Code:
package com.ew.game.npc.combat;
import com.ew.game.Animation;
import com.ew.game.Entity;
import com.ew.game.ForceMovement;
import com.ew.game.World;
import com.ew.game.WorldTile;
import com.ew.game.npc.NPC;
import com.ew.game.npc.familiar.Familiar;
import com.ew.game.npc.godwars.zaros.Nex;
import com.ew.game.npc.pest.PestPortal;
import com.ew.game.player.content.Combat;
import com.ew.utils.MapAreas;
import com.ew.utils.Utils;
public final class NPCCombat {
private NPC npc;
private int combatDelay;
private Entity target;
public NPCCombat(NPC npc) {
this.npc = npc;
}
public int getCombatDelay() {
return combatDelay;
}
/*
* returns if under combat
*/
public boolean process() {
if (combatDelay > 0)
combatDelay--;
if (target != null) {
if (!checkAll()) {
removeTarget();
return false;
}
if (combatDelay <= 0)
combatDelay = combatAttack();
return true;
}
return false;
}
/*
* return combatDelay
*/
private int combatAttack() {
Entity target = this.target; // prevents multithread issues
if (target == null)
return 0;
// if hes frooze not gonna attack
if (npc.getFreezeDelay() >= Utils.currentTimeMillis())
return 0;
// check if close to target, if not let it just walk and dont attack
// this gameticket
NPCCombatDefinitions defs = npc.getCombatDefinitions();
int attackStyle = defs.getAttackStyle();
int maxDistance = attackStyle == NPCCombatDefinitions.MELEE
|| attackStyle == NPCCombatDefinitions.SPECIAL2 ? 0 : 7;
if ((!(npc instanceof Nex))
&& !npc.clipedProjectile(target, maxDistance == 0))
return 0;
int distanceX = target.getX() - npc.getX();
int distanceY = target.getY() - npc.getY();
int size = npc.getSize();
if (distanceX > size + maxDistance || distanceX < -1 - maxDistance
|| distanceY > size + maxDistance
|| distanceY < -1 - maxDistance) {
return 0;
}
addAttackedByDelay(target);
return CombatScriptsHandler.specialAttack(npc, target);
}
protected void doDefenceEmote(Entity target) {
/*
* if (target.getNextAnimation() != null) // if has att emote already
* return;
*/
target.setNextAnimationNoPriority(new Animation(Combat
.getDefenceEmote(target)));
}
public Entity getTarget() {
return target;
}
public void addAttackedByDelay(Entity target) { // prevents multithread
// issues
target.setAttackedBy(npc);
target.setAttackedByDelay(Utils.currentTimeMillis()
+ npc.getCombatDefinitions().getAttackDelay() * 600 + 600); // 8seconds
}
public void setTarget(Entity target) {
this.target = target;
npc.setNextFaceEntity(target);
if (!checkAll()) {
removeTarget();
return;
}
}
public boolean checkAll() {
Entity target = this.target; // prevents multithread issues
if (target == null)
return false;
if (npc.isDead() || npc.hasFinished() || npc.isForceWalking()
|| target.isDead() || target.hasFinished() || npc.getPlane() != target.getPlane())
return false;
if (npc.getFreezeDelay() >= Utils.currentTimeMillis())
return true; // if freeze cant move ofc
int distanceX = npc.getX() - npc.getRespawnTile().getX();
int distanceY = npc.getY() - npc.getRespawnTile().getY();
int size = npc.getSize();
int maxDistance;
if (!npc.isNoDistanceCheck() && !npc.isCantFollowUnderCombat()) {
maxDistance = 32;
if (!(npc instanceof Familiar)) {
if (npc.getMapAreaNameHash() != -1) {
// if out his area
if (!MapAreas.isAtArea(npc.getMapAreaNameHash(), npc)
|| (!npc.canBeAttackFromOutOfArea() && !MapAreas
.isAtArea(npc.getMapAreaNameHash(), target))) {
npc.forceWalkRespawnTile();
return false;
}
} else if (distanceX > size + maxDistance
|| distanceX < -1 - maxDistance
|| distanceY > size + maxDistance
|| distanceY < -1 - maxDistance) {
// if more than 64 distance from respawn place
npc.forceWalkRespawnTile();
return false;
}
}
maxDistance = 16;
distanceX = target.getX() - npc.getX();
distanceY = target.getY() - npc.getY();
if (distanceX > size + maxDistance
|| distanceX < -1 - maxDistance
|| distanceY > size + maxDistance
|| distanceY < -1 - maxDistance)
return false; // if target distance higher 16
