317 client's, chances are, will never have particles on capes.
|
Hey guys, as well as a Developer, I'm also a Graphics Artist. I saw a Model Pack release for Mastery Capes in accordance to every skill. I give the creator credit for making it, though I don't remember where I found it and can't be asked to go looking for it again, but I've been struggling on the real purpose of the project I've been working on for, literally, months. So far, I've failed to figure out how to get this to work, so I'll just ask here.
At the bottom of the Dungeoneering Mastery Cape, you notice Particle Emission coming off of the end of it. What has me stuck is the source of which controls this event to happen. I'd like to edit the Models some because they're decent, but not "up to par" for my liking, though I still give the creator props. But I also don't want to implement them into my server without that function.
Any clues or answer for this would be greatly appreciated.
Note: I've tried C4D and 3DS, but you can't import or export into them other than as *.OBJ. I've tried Metasequoia, but that doesn't support such detail on items, in addition to the fact that RSMV Maker isn't exactly a "NASA powered program" which includes such options. Which has made me come to believe it's, maybe, in the coding somewhere -- Possibly the itemDef. I'd also like to point out I'm working with a 718/747.
Again, any answers are greatly appreciated!
__________________________________________________ _____________________________________
For the time being, I'm going to take a look at some related threads. If I can't find a direct answer, some of the related threads at least give 99% of a hint as to how to implement this.
Thanks for the help if anyone supplies any.
I'm working with a 718/747, not a 317. Glad you pointed that out though, I'll be sure to add that detail in the original post.
Is there a way of going about doing this? A Dungeoneering Mastery Cape is cool and all, but I'm trying to have fully-functional Mastery Capes (custom made) for all skills then have them obtained via total experience in the skill so the stats don't have to go above 99.
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |