---------Agility------------
-Various agility courses (1 out of 3 done)-will be adding the rest.
-Agility shortcuts started,not done all of them.-will be adding more
-agility levels effects your energy restoration rate and drain.
-mote details just cant think of any atm.
---------Fishing------------
-Fish catches are random not timed
-all fishes,including rocktail and new ones.
-all required items,including bait and feathers needed ,if using specfic types of fishing.
-diffrent syles of fishing.(net/fishing rods/cage harpoon ,etc.)
-fishing is 100%
-And more.
---------Crafting-----------
-picking flax,making strings.
-making ammy,rings and other jewelry.
-hide crafting,and armours.
-Alot more there and still coming.
--------Fletching-----------
-Able to fletch all logs
-arrows,arrows shaft,bows and diffrent types,
-Flethcing is 100%
--------Runecrafting--------
-crafting all runes
-pouches added
-great way of getting to alters(interface/npc)
-need pure ess for specfic runes.
-miltiple rune making according to levels,just like in rs.
--------Summoning-----------
-summon all familiars/proper fallowing,about 80% to finishing clipping.
-Summoning combat - almost done combat for them,just a couple of bugs,
and attack emotes needed.
-healing familiars all work 100%,need scrolls to let it heal.
-Beast of burden 100%,with bank all,take all,limits according to familiar,
and saving of BOB items.
-Alot more familiat effects added,such as ones that give u stat bonuses.
-started class on Familiar specs.
-started (about 60-70% done familiar vs npc combat)
-restore points at obeslisks
-Make pouches, with requirement,correct interface, etc.
-spec scrolls creating.
--------Slayer--------------
-Fully working slayer task system (random ammount,diffrent tasks,
npc assigned according to combat/and slayer) and more
-fully working slayer gem.
-cant attack slayer npc,unless u have correct levels.
-item requirements for attacking slayer npc,active.
-Coming soon (bonuses for damage,acurracy etc, against slayer npc)
-much more ,cant remember atm.
-------Thieving-------------
-Pickpocketing, every single npc ,known i added it to.(also picketing with items
such as master farmer gives u seeds,and seeds are according to your farming lvl
-Stalls work 100%
-picking locks and other requirement work.
-Working on minigames to do with theiving.
-will be addding more,(added all i know about theiving for now)
-------Cooking--------------
-Cooking is about 70% atm,i only have a bit more to add
-did cooking with more then 1 item,such as pizza's and other stuff.
-alot more ,cant think about atm.
--------Woodcutting---------
-Can cut every tree
-Possibility of hatchet breaking
-Random, not timed
-tree disappear and re spawn
-some more details,that just make it better.will add when i got a bit more time.
--------Hunter--------------
-started chins/birds.lizard etc(works with randoms catching timed,not always same)
-imp hunting/catching and looting works 100%
-Will make hunt gear give u better chances of capture (soon)
--------Magic---------------
-Lunar 90% of spells work correctly(ill finish them up)
-Ancients 100% of spells work.
-Modern 75% of spells work
-train by alching,combat,teleporting ,w.e u want all ways work.
--------Construction--------
-Started (about 40-50%)
-made all methods work,just need to finished editing the loading for contruction mapdata.
-all methods are in,just need to add the rest of the object/items
and room.
-started Dungeon,but need more mapdata to make it full.
-Its in the server,but only i can get to POH atm,till i fix more bugs.
--------Farming-------------
-raking.
-patching growning(made them shorter then in rs,i dont like how it takes to long)
exsample: Rs takes 15min ,mine takes min and half,rs takes 30min ,min takes 3min.
-working(in diseased patches,just need the object id)
-the farming npc,stores your items for you and u can take them when ever needed.
(options of 1,5,10,15) per item. and may differe from items.
-there way more but dont have time to type it down,will do later.
--------Mining--------------
-Full working mining!
-Ore's at random, not timed
-rock disappear/become unminable and then go back to normal.
-gem mining
-rune essence mining
-this is all i knew about mining at the time,and will look more into it.
--------Firemaking----------
-Can make any fires.(working on clipping for this.)
-firelighter work to make coloured fires.
-all i could think of about the skill and i will research it more later.
--------Prayer--------------
-alters (of course)
-guilded alters 100%
-all bone burying
-working on making ecto work.
-all Prayers work of course!
-Added prayer book switching method,but isent 100%
(if anyone can help me with this would be appreciated if not ill figure it out.
)
--------Smithing------------
-smithing all items work.
-smething bars work.
-Smithing money for bars instead of items(like 317) works as well
-Making it so u can smith dragon,soon i find it more intresting that way.
(dragon bars will be from clue scroll rewards only)
--------Herblore----------
-u can make almost every pot,and soon will be able to make all
(left out the ones no one use)
-all pots have effects,exsactly like rs,from overloads to summoning pots.
(damages and emote or any other feature added)
-newer pots like extreme and overload are added ,but can only be obtained
from herblore.
-Pot dose mixing with all pots that u can make.
-there way more,but cant think of atm.
NOTE* I dont use itemonitem for almost anything,i create my own handlers
for about 95% percent of them.