} else {
distanceX = target.getX() - npc.getX();
distanceY = target.getY() - npc.getY();
}
// checks for no multi area :)
if (npc instanceof Familiar) {
Familiar familiar = (Familiar) npc;
if (!familiar.canAttack(target))
return false;
} else {
if (!npc.isForceMultiAttacked()) {
if (!target.isAtMultiArea() || !npc.isAtMultiArea()) {
if (npc.getAttackedBy() != target
&& npc.getAttackedByDelay() > Utils
.currentTimeMillis())
return false;
if (target.getAttackedBy() != npc
&& target.getAttackedByDelay() > Utils
.currentTimeMillis())
return false;
}
}
}
if(!npc.isCantFollowUnderCombat()) {
// if is under
int targetSize = target.getSize();
if (distanceX < size && distanceX > -targetSize && distanceY < size
&& distanceY > -targetSize && !target.hasWalkSteps()) {
/*System.out.println(size + maxDistance);
System.out.println(-1 - maxDistance);*/
npc.resetWalkSteps();
if (!npc.addWalkSteps(target.getX() + 1, npc.getY())) {
npc.resetWalkSteps();
if (!npc.addWalkSteps(target.getX() - size, npc.getY())) {
npc.resetWalkSteps();
if (!npc.addWalkSteps(npc.getX(), target.getY() + 1)) {
npc.resetWalkSteps();
if (!npc.addWalkSteps(npc.getX(), target.getY() - size)) {
return true;
}
}
}
}
return true;
}if (npc.getCombatDefinitions().getAttackStyle() == NPCCombatDefinitions.MELEE &&
targetSize == 1
&& size == 1
&& Math.abs(npc.getX() - target.getX()) == 1
&& Math.abs(npc.getY() - target.getY()) == 1
&& !target.hasWalkSteps()) {
if (!npc.addWalkSteps(target.getX(), npc.getY(), 1))
npc.addWalkSteps(npc.getX(), target.getY(), 1);
return true;
}
int attackStyle = npc.getCombatDefinitions().getAttackStyle();
if (npc instanceof Nex) {
Nex nex = (Nex) npc;
maxDistance = nex.isForceFollowClose() ? 0 : 7;
if (!nex.isFlying() && (!npc.clipedProjectile(target, maxDistance == 0 && !forceCheckClipAsRange(target))) || !Utils.isOnRange(npc.getX(), npc.getY(), size, target.getX(), target.getY(), targetSize, maxDistance)) {
npc.resetWalkSteps();
if (!Utils.isOnRange(npc.getX(), npc.getY(), size, target.getX(), target.getY(), targetSize, 10)) {
int[][] dirs = Utils.getCoordOffsetsNear(size);
for (int dir = 0; dir < dirs[0].length; dir++) {
final WorldTile tile = new WorldTile(new WorldTile(target.getX() + dirs[0][dir], target.getY() + dirs[1][dir], target.getPlane()));
if (World.isTileFree(tile.getPlane(), tile.getX(), tile.getY(), size)) { // if
// found
// done
npc.setNextForceMovement(new ForceMovement(new WorldTile(npc), 0, tile, 1, Utils.getMoveDirection(tile.getX() - npc.getX(), tile.getY() - npc.getY())));
npc.setNextAnimation(new Animation(17408));
npc.setNextWorldTile(tile);
nex.setFlying(false);
return true;
}
}
} else
// if doesnt need to move more stop moving
npc.resetWalkSteps();
} else {
// MAGE_FOLLOW and RANGE_FOLLOW follow close but can attack far
// unlike melee
maxDistance = npc.isForceFollowClose() ? 0 : 1; //(attackStyle == NPCCombatDefinitions.MELEE || attackStyle == NPCCombatDefinitions.MAGE_FOLLOW || attackStyle == NPCCombatDefinitions.RANGE_FOLLOW) ? 0 : 7;
npc.resetWalkSteps();
// is far from target, moves to it till can attack
if ((!npc.clipedProjectile(target, maxDistance == 0 && !forceCheckClipAsRange(target))) || !Utils.isOnRange(npc.getX(), npc.getY(), size, target.getX(), target.getY(), targetSize, maxDistance)) {
// if (!npc.calcFollow(target, npc.getRun() ? 2 : 1, true, npc.isIntelligentRouteFinder()) && combatDelay < 3 && attackStyle == NPCCombatDefinitions.MELEE)
//combatDelay = 3;
//return true;
}
// if under target, moves
}
}
}
return true;
}
private boolean forceCheckClipAsRange(Entity target) {
return target instanceof PestPortal;
}
public void addCombatDelay(int delay) {
combatDelay += delay;
}
public void setCombatDelay(int delay) {
combatDelay = delay;
}
public boolean underCombat() {
return target != null;
}
public void removeTarget() {
this.target = null;
npc.setNextFaceEntity(null);
}
public void reset() {
combatDelay = 0;
target = null;
