Code:i've noticed also that if you try rush someone (say with dds special for example), you turn spec on attack them, when you run at them you wont spec straight away, you will only poke them, but if your stood next to them you can spec instantly.
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Need help on some things i want to add/edit on my delta source.
Code:i want to make it so selected items are on the floor after dieing in wilderness, what you can see (person who died) but know one else can, also i'll need to add a timer, E.G you die in wilderness, loose your fire cape and run back to where you died and if you get there quik enough yo can pickup your fire cape. yes i will make the selected items untradeable.
Code:i want to change it so you CAN teleport in combat, therefore needing to tb ect..
Code:i want to change it so NPC's can stop being lured. also some NPC's stand still in there autospawn locations which i want them to have there own roam area, ive added the X-Y co-ords which is as far as they can walk but they dont move, so i want to change..so they can walk about in the selected area but they cant move out of it.
Code:i've noticed also that if you try rush someone (say with dds special for example), you turn spec on attack them, when you run at them you wont spec straight away, you will only poke them, but if your stood next to them you can spec instantly.
There's tuts on these stuff...
I've searched last 2 days, cant find non that help me, got any links atleast?
i want to change it so you CAN teleport in combat, therefore needing to tb ect..
Search for the message that it sends when you try to teleport in combat and remove it.
eh some of these things r secret
i will tell u this tho
for the 2nd 1, change the long thats used in the teleport method, i think it uses actionTimer by default? make the long, something like.... TeleportingLongFTW
gah these fixes require much edits..
you'll need to do yourself or provide us with more info as in some methods to edit.
tbh what ive got atm is pretty much a basic delta, obviously in the future i want to complex it so it is its own thing not just another delta server, ye i know you've all heard this before but im another new ambitous delta user.
im also a guy that learns even off full C+P tuts because i actually read and study the code itself and do my own thing with it, you know what i mean. I also am interested in learning, not like most new people that just want to put up a server thats pure C+P tuts.
hope this is enough, not sure what your looking for in me.
For 2: No teleporting in combat go to the teleport system in client.java and take out the part about if in combat then return.
For 3: You mean like how long till they stop following you? Well I think in delta theres a list that defines how long away you gotta be and the default is 10 squares just put that to like 3 if you wanna make them stop pretty fast after you run away.
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