Thread: OSRS Models + Ints [NON]

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  1. #1 OSRS Models + Ints [NON] 
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    Just gonna put this here because people request this alot.
    Don't ask to fix the ItemDef related content, it's simple, and don't ask for the cfgs, it's 2014 guys.
    If it's been released before, i'm sorry and i'll take this down
    Defintions
    Models
    I also took the initiative to add in the Divine Spirit shield, as the models are stored in the OSRS cache, but never used in-game.
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  2. #2  
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    Very nice thanks for this! if you can do some tutorial on how to make working this --> itemDef.destItemColors = new int[] { 33, 7114, 7114 };
    itemDef.srcItemColors = new int[] { 61, 7054, 57 };

    that will be nice cuz i cant make it work

    Thanks anyway for those models!
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  3. #3  
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    Quote Originally Posted by Pandemia View Post
    Very nice thanks for this! if you can do some tutorial on how to make working this --> itemDef.destItemColors = new int[] { 33, 7114, 7114 };
    itemDef.srcItemColors = new int[] { 61, 7054, 57 };

    that will be nice cuz i cant make it work

    Thanks anyway for those models!
    I might aswell, it's simply renaming the variables (near the bottom of the ItemDef), it has the original names of the variables commented out next to the renamed ones, you can either rename then to suit this, or rename all the variables in this to suit the renamed ones.
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  4. #4  
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    Thankyou
    .
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    Quote Originally Posted by inkk View Post
    I might aswell, it's simply renaming the variables (near the bottom of the ItemDef), it has the original names of the variables commented out next to the renamed ones, you can either rename then to suit this, or rename all the variables in this to suit the renamed ones.
    Solved thanks for models..
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  6. #6  
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    Do you happen to have all the configs for #65 all item configs, Great release

    Edit:

    Mind helping me with the divine spirit shield ints?

    Code:
            case 13022:
                itemDef.name = "Divine spirit shield";
                itemDef.modelZoom = 1600;
                itemDef.modelRotation1 = 396;
                itemDef.modelRotation2 = 27;
                itemDef.modelOffset1 = 4;
                itemDef.modelOffset2 = 13;
                itemDef.groundActions = new String[] { null, null, "Take", null, null };
                itemDef.actions = new String[] { null, "Wield", null, null, "Drop" };
                itemDef.modelID = 11309;
                itemDef.maleEquip1 = 11047;
                itemDef.femaleEquip1 = 11047;
                break;


    They all work except divine
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  7. #7  
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    Quote Originally Posted by albatraoz View Post
    Do you happen to have all the configs for #65 all item configs, Great release

    Edit:

    Mind helping me with the divine spirit shield ints?

    Code:
            case 13022:
                itemDef.name = "Divine spirit shield";
                itemDef.modelZoom = 1600;
                itemDef.modelRotation1 = 396;
                itemDef.modelRotation2 = 27;
                itemDef.modelOffset1 = 4;
                itemDef.modelOffset2 = 13;
                itemDef.groundActions = new String[] { null, null, "Take", null, null };
                itemDef.actions = new String[] { null, "Wield", null, null, "Drop" };
                itemDef.modelID = 11309;
                itemDef.maleEquip1 = 11047;
                itemDef.femaleEquip1 = 11047;
                break;


    They all work except divine
    did you try copying the ints of another spirit shield?

    and would also like explorer backpack
    .
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  8. #8  
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    Quote Originally Posted by jaxx View Post
    did you try copying the ints of another spirit shield?

    and would also like explorer backpack
    All spirit shields have the same ints
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  9. #9  
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    Quote Originally Posted by albatraoz View Post
    All spirit shields have the same ints
    They don't have the same ints, this is as best as I could get it as it wasn't properly added into the configs:
    Code:
    itemDef.name = "Divine spirit shield";
    			itemDef.modelZoom = 1600;
    			itemDef.rotationY = 396;
    			itemDef.rotationX = 1130;
    			itemDef.offsetX = 4;
    			itemDef.offsetY = 17;
    			itemDef.groundOptions = new String[] { null, null, "Take", null, null };
    			itemDef.inventoryOptions = new String[] { null, "Wield", null, null, "Drop" };
    			itemDef.groundModel = 11309;
    			itemDef.maleModel = 11047;
    			itemDef.femaleModel = 11047;
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  10. #10  
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    mind me asking why my objects mess up when i pack these models into index 1 , say some walls turns to items
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