Thread: [667/7**]Adding More Donator Symbols + Crowns (Includes Matrix 718)!

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  1. #1 [667/7**]Adding More Donator Symbols + Crowns (Includes Matrix 718)! 
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    Spoiler for Cache:
    First download this: https://dl.dropbox.com/u/25879701/Mo...%20Package.rar

    Now, extract the Sprite Editor, run it and load your cache;


    Now, search for sprite '1455' In the sprite list. Here you will see your crown frames. If your cache is clean then you should have 8 frames (0-7);


    Now go ahead and press 'Add new frame', then select a crown you'd like to add;


    So now your sprite editor should look like this, and then you're going to highlight the frame you just added and click 'Pack to cache';


    Spoiler for Client:
    Okay go into your client and open FloatBuffer.java in your src and find:
    Code:
    rights == 1
    Now here is where you're actually going to assign your new crown to a player right. To do this, create a new if statement, like so; (If yours are else if, don't worry about that.)
    Code:
    if (rights == 3) {
    							Node_Sub50.method2966("<img=8>" + player.method891(false, 1), "<img=8>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);
    						}
    Colours
    Red: This is the player right we want, it's not in use so why not?
    Yellow: This is the frame we packed into our cache, frame 8 which was our donator symbol, therefore we do img=8.

    Save, compile etc. If you'd like more crowns, just re-read this tutorial but obviously use different frames and different player rights =]


    Matrix 718
    Okay, there is no coding involved for Matrix 718 version, although you still need to do the cache, not sure if the sprite editor works with the matrix cache but I will soon find out for you. This is how Matrix 718 works > The rights are assigned to the img=* number. Example: right 1 -- img=1/right 2 -- img=2. So if you go ahead and place your donator symbol as img=8, then just make your donators player rights 8 and they will have the symbol.

    Here's a video tutorial, if you can't follow the text version:

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  3. #2  
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    Thanks for adding this again i needed it
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  4. #3  
    Registered Member Brockz's Avatar
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    Was the text version hard to follow? o.0
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  5. #4  
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    cool and all but now when a donator speaks it has the non crown form and the crown form..

    Code:
    if (rights != 2 && !player.aString11142.equalsIgnoreCase("")) {
    					if (rights == 3) {
    							Node_Sub50.method2966("<img=8>" + player.method891(false, 1), "<img=8>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);
    						}
    						if (rights == 1) {
    							Node_Sub50.method2966("<img=0>" + player.method891(false, 1), "<img=0>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);						
    						} else {
    							Node_Sub50.method2966(player.method891(false, 1), player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);
    						}
    					} else {
    						Node_Sub50.method2966("<img=1>" + player.method891(false, 1), "<img=1>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);
    					}
    				}
    			}
    			class123.incomming_packet = null;
    			return true;
    		}

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  6. #5  
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    Code:
    if (rights != 2 && !player.aString11142.equalsIgnoreCase("")) {
    					if (rights == 3) {
    							Node_Sub50.method2966("<img=8>" + player.method891(false, 1), "<img=8>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);
    						}
    						if (rights == 1) {
    							Node_Sub50.method2966("<img=0>" + player.method891(false, 1), "<img=0>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);						
    						}
    						if (rights == 0) {
    							Node_Sub50.method2966("" + player.method891(false, 1), "" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);						
    						}
    					} else {
    						Node_Sub50.method2966("<img=1>" + player.method891(false, 1), "<img=1>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);
    					}
    				}
    			}
    			class123.incomming_packet = null;
    			return true;
    		}

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  8. #6  
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    Quote Originally Posted by Tizen View Post
    Code:
    if (rights != 2 && !player.aString11142.equalsIgnoreCase("")) {
    					if (rights == 3) {
    							Node_Sub50.method2966("<img=8>" + player.method891(false, 1), "<img=8>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);
    						}
    						if (rights == 1) {
    							Node_Sub50.method2966("<img=0>" + player.method891(false, 1), "<img=0>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);						
    						}
    						if (rights == 0) {
    							Node_Sub50.method2966("" + player.method891(false, 1), "" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);						
    						}
    					} else {
    						Node_Sub50.method2966("<img=1>" + player.method891(false, 1), "<img=1>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);
    					}
    				}
    			}
    			class123.incomming_packet = null;
    			return true;
    		}
    Thank you!

    <-- amateur sig skills dont hate
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  9. #7  
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    Quote Originally Posted by Rockstar Jax View Post
    Thank you!
    No problem =]

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  10. #8  
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    Quote Originally Posted by Tizen View Post
    Spoiler for Cache:
    First download this: https://dl.dropbox.com/u/25879701/Mo...%20Package.rar

    Now, extract the Sprite Editor, run it and load your cache;


    Now, search for sprite '1455' In the sprite list. Here you will see your crown frames. If your cache is clean then you should have 8 frames (0-7);


    Now go ahead and press 'Add new frame', then select a crown you'd like to add;


    So now your sprite editor should look like this, and then you're going to highlight the frame you just added and click 'Pack to cache';


    Spoiler for Client:
    Okay go into your client and open FloatBuffer.java in your src and find:
    Code:
    rights == 1
    Now here is where you're actually going to assign your new crown to a player right. To do this, create a new if statement, like so; (If yours are else if, don't worry about that.)
    Code:
    if (rights == 3) {
    							Node_Sub50.method2966("<img=8>" + player.method891(false, 1), "<img=8>" + player.method893(false, true), i_290_, string, null, false, 0, player.displayName, i_291_);
    						}
    Colours
    Red: This is the player right we want, it's not in use so why not?
    Yellow: This is the frame we packed into our cache, frame 8 which was our donator symbol, therefore we do img=8.

    Save, compile etc. If you'd like more crowns, just re-read this tutorial but obviously use different frames and different player rights =]


    Here's a video tutorial, if you can't follow the text version:
    Very nice thanks!
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  11. #9  
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    floatbuffer isnt in my client files
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  12. #10  
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    Quote Originally Posted by knight60two View Post
    floatbuffer isnt in my client files
    Are you using a 667 client?

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