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  1. #1 317/474 
    Registered Member PvM Hussain's Avatar
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    I got weird exp, when i punch i get str, when i block i get attack, when i kick i get defence xp?

    Does any one know how to fix this?
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  2. #2  
    Registered Member Keepin_Green's Avatar
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    Navigate to "Clickingbuttons.java"

    Search: case 9125

    It should display something like 'case 9125: //accurate' if not, then search "fightMode = 0;" and replace all the code with this.

    Code:
          			case 9125: //Accurate
    			case 6221: // range accurate
    			case 22230: //kick (unarmed)
    			case 48010: //flick (whip)
    			case 21200: //spike (pickaxe)
    			case 1080: //bash (staff)
    			case 6168: //chop (axe)
    			case 6236: //accurate (long bow)
    			case 17102: //accurate (darts)
    			case 8234: //stab (dagger)
    
    			case 30088: //claws
    			case 1177: //hammer
    			c.fightMode = 0;
    			if (c.autocasting)
    				c.getPA().resetAutocast();
    			break;
    			
    			case 9126: //Defensive
    			case 48008: //deflect (whip)
    			case 22228: //punch (unarmed)
    			case 21201: //block (pickaxe)
    			case 1078: //focus - block (staff)
    			case 6169: //block (axe)
    			case 33019: //fend (hally)
    			case 18078: //block (spear)
    			case 8235: //block (dagger)
    			case 1175: //accurate (darts)
    			case 30089: //stab (dagger)
    			c.fightMode = 1;
    			if (c.autocasting)
    				c.getPA().resetAutocast();
    			break;
    			
    			case 9127: // Controlled
    			case 48009: //lash (whip)
    			case 33018: //jab (hally)
    			case 6234: //longrange (long bow)
    			case 6219: //longrange
    			case 18077: //lunge (spear)
    			case 18080: //swipe (spear)
    			case 18079: //pound (spear)
    			case 17100: //longrange (darts)
    			c.fightMode = 3;
    			if (c.autocasting)
    				c.getPA().resetAutocast();
    			break;
    			
    			case 9128: //Aggressive
    			case 6220: // range rapid
    			case 22229: //block (unarmed)
    			case 21203: //impale (pickaxe)
    			case 21202: //smash (pickaxe)
    			case 1079: //pound (staff)
    			case 6171: //hack (axe)
    			case 6170: //smash (axe)
    			case 33020: //swipe (hally)
    			case 6235: //rapid (long bow)
    			case 17101: //repid (darts)
    			case 8237: //lunge (dagger)
    			case 30091: //claws
    			case 1176: //stat hammer
    			case 8236: //slash (dagger)
    
    			case 30090: //claws
    			c.fightMode = 2;
    			if (c.autocasting)
    				c.getPA().resetAutocast();
    			break;
    Or you can manually add the clicking buttons in yourself.

    Fightmodes are:
    Chop = fightMode 0
    Block = FightMode 2
    Lunge = FightMode 3
    Slash = FightMode 4

    Action buttons are:
    Chop = 9125
    Block = 9126
    Lunge = 9127
    Slash = 9128

    Hope that helps.
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  3. #3  
    Registered Member PvM Hussain's Avatar
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    Quote Originally Posted by Keepin_Green View Post
    Navigate to "Clickingbuttons.java"

    Search: case 9125

    It should display something like 'case 9125: //accurate' if not, then search "fightMode = 0;" and replace all the code with this.

    Code:
          			case 9125: //Accurate
    			case 6221: // range accurate
    			case 22230: //kick (unarmed)
    			case 48010: //flick (whip)
    			case 21200: //spike (pickaxe)
    			case 1080: //bash (staff)
    			case 6168: //chop (axe)
    			case 6236: //accurate (long bow)
    			case 17102: //accurate (darts)
    			case 8234: //stab (dagger)
    
    			case 30088: //claws
    			case 1177: //hammer
    			c.fightMode = 0;
    			if (c.autocasting)
    				c.getPA().resetAutocast();
    			break;
    			
    			case 9126: //Defensive
    			case 48008: //deflect (whip)
    			case 22228: //punch (unarmed)
    			case 21201: //block (pickaxe)
    			case 1078: //focus - block (staff)
    			case 6169: //block (axe)
    			case 33019: //fend (hally)
    			case 18078: //block (spear)
    			case 8235: //block (dagger)
    			case 1175: //accurate (darts)
    			case 30089: //stab (dagger)
    			c.fightMode = 1;
    			if (c.autocasting)
    				c.getPA().resetAutocast();
    			break;
    			
    			case 9127: // Controlled
    			case 48009: //lash (whip)
    			case 33018: //jab (hally)
    			case 6234: //longrange (long bow)
    			case 6219: //longrange
    			case 18077: //lunge (spear)
    			case 18080: //swipe (spear)
    			case 18079: //pound (spear)
    			case 17100: //longrange (darts)
    			c.fightMode = 3;
    			if (c.autocasting)
    				c.getPA().resetAutocast();
    			break;
    			
    			case 9128: //Aggressive
    			case 6220: // range rapid
    			case 22229: //block (unarmed)
    			case 21203: //impale (pickaxe)
    			case 21202: //smash (pickaxe)
    			case 1079: //pound (staff)
    			case 6171: //hack (axe)
    			case 6170: //smash (axe)
    			case 33020: //swipe (hally)
    			case 6235: //rapid (long bow)
    			case 17101: //repid (darts)
    			case 8237: //lunge (dagger)
    			case 30091: //claws
    			case 1176: //stat hammer
    			case 8236: //slash (dagger)
    
    			case 30090: //claws
    			c.fightMode = 2;
    			if (c.autocasting)
    				c.getPA().resetAutocast();
    			break;
    Or you can manually add the clicking buttons in yourself.

    Fightmodes are:
    Chop = fightMode 0
    Block = FightMode 2
    Lunge = FightMode 3
    Slash = FightMode 4

    Action buttons are:
    Chop = 9125
    Block = 9126
    Lunge = 9127
    Slash = 9128

    Hope that helps.
    Thank you sir! FIXED
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