloves and tele'd<br />
RIP Mungo :	 haha!<br />
RIP Mungo :	 i know i am down then<br />
RIP Mungo :	 over black girls<br />
RIP Mungo :	 cause im black<br />
************ :	 im black<br />
RIP Mungo :	 white?<br />
RIP Mungo :	 you calling me white<br />
RIP Mungo :	 you have no rights calling me that word<br />
************ :	 shut it white boy<br />
RIP Mungo :	 ill bomb ur house<br />
RIP Mungo :	 tbh i got 99 theving cause im black<br />
RIP Mungo :	 everyone who has a untrimmed theiving cape is black</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/official-runescape/humor/">Humor</category>
			<dc:creator>Toommeehh</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/official-runescape/humor/263256-why-did-you-get-muted.html</guid>
		</item>
		<item>
			<title>banned users = TURD</title>
			<link>http://www.rune-server.org/site/feedback/suggestions/263255-banned-users-turd.html</link>
			<pubDate>Tue, 07 Sep 2010 20:45:14 GMT</pubDate>
			<description>http://www.rune-server.org/site/feedback/suggestions/225031-banned-users.html 
 
Tbh, should have a turd icon next to their name, likewise: 
 
Image:...</description>
			<content:encoded><![CDATA[<div><a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users.html" target="_blank">http://www.rune-server.org/site/feed...ned-users.html</a><br />
<br />
Tbh, should have a turd icon next to their name, likewise:<br />
<br />
<img src="https://mail.google.com/mail/e/4F4" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> <font color="#995500"><b>Banned<br />
</b></font>or<br />
<img src="https://mail.google.com/mail/e/gtalk.4F4" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /> <font color="#886600"><b>Banned<br />
<br />
<a href="http://www.rune-server.org/1970577-post38.html" target="_blank">http://www.rune-server.org/1970577-post38.html</a><br />
<br />
<br />
</b></font>     Quote:<br />
                                                                      Originally Posted by <b>Fuhrer Aj</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1950736.html#post1950736" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>Agreed</i><br />
                                 <br />
     Quote:<br />
                                                                      Originally Posted by <b>Chris</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1950732.html#post1950732" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>Agreed.</i><br />
                                 <br />
     Quote:<br />
                                                                      Originally Posted by <b>Keith</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1963422.html#post1963422" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>then give registered users an icon?<br />
but agree.:trollface:</i><br />
                                 <br />
     Quote:<br />
                                                                      Originally Posted by <b>Java</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1963314.html#post1963314" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>agree.</i><br />
                                 <br />
      Quote:<br />
                                                                      Originally Posted by <b>TheSadx</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1963292.html#post1963292" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>Agree :D</i><br />
                                 <br />
       Quote:<br />
                                                                      Originally Posted by <b>Alex&#8482;</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1963288.html#post1963288" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>Agreed lol</i><br />
                                 <br />
        Quote:<br />
                                                                      Originally Posted by <b>Luke132</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1963284.html#post1963284" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>agreed</i><br />
                                 <br />
         Quote:<br />
                                                                      Originally Posted by <b>Michael</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1963116.html#post1963116" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>Agreed</i><br />
                                 <br />
          Quote:<br />
                                                                      Originally Posted by <b>ExII</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1963109.html#post1963109" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>lol[' agree</i><br />
                                 <br />
     Quote:<br />
                                                                      Originally Posted by <b>Ryequis</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1950731.html#post1950731" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>Agreed, lmao</i><br />
                                 <br />
       Quote:<br />
                                                                      Originally Posted by <b>BrandonXDD</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users.html#post1946522" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>Agreed.</i><br />
                                 <br />
       Quote:<br />
                                                                      Originally Posted by <b>psyhoman</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users.html#post1946524" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>Agreed lawl</i><br />
                                 <br />
     Quote:<br />
                                                                      Originally Posted by <b>Bruno</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1964687.html#post1964687" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>agreed</i><br />
                                 <br />
     Quote:<br />
                                                                      Originally Posted by <b>spongebob</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1964739.html#post1964739" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>agreed rofl.</i><br />
                                 <br />
      Quote:<br />
                                                                      Originally Posted by <b>Scu11</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1964905.html#post1964905" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>agreed because fred is my sex slave.</i><br />
                                 <br />
      Quote:<br />
                                                                      Originally Posted by <b>Ahridok</b>                     <a href="http://www.rune-server.org/site/feedback/suggestions/225031-banned-users-post1964737.html#post1964737" target="_blank"><img src="http://www.rune-server.org/images/mistystyle/buttons/viewpost.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a>                 <br />
                 <i>1 one :P.</i><br />
                                 <br />
<br />
<br />
   <font size="7"><font color="Red"><b>AGREED?</b></font></font></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/site/feedback/suggestions/">Suggestions</category>
			<dc:creator>Fred</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/site/feedback/suggestions/263255-banned-users-turd.html</guid>
		</item>
		<item>
			<title>how do i my make npcs walk</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263252-how-do-i-my-make-npcs-walk.html</link>
			<pubDate>Tue, 07 Sep 2010 20:18:44 GMT</pubDate>
			<description>fixed myself</description>
			<content:encoded><![CDATA[<div>fixed myself</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Humbler</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263252-how-do-i-my-make-npcs-walk.html</guid>
		</item>
		<item>
			<title>o rly?</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263251-o-rly.html</link>
			<pubDate>Tue, 07 Sep 2010 20:17:35 GMT</pubDate>
			<description>homework is gay :awesome:</description>
			<content:encoded><![CDATA[<div>homework is gay :awesome:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>MrFaranCool</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263251-o-rly.html</guid>
		</item>
		<item>
			<title>Paying $6 for PI webclient</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263250-paying-6-pi-webclient.html</link>
			<pubDate>Tue, 07 Sep 2010 20:15:38 GMT</pubDate>
			<description><![CDATA[Already have website and everything i just can't get the client to work. 
 
Add me at justinb1208@gmail.com]]></description>
			<content:encoded><![CDATA[<div>Already have website and everything i just can't get the client to work.<br />
<br />
Add me at <a href="mailto:justinb1208@gmail.com">justinb1208@gmail.com</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>jman1208</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263250-paying-6-pi-webclient.html</guid>
		</item>
		<item>
			<title><![CDATA[[601] GFX/Item/Animations Dump]]></title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263248-601-gfx-item-animations-dump.html</link>
			<pubDate>Tue, 07 Sep 2010 20:03:12 GMT</pubDate>
			<description><![CDATA[Any of them would be awesome <3 and the Item dump if you could make sure it's in SQL form, say INSERT INTO and all that st00f. 
 
*Pre-append:* 
...]]></description>
			<content:encoded><![CDATA[<div>Any of them would be awesome &lt;3 and the Item dump if you could make sure it's in SQL form, say INSERT INTO and all that st00f.<br />
<br />
<b>Pre-append:</b><br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">INSERT INTO players (id, stackable, type) VALUES ('id', 'NO/YES', '')</code><hr />
</div>Don't worry about the type it's confusing to me I'm trying to understand what values you can have for it, lol, but it's pretty logical, just CAPE or  PLATEBODY or FULLHAT etc.<br />
<br />
Thanks :D</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/requests/">Requests</category>
			<dc:creator>©onner</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/requests/263248-601-gfx-item-animations-dump.html</guid>
		</item>
		<item>
			<title><![CDATA[Funny img's]]></title>
			<link>http://www.rune-server.org/general-discussion/humor/images-pictures/263247-funny-imgs.html</link>
			<pubDate>Tue, 07 Sep 2010 19:54:37 GMT</pubDate>
			<description>Title says all found them on a site 
Image: http://www.netsoc.tcd.ie/~inky/internets/irish-virus.jpg  
Image:...</description>
			<content:encoded><![CDATA[<div>Title says all found them on a site<br />
<img src="http://www.netsoc.tcd.ie/~inky/internets/irish-virus.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.netsoc.tcd.ie/~inky/internets/kidsshoop.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.netsoc.tcd.ie/~inky/internets/google20.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://www.netsoc.tcd.ie/~inky/internets/this-is-patrick.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/humor/images-pictures/">Images/Pictures</category>
			<dc:creator>arrowzftw</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/humor/images-pictures/263247-funny-imgs.html</guid>
		</item>
		<item>
			<title><![CDATA[[PI] Final-Destiny / Knightsword [PI]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/advertise/263245-pi-final-destiny-knightsword-pi.html</link>
			<pubDate>Tue, 07 Sep 2010 19:45:16 GMT</pubDate>
			<description>Image: http://i56.tinypic.com/n3vyn7.png  
Final-Destiny 317 
Webclient!!! (http://knightsword.co.uk/fdwebclient) 
 
