Thread: Custom language, compiled to bytecode (+ editor)

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  1. #1 Custom language, compiled to bytecode (+ editor) 
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    Always fun to try new things. This is a small project I've been fiddling with lately. Code is written in almost the same style as RuneScript is expected to be (based on a few snippets). Scripts are compiled to bytecode which are interpret on the server. The IDE has syntax highlighting as you can see (not a library) but none of the top menu items do work (except 'file' and 'compile'), they're there as placeholders.



    Short video (proof that it actually does what it promises to do):


    Obviously there's a lot to be done. Preprocessor directives like #if/#ifdef are things I want to have working as well as some kind of enum support.
    Ifs, whiles and the whole gimmick works (besides case switches as I have a plan for those based on Rust huehue).
    10/10 would code again
    xxxxxxx
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    Nice man. Looks pretty interesting.
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  4. #3  
    Java | JavaScript | Spark

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    looks great


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    pretty sweet, nice work dude keep it up!


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  8. #5  
    Myre


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    Now when are you going to release this bad boy?
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  9. #6  
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    Can we see this in action? Like see how it performs in actual game.
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  10. #7  
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    Quote Originally Posted by Leanbow View Post
    Can we see this in action? Like see how it performs in actual game.
    Sure, I'll record a quick video after dinner
    See first post
    xxxxxxx
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  11. #8  
    RevolutionX PK
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    Looking great man keep up the good work
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  13. #9  
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    Looking good buddy
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  15. #10  
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    Looks good bart
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