Thread: Project RuneHD - (First Person, Unity3D, HD Graphics)

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  1. #381  
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    Quote Originally Posted by Bubletan View Post
    If you find the fix for this, would be curious to know. Had the same problem once but never figured it out.

    Also, nice progress. Water might be better with a slight see-through effect at the edges, but liking the reflections.
    So the UV Mapping is wrong even on traditional clients?
     

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    Quote Originally Posted by Totty View Post
    So the UV Mapping is wrong even on traditional clients?
    Well, I tried adding HD model texturing to the 317 client and the results looked pretty much like yours. If I remember right, it was some specific triangle type.
    - Playing RS almost 24/7?

     

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    Quote Originally Posted by Bubletan View Post
    Well, I tried adding HD model texturing to the 317 client and the results looked pretty much like yours. If I remember right, it was some specific triangle type.
    Mmhm, Seems to be any texture render type that isn't 0.
     

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    Quote Originally Posted by packersfan84 View Post
    most likely some bug when combining models or copying models
    I think it's to do with using sbyte arrays rather than byte arrays. You seem to have to do this in C#
     

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    Quote Originally Posted by Totty View Post
    Update 18:
    Been playing around with Reflection Probes + Physically based rendering/shading.
    Here's the results so far (Keep in mind the gif's don't do it justice):





    (Ignore the incorrect wall UV Mapping in the last picture)
    - Windows now have reflections too.
    - Also implemented a new water shader which adapts to the ambient lighting.
    That's really nice, but I'd love to see the first pic slowed down, while maintaining the fps if possible, so we can see the rendered detail more.

    Quote Originally Posted by Scu11 View Post
    sorry but why would anyone contribute in this manner if the project is not open source? you aren't giving us anything back?
    If I understand correctly, you're assuming that no one would contribute in that manner ONLY because they don't receive anything in return for the donation. If that's the case, it seems that would be a statement almost entirely based on yours and others opinions. I would donate if I had the money to do so, just because I'd want to see how far this project goes, and also because I love HD game graphics. In return, this gives me the hope of playing it when it gets completed.

    Quote Originally Posted by donor fabian View Post
    Didn't anyone mention? It's being rewritten for that purpose, to make release more plausible.

    It's yet undecided whether we're going to go for the RuneScape or the minecraft approach (centralized or self hosted), but yes, it will be put live.
    Please don't take the minecraft approach.. I've looked for the best minecraft clones & remakes, and it seems like there are more minecraft remake failures than there are with RuneScape Remake failures. Additionally there's already an HD minecraft clone in the works name "Terasology", which has been in the making for years, and yet there are already completely new games that are going to make minecraft-like games outdated, such as "EverQuest: Next Landmark".
    Attached image
     

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    Quote Originally Posted by TRMayhem View Post
    That's really nice, but I'd love to see the first pic slowed down, while maintaining the fps if possible, so we can see the rendered detail more.



    If I understand correctly, you're assuming that no one would contribute in that manner ONLY because they don't receive anything in return for the donation. If that's the case, it seems that would be a statement almost entirely based on yours and others opinions. I would donate if I had the money to do so, just because I'd want to see how far this project goes, and also because I love HD game graphics. In return, this gives me the hope of playing it when it gets completed.



    Please don't take the minecraft approach.. I've looked for the best minecraft clones & remakes, and it seems like there are more minecraft remake failures than there are with RuneScape Remake failures. Additionally there's already an HD minecraft clone in the works name "Terasology", which has been in the making for years, and yet there are already completely new games that are going to make minecraft-like games outdated, such as "EverQuest: Next Landmark".
    Hello, By Minecraft approach he meant a base client (Like minecraft) that servers can build upon.
     

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    This is amazing
     

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    You've come a long way with this project, can't wait to see the final outcome of it. It's pretty damn amazing.

     

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    Update 19:
    Finally got UV Mapping working (At least 98%). Thanks to Packers and Pea2nuts for some code snippets and answering my questions.
    Turns out (For anyone that actually cares) I was using a ushort array to store texture triangle coordinates, this resulted in Square rooting a negative number which resulted in NaN errors.





    As you can see the wood textures on stools etc are now actually mapped/positioned correctly.
    Also the walls don't look triangulated anymore (Like in the previous update)
     

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    EDIT: Didn't mean to post twice
    Last edited by Totty; 04-28-2015 at 09:44 AM. Reason: Didn't mean to post twice
     

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