Code:
public static final int[][] altarCoords = {
{2841, 4829, 0}, //Air
{2793, 4828, 0}, //Mind
{2725, 4832, 0}, //Water
{2655, 4830, 0}, //Earth
{2574, 4848, 0}, //Fire
{2523, 4826, 0}, //Body
{2162, 4833, 0}, //Cosmic
{2281, 4837, 0}, //Chaos
{2400, 4835, 0}, //Nature
{2464, 4818, 0}, //Law
{2208, 4830, 0}, //Death
{2468, 4889, 1}, //Blood
{2153, 3868, 0}, //Astral
};
Or,,, you can all use it in a enum like this:
Code:
public enum Altars {
AIR(2478, 13599, 7139, 1, 5, 556, false, new int[][] {{2841, 4829, 0}}, new int[][]{{11, 2}, {22, 3}, {33, 4}, {44, 5}, {55, 6}, {66, 7}, {77, 8}, {88, 9}, {99, 9}}),
MIND(2479, 13600, 7140, 5, 5, 558, false, new int[][] {{2793, 4828, 0}}, new int[][]{{14, 2}, {28, 3}, {42, 4}, {56, 5}, {70, 6}, {84, 7}, {98, 8}}),
WATER(2480, 13601, 7137, 9, 6, 555, false, new int[][] {{2725, 4832, 0}}, new int[][]{****, 2}, {38, 3}, {57, 4}, {76, 5}, {95, 6}}),
EARTH(2481, 13602, 7130, 14, 7, 557, false, new int[][] {{2655, 4830, 0}}, new int[][]{{26, 2}, {52, 3}, {78, 4}}),
FIRE(2482, 13603, 7129, 14, 7, 554, false, new int[][] {{2574, 4848, 0}}, new int[][]{{26, 2}, {52, 3}, {78, 4}}),
BODY(2483, 13604, 7131, 20, 8, 559, false, new int[][] {{2523, 4826, 0}}, new int[][]{{35, 2}, {70, 3}}),
COSMIC(2484, 13605, 7132, 27, 8, 564, true, new int[][] {{2162, 4833, 0}}, new int[][]{{59, 2}}),
CHAOS(2485, 13606, 7134, 35, 9, 562, true, new int[][] {{2281, 4837, 0}}, new int[][]{{74, 2}}),
ASTRAL(17010, 13611, -1, 40, 9, 9075, true, new int[][] {{2153, 3868, 0}}, new int[][]{{82, 2}}),
NATURE(2486, 13607, 7133, 44, 9, 561, true, new int[][] {{2400, 4835, 0}}, new int[][]{{91, 2}}),
LAW(2487, 13608, 7135, 54, 10, 563, true, new int[][] { {2464, 4818, 0}}, new int[][]{{100, 2}}),
DEATH(2488, 13609, 7136, 65, 10, 560, true, new int[][] {{2208, 4830, 0}}, new int[][]{{100, 2}}),
BLOOD(2489, 13610, 7141, 77, 11, 565, true, new int[][] {{2468, 4889, 1}}, new int[][]{{100, 2}}),
SOUL(2490, -1, 7138, 90, 12, 566, true, new int[][] {{-1, -1, -1}}, new int[][]{{100, 2}});
int altarID, teleTab, abyssPortal, levelReq, xp, rewardedRune;
boolean pessNeed;
int[][] multiRunes, altarCoords;
private Altars(int altarID, int teleTab, int abyssPortal, int levelReq, int xp, int rewardedRune, boolean pessNeed, int[][] altarCoords, int[][] multiRunes) {
this.altarID = altarID;
this.teleTab = teleTab;
this.abyssPortal = abyssPortal;
this.levelReq = levelReq;
this.xp = xp;
this.rewardedRune = rewardedRune;
this.pessNeed = pessNeed;
this.altarCoords = altarCoords;
this.multiRunes = multiRunes;
}
}