Thread: [718+] Adding LevelUP Music?

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  1. #1 [718+] Adding LevelUP Music? 
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    How can I add Level UP Music and Fireworks sound like real RS? Please tell me!

    Using: Matrix 718+
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  2. #2 Adding Level-Up Sounds 
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    For anyone curious about this...

    Go into your LevelUp.java and find this (or something like it):

    Code:
    public static final int[] SKILL_LEVEL_UP_MUSIC_EFFECTS = {
    Insert this in place of it:

    Code:
    public static final int[] SKILL_LEVEL_UP_MUSIC_EFFECTS = { 30, 38, 65, 48,
    			58, 56, 52, 34, 70, 44, 42, 39, 36, 64, 54, 46, 28, 68, 62, -1, 60,
    			50, 32, 300, 417 };
    These should be the correct level-up sounds for 718, however Strength has two different ones (one under 50 and one above). I just use the one above 50.
    Unfortunately I was unable to find the farming level-up sound... I tried all combinations 1-512 referencing the new and old level-up sounds but could not locate it... sorry.

    In case you want the rest of them (old 317 sounds included):
    Ids 28-70 are level-up sounds.

    Code:
    16
    20 - enter building mode POH
    22 - enter POH
    28 - old agility
    29 - old attack
    30 - attack
    31 - old construction
    32 - construction
    33 - old cooking
    34 - cooking
    35 - old crafting
    36 - crafting
    37 - old defence
    38 - defence
    39 - firemaking
    40 - 
    41 - old fishing
    42 - fishing
    43
    44 - fletching
    45 - 
    46 - herblore
    47 - 
    48 - hitpoints
    49 - old hunter
    50 - hunter
    51 - old magic
    52 - magic
    53 - old mining
    54 - mining
    55 - old prayer
    56 - prayer
    57 - old ranged
    58 - ranged
    59 - old runecrafting
    60 - runecrafting
    61 - slayer task complete
    62 - slayer
    63
    64 - smithing
    65 - strength (under 50)
    66 - strength (over 50)
    67 - 
    68 - thieving
    69 - old woodcutting
    70 - woodcutting
    
    90 - death
    
    97 - castle wars or clan wars
    98 - won battle/game/duel/stake
    
    132 - flying carpet ride
    
    137 - mort myre swamp boat ride
    
    144 - pest control loss
    145 - pest control win
    
    148 - random event
    
    152 - quest complete
    153 - quest complete/treasure trail complete
    154 - quest complete
    
    163 - lyre or something.... cant quite put a word on it
    164 - lyre
    165 - lyre strum
    
    171 - travel by boat (short)
    172 - travel by boat (long)
    
    189 - variation of fishing level up
    190 - variation of winning battle/quest complete
    
    193 - treasure trail complete
    
    204 - zanaris something or other
    
    235 - super catchy :)
    236 - super catchy end of 235
    
    249 - chickin pickin
    250 - chickin pickin end
    
    252 - 257 - jungle sounds
    
    269 - air guitar maybe
    270 - another possible air guitar
    
    273 - hair cut/clothes change
    
    284 - grand exchange offer complete
    
    300 - Summoning level up
    301 - summoning level up
    302 - air guitar
    
    309 - very familiar not sure...
    310 - very familiar also not sure...
    
    318 - possible level up sound to 99, maybe quest complete
    319 - possible level up sound
    
    323 - level up combat level
    
    328 - flute salad complete
    
    330 - flute salad longer complete
    
    336 - losing soul wars
    337 - losing soul wars
    
    343 - end circus event
    
    345 - not sure.....
    
    349 - start of clan wars or something
    
    379 - soul wars loss
    380 - soul wars win
    
    401 - not sure...
    
    415 - dungeon complete
    416 - dungeon complete/level up
    417 - dungeoneering level up
    418 - die in dungeoneering
    
    521
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  3. #3  
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    Quote Originally Posted by Syxmbl2 View Post
    For anyone curious about this...

    Go into your LevelUp.java and find this (or something like it):

    Code:
    public static final int[] SKILL_LEVEL_UP_MUSIC_EFFECTS = {
    Insert this in place of it:

    Code:
    public static final int[] SKILL_LEVEL_UP_MUSIC_EFFECTS = { 30, 38, 65, 48,
    			58, 56, 52, 34, 70, 44, 42, 39, 36, 64, 54, 46, 28, 68, 62, -1, 60,
    			50, 32, 300, 417 };
    These should be the correct level-up sounds for 718, however Strength has two different ones (one under 50 and one above). I just use the one above 50.
    Unfortunately I was unable to find the farming level-up sound... I tried all combinations 1-512 referencing the new and old level-up sounds but could not locate it... sorry.

    In case you want the rest of them (old 317 sounds included):
    Ids 28-70 are level-up sounds.

    Code:
    16
    20 - enter building mode POH
    22 - enter POH
    28 - old agility
    29 - old attack
    30 - attack
    31 - old construction
    32 - construction
    33 - old cooking
    34 - cooking
    35 - old crafting
    36 - crafting
    37 - old defence
    38 - defence
    39 - firemaking
    40 - 
    41 - old fishing
    42 - fishing
    43
    44 - fletching
    45 - 
    46 - herblore
    47 - 
    48 - hitpoints
    49 - old hunter
    50 - hunter
    51 - old magic
    52 - magic
    53 - old mining
    54 - mining
    55 - old prayer
    56 - prayer
    57 - old ranged
    58 - ranged
    59 - old runecrafting
    60 - runecrafting
    61 - slayer task complete
    62 - slayer
    63
    64 - smithing
    65 - strength (under 50)
    66 - strength (over 50)
    67 - 
    68 - thieving
    69 - old woodcutting
    70 - woodcutting
    
    90 - death
    
    97 - castle wars or clan wars
    98 - won battle/game/duel/stake
    
    132 - flying carpet ride
    
    137 - mort myre swamp boat ride
    
    144 - pest control loss
    145 - pest control win
    
    148 - random event
    
    152 - quest complete
    153 - quest complete/treasure trail complete
    154 - quest complete
    
    163 - lyre or something.... cant quite put a word on it
    164 - lyre
    165 - lyre strum
    
    171 - travel by boat (short)
    172 - travel by boat (long)
    
    189 - variation of fishing level up
    190 - variation of winning battle/quest complete
    
    193 - treasure trail complete
    
    204 - zanaris something or other
    
    235 - super catchy :)
    236 - super catchy end of 235
    
    249 - chickin pickin
    250 - chickin pickin end
    
    252 - 257 - jungle sounds
    
    269 - air guitar maybe
    270 - another possible air guitar
    
    273 - hair cut/clothes change
    
    284 - grand exchange offer complete
    
    300 - Summoning level up
    301 - summoning level up
    302 - air guitar
    
    309 - very familiar not sure...
    310 - very familiar also not sure...
    
    318 - possible level up sound to 99, maybe quest complete
    319 - possible level up sound
    
    323 - level up combat level
    
    328 - flute salad complete
    
    330 - flute salad longer complete
    
    336 - losing soul wars
    337 - losing soul wars
    
    343 - end circus event
    
    345 - not sure.....
    
    349 - start of clan wars or something
    
    379 - soul wars loss
    380 - soul wars win
    
    401 - not sure...
    
    415 - dungeon complete
    416 - dungeon complete/level up
    417 - dungeoneering level up
    418 - die in dungeoneering
    
    521
    Thanks you but do you have the new agility level up from 50 - 99?

    2 - 49 is: dun dun dundun duuuuuuuuuuuuun.
    50 - 99 is: dondundondon don don dun, dun dundun duuuuuuuuuuuuun.
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