}
}
NPC.java
Code:
package com.ew.game.npc;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.TimeUnit;
import com.ew.Settings;
import com.ew.cache.loaders.ItemDefinitions;
import com.ew.cache.loaders.NPCDefinitions;
import com.ew.cores.CoresManager;
import com.ew.game.Animation;
import com.ew.game.Entity;
import com.ew.game.Graphics;
import com.ew.game.Hit;
import com.ew.game.Hit.HitLook;
import com.ew.game.World;
import com.ew.game.WorldTile;
import com.ew.game.item.Item;
import com.ew.game.npc.combat.NPCCombat;
import com.ew.game.npc.combat.NPCCombatDefinitions;
import com.ew.game.npc.familiar.Familiar;
import com.ew.game.player.Player;
import com.ew.game.player.content.FriendChatsManager;
import com.ew.game.player.content.slayer.SlayerManager;
import com.ew.game.player.controlers.Wilderness;
import com.ew.game.tasks.WorldTask;
import com.ew.game.tasks.WorldTasksManager;
import com.ew.utils.Logger;
import com.ew.utils.MapAreas;
import com.ew.utils.NPCBonuses;
import com.ew.utils.NPCCombatDefinitionsL;
import com.ew.utils.NPCDrops;
import com.ew.utils.Utils;
public class NPC extends Entity implements Serializable {
private static final long serialVersionUID = -4794678936277614443L;
private int id;
private WorldTile respawnTile;
private int mapAreaNameHash;
private boolean canBeAttackFromOutOfArea;
private boolean randomwalk;
private int[] bonuses; // 0 stab, 1 slash, 2 crush,3 mage, 4 range, 5 stab
// def, blahblah till 9
private boolean spawned;
private transient NPCCombat combat;
public WorldTile forceWalk;
private long lastAttackedByTarget;
private boolean cantInteract;
private int capDamage;
private int lureDelay;
private boolean cantFollowUnderCombat;
private boolean forceAgressive;
private int forceTargetDistance;
private boolean forceFollowClose;
private boolean forceMultiAttacked;
private boolean noDistanceCheck;
// npc masks
private transient Transformation nextTransformation;
//name changing masks
private String name;
private transient boolean changedName;
private int combatLevel;
private transient boolean changedCombatLevel;
private transient boolean locked;
private boolean intelligentRouteFinder;
public boolean isIntelligentRouteFinder() {
return intelligentRouteFinder;
}
public void setIntelligentRouteFinder(boolean irf) {
this.intelligentRouteFinder = irf;
}
private transient double dropRateFactor;
public double getDropRateFactor() {
return dropRateFactor;
}
public void setDropRateFactor(double drf) {
this.dropRateFactor = drf;
}
public NPC(int id, WorldTile tile, int mapAreaNameHash,
boolean canBeAttackFromOutOfArea) {
this(id, tile, mapAreaNameHash, canBeAttackFromOutOfArea, false);
}
/*
* creates and adds npc
*/
public NPC(int id, WorldTile tile, int mapAreaNameHash,
boolean canBeAttackFromOutOfArea, boolean spawned) {
super(tile);
this.id = id;
this.respawnTile = new WorldTile(tile);
this.mapAreaNameHash = mapAreaNameHash;
this.canBeAttackFromOutOfArea = canBeAttackFromOutOfArea;
this.setSpawned(spawned);
combatLevel = -1;
setHitpoints(getMaxHitpoints());
setDirection(getRespawnDirection());
setRandomWalk((getDefinitions().walkMask & 0x2) != 0
|| forceRandomWalk(id));
bonuses = NPCBonuses.getBonuses(id);
combat = new NPCCombat(this);
capDamage = -1;
lureDelay = 12000;
// npc is inited on creating instance
initEntity();
World.addNPC(this);
World.updateEntityRegion(this);
// npc is started on creating instance
loadMapRegions();
checkMultiArea();
}
@Override
public boolean needMasksUpdate() {
return super.needMasksUpdate() || nextTransformation != null || changedCombatLevel || changedName;
}
public void transformIntoNPC(int id) {
setNPC(id);
nextTransformation = new Transformation(id);
}
/**
* From mx2, needed this method
* @param id
*/
public void setNextNPCTransformation(int id) {
setNPC(id);
nextTransformation = new Transformation(id);
if (getCustomCombatLevel() != -1)
changedCombatLevel = true;
if (getCustomName() != null)
