Thread: [PI] Remove Objects [PI]

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  1. #1 [PI] Remove Objects [PI] 
    Registered Member farmerscape's Avatar
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    How do I remove objects?
    I want to remove the stairs in the Falador bar place.
    ~PROJECT FARMERSCAPE~

    - Hello i already add the ::item but now i want to add :: pickup command if someone can help me ?

    - We were all new before.. Help him!

    - We were all new, not stupid.
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  2. #2  
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    Follow this package:

    Code:
    src.server.world.ObjectManager
    Find this method:
    Code:
    public void loadCustomSpawns(Client c) {
    Add the following:
    Code:
    c.getPA().checkObjectSpawn(-1, X_COORDINATE, Y_COORDINATE, HEIGHT_LEVEL, OBJECT_TYPE);
    Configure those constants.
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  4. #3  
    Registered Member farmerscape's Avatar
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    Whats OBJECT_TYPE? (I got it to work, I'm just wondering)
    ~PROJECT FARMERSCAPE~

    - Hello i already add the ::item but now i want to add :: pickup command if someone can help me ?

    - We were all new before.. Help him!

    - We were all new, not stupid.
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  5. #4  
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    It's like the type of object it is, ground, wall, etc.

    Try 10, or 0.
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  6. #5  
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    lol im a newb...


    any who try this:

    Code:
    server.model.objects.Objects nothing = new Objects(-1, (object x coords goes here), (object y coords goes here), 0, 0, 10, 0);
    	c.getObjectHandler().addObject(nothing);
    	c.getObjectHandler().placeObject(nothing);
    you will need to convert the c.getObjectHandler().addObject();/c.getObjectHandler().placeObject();

    to how your server uses the packaging.

    or meybe try this:

    Code:
    c.getPA().object(-1, (object x coords goes here), (object y coords goes here), 0, 0, 10, 0);
    if that don't work, I'm sorry i tried lol.
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  7. #6  
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    how do i configure it to remove walls??
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  8. #7  
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    Is it even possible to remove walls? :O
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