Thread: Reflection Cheat client (Works for multiple servers)

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  1. #41  
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    Reflection is a little bit silly when in reality all you need to do is modify packets
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  2. #42  
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    can somone set this up on eclipse for me cause im new to eclipse but i can do it on netbeans but i herd netbeans is crap so please?
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  3. #43  
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    my client loads but then freezes all the time for mostly all the servers
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  4. #44  
    arrowzftw
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    Quote Originally Posted by aki2k4 View Post
    my client loads but then freezes all the time for mostly all the servers
    Update your java.


    Quote Originally Posted by Whired View Post
    Reflection is a little bit silly when in reality all you need to do is modify packets
    How'd you modify packets without actually accessing the client variables.


    Quote Originally Posted by mige5 View Post
    Load objectmaps server-side, and done?
    Again there are thousands of objects on world map. Even if we were to load object maps from cache, we'd still have to do something like this:

    Code:
    for(WorldObjects objects : WorldObjects.list) {
            if(objects.getX() == x && objects.getY() == y) {
              return true;
            }
    }
    could have a massive loop per object click which is a huge performance sacrifice.


    Quote Originally Posted by 5tuart View Post
    Another thing for me to fix on there! Thank you for pointing out these issues!

    Edit*

    Object spawning, mass trading, using ancient magic spells when using normal magics and no clipping fixed.
    It works perfectly fine on mine. I'm using jdk 7, i think it varies. Sometimes people get errors on different java versions.
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  5. #45  
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    i am still getting the loading problem i have java 7u5 for netbeans and even for java normal.
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  6. #46  
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    Quote Originally Posted by aki2k4 View Post
    my client loads but then freezes all the time for mostly all the servers


    it still does this after i even updated and this comes up in the netbean....



    Map amount = 660Exception in thread "Thread-4" java.lang.OutOfMemoryError: Java heap space
    at DataBase.loadAnimations(DataBase.java:37)
    at client.startUp(client.java:8580)
    at RSApplet.run(RSApplet.java:117)
    at client.run(client.java:5180)
    at java.lang.Thread.run(Thread.java:619)
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  7. #47  
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    Quote Originally Posted by aki2k4 View Post
    it still does this after i even updated and this comes up in the netbean....



    Map amount = 660Exception in thread "Thread-4" java.lang.OutOfMemoryError: Java heap space
    at DataBase.loadAnimations(DataBase.java:37)
    at client.startUp(client.java:8580)
    at RSApplet.run(RSApplet.java:117)
    at client.run(client.java:5180)
    at java.lang.Thread.run(Thread.java:619)


    i tryed a dif client and i got the same error messeage in net beans and same thing happened froze someone help me over team view please!

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  8. #48  
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    I have no errors when it compiles but then when i run project it shows this error, .

    .\Server\main_file_cache.dat The system cannot find the path specified)
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  9. #49  
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    Quote Originally Posted by arrowzftw View Post
    How'd you modify packets without actually accessing the client variables.

    Wat? Most clients don't even use RSA....and the ones that do still have vulnerabilities?

    Every packet can be forged, that's the technology behind GHOST..
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  10. #50  
    arrowzftw
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    Quote Originally Posted by Whired View Post
    Wat? Most clients don't even use RSA....and the ones that do still have vulnerabilities?

    Every packet can be forged, that's the technology behind GHOST..
    No it don't matter if they use RSA. We are actually taking their client and editing fields and using their methods. So it don't matter what kind of encryption they have. It would if we were using a external buffer to send packets, then we would need to worry about the encryption on packets.

    Does ghost use a external buffer?
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