public void object(int objectId, int objectX, int objectY, int height, int face, int objectType) ?
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Spoiler for public void object:
How can I add height level to this? I thought it would be a simple copy paste.
Code:public void object(int objectId, int objectX, int objectY, int height, int face, int objectType) {But it didn't work.Code:c2.getOutStream().writeByteC(height - (c2.getMapRegionZ() * 8)); also tried this and a few other variants c2.getOutStream().writeByteC(height - (c2.getMapRegionHeight() * 8));
Out of ideas now. Would be great to have this, but since it wasn't already added I assume it isn't simple.
there's no reason to have object heights on objects
just send the height specific ones when a player changes height
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