changedName = true;
}
public void setNPC(int id) {
this.id = id;
bonuses = NPCBonuses.getBonuses(id);
}
@Override
public void resetMasks() {
super.resetMasks();
nextTransformation = null;
changedCombatLevel = false;
changedName = false;
}
public int getMapAreaNameHash() {
return mapAreaNameHash;
}
public void setCanBeAttackFromOutOfArea(boolean b) {
canBeAttackFromOutOfArea = b;
}
public boolean canBeAttackFromOutOfArea() {
return canBeAttackFromOutOfArea;
}
public NPCDefinitions getDefinitions() {
return NPCDefinitions.getNPCDefinitions(id);
}
public NPCCombatDefinitions getCombatDefinitions() {
return NPCCombatDefinitionsL.getNPCCombatDefinitions(id);
}
@Override
public int getMaxHitpoints() {
return getCombatDefinitions().getHitpoints();
}
public int getId() {
return id;
}
public void processNPC() {
if (isDead() || locked)
return;
if (getId() == 945) {
setName("Eriewin Tutor");
}
if (!combat.process()) { // if not under combat
if (!isForceWalking()) {// combat still processed for attack delay
// go down
// random walk
if (!cantInteract) {
if (!checkAgressivity()) {
if (getFreezeDelay() < Utils.currentTimeMillis()) {
if (((hasRandomWalk()) && World.getRotation(
getPlane(), getX(), getY()) == 0) // temporary
// fix
&& Math.random() * 1000.0 < 100.0) {
int moveX = (int) Math
.round(Math.random() * 10.0 - 5.0);
int moveY = (int) Math
.round(Math.random() * 10.0 - 5.0);
resetWalkSteps();
if (getMapAreaNameHash() != -1) {
if (!MapAreas.isAtArea(getMapAreaNameHash(), this)) {
forceWalkRespawnTile();
return;
}
addWalkSteps(getX() + moveX, getY() + moveY, 5);
}else
addWalkSteps(respawnTile.getX() + moveX, respawnTile.getY() + moveY, 5);
}
}
}
}
}
}
if (isForceWalking()) {
if (getFreezeDelay() < Utils.currentTimeMillis()) {
if (getX() != forceWalk.getX() || getY() != forceWalk.getY()) {
if (!hasWalkSteps())
addWalkSteps(forceWalk.getX(), forceWalk.getY(),
getSize(), true);
if (!hasWalkSteps()) { // failing finding route
setNextWorldTile(new WorldTile(forceWalk)); // force
// tele
// to
// the
// forcewalk
// place
forceWalk = null; // so ofc reached forcewalk place
}
} else
// walked till forcewalk place
forceWalk = null;
}
}
}
@Override
public void processEntity() {
super.processEntity();
processNPC();
}
public int getRespawnDirection() {
NPCDefinitions definitions = getDefinitions();
if (definitions.anInt853 << 32 != 0 && definitions.respawnDirection > 0
&& definitions.respawnDirection <= 8)
return (4 + definitions.respawnDirection) << 11;
return 0;
}
/*
* forces npc to random walk even if cache says no, used because of fake
* cache information
*/
private static boolean forceRandomWalk(int npcId) {
switch (npcId) {
case 11226:
return true;
case 3341:
case 3342:
case 3343:
return true;
/**
* Lumbridge Slayer Cave NPCs.
*/
case 1828:
case 1829:
case 1632:
case 1832:
case 1831:
case 1600:
default:
return false;
/*
* default: return NPCDefinitions.getNPCDefinitions(npcId).name
* .equals("Icy Bones");
*/
}
}
public void sendSoulSplit(final Hit hit, final Entity user) {
final NPC target = this;
if (hit.getDamage() > 0)
World.sendProjectile(user, this, 2263, 11, 11, 20, 5, 0, 0);
user.heal(hit.getDamage() / 5);
WorldTasksManager.schedule(new WorldTask() {
@Override
public void run() {
setNextGraphics(new Graphics(2264));
if (hit.getDamage() > 0)
World.sendProjectile(target, user, 2263, 11, 11, 20, 5, 0,
0);
}
}, 1);
}
@Override
public void handleIngoingHit(final Hit hit) {
if (capDamage != -1 && hit.getDamage() > capDamage)
hit.setDamage(capDamage);
if (hit.getLook() != HitLook.MELEE_DAMAGE
&& hit.getLook() != HitLook.RANGE_DAMAGE
&& hit.getLook() != HitLook.MAGIC_DAMAGE)
return;
Entity source = hit.getSource();
if (source == null)
return;
if (source instanceof Player) {
final Player p2 = (Player) source;
if (p2.getPrayer().hasPrayersOn()) {
if (p2.getPrayer().usingPrayer(1, 18))
sendSoulSplit(hit, p2);
if (hit.getDamage() == 0)
return;
