bump, just curious
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Anyone know what might be causing a delay when you are walking, and you click somewhere else to change direction, but the character doesn't actually change direction for another second or so?
I've fooled around with some of the components and improving them when it comes to route finding but not sure why it would be delaying this long.
Is your route-finding on the client or the server side? If it's on the client side, then that's probably why (from memory, way back when the actual game handled movement on the client side, there was a delay when changing direction).
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