PasiipaZ's Programming and RSPS services
Spoiler for Server Sided::
Zombie Mini-Game:
- 250 + different npcs.
- Bind-able items like dungeoneering.
- Different shops which can be unlocked through bribing the shop owner.
- Waves are dynamically generated: millions of possible wave combinations.
- Multi-gaming support.
- Images:
Pest Control:
- All npc's working: spinners healing portals, brawlers blocking player movements, torchers, and void knight being attacked by npcs.
- Fully functional NvN combat.
- Damage required to get points for a game.
- Multi-gaming support.
Party Room:
- Items into chest with correct interface.
- Balloons dropping, spreading out over the room, and each having a possibility to contain an item.
- Correct popping: animation, gfx, timer, and creating a ground item.
- Dupe tested.
- Images:
Summoning:
- Almost all summonable npc's.
- Fully working Beast of Burden.
- Functions NvN combat system.
- Not the horrendous code that was released.
- Images:
Hunter:
- Everything that is done is fully functioning.
- Many different styles and npc's.
- Birds, kebbits, etc.
- Images:
Clipping:
- Player clipping and npc clipping.
- Clips both follow and combat.
- Can be used in other systems such as: agility, firemaking, etc.
- Images:
PI shops redone:
- Shops defined in XML
- Shops with custom currency/using variables can be defined as easily as regular shops
- Much more efficient than PI's, not using 100x arrays
PI Banking redone:
- More efficient
- More clearer
PI Bank searching:
- Updates results as you type
PI Slayer redone:
Ask more on pm or on any IM if interested
I take requests, just ask.
None of my code is ever to be released, re-sold, or given out. By purchasing it you forfeit all rights to do such with it.