Thread: Npc Moving

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  1. #1 Npc Moving 
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    Hiya!

    Okay so to start off, i'm new to java, and the whole RSPS scene. Luckily I have a great friend & coder who will be assisting me in my adventures (Vip3r)

    Basically as of right now i'm re-doing all the npc's at the slayer tower to make them similar to Runescape.
    I use a command "Permspawn NPCID 1 1" (First one is area hash, second is attackable)
    For some reason they won't move.. I've already tried;

    if (id == 1657)
    setRandomWalk(true);
    Under npc.java
    I also tried changing it to false, but they both never did anything.
    I am using Vip3r's source frostblades I (718 revision, with 742 perfect cache)

    He is currently asleep, so I can't ask him about this issue right now, but I'd like to keep learning while he is!
    So if anyone has a tutorial, or any assistance that would be great.

    Thank you!
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  2. #2  
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    Do me a favor and go to your data/npc/spawns text and add an npc to see if it move. Doubt it will make a difference but we miswell see. Also do they run after you to attack or just let you hit them from a far?
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  3. #3  
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    Quote Originally Posted by Aexious View Post
    Do me a favor and go to your data/npc/spawns text and add an npc to see if it move. Doubt it will make a difference but we miswell see. Also do they run after you to attack or just let you hit them from a far?
    Hey sorry for getting back so late! But I already figured out the issue!
    Basically with the command I was using I had to put it as permspawn NPCID -1 1 (-1 will make it move, 1 will make it attackable)
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