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Welcome to the LostCause Advertisement
we are what alot of people who've playd would call us an older generation server with a twist.
We've were in beta for a couple of days with a few people playing and created/edited the server entirely after theyr opinions and thoughts which is important for us, to listen to the players and what it will take to make them enjoy the game.
So we built a two in one server kind of which means you can choose at the start if you wish to play on the spawn side of the server and spawn your wanted items with a small restriction and just go to PK straight away. Or choose the economy side of the server which means no spawning at all. But with legit training, both melee and skills, explore the unique training/slayer dungeons and areas also throw yourself into our well thought out quests which you may like!
Some features we got on our server is:
* Spawn/Economy choosing at start
* All skills working properly and no hazzle
* Unique bosses/training areas and dungeons
* A well planned out economy
* Well thought out quests for the explorers
* Minigames
* Flawless PKing system (that's what we think)
* Various PKing areas for the pkers
* PK point shop
* Vote point shop
- And loads more, you may check it out on your own!
Images
Our actual update log:
Spoiler for Update Log:
2/8:
Spoiler for Update Log:
Some client modifications and stability changes
Changed back to old skilltab
Replaced an image in the skilltab threw toms cache suit which is for the spawntabs
Replaced the old bank interface with the a new one
Deposit carried items
Deposit worn items
Noting
Created the new homearea for easy access PKing which includes 4 Boxes:
South: Banks
East: Multi
North: FunPK
West: PvP +14
Reworked the emote tab and added skillcape Icon (No emotes done yet tho)
Made every possible character available to be typed ingame
New client background
3/8:
Creation of 2in1 server started
Created choosing of Spawn or Economy when first logging in
If Spawn:
You will spawn at the custom created area for fast PKing access
Allowed to use the spawntabs and ::item/::master/:ure commands
Not allowed to teleport somewhere outside the custom area
If Economy:
You will spawn in edgeville town with a decent starter
Not allowed to use spawntabs or ::item/::master/:ure and such
Allowed to teleport around the world for PKing/skilling
Fixed up killingstreaks, 2,5,10,15,20,25,30,45,50,55 (will be adjusted)
Spawn/Economy choice now saves correctly
Added command ::iod for the Items On Death interface (needs adjustments though)
Added a few weaponry/armour shops to economy
Added Thieving skill to economy
Added Training dungeon to economy
4/8:
Patched a appearance invisibility bug
Added a few new teleports to economy
Monster Teleports (Training Dungeon, Taverly Dungeon, More coming)
Minigame Teleports (Tzhaar, More coming)
Increased Combat XP on economy
Added Woodcutting skill to economy
Added Fletching skill to economy
Added Firemaking skill to economy
Fixed a wilderness bug on spawn
Patched attacking between boxes on spawn
Fixed selling items
Added Fishing skill to economy
Added Mining skill to economy
Added Smithing skill to economy
Added Farming skill to economy
People who play Spawn will now have theyr own Skilltab with only Combat skills and SpawnTab button
and those who play Economy will have the regular skilltab showing all the skills
Added Crafting skill to economy
5/8:
Added Bob with skill shop and teleports to Catherby and Miscellania
Rewrote Thieving now works with most compatible npc types and stalls, also put in a random event
Added Slayer skill to economy (easy, medium and hard tasks depending on your slayer/combat level)
Placed out npcs threwout slayer tower
Added barrows minigame to economy
Added more teleports to economy
Monster Teleports now contains (Training Dungeon, Taverly Dungeon, Slayer Tower)
Minigame Teleports now contains (Tzhaar, Barrows)
Added agility courses to economy (Gnome course, Barbarian course, Wilderness course)
Added Kalphite Queen to economy in her correct lair and with her followers which brought the Bosses teleport ingame!
Added King Black Dragon to economy
Added Chaos Elemental to economy
Bosses Teleport (Kalphite Queen, King Black Dragon, Chaos Elemental, More coming)
Added a new boss Mr Hyde
Made a video for Mr Hyde
7/8:
Added Dual Axe 2 handed weapon which hits twice
Added Chaotic Maul, Longsword and Rapier
Finished Dorics Quest (economy), the dwarf is lazy and really needs his ores and it's up to you if you want to collect them for him.
Finished Desert Treasure (economy), the Archaeologist is stuck in camelot afraid of hes life as hes hunted by 4 bosses who wants to steal his 5th diamond
it's up to you if you want to help him get hes diamonds back.
Implemented buy/sell x in shops
Fixed buy/sell x lag
Patched some trading dupes before anyone figured them out
Added object facing
Fixed mining animations