Thread: NoobScape 508

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  1. #1 NoobScape 508 
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    Ok so i was bored and decided to post my server project on here

    Some features i can think of atm, added some pics will update with more

    Skills:

    Magic (Not from a tut, all by me):

    Ancients:
    - Lvl/rune requirements
    - Damage is dealt when projectile hits the target, not when you click.
    - Full spelleffects (poison/healing/decrease attack/freeze)
    - Burst and Barrage spell have a AoE effect
    - 500x XP rates
    - Sound effecs for the ice spells!
    - Autocasting on all ancient spells, those also got AoE effects etc
    - Added splashing!
    Modern:
    Didnt start yet...
    Lunar:
    Didnt start (just vengeance)

    Agility
    - Fully working gnome course with walk emotes etc
    - Fully working barbarian course with chance to fail on certain obstacles
    - Correct messages
    - Working lap bonus
    - The damage you take is based on your current hp

    Woodcutting
    - Autocutting/Receive logs/Receive XP

    Mining
    - Autocutting/Receive ores/Receive XP, will make it grey out later

    Prayer
    Strength/Range improvement prayers work
    Protection prayers
    Credits to Skiiii for the base

    Herblore
    - Indentifying
    - Grinding mats
    - Mixing herb + vial
    - Mixing unf pot + grinded mat

    Smithing on anvil
    - Added and improved wicked destiny's smithing

    Combat
    - Attack styles giving XP
    - Wildy Lvls
    - Added some special attacks like Gmaul, DBA etc
    - Added a basic defence system
    - Combat following
    - Poison
    - Added defence
    - Added 1v1 combat in certain areas
    - ...


    Mini games

    Bounty Hunter
    (not public yet)
    Very basic and un-used bounty hunter:
    Hide players in other craters
    Random entrances/exits


    Fight Pits

    - No wildy lvls here ^.^
    - Winner gets the red skull
    - Winner gets tokkul (tokkul isnt used (yet)) reward based on combat level of opponents
    - Foes remaining on the interface
    - Dont lose items...


    Castle Wars
    Some features i can think of atm:
    No wildy lvls here ^.^
    Most/all objects work:
    Wait rooms...
    You can close/open doors instead of having them teleport you
    Rocks in the dungeon can be mined/collapsed and will kill possible victims
    Ropes on the walls
    Attacking/breaking/repairing the main gate
    Cant equip team cape in any way
    Sara cant enter zammy spawn room etc
    Sara cant attack sara etc
    No-clip prevention for following a sara guy to his spawn room etc
    Probably more xD ...


    Other stuff...

    Random stuff...
    - Following
    - Spawned objects do not reset when you enter a new mapregion
    - Didnt start on NPC combat yet
    - Food/potions
    - Disabled run energy for now

    Commands
    - Supplys: Gives you runes and arrows
    - Maxhit: Calculates your maxhit, detects if your ranging or using melee
    - AFK
    - Male
    - Female
    - Modern/Ancients/Lunaer: Gives you that spellbook
    - Yell <MSG>: shows your message to everyone
    - Item <id> <amt>: spawn items

    ~ Teleports ~
    - Castlewars: Teleport to castlewars lobby
    - Fightpits: Teleport to fighpits
    - Agility: Teleport to one of the 2 agility courses
    - Pk: teleport to wilderness (with wildy lvls)
    Note: the ladder at home goes to FFA pking, the house teleport on normal spellbook teleports you to home


    Currently redoing Range (Not implemented on server yet)
    Progress so far:
    - Added most/all range weapons to ranged
    - Added right projectiles for most/all weapons i added to range
    - Added right emotes for most weapons i added to range
    - Added drawbacks for most/all weapons i added
    - Added ammo requirements for all weapons i added (you cant shoot a dragon arrow with a MSB or a addy arrow with a oak bow etc)
    - More accurate maxhits formulas: Different formulas for most weapons like in rs
    - Delete arrows from equipment
    - Added dropping of arrows (they dont stack yet)
    - Yea arrows will stack on the ground now ^.^
    - Added crystal bow degrading


    Will post more stuff and pictures soon!

    ~ NoobScape
     

  2. #2  
    Registered Member Glabay's Avatar
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    nice job man, keep up the good work
    PI * 13.37 = 42
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  3. #3  
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    Quote Originally Posted by glabay View Post
    nice job man, keep up the good work
    Thanks, added some pics, will add more soon
     

  4. #4  
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    Abyssal head's Avatar
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    nice done couldyou help me with the first projectiles and when projectile is ON player it hit's like your's

    AND HOW U GOT sound's on barrage etc???

     

  5. #5  
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    Quote Originally Posted by antimated View Post
    nice done couldyou help me with the first projectiles and when projectile is ON player it hit's like your's

    AND HOW U GOT sound's on barrage etc???
    Ill release the sound effects i think, didnt want to release it first as ppl might abuse it like the chat effects in chatbox, but hey its not my problem when they screw up their server by putting lame sounds in process..
     

  6. #6  
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    well done i hope none of that is my code Gj tho and thanks for that packet structer
    Hyperion V2 Martin's Updates.

    Scar says:
    i hate it when it hits your face
     

  7. #7  
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    haah NoobScape u should add some vid's of the ancients etc, lures more people cuz they have proof u actualy got this (I believe you cuz u helped me out with timers xd)

    the multi-ice burst & barrages are hot trying to make some like that too
    Last edited by Abyssal head; 10-18-2008 at 12:44 PM. Reason: Double posting is not allowed!

     

  8. #8  
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    Quote Originally Posted by antimated View Post
    haah NoobScape u should add some vid's of the ancients etc, lures more people cuz they have proof u actualy got this (I believe you cuz u helped me out with timers xd)

    the multi-ice burst & barrages are hot trying to make some like that too
    Hehe just finished my auto-cast, dunno if i will make a vid of my magic, im a bit lazy :3
     

  9. #9  
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    argh! I tryd to make auto-cast didn't work, how u made it

     

  10. #10  
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    nice job vin, will be playing your server regularly, i'll always code something for you if u cba
    23:06 <t4> of course, you can just reverse their wavygravy cipher to produce the public volatile boolean needed
    22:58 <t4> careful it sends bologna packets to the login servers
    22:58 <t4> very unsafe kernel flash
     

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