Details 
*Base * Project...</description>
			<content:encoded><![CDATA[<div><img src="http://i56.tinypic.com/n3vyn7.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Final-Destiny 317<br />
<a href="http://knightsword.co.uk/fdwebclient" target="_blank">Webclient!!!</a><br />
<br />
Details<br />
<b>Base </b> Project Insanity<br />
<b>Forums </b> vBulletin <a href="http://shadowrealm.knightsword.co.uk" target="_blank">Click here</a><br />
<b>Owner, Hoster and Coder: </b> Viren<br />
<b>Owner, Secondary Coder: </b> [/Mod.Connor\]<br />
<br />
<br />
Very Useful Links<br />
<b>Webclient </b> <a href="http://knightsword.co.uk/fdwebclient" target="_blank">Click here</a><br />
<b>Highscores</b> <a href="http://http://knightsword.co.uk/rsps/highscores/highscores.php" target="_blank">Highscores</a><br />
<b>Awesome Gaming Site </b> <a href="http://knightsword.co.uk/index.php" target="_blank">Click here</a><br />
<b>Forums </b> <a href="http://shadowrealm.knightsword.co.uk" target="_blank">Click here</a><br />
<b>KnightSword Portal </b><a href="http://knightsword.co.uk/index.php" target="_blank">Click here</a><br />
<b>Vote for the Server</b><a href="http://*********.com/toplist/?action=vote&amp;id=8473" target="_blank"> Click Here </a><br />
<br />
[h3]Features[/h3]<br />
<b>New Home:</b> RammingThem &lt;&gt; Ramington<br />
<b>Nearly EVERY skill works on this server!</b><br />
<i>Thieving 100%</i><br />
No stupid stalls, actual people roaming around WAITING for you to pick their pockets!<br />
<i>GodSwords</i><br />
Working GodSwords as you will see below.<br />
<i>Firemaking</i><br />
Its about 75% because you cannot see the fire but it moves as you light the fires.<br />
<i>Herblore</i><br />
Herblore is 100% on this server you get the ingredients from a guy at home.<br />
<i>Herblore</i><br />
Farming 100% there are few patches around the server which you can find via the teleports.<br />
<i>Cooking</i><br />
Cooking is like runescape its Fast!<br />
<i>Fishing</i><br />
Fishing is oposite to cooking so its abit slow but its worth it because<br />
youll get the money after you sell them.<br />
<i>Runecrafting</i><br />
It's easy at the moment because i have moved the mage of zamorak<br />
<br />
<img src="http://a.imagehost.org/t/0138/Players.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Final-Destiny is bringing the old-school back, whether you like it or not.<br />
With tons of swords, helms and legs we aim to pwn every other server and reintroduce old-schooling.<br />
<br />
<img src="http://a.imagehost.org/t/0138/Players.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<br />
[New Skill] <br />
Hunter Will be released soon after i finesh on it!<br />
<br />
<br />
<br />
All Godsword Special attack.<br />
<img src="http://a.imagehost.org/t/0193/Armadyl.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://a.imagehost.org/t/0090/Bandos.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://a.imagehost.org/t/0978/Saradomin.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://j.imagehost.org/t/0783/Zamorak.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
FULL GODWARS DUNGEON!!!!<br />
<img src="http://img713.imageshack.us/i/picsr.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img810.imageshack.us/i/pics2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img714.imageshack.us/i/pics3.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img707.imageshack.us/i/pics4.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://img443.imageshack.us/i/gameframe.png/" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Blitz + Dds perfect on Monsters and Players tested and working<br />
<img src="http://j.imagehost.org/t/0191/Blitz_DDS.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Pefect dds at the end of the first line you should see the first hit<br />
then after the secound like u see the secound hit<br />
<img src="http://i.imagehost.org/t/0078/dds.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Bank deposit works full Project insainty ^^<br />
<img src="http://i.imagehost.org/t/0890/Bank_Deposit.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
New City teleports Lumbridge 100% / Yanille 50% / Camelot 10% / bandits 0% <br />
Ardougne 100%.<br />
<img src="http://i.imagehost.org/t/0787/ports.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Our New home Alot to do at home.<br />
<img src="http://i.imagehost.org/t/0186/Home_mini.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Firemaking works 75%.<br />
<img src="http://a.imagehost.org/t/0088/Firemakeing.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
What thieving used to be / Changed Again :)<br />
<img src="http://a.imagehost.org/t/0897/thiev.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/advertise/">Advertise</category>
			<dc:creator>vizer</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/advertise/263245-pi-final-destiny-knightsword-pi.html</guid>
		</item>
		<item>
			<title><![CDATA[614 help needed few thing look quick !!! [614]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/help/263244-614-help-needed-few-thing-look-quick-614-a.html</link>
			<pubDate>Tue, 07 Sep 2010 19:37:29 GMT</pubDate>
			<description>Hi i am wanting to know if anyone can help me with a few things on my 614 Server. 
 
1. Adding Bank Tabs - If anyone has the code for adding bank...</description>
			<content:encoded><![CDATA[<div>Hi i am wanting to know if anyone can help me with a few things on my 614 Server.<br />
<br />
1. Adding Bank Tabs - If anyone has the code for adding bank tabs please post it as it will be a HUGE help.<br />
<br />
2. How to make items disappear after a certain ammount of time on floor<br />
<br />
3. Also if anyone has Object Save Or Npc Save would you be kind enough to post it as i am in real need of this. <br />
<br />
Thank you very much if you have posted help ! <br />
Very Appretiated ! :awesome:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/help/">Help</category>
			<dc:creator>nick2010</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/help/263244-614-help-needed-few-thing-look-quick-614-a.html</guid>
		</item>
		<item>
			<title>Easy question about java Files</title>
			<link>http://www.rune-server.org/programming/application-development/java/help/263242-easy-question-about-java-files.html</link>
			<pubDate>Tue, 07 Sep 2010 19:31:11 GMT</pubDate>
			<description>How do I grab a file from my .jar or directory (project) without specifying the whole path? I want it to be OS and user independant.</description>
			<content:encoded><![CDATA[<div>How do I grab a file from my .jar or directory (project) without specifying the whole path? I want it to be OS and user independant.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/programming/application-development/java/help/">Help</category>
			<dc:creator>Masochist</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/programming/application-development/java/help/263242-easy-question-about-java-files.html</guid>
		</item>
		<item>
			<title>CorruptedPking</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/projects/263241-corruptedpking.html</link>
			<pubDate>Tue, 07 Sep 2010 19:30:50 GMT</pubDate>
			<description>remove</description>
			<content:encoded><![CDATA[<div>remove</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/projects/">Projects</category>
			<dc:creator>Bambambam</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/projects/263241-corruptedpking.html</guid>
		</item>
		<item>
			<title><![CDATA[[PAYING 42USD] Need to fix few things CLICK [PAYING]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/requests/263238-paying-42usd-need-fix-few-things-click-paying.html</link>
			<pubDate>Tue, 07 Sep 2010 19:17:23 GMT</pubDate>
			<description>Heres video YouTube - clip0019 (http://www.youtube.com/watch?v=Av08kLSSeu0) 
 
Can you please fix me this bug in wildy, dont know what is happening...</description>
			<content:encoded><![CDATA[<div>Heres video <a href="http://www.youtube.com/watch?v=Av08kLSSeu0" target="_blank">YouTube - clip0019</a><br />
<br />
Can you please fix me this bug in wildy, dont know what is happening but when i run in wild, sometimes i get &quot;loading please wait&quot; message and the ground just dissapear but at another &quot;loading please wait&quot; message it again appear. Also the things in walls of fight pits. But more important is the wildy. Also I want to add clicking on skills, example: When I click on Attack in my chatbox it will ask for amount, i will put 99 and my attack level will change to 99.<br />
Source - 317 BattleScape<br />
using renamed client<br />
When you help me to fix it in willing to give you 42USD PaySafe card.<br />
<br />
Contact:<br />
Skype: runescape12345678910111213141516<br />
MSN: <a href="mailto:deman@hotmail.sk">deman@hotmail.sk</a><br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/requests/">Requests</category>
			<dc:creator>wolfenzi</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/requests/263238-paying-42usd-need-fix-few-things-click-paying.html</guid>
		</item>
		<item>
			<title>562 warrior guild base. About 75%</title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/tutorials/263236-562-warrior-guild-base-about-75-a.html</link>
			<pubDate>Tue, 07 Sep 2010 19:10:22 GMT</pubDate>
			<description>This is my 1st draft so I thought I would realise this as a base for people to start on there servers :P 
 
