Thread: Asteria 2.0

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  1. #491  
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    Quote Originally Posted by lare96 View Post
    I was talking about 3.0

    Is there any one step way i can fix this S**t, or nah?
    I used to know whats wrong, but damn, it's been some months. xD

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  2. #492  
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    Quote Originally Posted by Montana of 300 View Post
    Is there any one step way i can fix this S**t, or nah?
    I used to know whats wrong, but damn, it's been some months. xD
    Switch to Java 8.
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    Quote Originally Posted by lare96 View Post
    yeah
    You know an eta? I'll start to use it as a project and add content once i fix anti leeches / common shit and keep you posted with progress
    need something new in my life =]
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  4. #494  
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    Quote Originally Posted by lare96 View Post
    yeah it has something to do with the lambda statements in the ItemContainer class, what exact version of Java do you have?


    @all: Good news, got my computer back and I've resumed work on 3.0, it will be on the git shortly. Please note that it is incomplete and no one should be using it until an official release on here is made.
    There is nothing wrong with your lambda expression; it's a bug with the Eclipse compiler that do not have native Java 8 support. Initially when I started developing a tad with you I had the same issue.

    I filed an issue on the Eclipse bug tracker site and gave them reproducible test code, iirc it was fixed all you have to do is update your Java 8 support or get the latest version of Eclipse (recommended)
     

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  6. #495  
    Banned Asteria 2.0 Market Banned


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    Finally completed the scripting system today (big thanks to Ryley!) and the language that I've chosen to use is Groovy. It's very similar to Java and I've literally learned how to utilize most of the features over the course of a few hours so you guys shouldn't have a problem getting used to it. Since Groovy scripts can be compiled into Java bytecode feel free to write scripts in plain Java, it'll work the exact same way. I'll be updating the git with all of this soon!
     

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  8. #496  
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    Quote Originally Posted by lare96 View Post
    Finally completed the scripting system today (big thanks to Ryley!) and the language that I've chosen to use is Groovy. It's very similar to Java and I've literally learned how to utilize most of the features over the course of a few hours so you guys shouldn't have a problem getting used to it. Since Groovy scripts can be compiled into Java bytecode feel free to write scripts in plain Java, it'll work the exact same way. I'll be updating the git with all of this soon!
    Looking forward to it! Will combat be converted to Groovy?
     

  9. #497  
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    Quote Originally Posted by Anamoly View Post
    Looking forward to it! Will combat be converted to Groovy?
    The combat strategies yes, but the entire combat process? I don't see the point in it.

    For anyone wondering what the syntax is like, it's very similar to Java:


     

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  11. #498  
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    Quote Originally Posted by lare96 View Post
    The combat strategies yes, but the entire combat process? I don't see the point in it.

    For anyone wondering what the syntax is like, it's very similar to Java:

    Intresting, Will for sure take a look when it's updated.
     

  12. #499  
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    Quote Originally Posted by lare96 View Post
    The combat strategies yes, but the entire combat process? I don't see the point in it.

    For anyone wondering what the syntax is like, it's very similar to Java:


    Looks so nice! Cant wait
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    I wanted the 500th post; Congratulations Lare96 on your framework. It's one of the best released imo.
     

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