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Hey all. I'm in need of some information.
When you have 1000 players in a server, say everyone has POH of their own.
POH is located at coordinates 4000, 4000, 0 for instance, always.
Whenever a player goes into somebody else's house, does the server add clipping according to the house layout, for that player who entered the house?
TL;DR == Is clipping added per player for instanced/dynamic areas such as Player Owned Houses.
Thanks in advance --- AkZu
Yes i belive so if you have region clipping.
Wtf ur on. If I reference this around dynamic map region, I joint lumby and varrock chunks together, .. I'm taking the original data as it hasn't changed, and then just rotate it if has to and thats it.
And if I make example out of POH, as the POH can be customized it will have the layout structure by default on the house owner, everytime somebody joins it takes the data from the house owner so the server knows that the player who joined can only walk on set locations.
Also if somebody does get kicked of the house the temporary data for clipping will be reset and it will be send again whenever the player joins another house. Simple as that 123!
House builder ( the owner ) has set of data, we can name it the clipping data. Now you can't enter somebodys house whilst they're building it.
All the clipping data will be applied as temporary data to other players who join the house, so that it all works out.
I'm gonna write it soon.
if you just send the packet then there's no server-sided clipping
and PoH coordinates are pretty much randomised btw
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