This is for rs2hd 562 base. 
Ok lets...</description>
			<content:encoded><![CDATA[<div>This is my 1st draft so I thought I would realise this as a base for people to start on there servers :P<br />
<br />
This is for rs2hd 562 base.<br />
Ok lets start :p<br />
<br />
1ST in ItemPacketManger.java <br />
Search-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; @SuppressWarnings(&quot;unused&quot;) final int slot = player.getInventory().lookupSlot(itemId);</code><hr />
</div>Then after the next bracket ( } ) where ever it might be <br />
Add-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (UseWith(1079, 15621,itemId, objectId)||UseWith(1127, 15621,itemId, objectId)||UseWith(1163, 15621,itemId, objectId)) { //warriror<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(player.guild &gt;= 1) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to kill it before spawning another!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (!player.getInventory().contains(1127, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1163, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1079, 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to have all items before doing this!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NPC npc2 = new NPC(4284);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npc2.readResolve();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.turnTo(npc2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.guild = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npc2.setLocation(player.getLocation());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getNpcList().add(npc2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npc2.forceChat(&quot;Im Alive!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npc2.animate(1157);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1079, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1163, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1127, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npc2.Attacking = true;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if (player.getLocation().getX() == 2857 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2857, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp;  else if (player.getLocation().getX() == 2851 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2851, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } //rune<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (UseWith(1069, 15621,itemId, objectId)||UseWith(1119, 15621,itemId, objectId)||UseWith(1157, 15621,itemId, objectId)) { //warriror<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(player.guild &gt;= 1) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to kill it before spawning another!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (!player.getInventory().contains(1069, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1119, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1157, 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to have all items before doing this!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1069, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1119, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1157, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NPC npcsteel = new NPC(4280);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcsteel.readResolve();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.turnTo(npcsteel);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.guild = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcsteel.setLocation(player.getLocation());&nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getNpcList().add(npcsteel);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcsteel.forceChat(&quot;Im Alive!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcsteel.animate(1157);&nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcsteel.Attacking = true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if (player.getLocation().getX() == 2857 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2857, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp;  else if (player.getLocation().getX() == 2851 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2851, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } //steel<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (UseWith(1077, 15621,itemId, objectId)||UseWith(1125, 15621,itemId, objectId)||UseWith(1165, 15621,itemId, objectId)) { //warriror<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(player.guild &gt;= 1) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to kill it before spawning another!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (!player.getInventory().contains(1077, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1125, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1165, 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to have all items before doing this!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1165, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1125, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1077, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NPC npcblack = new NPC(4281);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcblack.readResolve();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.turnTo(npcblack);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.guild = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcblack.setLocation(player.getLocation());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getNpcList().add(npcblack);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcblack.forceChat(&quot;Im Alive!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcblack.animate(1157);&nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcblack.Attacking = true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if (player.getLocation().getX() == 2857 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2857, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp;  else if (player.getLocation().getX() == 2851 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2851, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } //black<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (UseWith(1071, 15621,itemId, objectId)||UseWith(1121, 15621,itemId, objectId)||UseWith(1159, 15621,itemId, objectId)) { //warriror<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(player.guild &gt;= 1) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to kill it before spawning another!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (!player.getInventory().contains(1071, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1121, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1159, 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to have all items before doing this!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1071, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1121, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1159, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NPC npcmith = new NPC(4282);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcmith.readResolve();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.turnTo(npcmith);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.guild = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcmith.setLocation(player.getLocation());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getNpcList().add(npcmith);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcmith.forceChat(&quot;Im Alive!&quot;);&nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcmith.animate(1157);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcmith.Attacking = true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (player.getLocation().getX() == 2857 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2857, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp;  else if (player.getLocation().getX() == 2851 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2851, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } //mith<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (UseWith(1073, 15621,itemId, objectId)||UseWith(1123, 15621,itemId, objectId)||UseWith(1161, 15621,itemId, objectId)) { //warriror<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if(player.guild &gt;= 1) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to kill it before spawning another!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (!player.getInventory().contains(1073, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1123, 1)||<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; !player.getInventory().contains(1161, 1)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.sm(&quot;You need to have all items before doing this!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1073, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1123, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.getInventory().deleteItem(1161, 1);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NPC npcaddy = new NPC(4283);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcaddy.readResolve();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.turnTo(npcaddy);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.guild = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcaddy.setLocation(player.getLocation());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getNpcList().add(npcaddy);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcaddy.forceChat(&quot;Im Alive!&quot;);&nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcaddy.animate(1157);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcaddy.Attacking = true;&nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  if (player.getLocation().getX() == 2857 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2857, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp;  else if (player.getLocation().getX() == 2851 &amp;&amp; player.getLocation().getY() == 3537) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player.WalkTo().WalkTo(player, 2851, 3541);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } //addy</code><hr />
</div>Sve and exit.<br />
<br />
Open NPC.java<br />
Search-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">public class NPC extends Entity {</code><hr />
</div>Under that add<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">public static int dragD[] = {7562, 5320, 5323, 5291, 5292, 5295, 5299, 5293, 995, 1215, 5321, 5322, 5328, 5329, 5333};<br />
public static int dragD() {<br />
&nbsp; &nbsp; return dragD[(int) (Math.random() * dragD.length)];<br />
}<br />
public static int runeD[] = {7562, 5320, 5323, 5291, 5292, 5295, 5299, 5293, 995, 8850};<br />
public static int runeD() {<br />
&nbsp; &nbsp; return runeD[(int) (Math.random() * runeD.length)];<br />
}<br />
public static int addyD[] = {7562, 5320, 5323, 5291, 5292, 5295, 5299, 5293, 995, 8849};<br />
public static int addyD() {<br />
&nbsp; &nbsp; return addyD[(int) (Math.random() * addyD.length)];<br />
}<br />
public static int mithD[] = {7562, 5320, 5323, 5291, 5292, 5295, 5299, 5293, 995, 8848};<br />
public static int mithD() {<br />
&nbsp; &nbsp; return mithD[(int) (Math.random() * mithD.length)];<br />
}<br />
public static int blackD[] = {7562, 5320, 5323, 5291, 5292, 5295, 5299, 5293, 995, 8847};<br />
public static int blackD() {<br />
&nbsp; &nbsp; return blackD[(int) (Math.random() * blackD.length)];<br />
}<br />
public static int steelD[] = {7562, 5320, 5323, 5291, 5292, 5295, 5299, 5293, 995, 8846};<br />
public static int steelD() {<br />
&nbsp; &nbsp; return steelD[(int) (Math.random() * steelD.length)];<br />
}<br />
public static int ironD[] = {7562, 5320, 5323, 5291, 5292, 5295, 5299, 5293, 995, 8845};<br />
public static int ironD() {<br />
&nbsp; &nbsp; return ironD[(int) (Math.random() * ironD.length)];<br />
}<br />
public static int bronD[] = {7562, 5320, 5323, 5291, 5292, 5295, 5299, 5293, 995, 8844};<br />
public static int bronD() {<br />
&nbsp; &nbsp; return bronD[(int) (Math.random() * bronD.length)];<br />
}</code><hr />
</div>Search-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">public void npcDiedBones(Player p, int npcID) {&nbsp; &nbsp; <br />
switch(npcID) {</code><hr />
</div>Under that add-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">case 116:<br />
&nbsp; &nbsp; if (p.getInventory().contains(8844)){<br />
&nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(ironD(), 1));<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.getInventory().deleteItem(8851, 2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.sm(&quot;The cyclops are currently dropping IRON deffeners!&quot;); <br />
&nbsp; &nbsp; &nbsp; &nbsp; giveDrop = 0;&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; } else if (p.getInventory().contains(8845)){<br />
&nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(steelD(), 1));<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.getInventory().deleteItem(8851, 2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.sm(&quot;The cyclops are currently dropping STEEL deffeners!&quot;); <br />
&nbsp; &nbsp; &nbsp; &nbsp; giveDrop = 0;<br />
&nbsp; &nbsp; } else if (p.getInventory().contains(8846)){<br />
&nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(blackD(), 1));<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.getInventory().deleteItem(8851, 2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.sm(&quot;The cyclops are currently dropping BLACK deffeners!&quot;); <br />
&nbsp; &nbsp; &nbsp; &nbsp; giveDrop = 0;<br />
&nbsp; &nbsp; } else if (p.getInventory().contains(8847)){<br />
&nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(mithD(), 1));<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.getInventory().deleteItem(8851, 2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.sm(&quot;The cyclops are currently dropping MITHRIL deffeners!&quot;); <br />
&nbsp; &nbsp; &nbsp; &nbsp; giveDrop = 0;<br />
&nbsp; &nbsp; } else if (p.getInventory().contains(8848)){<br />
&nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(addyD(), 1));<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.getInventory().deleteItem(8851, 2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.sm(&quot;The cyclops are currently dropping ADDY deffeners!&quot;); <br />
&nbsp; &nbsp; &nbsp; &nbsp; giveDrop = 0;<br />
&nbsp; &nbsp; } else if (p.getInventory().contains(8849)){<br />
&nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(runeD(), 1));<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.getInventory().deleteItem(8851, 3);<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.sm(&quot;The cyclops are currently dropping RUNE deffeners!&quot;); <br />
&nbsp; &nbsp; &nbsp; &nbsp; giveDrop = 0;<br />
&nbsp; &nbsp; } else if (p.getInventory().contains(8850)){<br />
&nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(dragD(), 1));<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.getInventory().deleteItem(8851, 4);<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.sm(&quot;The cyclops are currently dropping DRAGON deffeners!&quot;); <br />
&nbsp; &nbsp; &nbsp; &nbsp; giveDrop = 0;<br />
&nbsp; &nbsp; } else {<br />
&nbsp; &nbsp; &nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(bronD(), 1));<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.getInventory().deleteItem(8851, 2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; p.sm(&quot;The cyclops are currently dropping BRONZE deffeners!&quot;); <br />
&nbsp; &nbsp; &nbsp; &nbsp; giveDrop = 0;<br />
&nbsp; &nbsp; }<br />
break;<br />
case 4284:<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1079, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1163, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1127, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(8851, 40));<br />
&nbsp; &nbsp; p.guild = 0;<br />
&nbsp; &nbsp; p.sm(&quot;You killed the animated armour good job!&quot;);<br />
&nbsp; &nbsp; giveDrop = 0;<br />
break;<br />
case 4283:<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1073, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1123, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1061, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(8851, 30));<br />
&nbsp; &nbsp; p.guild = 0;<br />
&nbsp; &nbsp; p.sm(&quot;You killed the animated armour good job!&quot;);<br />
&nbsp; &nbsp; giveDrop = 0;<br />
break;<br />
case 4282:<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1071, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1121, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1059, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(8851, 25));<br />
&nbsp; &nbsp; p.guild = 0;<br />
&nbsp; &nbsp; p.sm(&quot;You killed the animated armour good job!&quot;);<br />
&nbsp; &nbsp; giveDrop = 0;<br />
break;<br />
case 4281:<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1077, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1125, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1065, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(8851, 20));<br />
&nbsp; &nbsp; p.guild = 0;<br />
&nbsp; &nbsp; p.sm(&quot;You killed the animated armour good job!&quot;);<br />
&nbsp; &nbsp; giveDrop = 0;<br />
break;<br />
case 4280:<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1157, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1119, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(1069, 1));<br />
&nbsp; &nbsp; World.getInstance().getItemManager().createDropGroundItem(p, this.getLocation(), dropId(8851, 15));<br />
&nbsp; &nbsp; p.guild = 0;<br />
&nbsp; &nbsp; p.sm(&quot;You killed the animated armour good job!&quot;);<br />
&nbsp; &nbsp; giveDrop = 0;<br />
break;</code><hr />
</div>Save and exit.<br />
<br />
Open Player.java<br />
Search-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; if(vengTimer &gt; 0){<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; vengTimer--;<br />
&nbsp; &nbsp; &nbsp; &nbsp; }</code><hr />
</div>Under that add-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp;  if (IsAtWarriorguild1()) {&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (!getInventory().contains(8851, 10)) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sm(&quot;You ran out of tokens please get more and try again!&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; getTele().telePlayer(this, 2844, 3539, 2, 2);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }</code><hr />
</div>Search-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; public boolean armadylChamber1() {</code><hr />
</div>On top of that add-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; public boolean IsAtWarriorguild1() {<br />
&nbsp; &nbsp; if(getLocation().getX() &gt;= 2838 &amp;&amp; getLocation().getX() &lt;= 2875 &amp;&amp; getLocation().getY() &gt;= 3543 &amp;&amp; getLocation().getY() &lt;= 3555 &amp;&amp; getLocation().getZ() == 2 || getLocation().getX() &gt;= 2847 &amp;&amp; getLocation().getX() &lt;= 2875 &amp;&amp; getLocation().getY() &gt;= 3537 &amp;&amp; getLocation().getY() &lt;= 3543 &amp;&amp; getLocation().getZ() == 2) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return false;<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }</code><hr />
</div>Add this under any public int (up the top of the file mostly)<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; public int guild = 0;</code><hr />
</div>In npcdefinitions.xml<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&lt;npcDefinition&gt;<br />
&nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &lt;name&gt;cyclops&lt;/name&gt;<br />
&nbsp; &nbsp; &lt;examine&gt;A one eyed beast!&lt;/examine&gt;<br />
