Thread: The Login Protocol

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  1. #21  
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    zykl0n some connection types can transition; specifically, 14 to 16 or 18 during the login handshake.
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    16 is connection when the player d/c's and 18 is when the player logs in for the first time and after a logout i believe or its the other way around
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    Quote Originally Posted by Lmctruck30 View Post
    16 is connection when the player d/c's and 18 is when the player logs in for the first time and after a logout i believe or its the other way around
    erm good work i suppose
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    Quote Originally Posted by Michael View Post
    LoginType 16 is not in the protocolId that is the type of connection, 16 for straight login, 18 for reconnection I think
    connection type 16 != normal login, 16 = new connection, 14 for login, 18 for reconnect.
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    Nice work, i just read through this because i was seeing if there was anything here i didn't already know about the login protocol.
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    I just used this. Brilliant post if i do say so myself.


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    This is interresting, and surely a help.
    Thank you for sharing! Any more of these posts coming (thinking about this, and the player updating) ?
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    about those 8 bytes that are 'ignored'
    when rs was run on older servers
    they were used to make the client stay connected while the rsa block was in que to be parsed and loged in,
    eg send 1 byte every 30seconds, keeps client from timing out


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    Very nicely written great job Super_




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