if (!p2.getPrayer().isBoostedLeech()) {
if (hit.getLook() == HitLook.MELEE_DAMAGE) {
if (p2.getPrayer().usingPrayer(1, 19)) {
p2.getPrayer().setBoostedLeech(true);
return;
} else if (p2.getPrayer().usingPrayer(1, 1)) { // sap
// att
if (Utils.getRandom(4) == 0) {
if (p2.getPrayer().reachedMax(0)) {
p2.getPackets()
.sendGameMessage(
"Your opponent has been weakened so much that your sap curse has no effect.",
true);
} else {
p2.getPrayer().increaseLeechBonus(0);
p2.getPackets()
.sendGameMessage(
"Your curse drains Attack from the enemy, boosting your Attack.",
true);
}
p2.setNextAnimation(new Animation(12569));
p2.setNextGraphics(new Graphics(2214));
p2.getPrayer().setBoostedLeech(true);
World.sendProjectile(p2, this, 2215, 35, 35,
20, 5, 0, 0);
WorldTasksManager.schedule(new WorldTask() {
@Override
public void run() {
setNextGraphics(new Graphics(2216));
}
}, 1);
return;
}
} else {
if (p2.getPrayer().usingPrayer(1, 10)) {
if (Utils.getRandom(7) == 0) {
if (p2.getPrayer().reachedMax(3)) {
p2.getPackets()
.sendGameMessage(
"Your opponent has been weakened so much that your leech curse has no effect.",
true);
} else {
p2.getPrayer().increaseLeechBonus(3);
p2.getPackets()
.sendGameMessage(
"Your curse drains Attack from the enemy, boosting your Attack.",
true);
}
p2.setNextAnimation(new Animation(12575));
p2.getPrayer().setBoostedLeech(true);
World.sendProjectile(p2, this, 2231, 35,
35, 20, 5, 0, 0);
WorldTasksManager.schedule(new WorldTask() {
@Override
public void run() {
setNextGraphics(new Graphics(2232));
}
}, 1);
return;
}
}
if (p2.getPrayer().usingPrayer(1, 14)) {
if (Utils.getRandom(7) == 0) {
if (p2.getPrayer().reachedMax(7)) {
p2.getPackets()
.sendGameMessage(
"Your opponent has been weakened so much that your leech curse has no effect.",
true);
} else {
p2.getPrayer().increaseLeechBonus(7);
p2.getPackets()
.sendGameMessage(
"Your curse drains Strength from the enemy, boosting your Strength.",
true);
}
p2.setNextAnimation(new Animation(12575));
p2.getPrayer().setBoostedLeech(true);
World.sendProjectile(p2, this, 2248, 35,
35, 20, 5, 0, 0);
WorldTasksManager.schedule(new WorldTask() {
@Override
public void run() {
setNextGraphics(new Graphics(2250));
}
}, 1);
return;
}
}
}
}
if (hit.getLook() == HitLook.RANGE_DAMAGE) {
if (p2.getPrayer().usingPrayer(1, 2)) { // sap range
if (Utils.getRandom(4) == 0) {
if (p2.getPrayer().reachedMax(1)) {
p2.getPackets()
.sendGameMessage(
"Your opponent has been weakened so much that your sap curse has no effect.",
true);
} else {
p2.getPrayer().increaseLeechBonus(1);
p2.getPackets()
.sendGameMessage(
"Your curse drains Range from the enemy, boosting your Range.",
true);
}
p2.setNextAnimation(new Animation(12569));
p2.setNextGraphics(new Graphics(2217));
p2.getPrayer().setBoostedLeech(true);
World.sendProjectile(p2, this, 2218, 35, 35,
20, 5, 0, 0);
WorldTasksManager.schedule(new WorldTask() {
@Override
public void run() {
setNextGraphics(new Graphics(2219));
}
}, 1);
return;
}
} else if (p2.getPrayer().usingPrayer(1, 11)) {
if (Utils.getRandom(7) == 0) {
if (p2.getPrayer().reachedMax(4)) {
p2.getPackets()
.sendGameMessage(
"Your opponent has been weakened so much that your leech curse has no effect.",
true);
} else {
p2.getPrayer().increaseLeechBonus(4);
p2.getPackets()
.sendGameMessage(
"Your curse drains Range from the enemy, boosting your Range.",
true);
}
p2.setNextAnimation(new Animation(12575));
p2.getPrayer().setBoostedLeech(true);
World.sendProjectile(p2, this, 2236, 35, 35,
20, 5, 0, 0);
WorldTasksManager.schedule(new WorldTask() {
@Override
public void run() {
setNextGraphics(new Graphics(2238));
}
});
return;
}
}
}
if (hit.getLook() == HitLook.MAGIC_DAMAGE) {
if (p2.getPrayer().usingPrayer(1, 3)) { // sap mage
if (Utils.getRandom(4) == 0) {
if (p2.getPrayer().reachedMax(2)) {
p2.getPackets()
.sendGameMessage(
"Your opponent has been weakened so much that your sap curse has no effect.",
true);
} else {