&nbsp; &nbsp; &lt;respawn&gt;30&lt;/respawn&gt;<br />
&nbsp; &nbsp; &lt;combat&gt;100&lt;/combat&gt;<br />
&nbsp; &nbsp; &lt;hitpoints&gt;140&lt;/hitpoints&gt;<br />
&nbsp; &nbsp; &lt;maxHit&gt;14&lt;/maxHit&gt;<br />
&nbsp; &nbsp; &lt;attackSpeed&gt;7&lt;/attackSpeed&gt;<br />
&nbsp; &nbsp; &lt;attackAnim&gt;4652&lt;/attackAnim&gt;<br />
&nbsp; &nbsp; &lt;defenceAnim&gt;4651&lt;/defenceAnim&gt;<br />
&nbsp; &nbsp; &lt;deathAnim&gt;4653&lt;/deathAnim&gt;<br />
&nbsp; &lt;/npcDefinition&gt;<br />
&lt;npcDefinition&gt;<br />
&nbsp; &nbsp; &lt;id&gt;4283&lt;/id&gt;<br />
&nbsp; &nbsp; &lt;name&gt;addy&lt;/name&gt;<br />
&nbsp; &nbsp; &lt;examine&gt;Its addy!&lt;/examine&gt;<br />
&nbsp; &nbsp; &lt;respawn&gt;90000&lt;/respawn&gt;<br />
&nbsp; &nbsp; &lt;combat&gt;100&lt;/combat&gt;<br />
&nbsp; &nbsp; &lt;hitpoints&gt;200&lt;/hitpoints&gt;<br />
&nbsp; &nbsp; &lt;maxHit&gt;17&lt;/maxHit&gt;<br />
&nbsp; &nbsp; &lt;attackSpeed&gt;6&lt;/attackSpeed&gt;<br />
&nbsp; &nbsp; &lt;attackAnim&gt;1161&lt;/attackAnim&gt;<br />
&nbsp; &nbsp; &lt;defenceAnim&gt;1123&lt;/defenceAnim&gt;<br />
&nbsp; &nbsp; &lt;deathAnim&gt;-1&lt;/deathAnim&gt;<br />
&nbsp; &lt;/npcDefinition&gt;<br />
&lt;npcDefinition&gt;<br />
&nbsp; &nbsp; &lt;id&gt;4282&lt;/id&gt;<br />
&nbsp; &nbsp; &lt;name&gt;mith&lt;/name&gt;<br />
&nbsp; &nbsp; &lt;examine&gt;Its mith!&lt;/examine&gt;<br />
&nbsp; &nbsp; &lt;respawn&gt;90000&lt;/respawn&gt;<br />
&nbsp; &nbsp; &lt;combat&gt;100&lt;/combat&gt;<br />
&nbsp; &nbsp; &lt;hitpoints&gt;200&lt;/hitpoints&gt;<br />
&nbsp; &nbsp; &lt;maxHit&gt;13&lt;/maxHit&gt;<br />
&nbsp; &nbsp; &lt;attackSpeed&gt;5&lt;/attackSpeed&gt;<br />
&nbsp; &nbsp; &lt;attackAnim&gt;1159&lt;/attackAnim&gt;<br />
&nbsp; &nbsp; &lt;defenceAnim&gt;1121&lt;/defenceAnim&gt;<br />
&nbsp; &nbsp; &lt;deathAnim&gt;-1&lt;/deathAnim&gt;<br />
&nbsp; &lt;/npcDefinition&gt;<br />
&lt;npcDefinition&gt;<br />
&nbsp; &nbsp; &lt;id&gt;4281&lt;/id&gt;<br />
&nbsp; &nbsp; &lt;name&gt;black&lt;/name&gt;<br />
&nbsp; &nbsp; &lt;examine&gt;Its black runnnnn!&lt;/examine&gt;<br />
&nbsp; &nbsp; &lt;respawn&gt;90000&lt;/respawn&gt;<br />
&nbsp; &nbsp; &lt;combat&gt;100&lt;/combat&gt;<br />
&nbsp; &nbsp; &lt;hitpoints&gt;200&lt;/hitpoints&gt;<br />
&nbsp; &nbsp; &lt;maxHit&gt;12&lt;/maxHit&gt;<br />
&nbsp; &nbsp; &lt;attackSpeed&gt;5&lt;/attackSpeed&gt;<br />
&nbsp; &nbsp; &lt;attackAnim&gt;1165&lt;/attackAnim&gt;<br />
&nbsp; &nbsp; &lt;defenceAnim&gt;1125&lt;/defenceAnim&gt;<br />
&nbsp; &nbsp; &lt;deathAnim&gt;-1&lt;/deathAnim&gt;<br />
&nbsp; &lt;/npcDefinition&gt;<br />
&lt;npcDefinition&gt;<br />
&nbsp; &nbsp; &lt;id&gt;4280&lt;/id&gt;<br />
&nbsp; &nbsp; &lt;name&gt;steel&lt;/name&gt;<br />
&nbsp; &nbsp; &lt;examine&gt;Its steel!&lt;/examine&gt;<br />
&nbsp; &nbsp; &lt;respawn&gt;90000&lt;/respawn&gt;<br />
&nbsp; &nbsp; &lt;combat&gt;100&lt;/combat&gt;<br />
&nbsp; &nbsp; &lt;hitpoints&gt;200&lt;/hitpoints&gt;<br />
&nbsp; &nbsp; &lt;maxHit&gt;10&lt;/maxHit&gt;<br />
&nbsp; &nbsp; &lt;attackSpeed&gt;5&lt;/attackSpeed&gt;<br />
&nbsp; &nbsp; &lt;attackAnim&gt;1157&lt;/attackAnim&gt;<br />
&nbsp; &nbsp; &lt;defenceAnim&gt;1119&lt;/defenceAnim&gt;<br />
&nbsp; &nbsp; &lt;deathAnim&gt;-1&lt;/deathAnim&gt;<br />
&nbsp; &lt;/npcDefinition&gt;<br />
&lt;npcDefinition&gt;<br />
&nbsp; &nbsp; &lt;id&gt;4284&lt;/id&gt;<br />
&nbsp; &nbsp; &lt;name&gt;rune&lt;/name&gt;<br />
&nbsp; &nbsp; &lt;examine&gt;Its rune!&lt;/examine&gt;<br />
&nbsp; &nbsp; &lt;respawn&gt;90000&lt;/respawn&gt;<br />
&nbsp; &nbsp; &lt;combat&gt;100&lt;/combat&gt;<br />
&nbsp; &nbsp; &lt;hitpoints&gt;200&lt;/hitpoints&gt;<br />
&nbsp; &nbsp; &lt;maxHit&gt;20&lt;/maxHit&gt;<br />
&nbsp; &nbsp; &lt;attackSpeed&gt;5&lt;/attackSpeed&gt;<br />
&nbsp; &nbsp; &lt;attackAnim&gt;1163&lt;/attackAnim&gt;<br />
&nbsp; &nbsp; &lt;defenceAnim&gt;1127&lt;/defenceAnim&gt;<br />
&nbsp; &nbsp; &lt;deathAnim&gt;-1&lt;/deathAnim&gt;<br />
&nbsp; &lt;/npcDefinition&gt;</code><hr />
</div>In npcs.xml add<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2845&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3546&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2840&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3550&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2840&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3550&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2853&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3549&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2852&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3550&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2860&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3553&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2843&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3549&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2840&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3543&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2845&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3552&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2845&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3553&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2843&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3550&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2852&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3555&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2853&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3549&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2850&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3547&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2856&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3552&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2862&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3551&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2860&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3548&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2865&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3554&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2864&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3549&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2860&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3547&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2866&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3552&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2866&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3551&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2863&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3550&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2872&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3553&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2873&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3548&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2867&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3545&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2875&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3551&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2872&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3541&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2870&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3540&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2874&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3544&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2868&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3542&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2860&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3540&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2872&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3544&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2861&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3540&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2853&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3537&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2863&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3539&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2854&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3539&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2853&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3538&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2855&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3542&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;<br />
&nbsp; &nbsp; &lt;npc&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;id&gt;116&lt;/id&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2851&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3542&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/location&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;walkType&gt;RANGE&lt;/walkType&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  &lt;x&gt;2850&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3540&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/minimumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;maximumCoords&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;x&gt;2855&lt;/x&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;y&gt;3544&lt;/y&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &lt;z&gt;2&lt;/z&gt;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &lt;/maximumCoords&gt;<br />
&nbsp; &nbsp; &lt;/npc&gt;</code><hr />
</div>shops.java <br />
add<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; public int[] Warrior = {1079, 1127, 1163, 1069, 1119, 1157, 1077, 1125, 1165, 1071, 1121, 1159, 1073, 1123, 1161};<br />
&nbsp; &nbsp; &nbsp; &nbsp; public int[] WarriorN = {10000000, 10000000, 10000000, 10000000, 100000000, 10000000, 10000000, 10000000, 10000000, 100000000, 10000000, 10000000, 10000000, 10000000, 100000000};</code><hr />
</div>ShopHandler.java<br />
You should know where to add these-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 10:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; switch (buttonId2) {//warrior guild shop <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 0:return 1079;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 1:return 1127;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 2:return 1163;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 3:return 1069;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 4:return 1119;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 5:return 1157;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 6:return 1077;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 7:return 1125;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 8:return 1165;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 9:return 1071;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 10:return 1121;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 11:return 1159;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 12:return 1073;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 13:return 1123;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 14:return 1161;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; break;</code><hr />
</div><div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; case 10: // warrior shop<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; //isGeneral = false;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.getActionSender().sendString(&quot;warrior guild Shop.&quot;, 620, 22);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; shopopen(p, 10);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.shopId = 10;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; items = GameEngine.shops.Warrior;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  itemsN = GameEngine.shops.WarriorN;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.getActionSender().sendItems( -1, 64209, 93, p.getInventory().getContainer());//Shop Inventory<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.getActionSender().sendItems( -1, 63746, 556, items, itemsN);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; break;</code><hr />
</div>SummonPacketHandler.java<br />
Under<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">switch(n.getId()) {</code><hr />
</div>Add<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">case 80:<br />
GameEngine.shopHandler.openshop(p, 10);<br />
break;</code><hr />
</div>NPCPacketHandler.java<br />
add<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">if(npc.getId() == 80) {<br />
GameEngine.shopHandler.openshop(p, 10);<br />
}</code><hr />
</div>Under-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &nbsp; &nbsp; p.fish().TryStartFishing(npc.getId(),npc);<br />
}</code><hr />
</div>if(npc.getId() == 80) {<br />
GameEngine.shopHandler.openshop(p, 10);<br />
}<br />
Thats the warrior guild done :P Now for the dragon deffender if you want it :p<br />
<br />
In itemdefinitions add-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &lt;itemDefinition&gt;<br />
&nbsp; &nbsp; &lt;price&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;minPrice&gt;0&lt;/minPrice&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;maxPrice&gt;0&lt;/maxPrice&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;normPrice&gt;0&lt;/normPrice&gt;<br />
&nbsp; &nbsp; &lt;/price&gt;<br />
&nbsp; &nbsp; &lt;bonus&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;40&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;45&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;20&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;20&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;0&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;20&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;20&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;20&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;20&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;20&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;15&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;0&lt;/int&gt;<br />
&nbsp; &nbsp; &nbsp; &lt;int&gt;0&lt;/int&gt;<br />
&nbsp; &nbsp; &lt;/bonus&gt;<br />
&nbsp; &nbsp; &lt;examine&gt;A powerful deffender!.&lt;/examine&gt;<br />
&nbsp; &nbsp; &lt;id&gt;1215&lt;/id&gt;<br />
&nbsp; &nbsp; &lt;stackable&gt;false&lt;/stackable&gt;<br />
&nbsp; &nbsp; &lt;name&gt;Dragon Deffender&lt;/name&gt;<br />
&nbsp; &nbsp; &lt;noted&gt;false&lt;/noted&gt;<br />
&nbsp; &nbsp; &lt;equipId&gt;284&lt;/equipId&gt;<br />
&nbsp; &lt;/itemDefinition&gt;</code><hr />
</div>In equipment.java <br />
Search-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; private static final String[] SHIELDS</code><hr />
</div>Add this in there somewhere with the rest of the shields-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&quot;dagger&quot;,</code><hr />
</div>Note you might have to remove <br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&quot;dagger&quot;,</code><hr />
</div>from the weapons slot!<br />
and add this instead of dagger-<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&quot;dagger(p)&quot;, &quot;dagger(+)&quot;, &quot;dagger(s)&quot;,</code><hr />
</div>Open ItemPacketManager again and add<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">case 1215:<br />
if (!player.Attacking &amp;&amp; player.id == 0) {<br />
player.sm(&quot;You arent attacking any player at the moment.&quot;);<br />
return;<br />
}<br />
if(player.dfs != 0) {&nbsp; &nbsp; <br />
player.sm(&quot;You cant use the dragon def again until: &quot;+player.dfs+ &quot;seconds, then you may operate again.&quot;);<br />
return;<br />
}<br />
Player attacking = World.getInstance().getPlayerList().get(player.id);<br />
player.dfs = 60;<br />
attacking.hit(Misc.random(15));<br />
attacking.hit(Misc.random(15));<br />
player.animate(1062, 0); <br />
player.graphics(252, 0);<br />
attacking.graphics(252, 0); <br />
break;</code><hr />
</div>On top of <br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">case 11283:</code><hr />
</div>That should be it I think, but please say if I missed anything! Prob added something and forgot about it knowing me lol :p (to much much of the weeed :p)<br />
This should be about 75-80% warrior guild with item on the object for armour, cyclops, ect. Its pritty good, my players liked it anyway lol :p  Also the dragon deffender :P with operate for dds spec :) This took a while to make so rep++ if your going to use it :P<br />
<br />
Picture-<br />
<img src="http://i794.photobucket.com/albums/yy227/crezzypkmadness/warrior.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
100% CREDITS ME.<br />
<br />
Flame away my haters :) I now I got alot and I look forward to hearing from you :)</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs-503-client-server/tutorials/">Tutorials</category>
			<dc:creator>crezzy</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs-503-client-server/tutorials/263236-562-warrior-guild-base-about-75-a.html</guid>
		</item>
		<item>
			<title>my sql remote connection</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263233-my-sql-remote-connection.html</link>
			<pubDate>Tue, 07 Sep 2010 18:54:32 GMT</pubDate>
			<description>setting up highscores but my host doesnt support my sql remote connection any help guys what webhost do you guys use? and are they free</description>
			<content:encoded><![CDATA[<div>setting up highscores but my host doesnt support my sql remote connection any help guys what webhost do you guys use? and are they free</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>rcscape</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263233-my-sql-remote-connection.html</guid>
		</item>
		<item>
			<title>IM A MARTIAN appreciation thread</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263232-im-martian-appreciation-thread.html</link>
			<pubDate>Tue, 07 Sep 2010 18:49:06 GMT</pubDate>
			<description>Worship my toes you peasants</description>
			<content:encoded><![CDATA[<div>Worship my toes you peasants</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>IM A MARTIAN</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263232-im-martian-appreciation-thread.html</guid>
		</item>
		<item>
			<title><![CDATA[[20$]Rune-Fusion Webclient[$20]]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263230-20-rune-fusion-webclient-20-a.html</link>
			<pubDate>Tue, 07 Sep 2010 18:44:38 GMT</pubDate>
			<description>Well, Ive attempted to get some people to make the webclient for me, something has a problem, ive paid 2 people and trusted them, but sadly been...</description>
			<content:encoded><![CDATA[<div>Well, Ive attempted to get some people to make the webclient for me, something has a problem, ive paid 2 people and trusted them, but sadly been scammed.<br />
<br />
rune-fusion client, Pi server (if it matters).<br />
<br />
K4rn4ge done it last time but didnt give me the client files :trollface:<br />
<br />
Payment will be made via paypal, NOTHING else.<br />
<br />
ADD MY MSN: <a href="mailto:MODCALLUM@RUNEX-GAMING.COM">MODCALLUM@RUNEX-GAMING.COM</a><br />
<br />
Thanks,<br />
<br />
Cal.</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>Cal_Short</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263230-20-rune-fusion-webclient-20-a.html</guid>
		</item>
		<item>
			<title>Posting in Advertisement threads</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/advertise/263229-posting-advertisement-threads.html</link>
			<pubDate>Tue, 07 Sep 2010 18:41:20 GMT</pubDate>
			<description>Lately it has come to my attention for users that are *commenting* on advertisement threads they are posting things such as: 
 
