Thread: Teleporting with npc dialogue issue

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  1. #1 Teleporting with npc dialogue issue 
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    Alright, so here's my question. I have another case 100: which is the dialogue pull up action, and It's a npc with a dialogue that gives gear for different styles such as pure, main, hybrid, etc.

    I added this earlier today and it works, so I decided to make another npc with a dialogue pull up in the same function so you can teleport to bosses and barrows, and the case is the same cause it pulls up the same dialogue action, which is case 100:

    In my compiler I get errors with it not allowing me to use the same duplicate case 100: which means I can't use the same dialogue pull up, how else am I supposed to do this.

    Here's a tut I followed a bit through just to be safe.:
    http://www.rune-server.org/runescape...e-options.html
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    Registered Member Stewie1million's Avatar
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    All you need to do is change it to "case 101:" or anything other than 100 that isn't already being used.... then when you click npc you would call
    Code:
    c.getDH().sendDialogues(101, npcType);
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  3. #3  
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    Quote Originally Posted by Stewie1million View Post
    All you need to do is change it to "case 101:" or anything other than 100 that isn't already being used.... then when you click npc you would call
    Code:
    c.getDH().sendDialogues(101, npcType);
    Ok I used case 101: but it inercepts with my other npc's dialogue which is the brid sets, etc.. Can you help me via team viewer?
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    Registered Member Stewie1million's Avatar
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    All you need to do is use a case that isn't already being used. Before you change the case just ctrl+f and make sure it's not already used.
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    I tried, no luck.
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  6. #6  
    Registered Member Stewie1million's Avatar
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    Pm me your teamviewer I guess...
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