p2.getPrayer().increaseLeechBonus(2);
p2.getPackets()
.sendGameMessage(
"Your curse drains Magic from the enemy, boosting your Magic.",
true);
}
p2.setNextAnimation(new Animation(12569));
p2.setNextGraphics(new Graphics(2220));
p2.getPrayer().setBoostedLeech(true);
World.sendProjectile(p2, this, 2221, 35, 35,
20, 5, 0, 0);
WorldTasksManager.schedule(new WorldTask() {
@Override
public void run() {
setNextGraphics(new Graphics(2222));
}
}, 1);
return;
}
} else if (p2.getPrayer().usingPrayer(1, 12)) {
if (Utils.getRandom(7) == 0) {
if (p2.getPrayer().reachedMax(5)) {
p2.getPackets()
.sendGameMessage(
"Your opponent has been weakened so much that your leech curse has no effect.",
true);
} else {
p2.getPrayer().increaseLeechBonus(5);
p2.getPackets()
.sendGameMessage(
"Your curse drains Magic from the enemy, boosting your Magic.",
true);
}
p2.setNextAnimation(new Animation(12575));
p2.getPrayer().setBoostedLeech(true);
World.sendProjectile(p2, this, 2240, 35, 35,
20, 5, 0, 0);
WorldTasksManager.schedule(new WorldTask() {
@Override
public void run() {
setNextGraphics(new Graphics(2242));
}
}, 1);
return;
}
}
}
// overall
if (p2.getPrayer().usingPrayer(1, 13)) { // leech defence
if (Utils.getRandom(10) == 0) {
if (p2.getPrayer().reachedMax(6)) {
p2.getPackets()
.sendGameMessage(
"Your opponent has been weakened so much that your leech curse has no effect.",
true);
} else {
p2.getPrayer().increaseLeechBonus(6);
p2.getPackets()
.sendGameMessage(
"Your curse drains Defence from the enemy, boosting your Defence.",
true);
}
p2.setNextAnimation(new Animation(12575));
p2.getPrayer().setBoostedLeech(true);
World.sendProjectile(p2, this, 2244, 35, 35, 20, 5,
0, 0);
WorldTasksManager.schedule(new WorldTask() {
@Override
public void run() {
setNextGraphics(new Graphics(2246));
}
}, 1);
return;
}
}
}
}
}
}
@Override
public void reset() {
super.reset();
setDirection(getRespawnDirection());
combat.reset();
bonuses = NPCBonuses.getBonuses(id); // back to real bonuses
forceWalk = null;
}
@Override
public void finish() {
if (hasFinished())
return;
setFinished(true);
World.updateEntityRegion(this);
World.removeNPC(this);
}
public void setRespawnTask() {
if (!hasFinished()) {
reset();
setLocation(respawnTile);
finish();
}
CoresManager.slowExecutor.schedule(new Runnable() {
@Override
public void run() {
try {
spawn();
} catch (Throwable e) {
Logger.handle(e);
}
}
}, getCombatDefinitions().getRespawnDelay() * 600,
TimeUnit.MILLISECONDS);
}
public void deserialize() {
if (combat == null)
combat = new NPCCombat(this);
spawn();
}
public void spawn() {
setFinished(false);
World.addNPC(this);
setLastRegionId(0);
World.updateEntityRegion(this);
loadMapRegions();
checkMultiArea();
}
public NPCCombat getCombat() {
return combat;
}
@Override
public void sendDeath(Entity source) {
final NPCCombatDefinitions defs = getCombatDefinitions();
resetWalkSteps();
combat.removeTarget();
setNextAnimation(null);
WorldTasksManager.schedule(new WorldTask() {
int loop;
@Override
public void run() {
if (loop == 0) {
setNextAnimation(new Animation(defs.getDeathEmote()));
} else if (loop >= defs.getDeathDelay()) {
drop();
reset();
setLocation(respawnTile);
finish();
if (!isSpawned())
setRespawnTask();
stop();
}
loop++;
}
}, 0, 1);
}
public void drop() {
try {
Drop[] drops = NPCDrops.getDrops(id);
if (drops == null)
return;
Player killer = getMostDamageReceivedSourcePlayer();
if (killer == null)
return;
Player otherPlayer = killer.getSlayerManager().getPartner();
SlayerManager manager = killer.getSlayerManager();
if (manager.npcIsTask(getName()))
manager.checkTaskCompletion(getDamageReceived(killer), otherPlayer != null ? getDamageReceived(otherPlayer) : 0);
Drop[] possibleDrops = new Drop[drops.length];
int possibleDropsCount = 0;
for (Drop drop : drops) {
/*List<Player> players = FriendChatsManager.getLootSharingPeople(killer);
if (players == null || players.size() == 1) {
sendDrop(killer, drop);
} else {
