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Decided to do a bulk dump.
Example:
Download: Download Map.Mesh @ UppIT
Size Compressed: 130MB
Size Uncompressed: 4805MB (4.8gb)
Compression Ratio: 2% (Rofl, perhaps I should've exported to a binary format... Oh well)
Name Template: XXXX_YYYY.obj (this is the base of the region, so absX / 64 * 64, absY / 64 * 64)
Compression Bomb Warning
This is the size of a DVD when uncompressed. I wouldn't advise decompressing all files if you only need certain maps. It'll take ages and use up a lot of space. I would instead advise installing a fun game.
UPDATE
I forgot to mention, all UV, Tile shape topology and normals are all included. Example of easily adding texture:
I didn't UV map anything, just applied the textures as the vertices are already mapped.
A lot of the maps were corrupting on load, so it doesn't include these ones.
how did you get this map? and could you use this to make your own map in game? like add it in?
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