uhh try this
Code:EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { for (int i = 0; i < Config.MAX_PLAYERS; i++) { if (PlayerHandler.players[i] != null) { Client c2 = (Client) PlayerHandler.players[i]; c2.sendMessage("<img=2><col="+color+">[Server]:"+data); c2.SkillPoints += 100; } } } }, 3600000);//Milliseconds per sent event