Thread: [525] All Dragon Daggers Specials Attacks

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  1. #1 [525] All Dragon Daggers Specials Attacks 
    Registered Member Reloader's Avatar
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    Ok, go to src -> com -> rs2hd -> combat -> PlayerCombat.

    Then go down to:

    Code:
    		if (p.getEquipment().get(3).getDefinition().getId() == 5698) { //Dragon Dagger(s)
    			p.specDelay = 8;
                    	                p.animate(0x426, 0); 
                    	                p.graphics(252, 100); 
    			p2.hit(meleeDamage);
    			p2.hit(meleeDamage2);
    		//p.specialAmount -= 25;
    		}	
    	}
    Above this paste:

    Code:
    	if (p.getEquipment().get(3).getDefinition().getId() == 5680) { //Dragon Dagger (P+)
    		p.specDelay = 8;
    		p.animate(0x426, 0); 
    		p.graphics(252, 100); 
    		p2.hit(meleeDamage);
    		p2.hit(meleeDamage2);
    		//p.specialAmount -= 25;	
    	}
    
    	if (p.getEquipment().get(3).getDefinition().getId() == 1215) { //Dragon Dagger
    		p.specDelay = 8;
    		p.animate(0x426, 0); 
    		p.graphics(252, 100); 
    		p2.hit(meleeDamage);
    		p2.hit(meleeDamage2);
    		//p.specialAmount -= 25;	
    	}
    
    	if (p.getEquipment().get(3).getDefinition().getId() == 1231) { //Dragon Dagger(P)
    		p.specDelay = 8;
    		p.animate(0x426, 0); 
    		p.graphics(252, 100); 
    		p2.hit(meleeDamage);
    		p2.hit(meleeDamage2);
    		//p.specialAmount -= 25;	
    	}
    Here you have full Dragon Daggers specs .

    Credits:

    100% Bru955 (I am also Reloader).

    Hope It Helps You .
     

  2. #2  
    why teh fuc
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    Fail.
     

  3. #3  
    Registered Member Reloader's Avatar
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    Quote Originally Posted by why teh fuc View Post
    Fail.
    What, doesn't work?
     

  4. #4  
    Rune-Age


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    Code:
    	if (p.getEquipment().get(3).getDefinition().getId() == 1231 && p.getEquipment().get(3).getDefinition().getId() == 1215 && p.getEquipment().get(3).getDefinition().getId() == 5680 && p.getEquipment().get(3).getDefinition().getId() == 5698) { //Dragon Daggers
    		p.specDelay = 8;
    		p.animate(0x426, 0); 
    		p.graphics(252, 100); 
    		p2.hit(meleeDamage);
    		p2.hit(meleeDamage2);
    		//p.specialAmount -= 25;	
    	}
    Bai.
    Rune age #562
     

  5. #5  
    why teh fuc
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    Quote Originally Posted by bru955 View Post
    What, doesn't work?
    No, you just fail.
     

  6. #6  
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    Quote Originally Posted by Callled Enzo View Post
    Code:
    	if (p.getEquipment().get(3).getDefinition().getId() == 1231 && p.getEquipment().get(3).getDefinition().getId() == 1215 && p.getEquipment().get(3).getDefinition().getId() == 5680) { //Dragon Daggers
    		p.specDelay = 8;
    		p.animate(0x426, 0); 
    		p.graphics(252, 100); 
    		p2.hit(meleeDamage);
    		p2.hit(meleeDamage2);
    		//p.specialAmount -= 25;	
    	}
    Bai.
    That isn't all of them, you need 1 more .
     

  7. #7  
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    Quote Originally Posted by why teh fuc View Post
    No, you just fail.
    Why? I think I maked a good tutorial .
     

  8. #8  
    Rune-Age


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    Happy nawsz.... cookie ples...

    Much better then 4 of them.. But ye. u woud have to seperate them for posion i think..
    Ohwel.. will do for now
    Rune age #562
     

  9. #9  
    Registered Member Reloader's Avatar
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    Quote Originally Posted by Callled Enzo View Post
    Happy nawsz.... cookie ples...

    Much better then 4 of them.. But ye. u woud have to seperate them for posion i think..
    Ohwel.. will do for now
    Have you liked my tutorial or not ?
     

  10. #10  
    Rune-Age


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    Quote Originally Posted by bru955 View Post
    Have you liked my tutorial or not ?
    Ye sure... ... just dislike that we are still using the same way of doing these things.. nobody is making methods for specials etc.. (atleast not releasing them..)

    My specials are handled with 3 methods. And i can add new stuff with almost no changes..

    This way makes the file get so huge.. if u know what i mean.

    Well gl with it
    Rune age #562
     


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