http://www.rune-server.org/runescape...p-release.html
The model itself may not be animated, this one is.
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Someone add me on skype to teamviewer with me so you can show me
the ropes on how to animate the brutal whip just like a normal abby whip please?
I've already set the codes up in client and server sides.
Now I just need the model itself to animate like the abby whip. I've downloaded metasequoia and DatMaker too.
Skype: kk_killah
Reply here so I know what time you checked this out to add me.
If you preload it, the animation works. But, I'm using Galkon's index packing and with that, there's
no animations when it's added into the server. So, please help. Thnkx. Rep+++
PS: Mod please delete my other post, made it in wrong section. ---> http://www.rune-server.org/runescape...ed-weapon.html
http://www.rune-server.org/runescape...p-release.html
The model itself may not be animated, this one is.
What this girl said is what happened to me too when I cache pack the models. I assume she did the same thing.
So instead, I did preload, and it works. But I want to know how I can do it cache packed.
What this girl said in the link provided is what happened to me too when I cache pack the models. I assume she did the same thing.
So instead, I preloaded them, and it works. But I want to know how I can do it cache packed.
Go into server files in Combatassistant.java and itemassistant.java and search 4151 and post your main model id under it just like it for all on both save and then run and whip should be animated.
I've done that before and that doesn't work mate. It has to do with the model, not the server. Thnkx for trying though :] Already had help from hack3r
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