Thread: 634 Idx 5 Decypted files

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  1. #1 634 Idx 5 Decypted files 
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    Hi i was gonna release ages ago but never got around to it but mige5 requested them from me so i throught i will share with you all. In the folder is a file called Log.txt this have the info on the file eg starting coords + regionID. Also please note some files are missing this is due to i never had the xtea for it

    NOTE:
    ~This do contain nex places
    ~ L = landscape - The object spawn info
    ~ m = map - (the floor)

    You will need to make a simple app to scan the log file grabbing the info so the client know what file id to load for what region id

    634 DecyptedIdx5Files.rar

    Im not helping people how to add them so no need to waste ur time asking me

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    Brilliant

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    Thx.

    REP++
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    Does this mean i haz to go and get 634 Objects?
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    Quote Originally Posted by K4rn4ge View Post
    Does this mean i haz to go and get 634 Objects?
    u lot sud fix new model texturing its easy

    i know why but gotta go work will finish when i cba



    Will reanable top triangles to texture soon gotta get bigger textures


    if i don't only use it for half - it streatchs it to much making it look fcked

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    Quote Originally Posted by Flamable View Post
    u lot sud fix new model texturing its easy

    i know why but gotta go work will finish when i cba

    oooo noice
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    Quote Originally Posted by Flamable View Post
    u lot sud fix new model texturing its easy

    i know why but gotta go work will finish when i cba

    Cool. thats one more less problems with new stuff on 317 then.

    When pb600 finishes with the flo.dat and some1 dumps map markers from newer client (in correct order), i guess then there wouldnt be any problems with new maps.
    + and ofc. new textures would need to be dumped too. (with correct ids)
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    wow nice
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    Quote Originally Posted by mige5 View Post
    Cool. thats one more less problems with new stuff on 317 then.

    When pb600 finishes with the flo.dat and some1 dumps map markers from newer client (in correct order), i guess then there wouldnt be any problems with new maps.
    + and ofc. new textures would need to be dumped too. (with correct ids)
    What u mean map marker? I'll start dumping random shit again cuz I'm getting bored.
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    Quote Originally Posted by Penor View Post
    What u mean map marker? I'll start dumping random shit again cuz I'm getting bored.
    i think he means mapfunction icons (the little circles on the minimap)

    the ancient curses interface release snippet i made has all of the mapfunction icons from 508 packed in correct order.
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