Thread: Drunken JAR Loader

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  1. #1 Drunken JAR Loader 
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    Since people continue to do inefficient things such as updating a client by auto updaters or checking for updates on a jar a based on version I figured I'd just go ahead and do this

    It will load a JAR from a url, has splash screen support and isn't redundant as can be. I've even done the jframe and buttons for you so stop doing stupid stuff.


    https://github.com/Codeusa/Drunken-JAR-Loader


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  3. #2  
    Always 1 step In front Of the Rest!

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    really nice mate =) will not use
    but might be really usefull for the new comers =)
    I Always do my best to make us progress
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    RuneScape is copyright © Jagex Ltd 1999-2014. RuneScape and Jagex are registered trademarks of Jagex Ltd.
    Orion is not affiliated with Jagex Ltd in any way and exists solely for educational purposes.

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  4. #3  
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    Could you explain again what this is, i don't really get it sorry
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  5. #4  
    Strive for whats best.

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    Thanks.
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  6. #5  
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    Take a jar file hosted on a website and run it in a frame on your computer, so long as its supported that is.
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  7. #6  
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    thanks for sharing man.
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  8. #7  
    BoomScape #1
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    Just me gets this?

    Attached image
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  9. #8  
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    Nice
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  10. #9  
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    Quote Originally Posted by GeePee View Post
    Just me gets this?

    An actual exception would be better than a screenshot
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  11. #10  
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    If you'd rather use an animated gif instead of a static image you could try something like this

    Code:
    public static void main(String[] args) throws IOException {
    	
    	    Frame frame = new Frame("Test");
    	    final Toolkit toolkit = Toolkit.getDefaultToolkit(); 
    	    frame.setUndecorated(true);
    	
    	    frame.add(new Component() {
    	    	Image img = toolkit.getImage(new URL("http://i.imgur.com/i74pJau.gif"));
    	        @Override
    	        public void paint(Graphics g) {
    	            super.paint(g);
    	            g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
    	        }
    	    });
    	
    	    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    	    GraphicsDevice gs = ge.getDefaultScreenDevice();
    	    gs.setFullScreenWindow(frame);
    	    frame.setAlwaysOnTop(true);
    	    frame.validate();
    	}
    }
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