in your sendItemsOnDeath method where ever that may be, just put a if statement like
if (itemId == WHAT_EVER_ID)
return;
that should make the player who died with it keep it
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I've added an EXP ring right and made it non tradeable, but obviously you can death/drop trade it. How would I make it so that it either instantly dissapears or cannot be dropped or lost on death?
Thank you
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