Source = 7MB
Client = 0,5MB?
WTF?
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Cool.
Source = 7MB
Client = 0,5MB?
WTF?
Client = webclient READY.
The only thing that makes the client BIG is the extra stuff that people put in it + the cache;
And as it's webclient ready the cache is located at ur C:/ drive.
And the only thing that has been added is a few sprites + like 50 lines.
Doesn't make the client that big
I can't login for some reason. It just says "Error Connecting to Server."
OK i have a couple questions. first where do could you tell me how to make a web client with this. second how do you fix glitched items on this?(like items that equippt to the wrong spot) i looked in item.java but there was no spot to type item ids. third how do you add models because there is no class.8 or the place where you put the ziped files. if some one can please help me with this i would greatly appreciate it because this is the source im using for my server.
I don't know how to fix barrows whip to the right spot, because I can't find the spot of weapons. but the others are located in item.java
It doesn't work with the item_ids, but it reads the item.Cfg itemnames so once it found a same name the item goes to that spot.
It already is a webclient, the only thing you have to do is rename "luckscape" to your client, same with the cache name
You add models with just adding in in the cache in >raw.
It preloads it already so you don't have to gzip it. After that you did that put the id's in itemdef.java.
very sexy
ps:custum make it look bad
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