Thread: Hellhound animation bug

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  1. #1 Hellhound animation bug 
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    I think it doesn't have the correct render animation. But does anyone know how to fix this?
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    It's sent in player sync protocol
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  3. #3  
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    It's sending the player render's anim instead of the npcs. Make something that if transformedNpc != -1 it sends the npc render from its defs instead of the player render.
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