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That's really nice, but I'd love to see the first pic slowed down, while maintaining the fps if possible, so we can see the rendered detail more.
If I understand correctly, you're assuming that no one would contribute in that manner ONLY because they don't receive anything in return for the donation. If that's the case, it seems that would be a statement almost entirely based on yours and others opinions. I would donate if I had the money to do so, just because I'd want to see how far this project goes, and also because I love HD game graphics. In return, this gives me the hope of playing it when it gets completed.
Please don't take the minecraft approach.. I've looked for the best minecraft clones & remakes, and it seems like there are more minecraft remake failures than there are with RuneScape Remake failures. Additionally there's already an HD minecraft clone in the works name "Terasology", which has been in the making for years, and yet there are already completely new games that are going to make minecraft-like games outdated, such as "EverQuest: Next Landmark".
This is amazing
You've come a long way with this project, can't wait to see the final outcome of it. It's pretty damn amazing.
Update 19:
Finally got UV Mapping working (At least 98%). Thanks to Packers and Pea2nuts for some code snippets and answering my questions.
Turns out (For anyone that actually cares) I was using a ushort array to store texture triangle coordinates, this resulted in Square rooting a negative number which resulted in NaN errors.
As you can see the wood textures on stools etc are now actually mapped/positioned correctly.
Also the walls don't look triangulated anymore (Like in the previous update)
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