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Just gonna put this here because people request this alot.
Don't ask to fix the ItemDef related content, it's simple, and don't ask for the cfgs, it's 2014 guys.
If it's been released before, i'm sorry and i'll take this down
Defintions
Models
I also took the initiative to add in the Divine Spirit shield, as the models are stored in the OSRS cache, but never used in-game.
Very nice thanks for this! if you can do some tutorial on how to make working this --> itemDef.destItemColors = new int[] { 33, 7114, 7114 };
itemDef.srcItemColors = new int[] { 61, 7054, 57 };
that will be nice cuz i cant make it work
Thanks anyway for those models!
I might aswell, it's simply renaming the variables (near the bottom of the ItemDef), it has the original names of the variables commented out next to the renamed ones, you can either rename then to suit this, or rename all the variables in this to suit the renamed ones.
Thankyou
Do you happen to have all the configs for #65 all item configs, Great release
Edit:
Mind helping me with the divine spirit shield ints?
Code:case 13022: itemDef.name = "Divine spirit shield"; itemDef.modelZoom = 1600; itemDef.modelRotation1 = 396; itemDef.modelRotation2 = 27; itemDef.modelOffset1 = 4; itemDef.modelOffset2 = 13; itemDef.groundActions = new String[] { null, null, "Take", null, null }; itemDef.actions = new String[] { null, "Wield", null, null, "Drop" }; itemDef.modelID = 11309; itemDef.maleEquip1 = 11047; itemDef.femaleEquip1 = 11047; break;
They all work except divine
They don't have the same ints, this is as best as I could get it as it wasn't properly added into the configs:
Code:itemDef.name = "Divine spirit shield"; itemDef.modelZoom = 1600; itemDef.rotationY = 396; itemDef.rotationX = 1130; itemDef.offsetX = 4; itemDef.offsetY = 17; itemDef.groundOptions = new String[] { null, null, "Take", null, null }; itemDef.inventoryOptions = new String[] { null, "Wield", null, null, "Drop" }; itemDef.groundModel = 11309; itemDef.maleModel = 11047; itemDef.femaleModel = 11047;
mind me asking why my objects mess up when i pack these models into index 1 , say some walls turns to items
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