* Good Luck 
* Good...</description>
			<content:encoded><![CDATA[<div>Lately it has come to my attention for users that are <b>commenting</b> on advertisement threads they are posting things such as:<br />
<i><ul><li>Good Luck</li>
<li>Good job</li>
<li>Nice</li>
<li>Cool</li>
<li>Nice job</li>
</ul></i><br />
<br />
You should take note that this is <b>not allowed</b> and from now on, if you post <i>one</i> or <i>two</i> word replies, you will be infracted with no warning. I delete several posts per day from users with one or two word posts and it is no way helpful or criticism.<br />
<br />
Have a good day,<br />
<br />
Austin</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/advertise/">Advertise</category>
			<dc:creator>Austin_</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/advertise/263229-posting-advertisement-threads.html</guid>
		</item>
		<item>
			<title>Buying 37m $.20 usd per mill</title>
			<link>http://www.rune-server.org/market/other-games-market/buying/263228-buying-37m-20-usd-per-mill.html</link>
			<pubDate>Tue, 07 Sep 2010 18:22:54 GMT</pubDate>
			<description><![CDATA[i've got exactly $7.50 left on my paypal account and I want to get some money on battlescape. my msn is wide_awakee@hotmail.com]]></description>
			<content:encoded><![CDATA[<div>i've got exactly $7.50 left on my paypal account and I want to get some money on battlescape. my msn is <a href="mailto:wide_awakee@hotmail.com">wide_awakee@hotmail.com</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/market/other-games-market/buying/">Buying</category>
			<dc:creator>Wide Awake</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/market/other-games-market/buying/263228-buying-37m-20-usd-per-mill.html</guid>
		</item>
		<item>
			<title>Chaotic stuff.</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/requests/263227-chaotic-stuff.html</link>
			<pubDate>Tue, 07 Sep 2010 18:13:49 GMT</pubDate>
			<description>Can anyone give me the models and ints for the chaotic rapier, maul, and longsword, for the deltascape v16 client, thanks :trollface:</description>
			<content:encoded><![CDATA[<div>Can anyone give me the models and ints for the chaotic rapier, maul, and longsword, for the deltascape v16 client, thanks :trollface:</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/requests/">Requests</category>
			<dc:creator>dang3r</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/requests/263227-chaotic-stuff.html</guid>
		</item>
		<item>
			<title>i cant download bulletscape, link wrong any help?</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/requests/263226-i-cant-download-bulletscape-link-wrong-any-help.html</link>
			<pubDate>Tue, 07 Sep 2010 17:59:20 GMT</pubDate>
			<description>well the link doesnt do anything its wrong, can some1 please help me :(</description>
			<content:encoded><![CDATA[<div>well the link doesnt do anything its wrong, can some1 please help me :(</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/requests/">Requests</category>
			<dc:creator>ryanh</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/requests/263226-i-cant-download-bulletscape-link-wrong-any-help.html</guid>
		</item>
		<item>
			<title>Logo.dat</title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263225-logo-dat.html</link>
			<pubDate>Tue, 07 Sep 2010 17:48:18 GMT</pubDate>
			<description>Ok i commented out the Logo drawing method and now i get this.. 
 
