public void degradeVls() {
if (playerEquipment[playerWeapon] == 13899 && vlsLeft < 1) {
playerEquipment[playerWeapon] = -1;
playerEquipmentN[playerWeapon] = 0;
getItems().wearItem(-1, 1, 3);
sendMessage("Your Vesta longsword crumbles to dust!");
vlsLeft = 10000;
}
}
public void degradeVSpear() {
if (playerEquipment[playerWeapon] == 13905 && vSpearLeft < 1) {
playerEquipment[playerWeapon] = -1;
playerEquipmentN[playerWeapon] = 0;
getItems().wearItem(-1, 1, 3);
sendMessage("Your Vesta spear crumbles to dust!");
vSpearLeft = 10000;
}
}
public void degradeStat() {
if (playerEquipment[playerWeapon] == 13902 && statLeft < 1) {
playerEquipment[playerWeapon] = -1;
playerEquipmentN[playerWeapon] = 0;
getItems().wearItem(-1, 1, 3);
sendMessage("Your Statius warhammer crumbles to dust!");
statLeft = 10000;
}
}
public void degradeVTop() {// vesta top
if (playerEquipment[playerChest] == 13887 && vTopLeft < 1) {
playerEquipment[playerChest] = -1;
playerEquipmentN[playerChest] = 0;
getItems().wearItem(-1, 1, playerChest);
sendMessage("Your Vesta chainbody crumbles to dust!");
vTopLeft = 10000;
}
}
public void degradeVLegs() {// vesta legs
if (playerEquipment[playerLegs] == 13893 && vLegsLeft < 1) {
playerEquipment[playerLegs] = -1;
playerEquipmentN[playerLegs] = 0;
getItems().wearItem(-1, 1, playerLegs);
sendMessage("Your Vesta plateskirt crumbles to dust!");
vLegsLeft = 10000;
}
}
public void degradeSTop() {// statius top
if (playerEquipment[playerChest] == 13884 && sTopLeft < 1) {
playerEquipment[playerChest] = -1;
playerEquipmentN[playerChest] = 0;
getItems().wearItem(-1, 1, playerChest);
sendMessage("Your Statius platebody crumbles to dust!");
sTopLeft = 10000;
}
}
public void degradeSLegs() {// statius legs
if (playerEquipment[playerLegs] == 13890 && sLegsLeft < 1) {
playerEquipment[playerLegs] = -1;
playerEquipmentN[playerLegs] = 0;
getItems().wearItem(-1, 1, playerLegs);
sendMessage("Your Statius platelegs crumbles to dust!");
sLegsLeft = 10000;
}
}
public void degradeSHelm() {// statius helm
if (playerEquipment[playerHat] == 13896 && sHelmLeft < 1) {
playerEquipment[playerHat] = -1;
playerEquipmentN[playerHat] = 0;
getItems().wearItem(-1, 1, playerHat);
sendMessage("Your Statius full helm crumbles to dust!");
sHelmLeft = 10000;
}
}
public void degradeZHood() {// zuriel hood
if (playerEquipment[playerHat] == 13864 && zHoodLeft < 1) {
playerEquipment[playerHat] = -1;
playerEquipmentN[playerHat] = 0;
getItems().wearItem(-1, 1, playerHat);
sendMessage("Your Zuriel hood crumbles to dust!");
zHoodLeft = 10000;
}
}
public void degradeZTop() {// zuriel hood
if (playerEquipment[playerChest] == 13858 && zTopLeft < 1) {
playerEquipment[playerChest] = -1;
playerEquipmentN[playerChest] = 0;
getItems().wearItem(-1, 1, playerChest);
sendMessage("Your Zuriel robe top crumbles to dust!");
zTopLeft = 10000;
}
}
public void degradeZBottom() {// zuriel hood
if (playerEquipment[playerLegs] == 13861 && zBottomLeft < 1) {
playerEquipment[playerLegs] = -1;
playerEquipmentN[playerLegs] = 0;
getItems().wearItem(-1, 1, playerLegs);
sendMessage("Your Zuriel robe bottom crumbles to dust!");
zBottomLeft = 10000;
}
}
public void degradeZStaff() {// zuriel staff
if (playerEquipment[playerWeapon] == 13868 && zStaffLeft < 1) {
playerEquipment[playerWeapon] = -1;
playerEquipmentN[playerWeapon] = 0;
getItems().wearItem(-1, 1, 3);
sendMessage("Your Zuriel staff crumbles to dust!");
zStaffLeft = 10000;
}
}
public void degradeMBody() {// morrigans body
if (playerEquipment[playerChest] == 13870 && mBodyLeft < 1) {
playerEquipment[playerChest] = -1;
playerEquipmentN[playerChest] = 0;
getItems().wearItem(-1, 1, playerChest);
sendMessage("Your Morrigans leather body crumbles to dust!");
mBodyLeft = 10000;
}
}
public void degradeMChaps() {// morrigans chaps
if (playerEquipment[playerLegs] == 13873 && mChapsLeft < 1) {
playerEquipment[playerLegs] = -1;
playerEquipmentN[playerLegs] = 0;
getItems().wearItem(-1, 1, playerLegs);
sendMessage("Your Morrigans chaps crumbles to dust!");
mChapsLeft = 10000;
}
}