Thread: D claws

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  1. #1 D claws 
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    My d claws spec seem a bit slow for some reason
    Code:
    			case 11777:	//d claws
    			case 15041:			//chaotic Dragon claws
    			c.startAnimation(3994);
    			c.doubleHit = true;
    			c.usingClaws = true;
    			c.specAccuracy = 2.40;
    			c.specDamage = 1.40;
    			c.specEffect = 5;
    			c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquip  ment[c.playerWeapon]).toLowerCase());
    			break;
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  2. #2  
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    post the code with it .. and a picture or a video would be usefull
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  3. #3  
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    Quote Originally Posted by natsu View Post
    post the code with it .. and a picture or a video would be usefull
    there u go
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  4. #4  
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    what does this do?

    c.specEffect = 5;
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  5. #5  
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    Quote Originally Posted by natsu View Post
    what does this do?
    is this it
    look at case 5
    Code:
    		switch(c.specEffect) {
    			case 1: // dragon scimmy special
    			if(damage > 0) {
    				if(o.prayerActive[16] || o.prayerActive[17] || o.prayerActive[18]) {
    					o.headIcon = -1;
    					o.getPA().sendFrame36(c.PRAYER_GLOW[16], 0);
    					o.getPA().sendFrame36(c.PRAYER_GLOW[17], 0);
    					o.getPA().sendFrame36(c.PRAYER_GLOW[18], 0);					
    				}
    				o.sendMessage("You have been injured!");
    				o.stopPrayerDelay = System.currentTimeMillis();
    				o.prayerActive[16] = false;
    				o.prayerActive[17] = false;
    				o.prayerActive[18] = false;
    				o.getPA().requestUpdates();		
    			}
    			break;
    			case 2:
    				if (damage > 0) {
    					if (o.freezeTimer <= 0)
    						o.freezeTimer = 30;
    					o.gfx0(369);
    					o.sendMessage("You have been frozen.");
    					o.frozenBy = c.playerId;
    					o.stopMovement();
    					c.sendMessage("You freeze your enemy.");
    				}		
    			break;
    			case 3:
    				if (damage > 0) {
    					o.playerLevel[1] -= damage;
    					o.sendMessage("You feel weak.");
    					if (o.playerLevel[1] < 1)
    						o.playerLevel[1] = 1;
    					o.getPA().refreshSkill(1);
    				}
    			break;
    			case 4:
    				if (damage > 0) {
    					if (c.playerLevel[3] + damage > c.getLevelForXP(c.playerXP[3]))
    						if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3]));
    						else 
    						c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]);
    					else 
    						c.playerLevel[3] += damage;
    					c.getPA().refreshSkill(3);
    				}
    			break;
    			case 5:
    			c.clawDelay = 2;
    			break;
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  6. #6  
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    nice delay..

    c.clawDelay = 2;
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  7. #7  
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    Quote Originally Posted by natsu View Post
    nice delay..
    what should that be?
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  8. #8  
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    Quote Originally Posted by bhans12 View Post
    what should that be?
    Delete the line.
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