remove
in combatdefinitionsCode:if (index == RANGED_STR_BONUS && this.bonuses[RANGED_STR_BONUS] != 0) continue;
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Certain range items aren't stacking in range strength. The item with highest strength is taking priority. I've tried using Frosti's editor but that didn't fix it. If somone could help me that'd be great, my skype is austen.peterson2. Or post here
It's not there?
Fixed.
For anybody else who are looking for this.
Find
Inside that you want to remove whats inside ofCode:public void refreshBonuses
That is relating to 15Code:for (int id = 0; id < bonuses.length; id++) { this.bonuses[id] += bonuses[id]; }
I've already removed it so you won't see what I'm talking about in the code I posted.
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