Thread: SlashScape 667

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  1. #1 SlashScape 668!!! 
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    It's out! come check it out, Google SlashScape! Pics, maybe?

    All of the data was upgraded to 668 last week or so!


    Well it's been a long 3 weeks, very long.

    This is an official progress update I wanted to share with you guys, I officially started adding 667 data on November 25th (approx).

    Quick update!: SlashScape 667

    Here is what we have on my 317:

    667 Maps
    667 Floor configuration, still working on getting the correct texture ID
    667 Objects, no bugs other than z priorities
    667 Textures
    667 Sprites
    667 Animations, no bugs other than z priorities
    667 GFX
    667 NPCs
    667 Animation defs (for NPC stand/walk/etc...)
    667 Map icons, shout out to Flamable and Penor for helping me, I am about to do map scenes
    667 Models, no bugs other than z priorities and I need to fix texture id loading
    667 IDK
    New Jagex engine style update server, custom protocol of course

    NEW:
    667 Inventory model textures!
    Advanced (fast) custom file system, by me!
    667 Varbit

    TODO:
    In-game VoIP NEW!
    667 Fonts
    667 Sound effects
    667 Music
    Z-Buffering
    667 game frame
    667 login screen (full)
    Ground blending
    CORRECT 667 Ground texturing
    667/474 Interfaces
    FIX Model Texture ID Loading
    667 Map scenes

    NEXT:

    667 Fonts
    667 Varp
    667 Model Textures - FULL!

    NOTICE:

    The floor textures are NOT the right ID, I am still working on that, and the roofs are white because I haven't implemented model texture loading.






















    Have an area you would like to see a picture of?

    Just post the coords!
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  2. #2  
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    W0w0w00w0w0w0w0w0w0w0w0w. I'm speechless, seriously hooww did you do this? Best client there is now. Good job. Teach me pl0x?
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  4. #3  
    ( ͠° ͟- ͡°) ( ͡° ͜ʖ ͡°) \o/

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    Nice client
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  5. #4  
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    Wow that looks sick.



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  7. #5  
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    Nice job, Joe.
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    Fucking epic, nice job man.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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  10. #7  
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    Didn't Zee and Bear do that client work?
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    Oh god.


    Currently Active Users Viewing This Thread: 16 (15 members and 1 guests)
    Eliminate, Advocatus Diaboli, AMG A Bear, beastro man, blakeman8192, K4rn4ge, Killer 99, NeonProX, Penor, RAWReaux., Scu11, Soybonev, SWAG_, `Jesse, `White

    You have some amazing programmers looking at this. Add a 562 Gameframe and you'll look even more like a 667 server.
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  13. #9  
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  15. #10  
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    Quote Originally Posted by RAWReaux. View Post
    Didn't Zee and Bear do that client work?
    Dean backstabbed us, he didn't do ANYTHING and I'm incharge of the new server.
    Quote Originally Posted by The Night Life View Post
    Errm. I had a similar idea a very long time ago, about instead of current rs's gameframe, (622) making a rsps with about a 1645 or something. Make it look like you walked outside. I even gathered proffesional computer programmers to help, but bailed on the idea after i realized if we all worked on it non-stop for months at a time, we'd barely get any progress. (unless you wanted to half ass it)
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