Thread: [742] Pathing while PKing

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  1. #1 [742] Pathing while PKing 
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    So, my pathing is insanely screwed up. Right now I am using a rewritten Matrix framework that was converted to 742, so converting things from 718 Matrix to this isn't too hard.



    Can I have some tips or code on how to fix this?


    If you want to get on to see this yourself, as this media is really sh*t, I will post a link to client.
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  2. #2  
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    Perhaps you're updating an unintentional walking activity.
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    Quote Originally Posted by Savions sw View Post
    Perhaps you're updating an unintentional walking activity.
    I'll look into it, thanks for the response.
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    The 5 frames make it really hard to see what's going on
    Attached image
    Quote Originally Posted by MaxXi View Post
    Your combat is so awsome that i almost forgot its the combat matrix coded.
    Quote Originally Posted by twobrosplay View Post
    Try allowing the batch file through your firewall?
    Quote Originally Posted by SS_Alophonse View Post
    i have no life u say ha anything u say kid.i doubt u can even get a girlfriend
    i bet u cant even code anything.
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  5. #5  
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    Quote Originally Posted by Magic View Post
    The 5 frames make it really hard to see what's going on
    I know, I will be uploading better clips here soon. Basically when you go to attack someone, your character starts walking backwards.
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    Quote Originally Posted by Chryonic View Post
    I know, I will be uploading better clips here soon. Basically when you go to attack someone, your character starts walking backwards.
    Weird, pathfinding is done in the client though isn't it?
    Attached image
    Quote Originally Posted by MaxXi View Post
    Your combat is so awsome that i almost forgot its the combat matrix coded.
    Quote Originally Posted by twobrosplay View Post
    Try allowing the batch file through your firewall?
    Quote Originally Posted by SS_Alophonse View Post
    i have no life u say ha anything u say kid.i doubt u can even get a girlfriend
    i bet u cant even code anything.
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  7. #7  
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    Quote Originally Posted by Magic View Post
    Weird, pathfinding is done in the client though isn't it?
    Jagex made pathfinding server sided since revision 536+, you can however enable it in the client i believe yes.
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    Quote Originally Posted by IvaI View Post
    Jagex made pathfinding server sided since revision 536+, you can however enable it in the client i believe yes.
    Quote Originally Posted by Magic View Post
    Weird, pathfinding is done in the client though isn't it?
    Got any info on this? It's really throwing off the combat right now. That is our main priority, then it will be the economy.

    - - - Updated - - -

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    Quote Originally Posted by Chryonic View Post
    Got any info on this? It's really throwing off the combat right now. That is our main priority, then it will be the economy.

    - - - Updated - - -

    Looking at that video something must be wrong with your movement or player updating OR player combat following.
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    Quote Originally Posted by IvaI View Post
    Looking at that video something must be wrong with your movement or player updating OR player combat following.
    I've tweaked a lot of the player combat and it is 100% NOT that. I've done some small CHEAP fixes in the player combat, but it isn't enough and I need an actual fix. Thanks for the post, I'll look into it.
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