Thread: [PI] adding Pk Points

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  1. #11  
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    Quote Originally Posted by Pietz View Post
    took me 3 seconds if that learn to use the search bar.... http://www.rune-server.org/runescape...nt-system.html

    Read what I just said in my last reply... I don't know where to add it

    Code:
    import java.util.ArrayList;
    import java.util.List;
    
    import server.event.Event;
    import server.event.EventContainer;
    import server.event.EventManager;
    
    /**
     * Player VS Player Point gaining
     * @author <RogueX>
     *
     */
    public class PlayerKilling {
    
    	/**
    	 * Time in minutes to wait before you may gain another PK Point from the same Client
    	 */
    	private static final short TIME_TOWAIT = 10;
    	
    	/**
    	 * Holds our Client and Attacker objects
    	 */
    	private static List<PlayerKill> playerKills = new ArrayList<PlayerKill>();
    	
    	/**
    	 * Runs multiple checks to see if the Attacker is valid for a Player Vs Player Point
    	 * @param c Client who died
    	 * @param a Client the attacker
    	 */
    	public static void addKill(Client c, Client a) {
    		for (PlayerKill pk : playerKills) {
    			if (pk.playerName.equalsIgnoreCase(c.playerName)
    					&& pk.attackerName.equalsIgnoreCase(a.playerName)
    					|| pk.ipAddress.equalsIgnoreCase(c.connectedFrom)
    					&& pk.attackerIP.equalsIgnoreCase(a.connectedFrom)) {
    				a.sendMessage("PK Point not given. You may not kill the same person within " + TIME_TOWAIT + " minutes.");
    				return;
    			}
    		}
    		final PlayerKill tempPK = new PlayerKill(c.playerName, c.connectedFrom,	a.playerName, a.connectedFrom);
    		playerKills.add(tempPK);
    		a.pkPoints += 1;
    		a.sendMessage("You have gained 1 PK Point. You now have " + a.pkPoints + " PK Points.");
    		EventManager.getSingleton().addEvent(new Event() {
    			public void execute(EventContainer ec) {
    				playerKills.remove(tempPK);
    				ec.stop();
    			}
    		}, TIME_TOWAIT * 1000);
    		return;
    	}
    
    }
    
    /**
     * Object to hold the client and attackers information
     */
    
    class PlayerKill {
    
    	String playerName;
    	String ipAddress;
    	String attackerName;
    	String attackerIP;
    
    	public PlayerKill(String a, String b, String c, String d) {
    		this.playerName = a;
    		this.ipAddress = b;
    		this.attackerName = c;
    		this.attackerIP = d;
    	}
    
    }
    Code:
    PlayerKilling.addKill(c, o);

    Where would I put both of these? And btw thank you for getting that for me but I just don't know where to put this
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  2. #12  
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    This is rediculous, all of this is unnecessary.

    Step 1, Add this Integer
    Code:
    pkPoints
    Step 2, go to your character saving class and make it so pkPoints will save within your character info

    step 3, in your death method add someting similar to this
    Code:
    o.pkPoints+= 6+Misc.random(8);
    basic, simple, pkpoints.
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  3. #13  
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    Quote Originally Posted by Algorithm™ View Post
    This is rediculous, all of this is unnecessary.

    Step 1, Add this Integer
    Code:
    pkPoints
    Step 2, go to your character saving class and make it so pkPoints will save within your character info

    step 3, in your death method add someting similar to this
    Code:
    o.pkPoints+= 6+Misc.random(8);
    basic, simple, pkpoints.

    THANK YOU ! This is all I wanted just a tut on where to put it.. i've done it now..
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  4. #14  
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    you're welcome, have fun with your new system
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