Thread: CacheIO - A C# Cache Reader & Writer

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  1. #1 CacheIO - A C# Cache Reader & Writer 
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    Hello everyone,

    I've been on this website for quite some time now, and I want to contribute something back.

    So I created a C# library for cache reading and writing. I only finished the reading part of it yet..
    I hope this is usefull for some devs on here.

    It is opensource so feel free to contribute if you want


    CacheIO
    Github: https://github.com/TechGuard/CacheIO
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  3. #2  
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    Good luck! First C# project, quite interesting lol, observing the code

    Offtopic: Add my skype? Pmed.
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  4. #3  
    Reverse Engineering

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    looks pretty good. nice job.

    Attached image
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    Registered Member Seth's Avatar
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    Nice job.
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  6. #5  
    *breaks walking*

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    Quote Originally Posted by Alcoholism View Post
    Good luck! First C# project, quite interesting lol, observing the code

    Offtopic: Add my skype? Pmed.
    Not the first, but the first in a long time...
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    Quote Originally Posted by moose breeder View Post
    more of a port than anything else
    True, but I basically needed something easy to read the cache.. and why reinvent the wheel?

    And it's working great! Here are some of my results trying to load map data:
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  9. #7  
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    Quote Originally Posted by Codykins View Post
    Not the first, but the first in a long time...
    Yes. Should've made myself more clear.
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    Quote Originally Posted by Pea2nuts View Post
    Wow, saw this yesterday on github before I saw this post. But there is a port of OpenRS to C# you could have used if you wanted https://github.com/Impulser/OpenRSS
    Plus mgi125's release of moonlight 634 in c# has a cache library too
    http://www.rune-server.org/runescape...eal-634-a.html
    Nice job though
    Ah dangit I didn't know about OpenRS, thanks for referring me.
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    Quote Originally Posted by TechGuard View Post
    Ah dangit I didn't know about OpenRS, thanks for referring me.
    Dragonkk's cache library is faster and better than OpenRS, in performance.

    @Pea2nuts, dead link.

    Edit: Nevermind, there's a mirror below the original post.
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  12. #10  
    48 0x69

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    Good release.
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