for (Drop lsdroppable : drops) {
Player luckyPlayer = players.get(Utils.random(players.size()));
Item item = sendDrop(luckyPlayer, lsdroppable);
luckyPlayer.getPackets().sendGameMessage("<col=00FF00>You received: " + item.getAmount() + " " + item.getName() + ".");
for (Player p2 : players) {
if (p2 == luckyPlayer)
continue;
p2.getPackets().sendGameMessage("<col=66FFCC>" + luckyPlayer.getDisplayName() + "</col> received: " + item.getAmount() + " " + item.getName() + ".");
p2.getPackets().sendGameMessage("Your chance of receiving loot has improved.");
}
}
}*/
if (drop.getRate() == 100)
sendDrop(killer, drop);
else {
if ((Utils.getRandomDouble(99) + 1) <= drop.getRate() * 1.5)
possibleDrops[possibleDropsCount++] = drop;
}
}
if (possibleDropsCount > 0)
sendDrop(killer, possibleDrops[Utils.getRandom(possibleDropsCount - 1)]);
} catch (Exception e) {
e.printStackTrace();
} catch (Error e) {
e.printStackTrace();
}
}
public void sendDrop(Player player, Drop drop) {
int size = getSize();
Item item = ItemDefinitions.getItemDefinitions(drop.getItemId()).isStackable() ? new Item(drop.getItemId(), (drop.getMinAmount() * 1) + Utils.getRandom(drop.getExtraAmount() * 1)) : new Item(drop.getItemId(), drop.getMinAmount() + Utils.getRandom(drop.getExtraAmount()));
if (item.getId() == 995)
player.getInventory().addItemMoneyPouch(item);
else
World.addGroundItem(item, new WorldTile(getCoordFaceX(size), getCoordFaceY(size), getPlane()), player, true, 60);
/*for (String s : Settings.RARE_ITEMS) {
if (dropName.toLowerCase().contains(s)) {
World.sendWorldMessage("<img=6><col=ff0000>"+
(player.getDisplayName())+" has recieved "+
(dropName)+""+(item.getAmount() > 1 ? "s" : "")+" as a rare drop!", false);
}
}*/
}
@Override
public int getSize() {
return getDefinitions().size;
}
public int getMaxHit() {
return getCombatDefinitions().getMaxHit();
}
public int[] getBonuses() {
return bonuses;
}
@Override
public double getMagePrayerMultiplier() {
return 0;
}
@Override
public double getRangePrayerMultiplier() {
return 0;
}
@Override
public double getMeleePrayerMultiplier() {
return 0;
}
public WorldTile getRespawnTile() {
return respawnTile;
}
public boolean isUnderCombat() {
return combat.underCombat();
}
@Override
public void setAttackedBy(Entity target) {
super.setAttackedBy(target);
if (target == combat.getTarget()
&& !(combat.getTarget() instanceof Familiar))
lastAttackedByTarget = Utils.currentTimeMillis();
}
public boolean canBeAttackedByAutoRelatie() {
return Utils.currentTimeMillis() - lastAttackedByTarget > lureDelay;
}
public boolean isForceWalking() {
return forceWalk != null;
}
public void setTarget(Entity entity) {
if (isForceWalking()) // if force walk not gonna get target
return;
combat.setTarget(entity);
lastAttackedByTarget = Utils.currentTimeMillis();
}
public void removeTarget() {
if (combat.getTarget() == null)
return;
combat.removeTarget();
}
public void forceWalkRespawnTile() {
setForceWalk(respawnTile);
}
public void setForceWalk(WorldTile tile) {
resetWalkSteps();
forceWalk = tile;
}
public boolean hasForceWalk() {
return forceWalk != null;
}
public ArrayList<Entity> getPossibleTargets() {
ArrayList<Entity> possibleTarget = new ArrayList<Entity>();
for (int regionId : getMapRegionsIds()) {
List<Integer> playerIndexes = World.getRegion(regionId)
.getPlayerIndexes();
if (playerIndexes != null) {
for (int playerIndex : playerIndexes) {
Player player = World.getPlayers().get(playerIndex);
if (player == null
|| player.isDead()
|| player.hasFinished()
|| !player.isRunning()
|| !player
.withinDistance(
this,
forceTargetDistance > 0 ? forceTargetDistance
: (getCombatDefinitions()
.getAttackStyle() == NPCCombatDefinitions.MELEE ? 4
: getCombatDefinitions()
.getAttackStyle() == NPCCombatDefinitions.SPECIAL ? 64
: 8))
|| (!forceMultiAttacked
&& (!isAtMultiArea() || !player
.isAtMultiArea())
&& player.getAttackedBy() != this && (player
.getAttackedByDelay() > Utils.
