Nevermind, fixed.
Fix:
Code:
In ItemHandler.java
Under:
public static final int HIDE_TICKS = 100;
Declare:
public static final int HIDE_TICKSGLOBAL = 200;
Under Process, replace:
i.removeTicks = HIDE_TICKS;
With:
i.removeTicks = HIDE_TICKSGLOBAL;
That's the correct time, like in real runescape.
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Does anyone know where I would change how long a globalitem dropped on the ground will last for, cause right now it is 1 minute for the player that dropped the item then 1 extra minute for everyone else, its supposed to be 2 extra minutes.
Thanks!