 
Image: http://img525.imageshack.us/img525/2372/26796940.jpg</description>
			<content:encoded><![CDATA[<div>Ok i commented out the Logo drawing method and now i get this..<br />
<br />
<br />
<img src="http://img525.imageshack.us/img525/2372/26796940.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>Ironik</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263225-logo-dat.html</guid>
		</item>
		<item>
			<title>PI another dupe...</title>
			<link>http://www.rune-server.org/runescape-development/rs2-server/help/263224-pi-another-dupe.html</link>
			<pubDate>Tue, 07 Sep 2010 17:46:06 GMT</pubDate>
			<description>Trade someone what you want to dupe... Accept the trade then go to your bank move items round in your bank move the scroll up and down click item to...</description>
			<content:encoded><![CDATA[<div>Trade someone what you want to dupe... Accept the trade then go to your bank move items round in your bank move the scroll up and down click item to noted do that really fast logout. Then you have the items you traded and the person has the items you traded them... <br />
<br />
Sick and tired of all these stupid dupes think I will be switching from PI... It's impossible to have a good economy lol.<br />
<br />
Anyone know a fix for this one?</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-server/help/">Help</category>
			<dc:creator>InterwebzPixel</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-server/help/263224-pi-another-dupe.html</guid>
		</item>
		<item>
			<title>W00t MY MOOLA WIT PAYPAL :)</title>
			<link>http://www.rune-server.org/general-discussion/chat/263223-w00t-my-moola-wit-paypal.html</link>
			<pubDate>Tue, 07 Sep 2010 17:45:29 GMT</pubDate>
			<description>Image: http://i344.photobucket.com/albums/p348/tekidder_2008/ppl.jpg</description>
			<content:encoded><![CDATA[<div><img src="http://i344.photobucket.com/albums/p348/tekidder_2008/ppl.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/chat/">Chat</category>
			<dc:creator>Manzarth</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/chat/263223-w00t-my-moola-wit-paypal.html</guid>
		</item>
		<item>
			<title><![CDATA[Smoking On Some - [Explicit]]]></title>
			<link>http://www.rune-server.org/general-discussion/media/music/263222-smoking-some-explicit.html</link>
			<pubDate>Tue, 07 Sep 2010 17:35:28 GMT</pubDate>
			<description><![CDATA[Finally bought a new microphone. I bought the "CAD GXL3000 Condenser Microphone (Studio Pack)! 
This is the first song I have done with my new...]]></description>
			<content:encoded><![CDATA[<div>Finally bought a new microphone. I bought the &quot;CAD GXL3000 Condenser Microphone (Studio Pack)!<br />
This is the first song I have done with my new microphone, and wanted to see what others thought of it.<br />
<br />
Please give constructive criticism too :hurr: <br />
<b><i>Please watch in the highest quality possible! (It's not finished processing yet.)</i></b><br />
<br />
<br />
<a href="http://www.youtube.com/watch?v=4PG3oIS2I5Y" target="_blank">Explicit - Smoking On Some (2010)</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/general-discussion/media/music/">Music</category>
			<dc:creator>Explicit</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/general-discussion/media/music/263222-smoking-some-explicit.html</guid>
		</item>
		<item>
			<title><![CDATA[[GALKON] Interface help]]></title>
			<link>http://www.rune-server.org/runescape-development/rs2-client/help/263221-galkon-interface-help.html</link>
			<pubDate>Tue, 07 Sep 2010 17:35:07 GMT</pubDate>
			<description>Fixed thanks ;) 
Okay i am using...</description>
			<content:encoded><![CDATA[<div>Fixed thanks ;)<br />
<strike>Okay i am using <a href="http://www.rune-server.org/runescape-development/rs2-client/downloads/156590-galkons-refactored-base-updated-1-19-10-a.html" target="_blank">http://www.rune-server.org/runescape...1-19-10-a.html</a> client and i added <a href="http://www.rune-server.org/runescape-development/rs2-client/snippets/199331-galkons-refactored-options-tab-old.html" target="_blank">http://www.rune-server.org/runescape...s-tab-old.html</a> 100% completed no errors i go server sided and change the inteface from<br />
<br />
4445<br />
<img src="http://i51.tinypic.com/154ykoj.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
904<br />
<img src="http://i55.tinypic.com/3qyvb.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Whats wrong? will rep</strike></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/runescape-development/rs2-client/help/">Help</category>
			<dc:creator>Brad2o1o</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/runescape-development/rs2-client/help/263221-galkon-interface-help.html</guid>
		</item>
		<item>
			<title>Selling 474 Server</title>
			<link>http://www.rune-server.org/market/virtual-items/selling/263220-selling-474-server.html</link>
			<pubDate>Tue, 07 Sep 2010 17:26:00 GMT</pubDate>
			<description>Well seems as Scar recovered his money because me or Scu11 apparently gave it to others we are selling it again. 
 
