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Call it whatever you wantCode:if(i == 13269){ itemDef.actions = new String[5]; itemDef.actions[4] = "Drop"; itemDef.name = "Dragonite ore"; itemDef.modelID = 2748; itemDef.maleEquip1 = -1; itemDef.femaleEquip1 = -1; itemDef.modelRotation1 = 368; itemDef.modelRotation2 = 1576; itemDef.modelOffset1 = 1; itemDef.modelOffset2 = 15; itemDef.modelZoom = 1400; itemDef.modifiedModelColors = new int[1]; itemDef.modifiedModelColors[0] = 36133; itemDef.modifiedModelColors[0] = 930; itemDef.originalModelColors = new int[1]; itemDef.originalModelColors[0] = 7062; itemDef.description = "Worth its size in gold.".getBytes(); itemDef.stackable = false; } if (i == 13270){ itemDef.stackable = true; itemDef.actions = new String[5]; itemDef.actions[4] = "Drop"; itemDef.name = "Dragonite ore"; itemDef.modelID = 2429; itemDef.maleEquip1 = -1; itemDef.femaleEquip1 = -1; itemDef.modelRotation1 = 552; itemDef.modelRotation2 = 28; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = 2; itemDef.modelZoom = 760; itemDef.description = "Swap this at any bank for a Dragonite ore.".getBytes(); } if (i == 13271){ itemDef.actions = new String[5]; itemDef.actions[4] = "Drop"; itemDef.name = "Dragonite bar"; itemDef.modelID = 2408; itemDef.maleEquip1 = -1; itemDef.femaleEquip1 = -1; itemDef.modelRotation1 = 196; itemDef.modelRotation2 = 1180; itemDef.modelOffset1 = 1; itemDef.modelOffset2 = -8; itemDef.modelZoom = 820; itemDef.modifiedModelColors = new int[1]; itemDef.modifiedModelColors[0] = 36133; itemDef.modifiedModelColors[0] = 930; itemDef.originalModelColors = new int[1]; itemDef.originalModelColors[0] = 7062; itemDef.description = "It's a Dragonite bar.".getBytes(); } if (i == 13272){ itemDef.stackable = true; itemDef.actions = new String[5]; itemDef.actions[4] = "Drop"; itemDef.name = "Dragonite bar"; itemDef.modelID = 2429; itemDef.maleEquip1 = -1; itemDef.femaleEquip1 = -1; itemDef.modelRotation1 = 552; itemDef.modelRotation2 = 28; itemDef.modelOffset1 = 0; itemDef.modelOffset2 = 2; itemDef.modelZoom = 760; itemDef.description = "Swap this at any bank for a Dragonite bar.".getBytes(); }
Looks neat
Wrong section.
I remember FrugooScape/UnrealScape having this way back when. Surprised no other servers did it.
Looks pretty nice, I hope some servers incorporate the model/idea of that. It may be custom, but all RSPS are custom.
Should do the object also
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