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  1. #1 Arsenal 
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    September 26, 2011 - Start Date

    Arsenal © is the application software that you may have seen noted in many of my recent releases. Arsenal is a programming application that allows users to launch tools, games, and more throughout the program. It allows for easy game emulation and new game design. It does not focus on one sole concept and attempts to cover all the needs that a programmer may need when developing an application or game. As the date stretches on, the ability of the software grows. I don't really care if you like it or not, this is mainly to plot progress and get suggestions on future implementations.

    Spoiler for Arsenal:

    The main application look, a lot more to be done with this as I progress. I will create a deck for chatting with other Arsenal developers for code ideas, general talking, and error discussion.


    The virtual cloud shown in the following video was extremely basic at the time it was written. The idea has grown quite a bit, and I can't wait to show off the full implementation on the final release.


    The model viewer is at its first level of development. It will have a better display, more options, easier movement and more. I plan to allow more model formats other then 3ds.


    This multi threaded application is not an extremely useful tool with development and software dealing with Arsenal, but is a decent tool for learning how to grab cached links from a site and then download the given data. Also, I've always wanted my own safe application for downloading youtube videos, mp3 files, and more.


    This tool, an auto jar app, was simply written out of educational enjoyment of learning how to do it. Their will be an abstract version of this in Arsenal for users to update their clients with ease.



    Ragex© is a sub project built from Arsenal Software. The project is a multiple revision framework that supports creating a new runescape private server for almost any revision within a few minutes. Currently the project is being written to support login for all released versions of caches and deobfuscated clients available.

    Spoiler for Ragex:

    319 Emulation:


    562 Emulation:


    647 Emulation:


    659 Emulation:


    667 Emulation:




    Pokemon 2D © (Legal bindings belonging to Nintendo ©), is a Java emulation of Pokemon. But it does not stop at just emulating Pokemon. With Pokemon 2D, you are the creator, you are the trainer, you are the pokemon master. You have the option of playing through the childhood maps and pokemon you enjoyed while growing up. You also have the ability to enter multiplayer and challenge new pokemon, new maps, and new opponents and friends. You can chat live with players in lobby, or in the game. Currently on the development table, the idea of Pokemon Playground is being discussed. With this idea, you can import your own pokemon and create them live within the application. You can also create your own maps and own challenges and export them for others to enjoy.

    Spoiler for Pokemon 2D:

    Dynamic image and Auto Cache Fetch & Request system. The fetch checks for file directory, file name, and file size. If a file was cut off in the middle of downloading, the application will start downloading where the file left off.


    The Main Login Screen:


    Game Login:


    Lobby: [Needs one more graphical remaster]


    Word List Integration:


    Game Login Finished:



    JAlarm is an alarm application written in Java. The application utilizes JLayer for mp3 integration and audio support. All other content written or used within the application are designed solely by the Arsenal Development Team, lead programmer Emily (myself). The program uses a decent usage of multi-threading along with both basic script, and sound design script support. The alarm supports multiple alarm tasks but you should not abuse it and try not to keep the application running for long periods such as weeks, months, years. The application is in a @version 1.0.0 release, and needs users to submit bug and glitch reports. Task cleanup was removed on concurrent processing problem, so memory usage consumed by growing HashMap is notable.

    Spoiler for JAlarm:

    Application Initial Launch Appearance (Using BlackSkin)





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  3. #2  
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    Wow would love to see more.

    Good job Emily
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    Looks really good atm!
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  5. #4  
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    I decided to play a little with expanding on the screen capture class I had originally in the tool bin. I was more occupied with playing mw3 with my bf & my youtube downloader, plus recovering from my new years hang over. Nothing fancy yet.

    Basically it has a button you press to capture the area you want to take a picture of.


    Then it opens the full screen in a new frame for editing. (Currently no editing abilities). After this you simply drag your mouse over the area you wish to capture...


    Then get interrupted by someone that thinks that if someone isn't answering them, that continuing to message them will solve the problem.

    Then boom, picture.


    Edit:
    Rsbuddy has inspired me to expand on my youtube application into having it allow uploading, searching, preview, ect. Along with a gaming forum that has asked me to expand that screen capture + editor with future editing possibilities for quick images while playing games.

    Edit:
    Plugin-Tool system works pretty nicely. Basically searches your 'Arsenal'/tool bin along with your configurations file for what active tools and script you have installed/enabled. From there, it adds them into the menu for easy access. After that you just select the application you wish to run and boom.



    Polishing it up later, pretty happy with it for now.
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  7. #5  
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    Played around a bit more with 2D graphics, Key listeners, and mouse listeners. I wanted to work farther on the ability to create your own game through Arsenal as I haven't touched at portion as much as I wanted to. The game in the video is just simple shit that takes like 20 minutes. I'm just going to expand with the ability to add your own maps, models, and create your own games.

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    Chat junk will expand on it later so devos using the framework can discuss or ask for help if they want. Obviously the design won't be like that. Supports more then one person talking in a chat, just didn't feel like opening 4 applications. Unique id is just the port the chatter is chatting on. Was used more to replicate an independent chat room that did not need a server hosting it. While it does use the 'medium' - server to handle friends online ect, so that portion is really the only dependent thing (that part of friends has not been done yet. Will be created more when it is needed - closer to release date).
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  9. #7  
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    Wanted to get some media out to keep people up to what I'm doing. Made a simple map creator for your own 2D games. Doesn't duplicate objects yet, as I'm thinking of a sturdy design behind the current implementation I'm using.



    and

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  11. #8  
    I'm Baack...


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    This all looks very nice, great job on it. I'm surprised that there aren't more active posters on here
    I'm back
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  13. #9  
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    Felt like doing biking instead of walking shit.



    3:38 am, classes at 8 am. Good night.
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  14. #10  
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    You remind me of nikki in so many ways good job emily.
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    Listen children don't become this guy.
    Quote Originally Posted by Owner Spikey View Post
    Why can I attack lower level npc's in a matter of a mouse hover but for a higher level npc the only choice to attack is by right clicking option attack?

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