I've followed klorox's tutorial on the 4 hit spec:

and it doesn't work, it only does the double hit?

I added this under process in Client.java:

Code:
			if(clawDelay == 1) {
				double damage4 = 0;
					if(npcIndex > 0) {
						getCombat().applyNpcMeleeDamage(npcIndex, 1, previousDamage / 2);
					}
					if(playerIndex > 0) {
						getCombat().applyPlayerMeleeDamage(playerIndex, 1, previousDamage / 2);
					}
					damage4 = previousDamage % 2;
					if(damage4 >= 0.001) {
						previousDamage = previousDamage + 1;
						damage4 = 0;
					}
					if(npcIndex > 0) {
						getCombat().applyNpcMeleeDamage(npcIndex, 2, previousDamage);
					}
					if(playerIndex > 0) {
						getCombat().applyPlayerMeleeDamage(playerIndex, 2, previousDamage);
					}
					clawDelay = 0;
					specEffect = 0;
					previousDamage = 0;
					usingClaws = false;
				}
and this under the delayedHit method in CombatAssistant.java

Code:
			if(c.doubleHit && c.usingClaws) {
				applyNpcMeleeDamage(i, 2, c.previousDamage / 2);
			}
and I changed both applyNpcMeleeDamage and applyPlayerMeleeDamage methods to these in CombatAssistant.java

Code:
public void applyPlayerMeleeDamage(int i, int damageMask, int previousDamage)
public void applyNpcMeleeDamage(int i, int damageMask, int previousDamage)
The special attack:

Code:
			case 14484:
			c.startAnimation(6000);
			c.doubleHit = true;
			c.usingClaws = true;
			c.clawDelay = 2;
			c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
			break;
It compiles, yet only does the double hit??