currentTimeMillis() || player
.getFindTargetDelay() > Utils
.currentTimeMillis()))
|| !clipedProjectile(player, false)
|| (!forceAgressive && !Wilderness.isAtWild(this) && player
.getSkills().getCombatLevelWithSummoning() >= getCombatLevel() * 2))
continue;
possibleTarget.add(player);
}
}
}
return possibleTarget;
}
public boolean checkAgressivity() {
// if(!(Wilderness.isAtWild(this) &&
// getDefinitions().hasAttackOption())) {
if (!forceAgressive) {
NPCCombatDefinitions defs = getCombatDefinitions();
if (defs.getAgressivenessType() == NPCCombatDefinitions.PASSIVE)
return false;
}
// }
ArrayList<Entity> possibleTarget = getPossibleTargets();
if (!possibleTarget.isEmpty()) {
Entity target = possibleTarget.get(Utils.random(possibleTarget.size()));
setTarget(target);
target.setAttackedBy(target);
target.setFindTargetDelay(Utils.currentTimeMillis() + 10000);
return true;
}
return false;
}
public boolean isCantInteract() {
return cantInteract;
}
public void setCantInteract(boolean cantInteract) {
this.cantInteract = cantInteract;
if (cantInteract)
combat.reset();
}
public int getCapDamage() {
return capDamage;
}
public void setCapDamage(int capDamage) {
this.capDamage = capDamage;
}
public int getLureDelay() {
return lureDelay;
}
public void setLureDelay(int lureDelay) {
this.lureDelay = lureDelay;
}
public boolean isCantFollowUnderCombat() {
return cantFollowUnderCombat;
}
public void setCantFollowUnderCombat(boolean canFollowUnderCombat) {
this.cantFollowUnderCombat = canFollowUnderCombat;
}
public Transformation getNextTransformation() {
return nextTransformation;
}
@Override
public String toString() {
return getDefinitions().name + " - " + id + " - " + getX() + " "
+ getY() + " " + getPlane();
}
public boolean isForceAgressive() {
return forceAgressive;
}
public void setForceAgressive(boolean forceAgressive) {
this.forceAgressive = forceAgressive;
}
public int getForceTargetDistance() {
return forceTargetDistance;
}
public void setForceTargetDistance(int forceTargetDistance) {
this.forceTargetDistance = forceTargetDistance;
}
public boolean isForceFollowClose() {
return forceFollowClose;
}
public void setForceFollowClose(boolean forceFollowClose) {
this.forceFollowClose = forceFollowClose;
}
public boolean isForceMultiAttacked() {
return forceMultiAttacked;
}
public void setForceMultiAttacked(boolean forceMultiAttacked) {
this.forceMultiAttacked = forceMultiAttacked;
}
public boolean hasRandomWalk() {
return randomwalk;
}
public void setRandomWalk(boolean forceRandomWalk) {
this.randomwalk = forceRandomWalk;
}
public String getCustomName() {
return name;
}
public void setName(String string) {
this.name = getDefinitions().name.equals(string) ? null : string;
changedName = true;
}
public int getCustomCombatLevel() {
return combatLevel;
}
public int getCombatLevel() {
return combatLevel >= 0 ? combatLevel : getDefinitions().combatLevel;
}
public String getName() {
return name != null ? name : getDefinitions().name;
}
public void setCombatLevel(int level) {
combatLevel = getDefinitions().combatLevel == level ? -1 : level;
changedCombatLevel = true;
}
public boolean hasChangedName() {
return changedName;
}
public boolean hasChangedCombatLevel() {
return changedCombatLevel;
}
public WorldTile getMiddleWorldTile() {
int size = getSize();
return new WorldTile(getCoordFaceX(size),getCoordFaceY(size), getPlane());
}
public boolean isSpawned() {
return spawned;
}
public void setSpawned(boolean spawned) {
this.spawned = spawned;
}
public boolean isNoDistanceCheck() {
return noDistanceCheck;
}
public void setNoDistanceCheck(boolean noDistanceCheck) {
this.noDistanceCheck = noDistanceCheck;
}
public boolean withinDistance(Player tile, int distance) {
return super.withinDistance(tile, distance);
}
/**
* Gets the locked.
* @return The locked.
*/
public boolean isLocked() {
return locked;
}
/**
* Sets the locked.
* @param locked The locked to set.
*/
public void setLocked(boolean locked) {
this.locked = locked;
}
}
Addition: Ranged/Mages seem to have to go close to an NPC in order to attack them, no idea why.