Probably trying to draw two walkable interfaces at once
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My waitin interface for castle wars is simply ****in up..
It appears, then disappears..
Any idea?
Code:/** * Method we use to update the player's interface in the waiting room */ public static void updatePlayers() { Iterator iterator = waitingRoom.keySet().iterator(); while (iterator.hasNext()) { Client player = (Client) iterator.next(); if (player != null) { player.getPA().sendFrame126("Next Game Begins In:@red@ " + ((gameStartTimer * 3) + (timeRemaining * 3)) + " @whi@seconds.", 6570); player.getPA().sendFrame126("Zamorak Players: @red@" + getZammyPlayers() + "@whi@.", 6572); player.getPA().sendFrame126("Saradomin Players: @red@" + getSaraPlayers() + "@whi@.", 6664); player.getPA().walkableInterface(6673); } } }
Probably trying to draw two walkable interfaces at once
So I should remove the IsinCwWait? Here, I'll try.. Commenting itCode:} else if (CastleWars.isInCw(this)) { getPA().showOption(3, 0, "Attack", 1); } else if (!CastleWars.isInCwWait(this)) { getPA().sendFrame99(0); getPA().walkableInterface(-1); getPA().showOption(3, 0, "Null", 1);
No, you probably have some code in your server that makes the walkable interface -1 (no interface) appear whenever your not in certain areas, just to make sure stuff like the wildy symbol doesn't appear outside of the wildy.
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