*We are accepting no less than...</description>
			<content:encoded><![CDATA[<div>Well seems as Scar recovered his money because me or Scu11 apparently gave it to others we are selling it again.<br />
<br />
<b>We are accepting no less than $200.</b><br />
<br />
<b>Features:<br />
</b><ul><li>Player Following</li>
<li>Perfect Force Movement Mask</li>
<li>2 Agility Courses</li>
<li>Mining</li>
<li>Woodcutting</li>
<li>Smithing</li>
<li>Fight Pits</li>
<li>Custom Fremennik Trials Minigame</li>
<li>Large Amount of NPC Spawns</li>
<li>Autocasting</li>
<li>Perfect PvP (Includes Vengance, Ancients etc.)</li>
<li>NPC Combat</li>
<li>Clanchat</li>
<li>Friends/Ignores</li>
<li>Private Messaging</li>
<li>Login Screen</li>
<li>Trading</li>
<li>Shopping</li>
<li>Banking</li>
<li>Prayers</li>
<li>Potions</li>
<li>Dialogues</li>
<li>Special Attacks</li>
<li>Cannon</li>
<li>Neat intro at start</li>
<li>Items Kept on Death</li>
</ul><font size="5"><b>Serious offers only, joke offers will be deleted.</b></font><br />
<br />
<img src="http://img215.imageshack.us/img215/3343/41841393.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i43.tinypic.com/2rw57ib.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i43.tinypic.com/2ezjwae.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i39.tinypic.com/2ng5xja.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i44.tinypic.com/23ux8xt.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i40.tinypic.com/w9b15i.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i43.tinypic.com/1zlda28.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i41.tinypic.com/6o3igk.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i40.tinypic.com/27xmj3m.gif" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i43.tinypic.com/2qc32oo.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i44.tinypic.com/2k0tut.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i39.tinypic.com/29kufmb.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i42.tinypic.com/1zzno5j.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i43.tinypic.com/bgydya.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://i44.tinypic.com/vscfww.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<a href="http://www.youtube.com/watch?v=ujgg6HgLYug" target="_blank">YouTube - Cannon</a><br />
<br />
<a href="http://www.youtube.com/watch?v=4xe9ZPUSIXE" target="_blank">YouTube - 474 Following</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/market/virtual-items/selling/">Selling</category>
			<dc:creator>Vastico</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/market/virtual-items/selling/263220-selling-474-server.html</guid>
		</item>
		<item>
			<title>Buying 37m on battlescape $.20 usd per mill</title>
			<link>http://www.rune-server.org/market/other-games-market/selling/263219-buying-37m-battlescape-20-usd-per-mill.html</link>
			<pubDate>Tue, 07 Sep 2010 17:20:59 GMT</pubDate>
			<description><![CDATA[i've got exactly $7.50 left on my paypal account and I want to get some money on battlescape. my msn is wide_awakee@hotmail.com]]></description>
			<content:encoded><![CDATA[<div>i've got exactly $7.50 left on my paypal account and I want to get some money on battlescape. my msn is <a href="mailto:wide_awakee@hotmail.com">wide_awakee@hotmail.com</a></div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/market/other-games-market/selling/">Selling</category>
			<dc:creator>Wide Awake</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/market/other-games-market/selling/263219-buying-37m-battlescape-20-usd-per-mill.html</guid>
		</item>
		<item>
			<title>:{D</title>
			<link>http://www.rune-server.org/miscellaneous/spam/263218-d.html</link>
			<pubDate>Tue, 07 Sep 2010 17:14:22 GMT</pubDate>
			<description>---Quote (Originally by Bruno)--- 
Amount of Point : 9 
Ban Period : 10 Day(s) 
---End Quote--- 
Image: http://i54.tinypic.com/95ssr6.png  
...</description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>Bruno</strong>
					
