Thread: [REL] Abyssal Daggers, Abyssal Bludgeon, Abyssal Sire, Overseer, Overseer's Book

Page 1 of 4 123 ... LastLast
Results 1 to 10 of 39
  1. #1 [REL] Abyssal Daggers, Abyssal Bludgeon, Abyssal Sire, Overseer, Overseer's Book 
    Banned
    Join Date
    Oct 2015
    Posts
    22
    Thanks given
    1
    Thanks received
    4
    Rep Power
    0

    Ints:

    Code:
    case 13045:
    			itemDef.name = "Abyssal bludgeon";
    			itemDef.modelZoom = 1400;
    			itemDef.modelRotationY = 1549;
    			itemDef.modelRotationX = 1818;
    			itemDef.modelOffset2 = 9;
    			itemDef.groundActions = new String[] { null, null, "Take", null, null };
    			itemDef.itemActions = new String[] { null, "Wield", "Check", "Uncharge", "Drop" };
    			itemDef.modelID = 29597;
    			itemDef.anInt165 = 29424;
    			itemDef.anInt200 = 29424;
    		break;
    		
    		
    		case 13047:
    			itemDef.name = "Abyssal dagger";
    			itemDef.modelZoom = 1275;
    			itemDef.modelRotationY = 1549;
    			itemDef.modelRotationX = 1818;
    			itemDef.modelOffset2 = 9;
    			itemDef.groundActions = new String[] { null, null, "Take", null, null };
    			itemDef.itemActions = new String[] { null, "Wield", "Check", "Uncharge", "Drop" };
    			itemDef.modelID = 29598;
    			itemDef.anInt165 = 29425;
    			itemDef.anInt200 = 29425;
    		break;
    		
    		
    		case 13049:
    			itemDef.name = "Abyssal dagger ( p )";
    			itemDef.modelZoom = 1275;
    			itemDef.modelRotationY = 1549;
    			itemDef.modelRotationX = 1818;
    			itemDef.modelOffset2 = 9;
    			itemDef.groundActions = new String[] { null, null, "Take", null, null };
    			itemDef.itemActions = new String[] { null, "Wield", "Check", "Uncharge", "Drop" };
    			itemDef.modelID = 29598;
    			itemDef.anInt165 = 29426;
    			itemDef.anInt200 = 29426;
    		break;
    		case 13051:
    			itemDef.name = "Overseer's book";
    			itemDef.modelZoom = 1450;
    			itemDef.modelRotationY = 498;
    			itemDef.modelRotationX = 256;
    			itemDef.modelOffset2 = 8;
    			itemDef.modelOffset1 = 8;
    			itemDef.groundActions = new String[] { null, null, "Take", null, null };
    			itemDef.modelID = 29599;
    		break;
    Reply With Quote  
     

  2. Thankful users:


  3. #2  
    Registered Member Archeon's Avatar
    Join Date
    Jun 2015
    Posts
    345
    Thanks given
    17
    Thanks received
    5
    Rep Power
    2
    Why not in .dat?
    Reply With Quote  
     

  4. #3  
    Donator

    Join Date
    Mar 2015
    Posts
    456
    Thanks given
    45
    Thanks received
    49
    Rep Power
    58
    Quote Originally Posted by Aragorn7 View Post
    Why not in .dat?
    Because its pretty simple to extract..... LOL
    Reply With Quote  
     

  5. #4  
    Registered Member Archeon's Avatar
    Join Date
    Jun 2015
    Posts
    345
    Thanks given
    17
    Thanks received
    5
    Rep Power
    2
    Quote Originally Posted by pariswitlove View Post
    Because its pretty simple to extract..... LOL
    Then please do it for me?
    Reply With Quote  
     

  6. #5  
    Registered Member

    Join Date
    Jun 2013
    Posts
    1,083
    Thanks given
    78
    Thanks received
    162
    Rep Power
    104
    Quote Originally Posted by 24hourss View Post


    woot abyssal dagger ftw
    lol!
    Reply With Quote  
     

  7. #6  
    Registered Member
    Join Date
    Jul 2014
    Posts
    305
    Thanks given
    62
    Thanks received
    40
    Rep Power
    0
    use the code tag and fix up the thread.
    Reply With Quote  
     

  8. #7  
    Registered Member
    Join Date
    Aug 2015
    Posts
    1
    Thanks given
    0
    Thanks received
    0
    Rep Power
    0
    Quote Originally Posted by Aragorn7 View Post
    Then please do it for me?
    Retard.
    Reply With Quote  
     

  9. #8  
    Registered Member Archeon's Avatar
    Join Date
    Jun 2015
    Posts
    345
    Thanks given
    17
    Thanks received
    5
    Rep Power
    2
    Quote Originally Posted by thr11 View Post
    Retard.
    ty
    Reply With Quote  
     

  10. #9  
    Registered Member
    Join Date
    Jun 2013
    Posts
    181
    Thanks given
    9
    Thanks received
    14
    Rep Power
    0
    thanks for this.
    Reply With Quote  
     

  11. #10  
    Registered Member
    Join Date
    Oct 2014
    Posts
    44
    Thanks given
    8
    Thanks received
    7
    Rep Power
    14
    Thanks
    Reply With Quote  
     

Page 1 of 4 123 ... LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. DEADMAN | X25 XP | Aegis
    By TottieGod in forum Advertise
    Replies: 116
    Last Post: 01-06-2016, 04:43 AM
  2. Abyssal Bludgeon
    By TottieGod in forum Show-off
    Replies: 13
    Last Post: 10-13-2015, 08:15 PM
  3. Sneak peak at Resizable Mode & Abyssal Dagger
    By .alycia in forum Old School RS (2007)
    Replies: 15
    Last Post: 08-11-2014, 09:30 PM
  4. [REL] Cow dagger...
    By medic in forum Models
    Replies: 34
    Last Post: 05-09-2014, 10:01 PM
  5. [REL] Abyssal Vine Whip + Vine Models
    By Solstice in forum Models
    Replies: 19
    Last Post: 11-20-2013, 08:45 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •