Thread: Summoning orb snippet.

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  1. #1 Summoning orb snippet. 
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    I've noticed that a lot of people are receiving errors for their summoning orb from Harlan's snippet. So I decided to post my version, which is simple, but I'm sure it can be useful for those who need a summoning orb base. Remember that this will only show the summoning level within the orb. The reason I'm releasing this is because I've modified my summoning orb and it's a lot more advanced.

    Here's a full spoon-feed.

    Firstly open the client class (client.java) client sided.

    and search for:

    Code:
    public void loadOrbs() {
    Once you've found that add this under under public void loadOrbs() {:

    Code:
    		drawSumm();
    Find a suitable place to put this:

    Code:
    	public void drawSumm() {
    		int sum = Integer.parseInt(RSInterface.interfaceCache[4030].message);
                    sumhover = new Sprite("Gameframe/Orbs/sumhover");
    		sumnormal = new Sprite("Gameframe/Orbs/sumnormal");
    		sumnormal.drawSprite(174, 127); //129
    		smallText.method382(0x00FF00, 217, ""+sum, 153, true);
    		if (super.mouseX >= 687 && super.mouseX <= 744 && super.mouseY >= 119 && super.mouseY < 157) {
    		sumhover.drawSprite(174, 127);
    		smallText.method382(0x00FF00, 217, ""+sum, 153, true); //155
    		}
    	}
    After that's done, remember to change the number, 4030, which has been highlighted in Red, to the number where you summoning skill is programmed to.

    You can find this under:

    Code:
    public void refreshSkill(int i) {
    in PlayerAssistant.java.

    Here's an example of mine:

    Code:
    			case 23: //summoning
    			sendFrame126("" + c.playerLevel[23] + "", 4030);
    			sendFrame126("" + c.playerLevel[23] + "", 4031);
    			break;

    Once that's done, declare the following in an appropriate area. (Preferably under another public Sprite, if you wish for it to be organised.)

    Code:
    	public Sprite sumhover;
    	public Sprite sumnormal;
    Once that's done, put these sprites in:

    Gameframe/Orbs/sumnormal. The directory can be changed if you edit or modify at the lines highlighted in white, within the drawSumm method.


    The sprites needed, can be downloaded here.

    Summoning Orb Sprites.rar

    Let me know how things go for you.
    Retired from RSPS. Please don't message me for services, sales or help. Apologies.
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  2. #2  
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    Batukka's Avatar
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    you forgot

    Code:
    sumhover = null;
    sumnormal = null;
    and it's ripped from FormationX ? just taked out off the Fullscreen shit?
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  3. #3  
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    Quote Originally Posted by 'Boss View Post
    you forgot

    Code:
    sumhover = null;
    sumnormal = null;
    and it's ripped from FormationX ? just taked out off the Fullscreen shit?
    Thanks, and actually did this myself to be honest.
    Retired from RSPS. Please don't message me for services, sales or help. Apologies.
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  4. #4  
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    works fine thx
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  5. #5  
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    Quote Originally Posted by Ed17 View Post
    works fine thx
    Don't say thanks, but use the button if you're actually thankful.
    Retired from RSPS. Please don't message me for services, sales or help. Apologies.
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  7. #6  
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    Thank you, fixed my problem over teamviewer
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  8. #7  
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    Quote Originally Posted by Smirnoff View Post
    Thank you, fixed my problem over teamviewer
    No worries =].
    Retired from RSPS. Please don't message me for services, sales or help. Apologies.
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  9. #8  
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    you dont need 2 null the sprites

    and if u are spoonfeeding this is no longer a snippet
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  10. #9  
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    Quote Originally Posted by Tringan View Post
    you dont need 2 null the sprites

    and if u are spoonfeeding this is no longer a snippet
    Yeah, but I've clearly mentioned "if necessary", but I've added that without checking.

    Moderators can move this to the tutorial section if they find it right to do so.
    Retired from RSPS. Please don't message me for services, sales or help. Apologies.
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  11. #10  
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    Nice Tut. Already did this though This will help others.
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