Thread: Buying better NPC random walking "system"

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  1. #1 Buying better NPC random walking "system" 
    Registered MrClassic
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    Hello,

    So in PI NPC's are walking, with a chance of 33% per cycle, 1 tile. If it's possible for anyone to make them walk like in Runescape, add me on Skype: jordy-ortega.

    I guess it needs PI's pathfinding system for players converted to NPC's.
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    Ain't Messin' Around - Gary Clark Jr.

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    NPC's can't use player's pathfinding, just download any PI with a improved following, and you should find a random path, what i have atm i can't sell because i didnt made all of it, i just wrote a part to fit my needs.
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    Quote Originally Posted by Wolfs Darker View Post
    NPC's can't use player's pathfinding, just download any PI with a improved following, and you should find a random path, what i have atm i can't sell because i didnt made all of it, i just wrote a part to fit my needs.
    That's why I mentioned converting. But oh well I will search. thanks
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    Quote Originally Posted by Nando View Post
    why would I care about trying to get you to care about me homosexual?
    back to coding shit revisions
    1080% lost.
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    Member Buying better NPC random walking "system" Market Banned


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    Quote Originally Posted by Wolfs Darker View Post
    NPC's can't use player's pathfinding, just download any PI with a improved following, and you should find a random path, what i have atm i can't sell because i didnt made all of it, i just wrote a part to fit my needs.
    yes they can and on RS they probably do

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    Ain't Messin' Around - Gary Clark Jr.

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    Quote Originally Posted by Luke132 View Post
    yes they can and on RS they probably do
    Random walking is different from clicking and setting a waypoint, plus player's path finding is made to handle a entity with static size of 1, which npcs like corp wouldn't work, unless you change some of it, which is not hard either
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    Member Buying better NPC random walking "system" Market Banned


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    Quote Originally Posted by Wolfs Darker View Post
    Random walking is different from clicking and setting a waypoint, plus player's path finding is made to handle a entity with static size of 1, which npcs like corp wouldn't work, unless you change some of it, which is not hard either
    jagex's walking code supports the player being multiple sizes too, i wouldn't have said it if it wasn't true...

    'random walking', yeah it's random, but the NPC's are still "clipped", how do you suppose they do that?

    NPC's walk and follow the same way players do, and they don't walk just 1 square (like on rsps), so npc's have a waypoint too.

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