Thread: [PI]Another multi combat issue.

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  1. #1 [PI]Another multi combat issue. 
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    EDIT: Solved, didn't relaise there was 2 methods for inMulti, for both player and npcs.


    Well, after loading GWD maps on my refactored client I went ahead to re-place my gwd npc's and make gwd multi combat.

    That all worked however the only thing is.

    THIS!



    I think the problem may be because GWD uses player height 1 and 2 (which I've never dealt with before)

    It's either one of the minions or one of the bosses, that attacks, heres my multi combat co-ords for gwd is there anything I need to add/change?

    (absX >= 2824 && absX <= 2944 && absY >= 5258 && absY <= 5358) ||

    I just made the whole GWD multi with that one line, everything appears to be working correctly apart from the multi combat itself.

    Thanks for viewing my thread, all help is very much appreciated and whoever cracks this one gets a cookie!

    cheers
     

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    You are using NICKname's client probably. Anyways there should be a method in one of the combat classes i think, or one of the player handling files.
     

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    Quote Originally Posted by Aidi View Post
    You are using NICKname's client probably. Anyways there should be a method in one of the combat classes i think, or one of the player handling files.
    Nah, but I did get the gwd npc gfx and multi attacking methods from his client.

    And I had another look around, didn't relaise there was an inMulti method for both players and npcs, it works now, found another one in npc.java.

    Thanks for the help m8
     


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