Thread: A small little problem

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  1. #1 A small little problem 
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    My waitin interface for castle wars is simply ****in up..

    It appears, then disappears..
    Any idea?




    Code:
        /**
         * Method we use to update the player's interface in the waiting room
         */
        public static void updatePlayers() {
            Iterator iterator = waitingRoom.keySet().iterator();
            while (iterator.hasNext()) {
                Client player = (Client) iterator.next();
                if (player != null) {
                    player.getPA().sendFrame126("Next Game Begins In:@red@ " + ((gameStartTimer * 3) + (timeRemaining * 3)) + " @whi@seconds.", 6570);
                    player.getPA().sendFrame126("Zamorak Players: @red@" + getZammyPlayers() + "@whi@.", 6572);
                    player.getPA().sendFrame126("Saradomin Players: @red@" + getSaraPlayers() + "@whi@.", 6664);
                    player.getPA().walkableInterface(6673);
                }
            }
        }
    fuckoff
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  2. #2  
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    Probably trying to draw two walkable interfaces at once
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  3. #3  
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    Quote Originally Posted by Alexander View Post
    Probably trying to draw two walkable interfaces at once
    Code:
    		} else if (CastleWars.isInCw(this)) {
    	            getPA().showOption(3, 0, "Attack", 1);
    	    } else if (!CastleWars.isInCwWait(this)) {
    	            getPA().sendFrame99(0);
    	            getPA().walkableInterface(-1);
    	            getPA().showOption(3, 0, "Null", 1);
    So I should remove the IsinCwWait? Here, I'll try.. Commenting it
    fuckoff
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  4. #4  
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    No, you probably have some code in your server that makes the walkable interface -1 (no interface) appear whenever your not in certain areas, just to make sure stuff like the wildy symbol doesn't appear outside of the wildy.
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