				</div>
				<div style="font-style:italic">Amount of Point : 9<br />
Ban Period : 10 Day(s)</div>
			
			<hr />
		</td>
	</tr>
	</table>
</div><img src="http://i54.tinypic.com/95ssr6.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
:coolface: :coolface: :coolface: :coolface: :coolface: :coolface: :coolface:<br />
<br />
<br />
<br />
<font size="4">Affiliates = Invincible to auto bans</font> (y)</div>

]]></content:encoded>
			<category domain="http://www.rune-server.org/miscellaneous/spam/">Spam</category>
			<dc:creator>La Roux</dc:creator>
			<guid isPermaLink="true">http://www.rune-server.org/miscellaneous/spam/263218-d.html</guid>
		</item>
		<item>
			<title><![CDATA[[614] Yell Command]]></title>
			<link>http://www.rune-server.org/runescape-development/rs-503-client-server/snippets/263217-614-yell-command.html</link>
			<pubDate>Tue, 07 Sep 2010 17:11:51 GMT</pubDate>
			<description>*Now seeing as this was mainly converted by Somebody++ I give him the credits. 
 
 
Find World.java 
 
And replace it with this:* 
 
 
Code:...</description>
			<content:encoded><![CDATA[<div><b>Now seeing as this was mainly converted by Somebody++ I give him the credits.<br />
<br />
<br />
Find World.java<br />
<br />
And replace it with this:</b><br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">package dragonkk.rs2rsps.model;<br />
<br />
import java.util.HashMap;<br />
<br />
import dragonkk.rs2rsps.Server;<br />
import dragonkk.rs2rsps.events.Task;<br />
import dragonkk.rs2rsps.model.npc.Npc;<br />
import dragonkk.rs2rsps.model.player.Player;<br />
import dragonkk.rs2rsps.net.codec.ConnectionHandler;<br />
import dragonkk.rs2rsps.util.Constants;<br />
import dragonkk.rs2rsps.util.EntityList;<br />
import dragonkk.rs2rsps.util.Misc;<br />
import dragonkk.rs2rsps.util.RSTile;<br />
import dragonkk.rs2rsps.util.Serializer;<br />
<br />
<br />
public class World {<br />
<br />
&nbsp; &nbsp; private static EntityList&lt;Player&gt; players;<br />
&nbsp; &nbsp; private static EntityList&lt;Npc&gt; npcs;<br />
&nbsp; &nbsp; private static HashMap&lt;Integer, Long&gt; ips;<br />
&nbsp; &nbsp; public static EntityList&lt;Player&gt; getPlayers() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; synchronized (players) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; return players;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public World() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; players = new EntityList&lt;Player&gt;(Constants.MAX_AMT_OF_PLAYERS);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcs = new EntityList&lt;Npc&gt;(Constants.MAX_AMT_OF_NPCS);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ips = new HashMap&lt;Integer, Long&gt;();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; npcs.add(new Npc((short) 0, RSTile.createRSTile(3220, 3222, 0)));<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public static void registerConnection(ConnectionHandler p) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; if (players.add(p.getPlayer())) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.getPlayer().LoadPlayer(p); <br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public static void unRegisterConnection(final ConnectionHandler p) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; if (p.getPlayer() != null) {&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(p.getPlayer().getCombat().getLastAttackedTime() != 0 &amp;&amp; System.currentTimeMillis() - p.getPlayer().getCombat().getLastAttackedTime() &lt; 10000) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Server.getEntityExecutor().scheduleAtFixedRate(new Task() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; @Override<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; public void run() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(p.getPlayer().getCombat().getLastAttackedTime() != 0 &amp;&amp; System.currentTimeMillis() - p.getPlayer().getCombat().getLastAttackedTime() &lt; 10000) <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Serializer.SaveAccount(p.getPlayer());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.getPlayer().setOnline(false);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; players.remove(p.getPlayer());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(Player p2 : players)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p2.getFriends().contains(Misc.formatPlayerNameForDisplay(p.getPlayer().getUsername())))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p2.UpdateFriendStatus(Misc.formatPlayerNameForDisplay(p.getPlayer().getUsername()), (short) 0, false);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; this.stop();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }, 0,&nbsp; 1000);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }else{<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Serializer.SaveAccount(p.getPlayer());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p.getPlayer().setOnline(false);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for(Player p2 : players)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p2.getFriends().contains(Misc.formatPlayerNameForDisplay(p.getPlayer().getUsername())))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p2.UpdateFriendStatus(Misc.formatPlayerNameForDisplay(p.getPlayer().getUsername()), (short) 0, false);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; players.remove(p.getPlayer());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  /**<br />
&nbsp; &nbsp; &nbsp; &nbsp;  * The world instance.<br />
&nbsp; &nbsp; &nbsp; &nbsp;  */<br />
&nbsp; &nbsp; &nbsp; &nbsp; private static World instance = new World();<br />
&nbsp; &nbsp; &nbsp; &nbsp; /**<br />
&nbsp; &nbsp; &nbsp; &nbsp;  * Get the world instance.<br />
&nbsp; &nbsp; &nbsp; &nbsp;  * @return<br />
&nbsp; &nbsp; &nbsp; &nbsp;  */<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static World getInstance() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if(instance == null) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; instance = new World();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return instance;<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public static boolean isOnline(String Username) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; for (Player p : players)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p.getUsername().equals(Username))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p.isOnline())<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return true;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; return false;<br />
&nbsp; &nbsp; }<br />
&nbsp; &nbsp; <br />
&nbsp; &nbsp; public static boolean isOnList(String Username) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; for (Player p : players)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (p.getUsername().equals(Username))<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return true;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; return false;<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; public static boolean isOnList(Player player) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; return players.contains(player);<br />
&nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static EntityList&lt;Npc&gt; getNpcs() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; synchronized (npcs) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return npcs;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static HashMap&lt;Integer, Long&gt; getIps() {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; synchronized (ips) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ips;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
}</code><hr />
</div><br />
<b>Then find Misc.java<br />
<br />
and replace with this:</b><br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">package dragonkk.rs2rsps.util;<br />
<br />
import java.util.StringTokenizer;<br />
<br />
import dragonkk.rs2rsps.io.InStream;<br />
<br />
public class Misc {<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static int IPAddressToNumber(String ipAddress) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; StringTokenizer st = new StringTokenizer(ipAddress, &quot;.&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int[] ip = new int[4];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int i = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while (st.hasMoreTokens())<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ip[i++] = Integer.parseInt(st.nextToken());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return ((ip[0] &lt;&lt; 24) | (ip[1] &lt;&lt; 16) | (ip[2] &lt;&lt; 8) | (ip[3]));<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static int random(int bestAttack) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return (int) (Math.random() * (bestAttack + 1));<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; /**<br />
&nbsp; &nbsp; &nbsp; &nbsp;  * Format a player's name for use in the protocol.<br />
&nbsp; &nbsp; &nbsp; &nbsp;  * <br />
&nbsp; &nbsp; &nbsp; &nbsp;  * @return<br />
&nbsp; &nbsp; &nbsp; &nbsp;  */<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static String formatPlayerNameForProtocol(String name) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; name = name.replaceAll(&quot; &quot;, &quot;_&quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; name = name.toLowerCase();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return name;<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; /**<br />
&nbsp; &nbsp; &nbsp; &nbsp;  * Format a player's name for display.<br />
&nbsp; &nbsp; &nbsp; &nbsp;  * <br />
&nbsp; &nbsp; &nbsp; &nbsp;  * @param name<br />
&nbsp; &nbsp; &nbsp; &nbsp;  * @return<br />
&nbsp; &nbsp; &nbsp; &nbsp;  */<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static String formatPlayerNameForDisplay(String name) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; name = name.replaceAll(&quot;_&quot;, &quot; &quot;);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; name = name.toLowerCase();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; StringBuilder newName = new StringBuilder();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; boolean wasSpace = true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int i = 0; i &lt; name.length(); i++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (wasSpace) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newName.append((&quot;&quot; + name.charAt(i)).toUpperCase());<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wasSpace = false;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newName.append(name.charAt(i));<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (name.charAt(i) == ' ') {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; wasSpace = true;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return newName.toString();<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static String longToString(long l) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (l &lt;= 0L || l &gt;= 0x5b5b57f8a98a5dd1L)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return null;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (l % 37L == 0L)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return null;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int i = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; char ac[] = new char[12];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while (l != 0L) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; long l1 = l;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; l /= 37L;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ac[11 - i++] = VALID_CHARS[(int) (l1 - l * 37L)];<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return new String(ac, 12 - i, i);<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static long stringToLong(String s) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; long l = 0L;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int i = 0; i &lt; s.length() &amp;&amp; i &lt; 12; i++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; char c = s.charAt(i);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; l *= 37L;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (c &gt;= 'A' &amp;&amp; c &lt;= 'Z')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; l += (1 + c) - 65;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else if (c &gt;= 'a' &amp;&amp; c &lt;= 'z')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; l += (1 + c) - 97;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else if (c &gt;= '0' &amp;&amp; c &lt;= '9')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; l += (27 + c) - 48;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; while (l % 37L == 0L &amp;&amp; l != 0L) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; l /= 37L;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return l;<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static final char[] VALID_CHARS = { '_', 'a', 'b', 'c', 'd', 'e',<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r',<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4',<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '5', '6', '7', '8', '9' };<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static int packGJString2(int position, byte[] buffer, String string) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int length = string.length();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int offset = position;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int i_6_ = 0; length &gt; i_6_; i_6_++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int character = string.charAt(i_6_);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (character &gt; 127) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (character &gt; 2047) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; buffer[offset++] = (byte) ((character | 919275) &gt;&gt; 12);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; buffer[offset++] = (byte) (128 | ((character &gt;&gt; 6) &amp; 63));<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; buffer[offset++] = (byte) (128 | (character &amp; 63));<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; buffer[offset++] = (byte) ((character | 12309) &gt;&gt; 6);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; buffer[offset++] = (byte) (128 | (character &amp; 63));<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; } else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; buffer[offset++] = (byte) character;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return offset - position;<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; public static int calculateGJString2Length(String string) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int length = string.length();<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int gjStringLength = 0;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; for (int i_3_ = 0; length &gt; i_3_; i_3_++) {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; char c = string.charAt(i_3_);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (c &gt; '\u007f') {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (c &lt;= '\u07ff')<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; gjStringLength += 2;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nb