Its Bluurrs. Look for server ip it used to connect, and change it to local host or your server ip.
Client wont connect if server not online, or you dont have internet connection
|
|
Its Bluurrs. Look for server ip it used to connect, and change it to local host or your server ip.
Client wont connect if server not online, or you dont have internet connection
127.0.0.1 is localhost.
And its bluurrs. Theres credits under client download.
The first part.
Ok here is the second part where the server ip is inputted to the client.javaCode:public final void init() { try { anInt957 = 0; anInt958 = 0; method52(true); aBoolean959 = true; signlink.storeid = 32; signlink.startpriv(InetAddress.getLocalHost()); setserver("localhost", "43594"); method2(503, false, 765); } catch (Exception exception) { return; } }
Code:aClass30_Sub2_Sub1_Sub1Array1150 = new Class30_Sub2_Sub1_Sub1[8]; aBoolean1151 = true; aBoolean1153 = false; aBoolean1157 = false; aBoolean1158 = false; aBoolean1159 = false; aBoolean1160 = false; anInt1171 = 1; aString1173 = ""; aString1174 = ""; server = "localhost"; port = "43594";
1.You must go to the class30_sub_2_1_1 or someting then search ./sprites/ and you must change the location of files the client can't acsess to the files youm must put the right direction where is your sprites i had that same probelm and i fixed it.
2. Your cache is packed wrongly.:/